369 lines
12 KiB
C++
369 lines
12 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RZ_INTERFACE_PARSER_H
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#define RZ_INTERFACE_PARSER_H
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#include "nel/misc/types_nl.h"
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#include "nel/3d/u_texture.h"
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#include "ctrl_sheet_selection.h"
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#include "nel/gui/interface_link.h"
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#include "nel/misc/smart_ptr.h"
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#include "game_share/brick_types.h"
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#include "nel/gui/lua_helper.h"
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#include "nel/gui/widget_manager.h"
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using namespace NLGUI;
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namespace NLGUI
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{
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class CInterfaceElement;
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class CInterfaceGroup;
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class CInterfaceOptions;
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class CInterfaceLink;
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class CCtrlBase;
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class CGroupList;
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class CGroupContainer;
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}
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class CInterfaceAnim;
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class CViewPointer;
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class CBrickJob;
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// ***************************************************************************
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/**
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* class managing the interface parsing
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* \author Matthieu 'TrapII' Besson
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* \author Nevrax France
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* \date 2002
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*/
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// this is the base class for CInterfaceManager
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class CInterfaceParser : public IParser
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{
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public:
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CInterfaceParser();
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virtual ~CInterfaceParser();
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public:
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/**
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* Parsing methods
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*/
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/** Load a set of xml files
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* \param isFilename true if xmlFileNames array contains the names of the xml file, false, if each
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* array is a script itself
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*/
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bool parseInterface (const std::vector<std::string> &xmlFileNames, bool reload, bool isFilename = true, bool checkInData = false);
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bool parseXMLDocument (xmlNodePtr root, bool reload);
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bool parseTemplateNode (xmlNodePtr node,xmlNodePtr instance,xmlNodePtr templ);
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bool parseInstance(xmlNodePtr cur);
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// bool parseDynamicList (xmlNodePtr cur, CInterfaceGroup * parentGroup);
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bool parseVector (xmlNodePtr cur);
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bool parseObserver (xmlNodePtr cur, CInterfaceGroup * parentGroup);
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bool parseVariable (xmlNodePtr cur, CInterfaceGroup * parentGroup);
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bool parseOptions (xmlNodePtr cur, CInterfaceGroup * parentGroup);
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bool parseGroup (xmlNodePtr cur, CInterfaceGroup * parentGroup, bool reload);
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bool parseGroupChildren(xmlNodePtr cur, CInterfaceGroup * parentGroup, bool reload);
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bool parseControl (xmlNodePtr cur, CInterfaceGroup * parentGroup, bool reload);
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bool parseLink (xmlNodePtr cur, CInterfaceGroup * parentGroup);
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bool parseView (xmlNodePtr cur, CInterfaceGroup * parentGroup, bool reload);
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bool parseTreeNode (xmlNodePtr cur, CGroupContainer *parentGroup);
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bool parseTree (xmlNodePtr cur, CWidgetManager::SMasterGroup *parentGroup);
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bool parseDefine(xmlNodePtr cur);
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bool parseProcedure(xmlNodePtr cur, bool reload);
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bool parseSheetSelection(xmlNodePtr cur);
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bool parseCareerGenerator(xmlNodePtr cur);
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bool parseAnim(xmlNodePtr cur, CInterfaceGroup * parentGroup);
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bool parseScene3D (xmlNodePtr cur, CInterfaceGroup * parentGroup);
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bool parseActionCategory (xmlNodePtr cur);
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bool parseKey(xmlNodePtr cur);
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bool parseMacro(xmlNodePtr cur);
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bool parseCommand(xmlNodePtr cur);
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bool parseBrickCareerGenerator(xmlNodePtr cur);
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bool parseBrickSuffixGenerator(xmlNodePtr cur);
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bool parseStyle(xmlNodePtr cur);
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bool parseDDX (xmlNodePtr cur, CInterfaceGroup * parentGroup);
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bool parseLUAScript (xmlNodePtr cur);
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bool setupTree (xmlNodePtr cur, CWidgetManager::SMasterGroup *parentGroup);
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bool setupTreeNode (xmlNodePtr cur, CGroupContainer *parentGroup);
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// Called by each parse in parseXMLDocument
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bool solveDefine(xmlNodePtr cur);
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bool solveStyle(xmlNodePtr cur);
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// Solve All define in a string. return false if some define not founs (defError contains this define)
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bool solveDefine(const std::string &propVal, std::string &newPropVal, std::string &defError);
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// Called after template & options parsing
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virtual void setupOptions() { }
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/**
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* Initializer
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*/
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bool initCoordsAndLuaScript ();
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/// Association builders : associate an element of the interface with the string ID of
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/// another element used as reference for position values
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void addParentPositionAssociation (CInterfaceElement *element, const std::string &parentID);
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void addParentSizeAssociation (CInterfaceElement *element, const std::string &parentID);
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void addParentSizeMaxAssociation (CInterfaceElement *element, const std::string &parentID);
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/// LUA Class Association builder : associate a lua script to a group (called for each group after every document parsed)
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void addLuaClassAssociation(CInterfaceGroup *group, const std::string &luaScript);
