1184 lines
40 KiB
Text
1184 lines
40 KiB
Text
|
|
|
|
|
|
see:
|
|
http://area.autodesk.com/blogs/chris/reading_and_modifying_asset_file_paths_in_the_3ds_max_file
|
|
file:///usr/share/doc/libgsf-1-dev/html/gsf/api.html
|
|
|
|
|
|
|
|
(max 3.x)
|
|
/srv/work/database/interfaces/anims_max/cp_fy_hof_species.max:
|
|
d 0 *root*
|
|
f 52 VideoPostQueue
|
|
f 2159653 Scene
|
|
f 1228 DllDirectory
|
|
f 18700 Config
|
|
f 3194 ClassDirectory3
|
|
f 176 ClassData
|
|
f 34780 SummaryInformation
|
|
f 3352 DocumentSummaryInformation
|
|
|
|
(max 2010)
|
|
/home/kaetemi/source/minimax/GE_Acc_MikotoBaniere.max:
|
|
d 0 *root*
|
|
f 52 VideoPostQueue <- not important
|
|
f 147230 Scene <- the main scene, todo
|
|
f 366 FileAssetMetaData2 <- this is new in max2010! (it is unfortunately in a different format ...)
|
|
f 2198 DllDirectory <- a listing of dlls used by this file
|
|
f 29605 Config <- contains stuff related to the paramblocks in max scripts, needed for handling nel material
|
|
f 3438 ClassDirectory3 <- a listing of used classes, the index in this list may be relevant to chunk ids
|
|
f 691 ClassData <- maybe contains global class data
|
|
f 29576 SummaryInformation <- standard windows stuff, different format
|
|
f 2320 DocumentSummaryInformation
|
|
|
|
|
|
|
|
kaetemi@benzaiten ~/source/minimax/build $ gsf dump /home/kaetemi/source/minimax/GE_Acc_MikotoBaniere.max VideoPostQueue
|
|
VideoPostQueue
|
|
[
|
|
50 00 (id: 0x0050)
|
|
0a 00 00 00 (size: 10 - 6 = 4)
|
|
[
|
|
01 00 00 00 (value: 1)
|
|
]
|
|
]
|
|
[
|
|
60 00 (id: 0x0060)
|
|
2a 00 00 80 (size: 42 - 6 = 36) (note: negative bit = container)
|
|
[
|
|
10 00 (id: 0x0010)
|
|
1e 00 00 00 (size: 30 - 6 = 24)
|
|
[
|
|
07 00 00 00 (value: 7)
|
|
01 00 00 00 (value: 1)
|
|
00 00 00 00
|
|
00 00 00 00
|
|
20 12 00 00 (value: 4610)
|
|
00 00 00 00
|
|
]
|
|
20 00 (id: 0x0020)
|
|
06 00 00 00 (size: 6 - 6 = 0)
|
|
]
|
|
]
|
|
|
|
|
|
|
|
|
|
Pipeline Max Dump (Temporary Tool)
|
|
/srv/work/database/interfaces/anims_max/cp_fy_hof_species.max
|
|
DllDirectory
|
|
CHUNK ID: 8248, SIZE: 112, CONTAINER: 1
|
|
CHUNK ID: 8249, SIZE: 80, CONTAINER: 0
|
|
UTF16: Default materials and textures (Kinetix)
|
|
SKIPPED: 0
|
|
CHUNK ID: 8247, SIZE: 20, CONTAINER: 0
|
|
UTF16: mtlgen.dlt
|
|
SKIPPED: 0
|
|
SKIPPED: 0
|
|
CHUNK ID: 8248, SIZE: 108, CONTAINER: 1
|
|
CHUNK ID: 8249, SIZE: 82, CONTAINER: 0
|
|
UTF16: Standard materials and textures (Kinetix)
|
|
SKIPPED: 0
|
|
CHUNK ID: 8247, SIZE: 14, CONTAINER: 0
|
|
UTF16: mtl.dlt
|
|
SKIPPED: 0
|
|
SKIPPED: 0
|
|
CHUNK ID: 8248, SIZE: 90, CONTAINER: 1
|
|
CHUNK ID: 8249, SIZE: 54, CONTAINER: 0
|
|
UTF16: Standard samplers (Kinetix)
|
|
SKIPPED: 0
|
|
CHUNK ID: 8247, SIZE: 24, CONTAINER: 0
|
|
UTF16: samplers.dlh
|
|
SKIPPED: 0
|
|
SKIPPED: 0
|
|
CHUNK ID: 8248, SIZE: 88, CONTAINER: 1
|
|
CHUNK ID: 8249, SIZE: 60, CONTAINER: 0
|
|
UTF16: Standard controllers (Kinetix)
|
|
SKIPPED: 0
|
|
CHUNK ID: 8247, SIZE: 16, CONTAINER: 0
|
|
UTF16: ctrl.dlc
|
|
SKIPPED: 0
|
|
SKIPPED: 0
|
|
CHUNK ID: 8248, SIZE: 128, CONTAINER: 1
|
|
CHUNK ID: 8249, SIZE: 92, CONTAINER: 0
|
|
UTF16: Physique Modifier: a skeletal deformation tool
|
|
SKIPPED: 0
|
|
CHUNK ID: 8247, SIZE: 24, CONTAINER: 0
|
|
UTF16: physique.dlm
|
|
SKIPPED: 0
|
|
SKIPPED: 0
|
|
CHUNK ID: 8248, SIZE: 94, CONTAINER: 1
|
|
CHUNK ID: 8249, SIZE: 60, CONTAINER: 0
|
|
UTF16: Editable mesh object (Kinetix)
|
|
SKIPPED: 0
|
|
CHUNK ID: 8247, SIZE: 22, CONTAINER: 0
|
|
UTF16: update1.dlo
|
|
SKIPPED: 0
|
|
SKIPPED: 0
|
|
CHUNK ID: 8248, SIZE: 84, CONTAINER: 1
|
|
CHUNK ID: 8249, SIZE: 54, CONTAINER: 0
|
|
UTF16: BIPED.DLC: Biped Controller
|
|
SKIPPED: 0
|
|
CHUNK ID: 8247, SIZE: 18, CONTAINER: 0
|
|
UTF16: biped.dlc
|
|
SKIPPED: 0
|
|
SKIPPED: 0
|
|
CHUNK ID: 8248, SIZE: 260, CONTAINER: 1
|
|
CHUNK ID: 8249, SIZE: 218, CONTAINER: 0
|
|
UTF16: Map extender plug-in --- made by 3DSMax Team - UBI Soft Romania & Daniel Raviart - Ubi Research & Development
|
|
SKIPPED: 0
|
|
CHUNK ID: 8247, SIZE: 30, CONTAINER: 0
|
|
UTF16: mapext198m3.dlm
|
|
SKIPPED: 0
|
|
SKIPPED: 0
|
|
CHUNK ID: 8248, SIZE: 106, CONTAINER: 1
|
|
CHUNK ID: 8249, SIZE: 74, CONTAINER: 0
|
|
UTF16: Standard pre-filter kernels (Kinetix)
|
|
SKIPPED: 0
|
|
CHUNK ID: 8247, SIZE: 20, CONTAINER: 0
|
|
UTF16: kernel.dlk
|
|
SKIPPED: 0
|
|
SKIPPED: 0
|
|
CHUNK ID: 8248, SIZE: 98, CONTAINER: 1
|
|
CHUNK ID: 8249, SIZE: 70, CONTAINER: 0
|
|
UTF16: Default scanline renderer (Kinetix)
|
|
SKIPPED: 0
|
|
CHUNK ID: 8247, SIZE: 16, CONTAINER: 0
|
|
UTF16: rend.dlr
|
|
SKIPPED: 0
|
|
SKIPPED: 0
|
|
|
|
|
|
|
|
Chunk Header
|
|
As follows:
|
|
2 bytes ID, interpretation context (parent) dependent, often refers to a class or version configuration used to parse this chunk
|
|
4 bytes Size, most significant bit flags whether the chunk is a container
|
|
if Size is 0: 8 bytes Size64, idem meaning Size, support for large files
|
|
|
|
|
|
Scene
|
|
|
|
|
|
The Scene stream contains 1 root chunk, with as ID the version that the max file is stored in.
