338 lines
15 KiB
C++
338 lines
15 KiB
C++
/**
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* \file builtin.cpp
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* \brief CBuiltin
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* \date 2012-08-22 09:42GMT
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* \author Jan Boon (Kaetemi)
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* CBuiltin
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*/
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/*
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* Copyright (C) 2012 by authors
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*
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* This file is part of RYZOM CORE PIPELINE.
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* RYZOM CORE PIPELINE is free software: you can redistribute it
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* and/or modify it under the terms of the GNU Affero General Public
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* License as published by the Free Software Foundation, either
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* version 3 of the License, or (at your option) any later version.
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*
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* RYZOM CORE PIPELINE is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
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* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public
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* License along with RYZOM CORE PIPELINE. If not, see
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* <http://www.gnu.org/licenses/>.
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*/
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#include <nel/misc/types_nl.h>
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#include "builtin.h"
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// STL includes
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// NeL includes
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// #include <nel/misc/debug.h>
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// Project includes
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#include "../scene_class_registry.h"
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#include "animatable.h"
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#include "reference_maker.h"
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#include "reference_target.h"
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#include "scene_impl.h"
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#include "i_node.h"
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#include "node_impl.h"
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#include "root_node.h"
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#include "track_view_node.h"
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#include "base_object.h"
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#include "object.h"
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#include "geom_object.h"
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#include "tri_object.h"
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#include "poly_object.h"
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#include "patch_object.h"
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#include "editable_patch.h"
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// using namespace std;
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// using namespace NLMISC;
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namespace PIPELINE {
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namespace MAX {
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namespace BUILTIN {
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namespace {
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// 0x0 - invalid, default to reftarget
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typedef CSuperClassDescUnknown<CReferenceTarget, 0x00000000> CNullSuperClassDesc;
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const CNullSuperClassDesc NullSuperClassDesc(&ReferenceTargetClassDesc, "NullSuperClassUnknown");
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// 0x9003 bezier float control, subclass under control???; control is under reftarget
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typedef CSuperClassDescUnknown<CReferenceTarget, 0x00009003> CControlFloatSuperClassDesc;
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const CControlFloatSuperClassDesc ControlFloatSuperClassDesc(&ReferenceTargetClassDesc, "ControlFloatSuperClassUnknown");
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// 0x8 param block, under reftarget directly
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typedef CSuperClassDescUnknown<CReferenceTarget, 0x00000008> CParamBlockSuperClassDesc;
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const CParamBlockSuperClassDesc ParamBlockSuperClassDesc(&ReferenceTargetClassDesc, "ParamBlockSuperClassUnknown");
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// 0xc20 uv gen, sub of mtlbase
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typedef CSuperClassDescUnknown<CReferenceTarget, 0x00000c20> CUVGenSuperClassDesc;