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/**
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* Accessors
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*/
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// access to control sheet selection
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CCtrlSheetSelection &getCtrlSheetSelection() { return _CtrlSheetSelection; }
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/// \name Parameter variable
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// @{
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const std::string &getDefine(const std::string &id) const;
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bool isDefineExist(const std::string &id) const;
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void setDefine(const std::string &id, const std::string &value);
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// @}
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/// \name Dynamic links mgt
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// @{
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/** Associate the given dynamic link with an ID
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* \return true if succesful
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*/
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bool addLink(CInterfaceLink *link, const std::string &id);
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/** remove the given link from its ID
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* \return true if succesful
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*/
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bool removeLink(const std::string &id);
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// @}
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/** create a template from an instance consisting of a single group
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* \param templateName name of the template in the xml
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* \param templateParams array containing each template parameter and its name
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* \param number of template parameters in the array
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*/
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CInterfaceGroup *createGroupInstance(const std::string &templateName, const std::string &parentID, const std::pair<std::string, std::string> *templateParams, uint numParams, bool updateLinks = true);
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CInterfaceGroup *createGroupInstance(const std::string &templateName, const std::string &parentID, std::vector<std::pair<std::string, std::string> > &templateParams, bool updateLinks = true)
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{
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if (templateParams.size() > 0)
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return createGroupInstance(templateName, parentID, &templateParams[0], (uint)templateParams.size(), updateLinks);
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else
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return createGroupInstance(templateName, parentID, NULL, 0, updateLinks);
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}
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/** create a template from an instance consisting of a single control or group
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* \param templateName name of the template in the xml
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* \param templateParams array containing each template parameter and its name
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* \param number of template parameters in the array
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*/
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CInterfaceElement *createUIElement(const std::string &templateName, const std::string &parentID, const std::pair<std::string,std::string> *templateParams, uint numParams, bool updateLinks /* = true */);
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CInterfaceElement *createUIElement(const std::string &templateName, const std::string &parentID, std::vector<std::pair<std::string, std::string> > &templateParams, bool updateLinks = true)
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{
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if (templateParams.size() > 0)
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return createUIElement(templateName, parentID, &templateParams[0], (uint)templateParams.size(), updateLinks);
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else
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return createUIElement(templateName, parentID, NULL, 0, updateLinks);
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}
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static void freeXMLNodeAndSibblings(xmlNodePtr node);
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// search a "tree" node in the hierarchy that match node. may return root! NULL if not found
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static xmlNodePtr searchTreeNodeInHierarchy(xmlNodePtr root, const char *node);
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/// \name Clearing mgt
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// @{
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void removeAllLinks();
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void removeAllProcedures();
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void removeAllDefines();
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void removeAllTemplates();
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void removeAllAnims();
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void removeAll();
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// @}
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protected:
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/**
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* Temporary data for init
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*/
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/// vector storing parsed templates during init. At the end of init, only used template are kept
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std::vector<xmlNodePtr> _Templates;
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// map linking an element to its parent position used during init only
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std::map<CInterfaceElement*,std::string> _ParentPositionsMap;
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std::map<CInterfaceElement*,std::string> _ParentSizesMap;
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std::map<CInterfaceElement*,std::string> _ParentSizesMaxMap;
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// map linking a group to its lua script. used during init only
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std::map<CInterfaceGroup*,std::string> _LuaClassAssociation;
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/**
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* Data of initialized interface
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*/
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/// Define Variable list
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typedef std::map<std::string, std::string> TVarMap;
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typedef TVarMap::iterator ItVarMap;
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typedef TVarMap::const_iterator CstItVarMap;
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TVarMap _DefineMap;
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bool validDefineChar(char c) const;
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/// Procedure def
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class CParamBlock
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{
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public:
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// -1 if not a param id, but a string
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sint32 NumParam;
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std::string String;
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CParamBlock()
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{
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NumParam= -1;
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}
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};
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class CAction
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{
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public:
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// a condition to launch this action handler (is an expression)
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std::vector<CParamBlock> CondBlocks;
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// the action handler (may be proc!!)