|
|
0x2004 3
|
|
0x2006 4
|
|
0x2008 5
|
|
0x2009 6
|
|
? 7
|
|
? 8
|
|
0x200E 9
|
|
0x200F 2008 (10)
|
|
? 2009 (11)
|
|
0x2012 2010 (12)
|
|
? 2011 (13)
|
|
? 2012 (14)
|
|
? 2013 (15)
|
|
The size of this chunk, including the header size, is equal to the size of the Scene stream.
|
|
|
|
|
|
|
|
|
|
|
|
max 3
|
|
0 | 04 20 (id version)
|
|
25 f4 20 80 (size + containerflag)
|
|
00 00 (id)
|
|
40 00 00 80 (size + containerflag)
|
|
35 20
|
|
0a 00 | ..%.....@...5...
|
|
10 | 00 00 02 00 00 00 01 25 0a 00 00 00 00 00 80 3f | .......%.......?
|
|
20 | 00 25 0e 00 00 00 00 00 00 80 00 00 00 80 02 30 | .%.............0
|
|
30 | 0a 00 00 00 00 00 00 00 03 30 0e 00 00 00 00 00 | .........0......
|
|
40 | 00 80 00 00 00 80 01 00 b8 01 00 80 01 00 0a 00 | ................
|
|
50 | 00 00 0d 00 00 00 05 00 08 00 00 00 06 00 02 00 | ................
|
|
60 | 20 00 00 80 03 00 0a 00 00 00 00 00 00 00 04 00 | ................
|
|
70 | 06 00 00 00 00 01 0a 00 00 00 00 00 00 00 02 00 | ................
|
|
80 | 20 00 00 80 03 00 0a 00 00 00 01 00 00 00 04 00 | ................
|
|
90 | 06 00 00 00 00 01 0a 00 00 00 00 00 00 00 02 00 | ................
|
|
a0 | 20 00 00 80 03 00 0a 00 00 00 02 00 00 00 04 00 | ................
|
|
b0 | 06 00 00 00 00 01 0a 00 00 00 00 00 80 3f 02 00 | .............?..
|
|
c0 | 20 00 00 80 03 00 0a 00 00 00 03 00 00 00 04 00 | ................
|
|
d0 | 06 00 00 00 00 01 0a 00 00 00 00 00 80 3f 02 00 | .............?..
|
|
e0 | 20 00 00 80 03 00 0a 00 00 00 04 00 00 00 04 00 | ................
|
|
f0 | 06 00 00 00 00 01 0a 00 00 00 00 00 00 00 02 00 | ................
|
|
100 | 20 00 00 80 03 00 0a 00 00 00 05 00 00 00 04 00 | ................
|
|
110 | 06 00 00 00 00 01 0a 00 00 00 00 00 00 00 02 00 | ................
|
|
120 | 20 00 00 80 03 00 0a 00 00 00 06 00 00 00 04 00 | ................
|
|
130 | 06 00 00 00 00 01 0a 00 00 00 00 00 00 00 02 00 | ................
|
|
140 | 20 00 00 80 03 00 0a 00 00 00 07 00 00 00 04 00 | ................
|
|
150 | 06 00 00 00 00 01 0a 00 00 00 00 00 80 3f 02 00 | .............?..
|
|
160 | 20 00 00 80 03 00 0a 00 00 00 08 00 00 00 04 00 | ................
|
|
|
|
|
|
|
|
|
|
|
|
max 9 (stored under wine)
|
|
Scene:
|
|
0 | 0e 20 (id version)
|
|
00 00 00 00 (missing size)
|
|
01 49
|
|
40 00 00 00 00 80 00 00 | .......I@.......
|
|
10 | 00 00 00 00 d0 00 00 00 00 00 00 80 0b 00 00 00 | ................
|
|
20 | 00 00 26 00 00 00 00 00 00 00 3c 29 06 5a 1e 0c | ..&.......<).Z..
|
|
30 | 42 30 60 11 00 00 00 00 00 15 28 23 04 00 01 00 | B0`.......(#....
|
|
40 | 00 00 0e 00 00 00 00 00 21 00 00 00 00 00 00 00 | ........!.......
|
|
50 | 00 00 04 00 00 00 00 00 82 00 00 00 00 00 40 00 | ..............@.
|
|
60 | 00 00 00 0e 00 00 00 00 00 21 00 00 00 00 00 00 | .........!......
|
|
70 | 00 01 00 01 00 00 00 00 00 82 00 00 00 00 00 40 | ...............@
|
|
80 | 00 00 00 00 0e 00 00 00 00 00 21 00 00 00 00 00 | ..........!.....
|
|
90 | 00 00 02 00 04 00 00 00 00 00 82 00 00 00 00 00 | ................
|
|
a0 | 40 00 00 00 00 0e 00 00 00 00 00 21 00 00 00 00 | @..........!....
|
|
b0 | 00 00 00 04 00 09 00 00 00 00 00
|
|
80 06 00 00 00 | ................
|
|
c0 | 00 40 ff ff ff ff
|
|
0c 00 00 00 00 00 18 00 00 00 | .@..............
|
|
d0 | 00 00 00 00 01 00 00 00 01 00 00 00 00 00 01 00 | ................
|
|
e0 | 00 00 00 00 ac 00 00 00 00 00 00 80 34 20 00 00 | ............4...
|
|
f0 | 00 00 16 00 00 00 00 00 00 00 00 00 00 00 ff ff | ................
|
|
100 | ff ff 45 20 00 00 00 00 12 00 00 00 00 00 00 00 | ..E.............
|
|
110 | 00 00 00 00 47 20 00 00 00 00 64 00 00 00 00 00 | ....G.....d.....
|
|
120 | 00 80 48 20 00 00 00 00 24 00 00 00 00 00 00 80 | ..H.....$.......
|
|
130 | 00 27 00 00 00 00 16 00 00 00 00 00 00 00 02 00 | .'..............
|
|
140 | 00 00 00 00 00 00 49 20 00 00 00 00 24 00 00 00 | ......I.....$...
|
|
150 | 00 00 00 80 00 27 00 00 00 00 16 00 00 00 00 00 | .....'..........
|
|
160 | 00 00 02 00 00 00 01 00 00 00 4a 20 00 00 00 00 | ..........J.....
|
|
170 | 0e 00 00 00 00 00 00 00 00 10 00 00 00 00 12 00 | ................
|
|
180 | 00 00 00 00 00 00 00 00 00 00 02 00 00 00 00 00 | ................
|
|
|
|
|
|
|
|
max 2008 (stored under wine)
|
|
Scene:
|
|
0 | 0f 20 (id version)
|
|
00 00 00 00 (missing size)
|
|
17 fe 01 00 00 00 00 80 (unknown 64 bits)
|
|
00 00 | ................
|
|
10 | 00 00 00 00 d0 00 00 00 00 00 00 80
|
|
0b 00 (id)
|
|
00 00 | ................
|
|
20 | 00 00 (missing size)
|
|
26 00 00 00 00 00 00 00 (unknown 64 bits)
|
|
3c 29 06 5a 1e 0c | ..&.......<).Z..