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const CUVGenSuperClassDesc UVGenSuperClassDesc(&ReferenceTargetClassDesc, "UVGenSuperClassUnknown");
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// 0x82 param block 2, under reftarget directly
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typedef CSuperClassDescUnknown<CReferenceTarget, 0x00000082> CParamBlock2SuperClassDesc;
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const CParamBlock2SuperClassDesc ParamBlock2SuperClassDesc(&ReferenceTargetClassDesc, "ParamBlock2SuperClassUnknown");
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// 0xc40 output, textureoutput???, under mtlbase
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typedef CSuperClassDescUnknown<CReferenceTarget, 0x00000c40> CTextureOutputSuperClassDesc;
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const CTextureOutputSuperClassDesc TextureOutputSuperClassDesc(&ReferenceTargetClassDesc, "TextureOutputSuperClassUnknown");
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// 0xc10 texmap, under mtlbase
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typedef CSuperClassDescUnknown<CReferenceTarget, 0x00000c10> CTexmapSuperClassDesc;
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const CTexmapSuperClassDesc TexmapSuperClassDesc(&ReferenceTargetClassDesc, "TexmapSuperClassUnknown");
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// 0x1080 texmap_container, 'Texmaps' under reftarget directly
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typedef CSuperClassDescUnknown<CReferenceTarget, 0x00001080> CTexmapContainerSuperClassDesc;
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const CTexmapContainerSuperClassDesc TexmapContainerSuperClassDesc(&ReferenceTargetClassDesc, "TexmapContainerSuperClassUnknown");
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// 0x10b0, shader, under baseshader, under special_Fx
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typedef CSuperClassDescUnknown<CReferenceTarget, 0x000010b0> CShaderSuperClassDesc;
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const CShaderSuperClassDesc ShaderSuperClassDesc(&ReferenceTargetClassDesc, "ShaderSuperClassUnknown");
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// 0x1110, sampler, under special_fx
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typedef CSuperClassDescUnknown<CReferenceTarget, 0x00001110> CSamplerSuperClassDesc;
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const CSamplerSuperClassDesc SamplerSuperClassDesc(&ReferenceTargetClassDesc, "SamplerSuperClassUnknown");
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// 0xc00, mtl 'materials', under mtlbase
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typedef CSuperClassDescUnknown<CReferenceTarget, 0x00000c00> CMtlSuperClassDesc;
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const CMtlSuperClassDesc MtlSuperClassDesc(&ReferenceTargetClassDesc, "MtlSuperClassUnknown");
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// 0xd00, soundobj, under reftarget directly
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typedef CSuperClassDescUnknown<CReferenceTarget, 0x00000d00> CSoundObjSuperClassDesc;
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const CSoundObjSuperClassDesc SoundObjSuperClassDesc(&ReferenceTargetClassDesc, "SoundObjSuperClassUnknown");
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/*
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// 0x1, node; under reftarget directly; classid 1 is node, 2 is rootnode
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typedef CSuperClassDescUnknown<CReferenceTarget, > CNodeSuperClassDesc;
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const CNodeSuperClassDesc NodeSuperClassDesc(&ReferenceTargetClassDesc, "NodeSuperClassUnknown");
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*/
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// 0x900b, controlposition, under control???
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typedef CSuperClassDescUnknown<CReferenceTarget, 0x0000900b> CControlPositionSuperClassDesc;
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const CControlPositionSuperClassDesc ControlPositionSuperClassDesc(&ReferenceTargetClassDesc, "ControlPositionSuperClassUnknown");
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// 0x900c, controlrotation, under control???
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typedef CSuperClassDescUnknown<CReferenceTarget, 0x0000900c> CControlRotationSuperClassDesc;
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const CControlRotationSuperClassDesc ControlRotationSuperClassDesc(&ReferenceTargetClassDesc, "ControlRotationSuperClassUnknown");
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// 0x900d, control_scale, under control???
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typedef CSuperClassDescUnknown<CReferenceTarget, 0x0000900d> CControlScaleSuperClassDesc;
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const CControlScaleSuperClassDesc ControlScaleSuperClassDesc(&ReferenceTargetClassDesc, "ControlScaleSuperClassUnknown");
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// 0x9008, pos/rot/scale; controltransform; matrix3; under control???
