khanat-opennel-code/code/ryzom/client/src/interface_v3/interface_options_ryzom.cpp

198 lines
5.7 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "interface_options_ryzom.h"
#include "stdpch.h"
#include "nel/gui/interface_options.h"
#include "interface_manager.h"
#include "group_menu.h"
#include "nel/misc/xml_auto_ptr.h"
#include "../net_manager.h"
#include "../sheet_manager.h"
#include "../entity_animation_manager.h"
#include "../client_sheets/animation_set_list_sheet.h"
#include "../client_sheets/emot_list_sheet.h"
#include "nel/3d/u_animation_set.h"
#include "nel/misc/algo.h"
// ----------------------------------------------------------------------------
using namespace std;
using namespace NL3D;
using namespace NLMISC;
extern CEntityAnimationManager *EAM;
// ***************************************************************************
bool CMissionIconList::parse(xmlNodePtr cur)
{
bool result = CInterfaceOptions::parse(cur);
if (!result) return false;
CInterfaceManager *im = CInterfaceManager::getInstance();
CViewRenderer &vr = *CViewRenderer::getInstance();
for(std::map<std::string, CInterfaceOptionValue>::iterator it = _ParamValue.begin(); it != _ParamValue.end(); ++it)
{
int index;
if (fromString(it->first, index))
{
if (index > 255)
{
nlwarning("bad index for texture");
}
else
{
string sTmp = it->second.getValStr();
string sBack, sIcon;
if (sTmp.find('|') != string::npos)
{
sBack = sTmp.substr(0,sTmp.find('|'));
sIcon = sTmp.substr(sTmp.find('|')+1,sTmp.size());
}
else
{
sBack = sTmp;
}
sint32 texID = vr.getTextureIdFromName(sBack);
if (texID != -1)
{
IconBackTexID.resize(std::max((int) IconBackTexID.size(), index + 1), -1);
IconBackTexID[index] = texID;
}
texID = vr.getTextureIdFromName(sIcon);
if (texID != -1)
{
IconTexID.resize(std::max((int) IconTexID.size(), index + 1), -1);
IconTexID[index] = texID;
}
}
}
}
NLMISC::contReset(_ParamValue); // not needed anymore
return true;
}
// ***************************************************************************
COptionsAnimationSet::COptionsAnimationSet()
{
AnimationSet= NULL;
}
// ***************************************************************************
COptionsAnimationSet::~COptionsAnimationSet()
{
if(AnimationSet)
{
/* Important Note: this CInterfaceOptions is released BEFORE any CCharacter3d is released himself
BUT this is OK, since the actual animationSet is kept by SmartPtr through UPlayList
(see deleteAnimationSet() doc)
*/
CViewRenderer::getInstance()->getDriver()->deleteAnimationSet(AnimationSet);
AnimationSet= NULL;
}
}
// ***************************************************************************
bool COptionsAnimationSet::parse (xmlNodePtr cur)
{
bool result = CInterfaceOptions::parse(cur);
if (!result) return false;
nlassert( CViewRenderer::getInstance()->getDriver() );
// create the animation set
AnimationSet= CViewRenderer::getInstance()->getDriver()->createAnimationSet();
nlassert(AnimationSet);
AnimMale.clear();
AnimFemale.clear();
// Add all male/female animations
string sTmp;
for(uint gender=0; gender<2; gender++)
{
string prefix= (gender==0)?"m":"f";
uint i = 0;
do
{
sTmp = getValStr(prefix+toString(i));
if (!sTmp.empty())
{
// get params
vector<string> params;
splitString(sTmp, "|", params);
// if error or first param empty, abort all
if(params.empty() || params[0].empty())
{
sTmp.clear();
}
else
{
string animName= params[0];
animName += ".anim";
uint animID = AnimationSet->addAnimation (animName.c_str(), animName.c_str());
if (animID == UAnimationSet::NotFound)
nlwarning ("Character3D : not found anim : %s", animName.c_str());
// try to add the Face animation for this one (not important if failed)
string faceAnimName= getFaceAnimName(animName);
AnimationSet->addAnimation (faceAnimName.c_str(), faceAnimName.c_str());
// append the new anim desc
CAnim newAnim;
newAnim.AnimId= animID;
newAnim.ApplyRaceScalePos= true;
// parse param
for(uint p=1;p<params.size();p++)
{
if(params[p]=="no_race_scale_pos")
newAnim.ApplyRaceScalePos= false;
}
// append to the correct anim list
if(gender==0)
AnimMale.push_back(newAnim);
else
AnimFemale.push_back(newAnim);
}
}
++i;
} while(!sTmp.empty());
}
// build
AnimationSet->build ();
return true;
}
// ***************************************************************************
string COptionsAnimationSet::getFaceAnimName(const std::string &animName)
{
string faceAnimName= animName;
string::size_type extPos= faceAnimName.find(".anim");
if(extPos!=string::npos)
faceAnimName= faceAnimName.substr(0, extPos);
faceAnimName+= "_face";
if(extPos!=string::npos)
faceAnimName+= ".anim";
return faceAnimName;
}