|
|
30 | 42 30 60 11 00 00 00 00 00 17 10 27 04 00 01 00 | B0`........'....
|
|
40 | 00 00
|
|
0e 00 00 00 00 00
|
|
21 00 00 00 00 00 00 00 | ........!.......
|
|
50 | 00 00 04 00 00 00 00 00 82 00 00 00 00 00 40 00 | ..............@.
|
|
60 | 00 00 00
|
|
0e 00 00 00 00 00
|
|
21 00 00 00 00 00 00 | .........!......
|
|
70 | 00 01 00 01 00 00 00 00 00 82 00 00 00 00 00 40 | ...............@
|
|
80 | 00 00 00 00
|
|
0e 00 00 00 00 00
|
|
21 00 00 00 00 00 | ..........!.....
|
|
90 | 00 00 02 00 04 00 00 00 00 00 82 00 00 00 00 00 | ................
|
|
a0 | 40 00 00 00 00
|
|
0e 00 00 00 00 00
|
|
21 00 00 00 00 | @..........!....
|
|
b0 | 00 00 00 04 00 09 00 00 00 00 00
|
|
80 06 00 00 00 | ................
|
|
c0 | 00 40 ff ff ff ff
|
|
0c 00 00 00 00 00 18 00 00 00 | .@..............
|
|
d0 | 00 00 00 00 01 00 00 00 01 00 00 00 11 00 01 00 | ................
|
|
e0 | 00 00 00 00 45 00 00 00 00 00 00 80 34 20 00 00 | ....E.......4...
|
|
f0 | 00 00 16 00 00 00 00 00 00 00 00 00 00 00 ff ff | ................
|
|
100 | ff ff 4b 20 00 00 00 00 0f 00 00 00 00 00 00 00 | ..K.............
|
|
110 | 2e 00 10 00 00 00 00 12 00 00 00 00 00 00 00 00 | ................
|
|
|
|
max 2010
|
|
Scene:
|
|
0 | 12 20 (id version)
|
|
1e 3f 02 80 (size+containerflag)
|
|
00 00 (id)
|
|
98 00 00 80 (size+containerflag)
|
|
0b 00 (id)
|
|
1e 00 | ...?............
|
|
10 | 00 00 (size 30-6=24)
|
|
3c 29 06 5a 1e 0c 42 30 60 11 00 00 00 00 | ..<).Z..B0`.....
|
|
20 | 00 21 e0 2e 04 00 01 00 00 00
|
|
0e 00 (id)
|
|
19 00 00 00 (size 25-6=19)
|
|
| .!..............
|
|
30 | 00 00 04 00 00 00 00 00 82 00 00 00 00 00 40 00 | ..............@.
|
|
40 | 00 00 00
|
|
0e 00 19 00 00 00
|
|
01 00 01 00 00 00 00 | ................
|
|
50 | 00 82 00 00 00 00 00 40 00 00 00 00 0e 00 19 00 | .......@........
|
|
60 | 00 00 02 00 04 00 00 00 00 00 82 00 00 00 00 00 | ................
|
|
70 | 40 00 00 00 00
|
|
0e 00 19 00 00 00
|
|
04 00 09 00 00 | @...............
|
|
80 | 00 00 00
|
|
80 06 00 00 00 00 40 ff ff ff ff
|
|
0c 00 | .........@......
|
|
90 | 10 00 00 00 01 00 00 00 01 00 00 00 00 00 01 00 | ................
|
|
a0 | 25 00 00 80 34 20 0e 00 00 00 00 00 00 00 ff ff | %...4...........
|
|
b0 | ff ff 4b 20 07 00 00 00 2e 00 10 0a 00 00 00 00 | ..K.............
|
|
c0 | 00 00 00 00 00 be 03 00 80 35 20 0a 00 00 00 09 | .........5......
|
|
d0 | 00 00 00 4b 20 07 00 00 00 2e 0b 00 1e 00 00 00 | ...K............
|
|
e0 | 59 b4 8a 21 80 89 dc 25 60 11 00 00 00 00 00 21 | Y..!...%`......!
|
|
f0 | e0 2e 25 00 03 00 00 00 0e 00 19 00 00 00 00 00 | ..%.............
|
|
100 | 04 00 00 00 01 00 82 00 00 00 00 00 c0 00 00 00 | ................
|
|
110 | 00 0e 00 15 00 00 00 01 00 0f 00 00 00 40 20 81 | .............@..
|
|
120 | 10 00 00 00 00 40 0e 00 15 00 00 00 02 00 0f 00 | .....@..........
|
|
130 | 00 00 40 20 81 10 00 00 00 00 40 0e 00 15 00 00 | ..@.......@.....
|
|
140 | 00 03 00 0f 00 00 00 40 20 81 10 00 00 00 00 40 | .......@.......@
|
|
150 | 0e 00 15 00 00 00 04 00 0f 00 00 00 40 00 81 10 | ............@...
|
|
160 | 00 00 00 00 40 0e 00 15 00 00 00 05 00 0f 00 00 | ....@...........
|
|
170 | 00 40 00 81 10 00 00 00 00 40 0e 00 15 00 00 00 | .@.......@......
|
|
180 | 06 00 0f 00 00 00 40 00 81 10 00 00 00 00 40 0e | ......@.......@.
|
|
190 | 00 15 00 00 00 07 00 0f 00 00 00 40 20 81 10 00 | ...........@....
|
|
1a0 | 00 00 00 40 0e 00 15 00 00 00 08 00 0f 00 00 00 | ...@............
|
|
1b0 | 40 00 81 10 00 00 00 00 40 0e 00 15 00 00 00 09 | @.......@.......