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typedef CSuperClassDescUnknown<CReferenceTarget, 0x00009008> CControlTransformSuperClassDesc;
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const CControlTransformSuperClassDesc ControlTransformSuperClassDesc(&ReferenceTargetClassDesc, "ControlTransformSuperClassUnknown");
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// 0x810 - osmodifier, under modifier (physique etc, necessary for skinning)
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typedef CSuperClassDescUnknown<CReferenceTarget, 0x00000810> COSModifierSuperClassDesc;
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const COSModifierSuperClassDesc OSModifierSuperClassDesc(&ReferenceTargetClassDesc, "OSModifierSuperClassUnknown");
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// 0x9010 - master point controller
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typedef CSuperClassDescUnknown<CReferenceTarget, 0x00009010> CMasterPointControllerSuperClassDesc;
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const CMasterPointControllerSuperClassDesc MasterPointControllerSuperClassDesc(&ReferenceTargetClassDesc, "MasterPointControllerSuperClassUnknown");
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/*
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// 0x10 - geom object
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typedef CSuperClassDescUnknown<CReferenceTarget, 0x00000010> CGeomObjectSuperClassDesc;
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const CGeomObjectSuperClassDesc GeomObjectSuperClassDesc(&ReferenceTargetClassDesc, "GeomObjectSuperClassUnknown");
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*/
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// 0x10f0 - layer, under reftarget directly
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typedef CSuperClassDescUnknown<CReferenceTarget, 0x000010f0> CLayerSuperClassDesc;
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const CLayerSuperClassDesc LayerSuperClassDesc(&ReferenceTargetClassDesc, "LayerSuperClassUnknown");
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/*
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// 0x60 - object???, under base object
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typedef CSuperClassDescUnknown<CReferenceTarget, 0x00000060> CObjectSuperClassDesc;
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const CObjectSuperClassDesc ObjectSuperClassDesc(&ReferenceTargetClassDesc, "ObjectSuperClassUnknown");
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*/
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// 0x50 helperobject, under object...
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typedef CSuperClassDescUnknown<CReferenceTarget, 0x00000050> CHelperObjectSuperClassDesc;
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const CHelperObjectSuperClassDesc HelperObjectSuperClassDesc(&ReferenceTargetClassDesc, "HelperObjectSuperClassUnknown");
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// 0x10a0 filterkernel, under specialfx (example: area filter)
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typedef CSuperClassDescUnknown<CReferenceTarget, 0x000010a0> CFilterKernelSuperClassDesc;
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const CFilterKernelSuperClassDesc FilterKernelSuperClassDesc(&ReferenceTargetClassDesc, "FilterKernelSuperClassUnknown");
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// 0xf00 - renderer ,direct sub of reftarget
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typedef CSuperClassDescUnknown<CReferenceTarget, 0x00000f00> CRendererSuperClassDesc;
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const CRendererSuperClassDesc RendererSuperClassDesc(&ReferenceTargetClassDesc, "RendererSuperClassUnknown");
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// 0x9005 - control point3 (also color), under control???
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typedef CSuperClassDescUnknown<CReferenceTarget, 0x00009005> CControlPoint3SuperClassDesc;
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const CControlPoint3SuperClassDesc ControlPoint3SuperClassDesc(&ReferenceTargetClassDesc, "ControlPoint3SuperClassUnknown");
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// 0x1010 - atmospheric, under special effects
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typedef CSuperClassDescUnknown<CReferenceTarget, 0x00001010> CAtmosphericSuperClassDesc;
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const CAtmosphericSuperClassDesc AtmosphericSuperClassDesc(&ReferenceTargetClassDesc, "AtmosphericSuperClassUnknown");
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// 0x9011 - control master block 'block control', under control???
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typedef CSuperClassDescUnknown<CReferenceTarget, 0x00009011> CControlMasterBlockSuperClassDesc;
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const CControlMasterBlockSuperClassDesc ControlMasterBlockSuperClassDesc(&ReferenceTargetClassDesc, "ControlMasterBlockSuperClassUnknown");
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// 0xfffffe00 - grid reference, not sure where, probably directly under reftarget
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typedef CSuperClassDescUnknown<CReferenceTarget, 0xfffffe00> CGridReferenceSuperClassDesc;
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const CGridReferenceSuperClassDesc GridReferenceSuperClassDesc(&ReferenceTargetClassDesc, "GridReferenceSuperClassUnknown");
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// 0x1090 - render effect, possibly under special fx
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typedef CSuperClassDescUnknown<CReferenceTarget, 0x00001090> CRenderEffectSuperClassDesc;
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const CRenderEffectSuperClassDesc RenderEffectSuperClassDesc(&ReferenceTargetClassDesc, "RenderEffectSuperClassUnknown");
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// 0x10d0 - shadow type, directly under ref target
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typedef CSuperClassDescUnknown<CReferenceTarget, 0x000010d0> CShadowTypeSuperClassDesc;
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const CShadowTypeSuperClassDesc ShadowTypeSuperClassDesc(&ReferenceTargetClassDesc, "ShadowTypeSuperClassUnknown");
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// 0x1160 - CustAttrib, directly under ref target
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typedef CSuperClassDescUnknown<CReferenceTarget, 0x00001160> CCustAttribSuperClassDesc;
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const CCustAttribSuperClassDesc CustAttribSuperClassDesc(&ReferenceTargetClassDesc, "CustAttribSuperClassUnknown");
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// 0x9012 - point4list, controlpoint4, also rgba, under controll???
