131 lines
4.5 KiB
C++
131 lines
4.5 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef _LOG_GEN_CHARACTER_H
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#define _LOG_GEN_CHARACTER_H
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#include "nel/misc/types_nl.h"
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#include "nel/misc/entity_id.h"
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#include "nel/misc/sheet_id.h"
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#include "game_share/inventories.h"
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struct TLogContext_Character_BuyRolemasterPhrase
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{
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/// The constructor push a log context in the logger system
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TLogContext_Character_BuyRolemasterPhrase(const NLMISC::CEntityId &charId);
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/// The desstructor pop a context in the logger system
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~TLogContext_Character_BuyRolemasterPhrase();
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private:
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/// The name of the context
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static const std::string _ContextName;
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};
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struct TLogContext_Character_AdminCommand
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{
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/// The constructor push a log context in the logger system
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TLogContext_Character_AdminCommand(const NLMISC::CEntityId &charId);
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/// The desstructor pop a context in the logger system
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~TLogContext_Character_AdminCommand();
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private:
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/// The name of the context
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static const std::string _ContextName;
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};
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struct TLogContext_Character_SkillProgress
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{
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/// The constructor push a log context in the logger system
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TLogContext_Character_SkillProgress(const NLMISC::CEntityId &charId);
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/// The desstructor pop a context in the logger system
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~TLogContext_Character_SkillProgress();
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private:
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/// The name of the context
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static const std::string _ContextName;
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};
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struct TLogContext_Character_MissionRecvXp
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{
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/// The constructor push a log context in the logger system
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TLogContext_Character_MissionRecvXp(const NLMISC::CEntityId &charId);
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/// The desstructor pop a context in the logger system
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~TLogContext_Character_MissionRecvXp();
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private:
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/// The name of the context
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static const std::string _ContextName;
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};
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/// No context context. Use this to disable any contextual log underneath
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struct TLogNoContext_Character
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{
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TLogNoContext_Character();
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~TLogNoContext_Character();
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};
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void _log_Character_Create(uint32 userId, const NLMISC::CEntityId &charId, const std::string &charName, const char *_filename_, uint _lineNo_);
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#define log_Character_Create(userId, charId, charName) \
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_log_Character_Create(userId, charId, charName, __FILE__, __LINE__)
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void _log_Character_Delete(uint32 userId, const NLMISC::CEntityId &charId, const std::string &charName, const char *_filename_, uint _lineNo_);
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#define log_Character_Delete(userId, charId, charName) \
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_log_Character_Delete(userId, charId, charName, __FILE__, __LINE__)
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void _log_Character_Select(uint32 userId, const NLMISC::CEntityId &charId, const std::string &charName, const char *_filename_, uint _lineNo_);
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#define log_Character_Select(userId, charId, charName) \
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_log_Character_Select(userId, charId, charName, __FILE__, __LINE__)
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void _log_Character_LevelUp(const NLMISC::CEntityId &charId, const std::string &skillName, uint32 level, const char *_filename_, uint _lineNo_);
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#define log_Character_LevelUp(charId, skillName, level) \
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_log_Character_LevelUp(charId, skillName, level, __FILE__, __LINE__)
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void _log_Character_UpdateSP(const std::string &spName, float spBefore, float spAfter, const char *_filename_, uint _lineNo_);
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#define log_Character_UpdateSP(spName, spBefore, spAfter) \
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_log_Character_UpdateSP(spName, spBefore, spAfter, __FILE__, __LINE__)
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void _log_Character_LearnPhrase(const NLMISC::CSheetId &phraseId, const char *_filename_, uint _lineNo_);
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#define log_Character_LearnPhrase(phraseId) \
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_log_Character_LearnPhrase(phraseId, __FILE__, __LINE__)
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void _log_Character_AddKnownBrick(const NLMISC::CSheetId &brickId, const char *_filename_, uint _lineNo_);
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#define log_Character_AddKnownBrick(brickId) \
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_log_Character_AddKnownBrick(brickId, __FILE__, __LINE__)
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void _log_Character_RemoveKnownBrick(const NLMISC::CSheetId &brickId, const char *_filename_, uint _lineNo_);
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#define log_Character_RemoveKnownBrick(brickId) \
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_log_Character_RemoveKnownBrick(brickId, __FILE__, __LINE__)
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#endif
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