|
|
|
|
|
|
|
|
|
|
max 2010
|
|
(DllDirectory) {
|
|
0x21c0: (CStorageValue) { 786432216 }
|
|
0x2038: (DllEntry) {
|
|
0x2039: (CStorageValue) { Viewport Manager for DirectX (Autodesk) }
|
|
0x2037: (CStorageValue) { ViewportManager.gup } }
|
|
0x2038: (DllEntry) {
|
|
0x2039: (CStorageValue) { mental ray: Material Custom Attributes (Autodesk) }
|
|
0x2037: (CStorageValue) { mrMaterialAttribs.gup } }
|
|
0x2038: (DllEntry) {
|
|
0x2039: (CStorageValue) { Custom Attribute Container (Autodesk) }
|
|
0x2037: (CStorageValue) { CustAttribContainer.dlo } }
|
|
0x2038: (DllEntry) {
|
|
0x2039: (CStorageValue) { Standard Materials and Textures (Autodesk) }
|
|
0x2037: (CStorageValue) { mtl.dlt } }
|
|
0x2038: (DllEntry) {
|
|
0x2039: (CStorageValue) { Standard Samplers (Autodesk) }
|
|
0x2037: (CStorageValue) { samplers.dlh } }
|
|
0x2038: (DllEntry) {
|
|
0x2039: (CStorageValue) { Default Materials and Textures (Autodesk) }
|
|
0x2037: (CStorageValue) { mtlgen.dlt } }
|
|
0x2038: (DllEntry) {
|
|
0x2039: (CStorageValue) { ProSound - Multitrack Audio }
|
|
0x2037: (CStorageValue) { ProSound.dlc } }
|
|
0x2038: (DllEntry) {
|
|
0x2039: (CStorageValue) { Editable Poly Object (Autodesk) }
|
|
0x2037: (CStorageValue) { EPoly.dlo } }
|
|
0x2038: (DllEntry) {
|
|
0x2039: (CStorageValue) { Standard Pre-Filter Kernels (Autodesk) }
|
|
0x2037: (CStorageValue) { kernel.dlk } }
|
|
0x2038: (DllEntry) {
|
|
0x2039: (CStorageValue) { Default Scanline Renderer (Autodesk) }
|
|
0x2037: (CStorageValue) { rend.dlr } }
|
|
0x2038: (DllEntry) {
|
|
0x2039: (CStorageValue) { Standard Controllers (Autodesk) }
|
|
0x2037: (CStorageValue) { ctrl.dlc } }
|
|
0x2038: (DllEntry) {
|
|
0x2039: (CStorageValue) { Block Manager Utility (Autodesk) }
|
|
0x2037: (CStorageValue) { AcadBlocks.dlu } }
|
|
0x2038: (DllEntry) {
|
|
0x2039: (CStorageValue) { Propagation Manager Utility (Autodesk) }
|
|
0x2037: (CStorageValue) { InstanceMgr.dlu } }
|
|
0x2038: (DllEntry) {
|
|
0x2039: (CStorageValue) { Scene Effect Manager (Autodesk) }
|
|
0x2037: (CStorageValue) { SceneEffectLoader.dlu } }
|
|
0x2038: (DllEntry) {
|
|
0x2039: (CStorageValue) { Change Reaction Controller (Autodesk) }
|
|
0x2037: (CStorageValue) { reactor.dlc } }
|
|
0x2038: (DllEntry) {
|
|
0x2039: (CStorageValue) { ParameterEditor (Autodesk) }
|
|
0x2037: (CStorageValue) { ParamEditor.gup } }
|
|
0x2038: (DllEntry) {
|
|
0x2039: (CStorageValue) { Bitmap Proxies (Autodesk) }
|
|
0x2037: (CStorageValue) { BitmapProxies.dlu } }
|
|
0x2038: (DllEntry) {
|
|
0x2039: (CStorageValue) { Standard Bitmap Storages and Filters (Autodesk) }
|
|
0x2037: (CStorageValue) { StorageAndFilter.bms } }
|
|
0x2038: (DllEntry) {
|
|
0x2039: (CStorageValue) { Biped Controller (Autodesk) }
|
|
0x2037: (CStorageValue) { biped.dlc } } }
|
|
|
|
max 2010
|
|
(ClassDirectory3) {
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: -1
|
|
ClassID: (0x00000000, 0x00000082)
|
|
SuperClassID: 130}
|
|
0x2042: (CStorageValue) { ParamBlock2 } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: 0
|
|
ClassID: (0x30420c1e, 0x5a06293c)
|
|
SuperClassID: 4448}
|
|
0x2042: (CStorageValue) { ViewportManager } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: 1
|
|
ClassID: (0x25dc8980, 0x218ab459)
|
|
SuperClassID: 4448}
|
|
0x2042: (CStorageValue) { mental ray: material custom attribute } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: 2
|
|
ClassID: (0x23b708db, 0x5ddb3626)
|
|
SuperClassID: 256}
|
|
0x2042: (CStorageValue) { CustAttribContainer } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: 3
|
|
ClassID: (0x00000000, 0x00001200)
|
|
SuperClassID: 4224}
|
|
0x2042: (CStorageValue) { Texmaps } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: 3
|
|
ClassID: (0x00000000, 0x00000038)
|
|
SuperClassID: 4272}
|
|
0x2042: (CStorageValue) { Blinn } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: -1
|
|
ClassID: (0x00000000, 0x00000008)
|
|
SuperClassID: 8}
|
|
0x2042: (CStorageValue) { ParamBlock } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: 4
|
|
ClassID: (0x00000000, 0x25773211)
|
|
SuperClassID: 4368}
|
|
0x2042: (CStorageValue) { Max 2.5 Star } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: 3
|
|
ClassID: (0x00000000, 0x00000002)
|
|
SuperClassID: 3072}
|
|
0x2042: (CStorageValue) { Standard } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: -1
|
|
ClassID: (0x00000000, 0x00002007)
|
|
SuperClassID: 36867}
|
|
0x2042: (CStorageValue) { Bezier Float } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: 5
|
|
ClassID: (0x00000000, 0x00000100)
|
|
SuperClassID: 3104}
|
|
0x2042: (CStorageValue) { Placement } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: 5
|
|
ClassID: (0x00000000, 0x00000100)
|
|
SuperClassID: 3136}
|
|
0x2042: (CStorageValue) { Output } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: 3
|
|
ClassID: (0x00000000, 0x00000240)
|
|
SuperClassID: 3088}
|
|
0x2042: (CStorageValue) { Bitmap } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: -2
|
|
ClassID: (0x222b9eb9, 0x64c75fec)
|
|
SuperClassID: 3072}
|
|
0x2042: (CStorageValue) { NeL Material } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: -1
|
|
ClassID: (0x00000000, 0x00000c80)
|
|
SuperClassID: 256}
|
|
0x2042: (CStorageValue) { Material Editor } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: -1
|
|
ClassID: (0x00000000, 0x00003333)
|
|
SuperClassID: 256}
|
|
0x2042: (CStorageValue) { MtlBaseLib } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: 6
|
|
ClassID: (0x5b918e4e, 0x476fa9de)
|
|
SuperClassID: 3328}
|
|
0x2042: (CStorageValue) { WaveMaster } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: 6
|
|
ClassID: (0x5b918e4a, 0x476fa9de)
|
|
SuperClassID: 3328}
|
|
0x2042: (CStorageValue) { ProSound } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: -1
|
|
ClassID: (0x00000000, 0x00000002)
|
|
SuperClassID: 1}
|
|
0x2042: (CStorageValue) { RootNode } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: -1
|
|
ClassID: (0x00000000, 0x00002008)
|
|
SuperClassID: 36875}
|
|
0x2042: (CStorageValue) { Bezier Position } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: -1
|
|
ClassID: (0x00000000, 0x00442313)
|
|
SuperClassID: 36876}
|
|
0x2042: (CStorageValue) { TCB Rotation } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: -1
|
|
ClassID: (0x00000000, 0x00002010)
|
|
SuperClassID: 36877}
|
|
0x2042: (CStorageValue) { Bezier Scale } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: -1
|
|
ClassID: (0x00000000, 0x00002005)
|
|
SuperClassID: 36872}
|
|
0x2042: (CStorageValue) { Position/Rotation/Scale } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: -1
|
|
ClassID: (0x00000000, 0x0d9c20ff)
|
|
SuperClassID: 36880}
|
|
0x2042: (CStorageValue) { Master Point Controller } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: 7
|
|
ClassID: (0x192f6098, 0x1bf8338d)
|
|
SuperClassID: 16}
|
|