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typedef CSuperClassDescUnknown<CReferenceTarget, 0x00009012> CControlPoint4SuperClassDesc;
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const CControlPoint4SuperClassDesc ControlPoint4SuperClassDesc(&ReferenceTargetClassDesc, "ControlPoint4SuperClassUnknown");
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// 0xb60 - userdatatype, deprecated, don't care
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typedef CSuperClassDescUnknown<CReferenceTarget, 0x00000b60> CUserDataTypeSuperClassDesc;
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const CUserDataTypeSuperClassDesc UserDataTypeSuperClassDesc(&ReferenceTargetClassDesc, "UserDataTypeSuperClassUnknown");
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// 0x900f - usertype, don't care
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typedef CSuperClassDescUnknown<CReferenceTarget, 0x0000900f> CUserTypeSuperClassDesc;
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const CUserTypeSuperClassDesc UserTypeSuperClassDesc(&ReferenceTargetClassDesc, "UserTypeSuperClassUnknown");
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// 0x40 - shape object (text, ...)
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typedef CSuperClassDescUnknown<CReferenceTarget, 0x00000040> CShapeObjectSuperClassDesc;
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const CShapeObjectSuperClassDesc ShapeObjectSuperClassDesc(&GeomObjectClassDesc, "ShapeObjectSuperClassUnknown");
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// 0x30 - light object (omni, ...)
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typedef CSuperClassDescUnknown<CReferenceTarget, 0x00000030> CLightObjectSuperClassDesc;
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const CLightObjectSuperClassDesc LightObjectSuperClassDesc(&ObjectClassDesc, "LightObjectSuperClassUnknown");
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// 0x20 camera - (target, ...)
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typedef CSuperClassDescUnknown<CReferenceTarget, 0x00000020> CCameraObjectSuperClassDesc;
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const CCameraObjectSuperClassDesc CameraObjectSuperClassDesc(&ObjectClassDesc, "CameraObjectSuperClassUnknown");
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// Creating superclass 0x820 (FFD Binding) (0xd6636ea2, 0x9aa42bf3) that does not exist = WSM, sub of modifier (under baseobj)
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typedef CSuperClassDescUnknown<CReferenceTarget, 0x00000820> CWSModifierSuperClassDesc;
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const CWSModifierSuperClassDesc WSModifierSuperClassDesc(&BaseObjectClassDesc, "WSModifierSuperClassUnknown");
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// Creating superclass 0x830 (FFD(Cyl)) (0xfa4700be, 0xbbe85051) that does not exist = WSMObject, sub of object
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typedef CSuperClassDescUnknown<CReferenceTarget, 0x00000830> CWSMObjectSuperClassDesc;
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const CWSMObjectSuperClassDesc WSMObjectSuperClassDesc(&ObjectClassDesc, "WSMObjectSuperClassUnknown");
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// Creating superclass 0xc30 (Placement) (0x00000100, 0x00000000) that does not exist | xyzgen, sub of mtlbase
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typedef CSuperClassDescUnknown<CReferenceTarget, 0x00000c30> CXYZGenSuperClassDesc;
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const CXYZGenSuperClassDesc XYZGenSuperClassDesc(&ReferenceTargetClassDesc, "XYZGenSuperClassUnknown");
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} /* anonymous namespace */
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CBuiltin::CBuiltin()
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{
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}
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CBuiltin::~CBuiltin()
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{
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}
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void CBuiltin::registerClasses(CSceneClassRegistry *registry)
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{
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// invalid
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registry->add(&NullSuperClassDesc);
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// available
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registry->add(&AnimatableClassDesc);
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registry->add(&AnimatableSuperClassDesc);
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registry->add(&ReferenceMakerClassDesc);
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registry->add(&ReferenceMakerSuperClassDesc);
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registry->add(&ReferenceTargetClassDesc);
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registry->add(&ReferenceTargetSuperClassDesc);
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// scene (inh ReferenceMaker)
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registry->add(&SceneImplClassDesc);
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// node (inh ReferenceTarget)
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registry->add(&NodeSuperClassDesc);
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registry->add(&NodeClassDesc);
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{
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registry->add(&NodeImplClassDesc);
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registry->add(&RootNodeClassDesc);
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}
