khanat-opennel-code/code/nel/tools/3d/object_viewer/range_selector.h
2013-02-12 10:24:53 -06:00

74 lines
2.4 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#if !defined(AFX_RANGE_SELECTOR_H__BF9974E6_D43D_447D_8BC5_625620BDBD8F__INCLUDED_)
#define AFX_RANGE_SELECTOR_H__BF9974E6_D43D_447D_8BC5_625620BDBD8F__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// range_selector.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CRangeSelector dialog
class CRangeSelector : public CDialog
{
// Construction
public:
CRangeSelector(const CString &lowerBound, const CString &upperBound, class CEditableRange *er, CWnd* pParent = NULL); // standard constructor
const CString &getUpperBound(void) const { return m_UpperBound ; }
const CString &getLowerBound(void) const { return m_LowerBound ; }
// Dialog Data
//{{AFX_DATA(CRangeSelector)
enum { IDD = IDD_SELECT_RANGE };
CEdit m_UpperBoundCtrl;
CEdit m_LowerBoundCtrl;
CString m_LowerBound;
CString m_UpperBound;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CRangeSelector)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
class CEditableRange *_EditableRange ;
// Generated message map functions
//{{AFX_MSG(CRangeSelector)
virtual void OnOK();
afx_msg void OnSetfocusLowerBound();
afx_msg void OnSetfocusUpperBound();
virtual BOOL OnInitDialog();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_RANGE_SELECTOR_H__BF9974E6_D43D_447D_8BC5_625620BDBD8F__INCLUDED_)