0x2042: (CStorageValue) { Editable Poly } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: -1
|
|
ClassID: (0x1dba1df0, 0x7e9858fe)
|
|
SuperClassID: 4336}
|
|
0x2042: (CStorageValue) { Base Layer } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: -1
|
|
ClassID: (0x00000000, 0x00000001)
|
|
SuperClassID: 1}
|
|
0x2042: (CStorageValue) { Node } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: 8
|
|
ClassID: (0x00000000, 0x77912301)
|
|
SuperClassID: 4256}
|
|
0x2042: (CStorageValue) { Area } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: 9
|
|
ClassID: (0x00000000, 0x00000001)
|
|
SuperClassID: 3840}
|
|
0x2042: (CStorageValue) { Default Scanline Renderer } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: -1
|
|
ClassID: (0x06546546, 0x46576167)
|
|
SuperClassID: 512}
|
|
0x2042: (CStorageValue) { RenderElementMgr } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: -1
|
|
ClassID: (0x00000000, 0x00002011)
|
|
SuperClassID: 36869}
|
|
0x2042: (CStorageValue) { Bezier Color } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: -1
|
|
ClassID: (0x00000000, 0xee448b23)
|
|
SuperClassID: 4112}
|
|
0x2042: (CStorageValue) { RenderEnvironment } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: -1
|
|
ClassID: (0x00000000, 0x00008d52)
|
|
SuperClassID: 256}
|
|
0x2042: (CStorageValue) { NamedSelSetList } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: -1
|
|
ClassID: (0x90f2ee71, 0x8d73b8aa)
|
|
SuperClassID: 512}
|
|
0x2042: (CStorageValue) { TVNode } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: 10
|
|
ClassID: (0x00000000, 0x4b4b1000)
|
|
SuperClassID: 36867}
|
|
0x2042: (CStorageValue) { Float List } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: 10
|
|
ClassID: (0x00000000, 0x4b4b1001)
|
|
SuperClassID: 36869}
|
|
0x2042: (CStorageValue) { Point3 List } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: 10
|
|
ClassID: (0x00000000, 0x4b4b1005)
|
|
SuperClassID: 36882}
|
|
0x2042: (CStorageValue) { Point4 List } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: 10
|
|
ClassID: (0x00000000, 0x4b4b1002)
|
|
SuperClassID: 36875}
|
|
0x2042: (CStorageValue) { Position List } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: 10
|
|
ClassID: (0x00000000, 0x4b4b1003)
|
|
SuperClassID: 36876}
|
|
0x2042: (CStorageValue) { Rotation List } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: 10
|
|
ClassID: (0x00000000, 0x4b4b1004)
|
|
SuperClassID: 36877}
|
|
0x2042: (CStorageValue) { Scale List } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: 10
|
|
ClassID: (0x00000000, 0x4b4b1015)
|
|
SuperClassID: 36881}
|
|
0x2042: (CStorageValue) { Block Control } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: 11
|
|
ClassID: (0x11793bed, 0x1f8c3646)
|
|
SuperClassID: 36867}
|
|
0x2042: (CStorageValue) { Block Manager Wrapper } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: 12
|
|
ClassID: (0x7620792b, 0x5a1b661e)
|
|
SuperClassID: 36867}
|
|
0x2042: (CStorageValue) { Propagation Manager Wrapper } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: 13
|
|
ClassID: (0xf4044794, 0x368d1139)
|
|
SuperClassID: 36867}
|
|
0x2042: (CStorageValue) { Scene Effect Loader } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: 14
|
|
ClassID: (0x087906d7, 0x294a389c)
|
|
SuperClassID: 256}
|
|
0x2042: (CStorageValue) { Reaction Manager } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: 15
|
|
ClassID: (0x265a2326, 0x28250b30)
|
|
SuperClassID: 4448}
|
|
0x2042: (CStorageValue) { ParameterCollectorCA } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: 16
|
|
ClassID: (0x01513165, 0x4a0c66e1)
|
|
SuperClassID: 2912}
|
|
0x2042: (CStorageValue) { } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: -1
|
|
ClassID: (0x2c1a0a7b, 0x0c6f6387)
|
|
SuperClassID: 36879}
|
|
0x2042: (CStorageValue) { SceneAppData Latch } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: 17
|
|
ClassID: (0x68c22d6f, 0x5bf94f11)
|
|
SuperClassID: 2912}
|
|
0x2042: (CStorageValue) { BitmapPagerData } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: 10
|
|
ClassID: (0x781f1430, 0x0f4871a5)
|
|
SuperClassID: 36879}
|
|
0x2042: (CStorageValue) { MasterLayerControlManager } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: 18
|
|
ClassID: (0x30935afc, 0x57a52b8c)
|
|
SuperClassID: 36879}
|
|
0x2042: (CStorageValue) { Max Mixer Clip } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: -1
|
|
ClassID: (0x00000000, 0x00000001)
|
|
SuperClassID: 4294966784}
|
|
0x2042: (CStorageValue) { Grid Reference } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: -1
|
|
ClassID: (0x00000000, 0x17356912)
|
|
SuperClassID: 4240}
|
|
0x2042: (CStorageValue) { RenderEffects } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: 9
|
|
ClassID: (0x00000000, 0x00000100)
|
|
SuperClassID: 4304}
|
|
0x2042: (CStorageValue) { Shadow Map } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: -1
|
|
ClassID: (0x51ff028e, 0x0d7374fc)
|
|
SuperClassID: 512}
|
|
0x2042: (CStorageValue) { Layer Manager } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: -1
|
|
ClassID: (0x00000000, 0x2cf03595)
|
|
SuperClassID: 256}
|
|
0x2042: (CStorageValue) { TrackSetList } }
|
|
0x2040: (ClassEntry) {
|
|
0x2060: (ClassDirectoryHeader) {
|
|
DllIndex: -1
|
|
ClassID: (0x00000000, 0x00002222)
|
|
SuperClassID: 256}
|
|
0x2042: (CStorageValue) { Scene } } }
|
|
|
|
|
|
|
|
|
|
Config
|
|
|
|
nel script material id:
|
|
0x64c75fec, 0x222b9eb9
|
|
ec 5f c7 64 b9 9e 2b 22
|
|
|
|
0x2180: (StorageContainer) {
|
|
0x0040: (StorageContainer) {
|
|
0x0050: (StorageRaw) {
|
|
Size: 12
|
|
String: ....._.d..+"
|
|
Hex: 00 0c 00 00 ec 5f c7 64 b9 9e 2b 22 }
|
|
0x0007: (StorageContainer) {
|
|
0x0060: (StorageRaw) {
|
|
Size: 4
|
|
String: ....
|
|
Hex: 09 00 00 00 }
|
|
0x0007: (StorageContainer) {
|
|
0x0060: (StorageRaw) {
|
|
Size: 4
|
|
String: ....
|
|
Hex: 0e 00 00 00 }
|
|
0x0006: (StorageRaw) {
|
|
Size: 9
|
|
String: ....nlbp.
|
|
Hex: 05 00 00 00 6e 6c 62 70 00 }
|
|
0x0003: (StorageRaw) {
|
|
Size: 4
|
|
String: .... }
|
|
0x0003: (StorageRaw) {
|
|
Size: 4
|
|
String: ....
|
|
Hex: 01 00 00 00 }
|
|
0x0007: (StorageContainer) {
|
|
0x0060: (StorageRaw) {
|
|
Size: 4
|
|
String: ....
|
|
Hex: 02 00 00 00 }
|
|
|
|
|
|
|
|
max3
|
|
(Config) {
|
|
0x20e0: (StorageContainer) {
|
|
0x0100: (StorageRaw) {
|
|
Size: 12
|
|
String: ...=........
|
|
Hex: cd cc cc 3d 0a 00 00 00 01 00 00 00 }
|
|
0x0200: (StorageRaw) {
|
|
Size: 48
|
|
String: ...@.. A........................................
|
|
Hex: 00 00 a0 40 00 00 20 41 01 00 00 00 03 00 00 00 08 00 00 00 01 00 00 00 02 00 00 00 03 00 00 00 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 }
|
|
0x0300: (StorageRaw) {
|
|
Size: 0
|
|
String:
|
|
Hex: } }
|
|
0x20a0: (StorageContainer) {
|
|
0x0100: (StorageRaw) {
|
|
Size: 4
|
|
String: ....
|
|
|
|
|
|
max2010
|
|
(Config) {
|
|
0x20e0: (StorageContainer) {
|
|
0x0100: (StorageRaw) {
|
|
Size: 12
|
|
String: .. A........