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// tvnode (inh ReferenceTarget)
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registry->add(&TrackViewNodeClassDesc);
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// object (inh ReferenceMaker)
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registry->add(&BaseObjectClassDesc);
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{
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registry->add(&ObjectSuperClassDesc);
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registry->add(&ObjectClassDesc);
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{
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registry->add(&GeomObjectSuperClassDesc);
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registry->add(&GeomObjectClassDesc);
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{
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registry->add(&TriObjectClassDesc);
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registry->add(&PolyObjectClassDesc);
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registry->add(&PatchObjectClassDesc);
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{
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registry->add(&EditablePatchClassDesc);
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}
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}
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}
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}
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// unimplemented
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registry->add(&ControlFloatSuperClassDesc);
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registry->add(&ParamBlockSuperClassDesc);
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registry->add(&UVGenSuperClassDesc);
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registry->add(&ParamBlock2SuperClassDesc);
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registry->add(&TextureOutputSuperClassDesc);
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registry->add(&TexmapSuperClassDesc);
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registry->add(&TexmapContainerSuperClassDesc);
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registry->add(&ShaderSuperClassDesc);
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registry->add(&SamplerSuperClassDesc);
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registry->add(&MtlSuperClassDesc);
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registry->add(&SoundObjSuperClassDesc);
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// registry->add(&NodeSuperClassDesc);
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registry->add(&ControlPositionSuperClassDesc);
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registry->add(&ControlRotationSuperClassDesc);
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registry->add(&ControlScaleSuperClassDesc);
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registry->add(&ControlTransformSuperClassDesc);
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registry->add(&OSModifierSuperClassDesc);
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registry->add(&MasterPointControllerSuperClassDesc);
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//registry->add(&GeomObjectSuperClassDesc);
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registry->add(&LayerSuperClassDesc);
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//registry->add(&ObjectSuperClassDesc);
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registry->add(&HelperObjectSuperClassDesc);
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registry->add(&FilterKernelSuperClassDesc);
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registry->add(&RendererSuperClassDesc);
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registry->add(&ControlPoint3SuperClassDesc);
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registry->add(&AtmosphericSuperClassDesc);
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registry->add(&ControlMasterBlockSuperClassDesc);
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registry->add(&GridReferenceSuperClassDesc);
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registry->add(&RenderEffectSuperClassDesc);
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registry->add(&ShadowTypeSuperClassDesc);
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registry->add(&CustAttribSuperClassDesc);
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registry->add(&ControlPoint4SuperClassDesc);
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registry->add(&UserDataTypeSuperClassDesc);
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registry->add(&UserTypeSuperClassDesc);
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registry->add(&ShapeObjectSuperClassDesc);
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registry->add(&LightObjectSuperClassDesc);
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registry->add(&CameraObjectSuperClassDesc);
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registry->add(&WSModifierSuperClassDesc);
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registry->add(&WSMObjectSuperClassDesc);
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registry->add(&XYZGenSuperClassDesc);
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}
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} /* namespace BUILTIN */
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} /* namespace MAX */
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} /* namespace PIPELINE */
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/* end of file */
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