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std::string Action;
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// A list of string/or param number => to build the final params at execution
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std::vector<CParamBlock> ParamBlocks;
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// build a paramBlock from a string
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void buildParamBlock (const std::string ¶ms);
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// from ParamBlock, and a paramList (skip the 0th), build params.
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void buildParams (const std::vector<std::string> ¶mList, std::string ¶ms) const;
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void buildCondBlock (const std::string ¶ms);
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void buildCond (const std::vector<std::string> ¶mList, std::string &cond) const;
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static void buildBlocks (const std::string &in, std::vector<CParamBlock> &out);
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static void eval (const std::vector<std::string> &inArgs, const std::vector<CParamBlock> &inBlocks, std::string &out);
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};
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class CProcedure
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{
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public:
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// List of the actions
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std::vector<CAction> Actions;
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};
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class CStyleProperty
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{
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public:
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std::string Name;
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std::string Value;
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};
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class CStyle
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{
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public:
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std::vector<CStyleProperty> Properties;
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};
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/// Procedure list
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typedef std::map<std::string,CProcedure> TProcedureMap;
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typedef TProcedureMap::iterator ItProcedureMap;
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typedef TProcedureMap::const_iterator CstItProcedureMap;
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TProcedureMap _ProcedureMap;
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// mgt of sheet selections (inventory, buy, sell..)
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CCtrlSheetSelection _CtrlSheetSelection;
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// Map of dynamic links
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typedef std::map<std::string, NLMISC::CSmartPtr<CInterfaceLink> > TLinkMap;
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TLinkMap _LinkMap;
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// Map of anims
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typedef std::map<std::string, CInterfaceAnim *> TAnimMap;
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TAnimMap _AnimMap;
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// Map of styles.
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typedef std::map<std::string, CStyle> TStyleMap;
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TStyleMap _StyleMap;
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protected:
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bool parseCareerGeneratorParams(xmlNodePtr cur,
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std::string &templateCareer,
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std::string &templateJob,
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std::string &careerWindow,
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std::string &jobWindow,
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xmlNodePtr &rootTreeNode,
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bool &brickTypeFilter,
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BRICK_TYPE::EBrickType &brickType
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);
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void createJobBricks(BRICK_TYPE::EBrickType brickType, xmlNodePtr &nextSibling, xmlNodePtr parentTreeNode,
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const CBrickJob &job, const std::string &templateBrick, const std::string &baseWindowId, sint32 xstart);
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bool parseGeneratorRootContainer(xmlNodePtr cur, xmlNodePtr &rootTreeNode);
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protected:
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// LUA
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// ----------------------------------------------------------------------------------
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// LUA Interface State. NB: The LUA environnement is not shared between Login/OutGame/InGame
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NLMISC::CSmartPtr<CLuaState> _LuaState;
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void initLUA();
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void uninitLUA();
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// List of script loaded (for reloadLua command)
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std::set<std::string> _LuaFileScripts;
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// Load A .lua. false if parse error. string 'error' contains the eventual error desc (but warning still displayed)
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bool loadLUA(const std::string &luaFile, std::string &error);
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};
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#endif // RZ_INTERFACE_PARSER_H
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