|
|
Hex: 00 00 20 41 0a 00 00 00 01 00 00 00 }
|
|
0x0400: (StorageRaw) {
|
|
Size: 8
|
|
String: ........
|
|
Hex: 07 00 00 00 01 00 00 00 }
|
|
0x0200: (StorageRaw) {
|
|
Size: 40
|
|
String: ...@.. A................................
|
|
Hex: 00 00 a0 40 00 00 20 41 00 00 00 00 01 00 00 00 02 00 00 00 03 00 00 00 04 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 }
|
|
0x0300: (StorageRaw) {
|
|
Size: 0
|
|
String:
|
|
Hex: } }
|
|
0x20a0: (StorageContainer) {
|
|
0x0100: (StorageRaw) {
|
|
Size: 4
|
|
String: ....
|
|
Hex: 01 00 00 00 }
|
|
|
|
|
|
|
|
|
|
|
|
max2010 scene, near no fx
|
|
2f 27 02 05
|
|
std::string CExportNel::getScriptAppData (Animatable *node, uint32 id, const std::string& def)
|
|
AppDataChunk *ap=node->GetAppDataChunk (MAXSCRIPT_UTILITY_CLASS_ID, UTILITY_CLASS_ID, id);
|
|
MAXSCRIPT_UTILITY_CLASS_ID Class_ID(0x4d64858, 0x16d1751d)
|
|
UTILITY_CLASS_ID 0x001020
|
|
#define NEL3D_APPDATA_ENV_FX (84682543)
|
|
0x50C272F
|
|
|
|
0x0110: (StorageContainer) [2] {
|
|
0x0120: (StorageRaw) {
|
|
Size: 20
|
|
String: XH...u.. .../'......
|
|
Hex: 58 48 d6 04 1d 75 d1 16 // MAXSCRIPT_UTILITY_CLASS_ID
|
|
20 10 00 00 // UTILITY_CLASS_ID
|
|
2f 27 0c 05 // NEL3D_APPDATA_ENV_FX
|
|
06 00 00 00 } // size???
|
|
0x0130: (StorageRaw) {
|
|
Size: 6
|
|
String: no fx. } }
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Scene class references
|
|
|
|
ver3
|
|
References 0x2034: PARSED {
|
|
0: <ptr=0x000000000201f1b0> (Material Editor, (0x00000c80, 0x00000000))
|
|
1: <ptr=0x0000000002110e30> (MtlBaseLib, (0x00003333, 0x00000000))
|
|
2: <ptr=0x00000000021110d0> (Default Sound, (0x00000001, 0x00000000))
|
|
3: <ptr=0x00000000021118c0> (RootNode, (0x00000002, 0x00000000))
|
|
4: <ptr=0x00000000027be740> (RenderEnvironment, (0xee448b23, 0x00000000))
|
|
5: <ptr=0x00000000027c1400> (NamedSelSetList, (0x00008d52, 0x00000000))
|
|
6: <ptr=0x00000000027c3640> (TVNode, (0x8d73b8aa, 0x90f2ee71))
|
|
7: <ptr=0x00000000027c3bc0> (Grid Reference, (0x00000001, 0x00000000))
|
|
8: <ptr=0x00000000027c3de0> (RenderEffects, (0x17356912, 0x00000000))
|
|
9: <ptr=0x00000000027c4a20> (Shadow Map, (0x00000100, 0x00000000))
|
|
10: <ptr=0x00000000027c4cf0> (Layer Manager, (0x0d7374fc, 0x51ff028e)) }
|
|
|
|
ver9
|
|
References 0x2034: PARSED {
|
|
0: <ptr=0x0000000000f04bf0> (Material Editor, (0x00000c80, 0x00000000))
|
|
1: <ptr=0x0000000000f05430> (MtlBaseLib, (0x00003333, 0x00000000))
|
|
2: <ptr=0x0000000000f059d0> (Default Sound, (0x00000001, 0x00000000))
|
|
3: <ptr=0x0000000000f05ec0> (RootNode, (0x00000002, 0x00000000))
|
|
4: <ptr=0x0000000002b8bfb0> (RenderEnvironment, (0xee448b23, 0x00000000))
|
|
5: <ptr=0x0000000002b91a20> (NamedSelSetList, (0x00008d52, 0x00000000))
|
|
6: <ptr=0x0000000002ba2380> (TVNode, (0x8d73b8aa, 0x90f2ee71))
|
|
7: <ptr=0x0000000002ba38a0> (Grid Reference, (0x00000001, 0x00000000))
|
|
8: <ptr=0x0000000002ba3dc0> (RenderEffects, (0x17356912, 0x00000000))
|
|
9: <ptr=0x0000000002ba4b60> (Shadow Map, (0x00000100, 0x00000000))
|
|
10: <ptr=0x0000000002ba5130> (Layer Manager, (0x0d7374fc, 0x51ff028e))
|
|
11: <ptr=0x0000000002ba57d0> (TrackSetList, (0x2cf03595, 0x00000000)) }
|
|
|
|
ver2008
|
|
References 0x2034: PARSED {
|
|
0: <ptr=0x0000000001d96380> (Material Editor, (0x00000c80, 0x00000000))
|
|
1: <ptr=0x0000000001d96910> (MtlBaseLib, (0x00003333, 0x00000000))
|
|
2: <ptr=0x0000000001d96b30> (Default Sound, (0x00000001, 0x00000000))
|
|
3: <ptr=0x0000000001d97020> (RootNode, (0x00000002, 0x00000000))
|
|
4: <ptr=0x0000000001da0870> (RenderEnvironment, (0xee448b23, 0x00000000))
|
|
5: <ptr=0x0000000001da6020> (NamedSelSetList, (0x00008d52, 0x00000000))
|
|
6: <ptr=0x0000000001daf540> (TVNode, (0x8d73b8aa, 0x90f2ee71))
|
|
7: <ptr=0x0000000001db0610> (Grid Reference, (0x00000001, 0x00000000))
|
|
8: <ptr=0x0000000001db0880> (RenderEffects, (0x17356912, 0x00000000))
|
|
9: <ptr=0x0000000001db1620> (Shadow Map, (0x00000100, 0x00000000))
|
|
10: <ptr=0x0000000001db1940> (Layer Manager, (0x0d7374fc, 0x51ff028e))
|
|
11: <ptr=0x0000000001db1d30> (TrackSetList, (0x2cf03595, 0x00000000)) }
|
|
|
|
ver2010
|
|
References 0x2034: PARSED {
|
|
0: <ptr=0x0000000000de4060> (Material Editor, (0x00000c80, 0x00000000))
|
|
1: <ptr=0x0000000000de45f0> (MtlBaseLib, (0x00003333, 0x00000000))
|
|
2: <ptr=0x0000000000de5050> (ProSound, (0x476fa9de, 0x5b918e4a))
|
|
3: <ptr=0x0000000000de61b0> (RootNode, (0x00000002, 0x00000000))
|
|
4: <ptr=0x0000000000e044e0> (RenderEnvironment, (0xee448b23, 0x00000000))
|
|
5: <ptr=0x0000000000e09ee0> (NamedSelSetList, (0x00008d52, 0x00000000))
|
|
6: <ptr=0x0000000000e14790> (TVNode, (0x8d73b8aa, 0x90f2ee71))
|
|
7: <ptr=0x0000000000e15bb0> (Grid Reference, (0x00000001, 0x00000000))
|
|
8: <ptr=0x0000000000e15e20> (RenderEffects, (0x17356912, 0x00000000))
|
|
9: <ptr=0x0000000000e16bc0> (Shadow Map, (0x00000100, 0x00000000))
|
|
10: <ptr=0x0000000000e16ee0> (Layer Manager, (0x0d7374fc, 0x51ff028e))
|
|
11: <ptr=0x0000000000e172d0> (TrackSetList, (0x2cf03595, 0x00000000)) }
|
|
|
|
|
|
|
|
01 00 00 00 // one face
|
|
04 00 00 00 // four edges/vertices
|
|
02 00 00 00 // 2
|
|
00 00 00 00 // 0
|
|
01 00 00 00 // 1
|
|
03 00 00 00 // 3
|
|
30 00 // nomnom
|
|
01 00 00 00 // nomnom
|
|
01 00 00 00 // nomnom
|
|
03 00 00 00 // nomnom
|
|
|
|
////// banner
|
|
|
|
c2 00 00 00 // 194 faces
|
|
04 00 00 00 // four vertices
|
|
00 00 00 00
|
|
01 00 00 00
|
|
2e 00 00 00
|
|
2d 00 00 00
|
|
31 00 // magic
|
|
0c 00 00 00 // magic
|
|
08 00 00 00 // more magic?!
|
|
01 00 00 00 // cut from local 1
|
|
03 00 00 00 // to local 3
|
|
04 00 00 00 // four vertices
|
|
01 00 00 00
|
|
02 00 00 00
|
|
2f 00 00 00
|
|
2e 00 00 00
|
|
31 00 // magic
|
|
04 00 00 00 // magic
|
|
08 00 00 00 // more magic?!
|
|
01 00 00 00 // cut from local 1
|
|
03 00 00 00 // to local 3
|
|
04 00 00 00
|
|
02 00 00 00
|
|
03 00 00 00
|
|
30 00 00 00
|
|
2f 00 00 00
|
|
31 00
|
|
04 00 00 00
|
|
08 00 00 00
|
|
01 00 00 00
|
|
03 00 00 00
|
|
04 00 00 00
|
|
03 00 00 00
|
|
04 00 00 00
|
|
31 00 00 00
|
|
30 00 00 00
|
|
31 00
|
|
0c 00 00 00
|
|
08 00 00 00
|
|
01 00 00 00
|
|
03 00 00 00
|
|
04 00 00 00
|
|
04 00 00 00 00 00 00 00 2d 00 00 00 31 00 00 00
|
|
31 00
|
|
0c 00 00 00 08 00 00 00
|
|
01 00 00 00 03 00 00 00
|
|
04 00 00 00
|
|
14 00 00 00 13 00 00 00 19 00 00 00 18 00 00 00
|
|
39 00
|
|
0c 00 00 00
|
|
09 00
|
|
08 00 00 00
|
|
02 00 00 00
|
|
00 00 00 00
|
|
04 00 00 00 13 00 00 00 15 00 00 00 1a 00 00 00 19 00 00 00
|
|
39 00 04 00 00 00
|
|
09 00 08 00 00 00
|
|
02 00 00 00 00 00 00 00 04 00 00 00 15 00 00 00 16 00 00 00 1b 00 00 00 1a 00 00 00 39 00 04 00 00 00 09 00 08 00 00 00 02 00 00 00 00 00 00 00 04 00 00 00 16 00 00 00 17 00 00 00 1c 00 00 00 1b 00 00 00 39 00 0c 00 00 00 09 00 08 00 00 00 02 00 00 00 00 00 00 00 04 00 00 00 17 00 00 00 14 00 00 00 18 00 00 00 1c 00 00 00 39 00 0c 00 00 00 09 00 08 00 00 00 02 00 00 00 00 00 00 00 04 00 00 00 0b 00 00 00 0a 00 00 00 1f 00 00 00 20 00 00 00 31 00 04 00 00 00 08 00 00 00 00 00 00 00 02 00 00 00 04 00 00 00 0a 00 00 00 09 00 00 00 1e 00 00 00 1f 00 00 00 31 00 0c 00 00 01 08 00 00 00 00 00 00 00 02 00 00 00 04 00 00 00 0c 00 00 00 0b 00 00 00 20 00 00 00 21 00 00 00 31 00 04 00 00 00 08 00 00 00 00 00 00 00 02 00 0
|
|
|
|
////// banner
|
|
|
|
3 0x0100: (StorageArraySizePre) [6] { { 0x0, -5.000000 -5.000000 0.000000 } { 0x1000000, 5.000000 -5.000000 0.000000 } { 0x0, -5.000000 5.000000 0.000000 } { 0x1000000, 5.000000 5.000000 0.000000 } { 0x0, 5.000000 -5.000000 10.000000 } { 0x0, 5.000000 5.000000 10.000000 } }
|
|
4 0x010a: (StorageArraySizePre) [7] { { 0x0, 2 0 } { 0x0, 3 2 } { 0x0, 1 3 } { 0x0, 0 1 } { 0x0, 1 4 } { 0x0, 5 3 } { 0x1, 4 5 } }
|
|
5 0x011a: (StorageRaw) {
|
|
Size: 68
|
|
String: ........................0................................. .........
|
|
Hex:
|
|
|
|
02 00 00 00 // 2 faces!
|
|
04 00 00 00 // 4 vertices
|
|
02 00 00 00
|
|
00 00 00 00
|
|
01 00 00 00 // shared
|
|
03 00 00 00 // shared
|
|
30 00
|
|
01 00 00 00
|
|
01 00 00 00
|
|
03 00 00 00
|
|
04 00 00 00 // 4 vertices
|
|
03 00 00 00 // shared
|
|
01 00 00 00 // shared
|
|
04 00 00 00
|
|
05 00 00 00
|
|
20 00
|
|
00 00 00 00
|
|
02 00 00 00 }
|
|
|
|
|
|
|
|
3 0x0100: (StorageArraySizePre) [8] { { 0x0, -5.000000 -5.000000 0.000000 } { 0x0, 5.000000 -5.000000 0.000000 } { 0x0, -5.000000 5.000000 0.000000 } { 0x0, 5.000000 5.000000 0.000000 } { 0x1000000, 5.000000 -5.000000 10.000000 } { 0x1000000, 5.000000 5.000000 10.000000 } { 0x0, -5.000000 -5.000000 10.000000 } { 0x0, -5.000000 5.000000 10.000000 } }
|
|
4 0x010a: (StorageArraySizePre) [10] { { 0x8, 2 0 } { 0x8, 3 2 } { 0x8, 1 3 } { 0x8, 0 1 } { 0x8, 1 4 } { 0x8, 5 3 } { 0x0, 4 5 } { 0x0, 4 6 } { 0x0, 7 5 } { 0x0, 6 7 } }
|
|
5 0x011a: (StorageRaw) {
|
|
Size: 106
|
|
String: ........................1.....................................!................................. .........
|
|
Hex:
|
|
|
|
03 00 00 00 // 3 faces
|
|
04 00 00 00 // 4 vertices
|
|
02 00 00 00
|
|
00 00 00 00
|
|
01 00 00 00
|
|
03 00 00 00
|
|
31 00 // 0011 0001
|
|
08 00 00 00
|
|
01 00 00 00
|
|
01 00 00 00
|
|
03 00 00 00
|
|
04 00 00 00 // 4 vertices
|
|
03 00 00 00
|
|
01 00 00 00
|
|
04 00 00 00 // shared vertex
|
|
05 00 00 00 // shared vertex
|
|
21 00 // 0010 0001
|
|
08 00 00 00
|
|
00 00 00 00
|
|
02 00 00 00
|
|
04 00 00 00 // 4 vertices
|
|
05 00 00 00 // shared vertex
|
|
04 00 00 00 // shared vertex
|
|
06 00 00 00
|
|
07 00 00 00
|
|
20 00 // 0010 0000
|
|
00 00 00 00
|
|
02 00 00 00 }
|
|
|
|
** triangulation is stored inside the polyobject somewhere with the faces!
|
|
|
|
3 0x0100: (StorageArraySizePre) [5] { { 0x0, -5.000000 -2.000000 0.000000 } { 0x0, 1.169249 -6.003741 0.000000 } { 0x0, -3.931087 3.378710 0.000000 } { 0x0, 3.007738 4.420538 0.000000 } { 0x0, 5.070167 -1.944196 0.000000 } }
|
|
4 0x010a: (StorageArraySizePre) [5] { { 0x0, 2 0 } { 0x0, 3 2 } { 0x0, 1 4 } { 0x0, 0 1 } { 0x0, 4 3 } }
|
|
5 0x011a: (StorageRaw) {
|
|
Size: 50
|
|
String: ............................0.....................
|
|
Hex:
|
|
|
|
01 00 00 00 // 1 face
|
|
05 00 00 00
|
|
02 00 00 00
|
|
00 00 00 00 // v0 at idx 1
|
|
01 00 00 00
|
|
04 00 00 00
|
|
03 00 00 00
|
|
30 00 // triangulation egdes should both touch vertex 0... locally 1?
|
|
01 00 00 00
|
|
01 00 00 00
|
|
03 00 00 00
|
|
01 00 00 00
|
|
oops deleted
|
|
|
|
|
|
Float: 4.2039e-45 }
|
|
3 0x0100: (StorageArraySizePre) [5] { { 0x0, -5.000000 -2.000000 0.000000 } { 0x0, 1.169249 -6.003741 0.000000 } { 0x0, -3.931087 3.378710 0.000000 } { 0x0, 3.007738 4.420538 0.000000 } { 0x0, 5.070167 -1.944196 0.000000 } }
|
|
4 0x010a: (StorageArraySizePre) [5] { { 0x0, 2 0 } { 0x0, 3 2 } { 0x0, 1 4 } { 0x0, 0 1 } { 0x0, 4 3 } }
|
|
5 0x011a: (StorageRaw) {
|
|
Size: 50
|
|
String: ............................0.....................
|
|
Hex:
|
|
01 00 00 00
|
|
05 00 00 00
|
|
02 00 00 00
|
|
00 00 00 00
|
|
01 00 00 00 // v1 at idx 2
|
|
04 00 00 00
|
|
03 00 00 00
|
|
30 00 30 00 // triangle edges should both touch vertex 1... locally 2?
|
|
01 00 00 00 01 00 00 00
|
|
00 00 00 00 01 00 00 00
|
|
02 00 00 00 03 00 00 00
|
|
02 00 00 00 01 00 00 00 // hm!
|
|
04 00 00 00 oops deleted }
|
|
|
|
|
|
3 0x0100: (StorageArraySizePre) [5] { { 0x0, -5.000000 -2.000000 0.000000 } { 0x0, 1.169249 -6.003741 0.000000 } { 0x0, -3.931087 3.378710 0.000000 } { 0x0, 3.007738 4.420538 0.000000 } { 0x1, 5.070167 -1.944196 0.000000 } }
|
|
4 0x010a: (StorageArraySizePre) [5] { { 0x0, 2 0 } { 0x0, 3 2 } { 0x0, 1 4 } { 0x0, 0 1 } { 0x0, 4 3 } }
|
|
5 0x011a: (StorageRaw) {
|
|
Size: 50
|
|
String: ............................0.....................
|
|
Hex:
|
|
|
|
01 00 00 00
|
|
05 00 00 00
|
|
02 00 00 00
|
|
00 00 00 00
|
|
01 00 00 00
|
|
04 00 00 00
|
|
03 00 00 00
|
|
30 00 // magic // triangle edges should touch vertex 4 .. locally 3?
|
|
01 00 00 00 // magic
|
|
01 00 00 00 // triangulate from local 1
|
|
03 00 00 00 // to local 3
|
|
00 00 00 00 // triangulate from local 0
|
|
03 00 00 00 // to local 3 }
|
|
|
|
|
|
3 0x0100: (StorageArraySizePre) [3] { { 0x0, -5.000000 -2.000000 0.000000 } { 0x0, 1.169249 -6.003741 0.000000 } { 0x0, 5.070167 -1.944196 0.000000 } }
|
|
4 0x010a: (StorageArraySizePre) [3] { { 0x0, 1 2 } { 0x0, 0 1 } { 0x1, 2 0 } }
|
|
5 0x011a: (StorageRaw) {
|
|
Size: 26
|
|
String: ..........................
|
|
Hex:
|
|
|
|
01 00 00 00
|
|
03 00 00 00
|
|
00 00 00 00
|
|
01 00 00 00
|
|
02 00 00 00
|
|
10 00
|
|
01 00 00 00 }
|
|
|
|
|
|
01 00 00 00
|
|
05 00 00 00
|
|
02 00 00 00
|
|
00 00 00 00
|
|
01 00 00 00
|
|
04 00 00 00
|
|
03 00 00 00
|
|
31 00 /// 20 00 = info, last; 10 00 = smoothing groups; 01 00 = ??
|
|
01 00 01 00
|
|
ff ff ff ff // smoothing group
|
|
01 00 00 00 03 00 00 00 // cut 1
|
|
00 00 00 00 03 00 00 00 // cut 1 }
|
|
|
|
|
|
bitfield
|
|
01 00 = unknown, uint32 or pair<uint16> '01 00 01 00'
|
|
02 00
|
|
04 00
|
|
08 00 = material id, uint16 (max shows index + 1, so starts at 1, binary starts at 0)
|
|
10 00 = smoothing groups, uint32
|
|
20 00 = triangulation, pair<uint32> per cut
|
|
40 00 ?
|
|
|
|
|
|
01 00 00 00 05 00 00 00 02 00 00 00 00 00 00 00 01 00 00 00 04 00 00 00 03 00 00 00 21 00 01 00 01 00 01 00 00 00 03 00 00 00 00 00 00 00 03 00 00 00 // selected
|
|
01 00 00 00 05 00 00 00 02 00 00 00 00 00 00 00 01 00 00 00 04 00 00 00 03 00 00 00 21 00 00 00 01 00 01 00 00 00 03 00 00 00 00 00 00 00 03 00 00 00 // unselected - no difference *** byte changed from 1 to 0 ???
|
|
01 00 00 00 05 00 00 00 02 00 00 00 00 00 00 00 01 00 00 00 04 00 00 00 03 00 00 00 29 00 01 00 01 00 04 00 01 00 00 00 03 00 00 00 00 00 00 00 03 00 00 00 // material id changed to '5', 08 00
|
|
01 00 00 00 05 00 00 00 02 00 00 00 00 00 00 00 01 00 00 00 04 00 00 00 03 00 00 00 29 00 01 00 01 00 04 00 01 00 00 00 03 00 00 00 00 00 00 00 03 00 00 00 // clear selection unselected -- no diff
|
|
01 00 00 00 05 00 00 00 02 00 00 00 00 00 00 00 01 00 00 00 04 00 00 00 03 00 00 00 29 00 01 00 01 00 04 00 01 00 00 00 03 00 00 00 00 00 00 00 03 00 00 00 // use subdiv -- no diff
|
|
01 00 00 00 05 00 00 00 02 00 00 00 00 00 00 00 01 00 00 00 04 00 00 00 03 00 00 00 29 00 01 00 01 00 04 00 01 00 00 00 03 00 00 00 00 00 00 00 03 00 00 00 // vertex colors -- no diff
|
|
|
|
|
|
|
|
|