595 lines
17 KiB
C++
595 lines
17 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//////////////
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// INCLUDE //
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//////////////
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#include "stdpch.h"
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#include "magic_phrase.h"
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#include "game_share/brick_families.h"
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#include "s_phrase_factory.h"
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#include "entity_manager.h"
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#include "phrase_manager.h"
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#include "player_manager.h"
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#include "game_share/entity_structure/statistic.h"
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#include "s_effect.h"
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#include "character.h"
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#include "phrase_utilities_functions.h"
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//////////////
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// USING //
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//////////////
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using namespace RY_GAME_SHARE;
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using namespace std;
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using namespace NLMISC;
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//////////////
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// EXTERN //
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//////////////
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extern NLMISC::CRandom RandomGenerator;
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extern CPlayerManager PlayerManager;
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DEFAULT_SPHRASE_FACTORY( CMagicPhrase, BRICK_TYPE::MAGIC );
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////////////
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// STATIC //
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////////////
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float CMagicPhrase::_DefaultCastingTime = 1.0f;
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//-----------------------------------------------
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// CMagicPhrase dtor
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//-----------------------------------------------
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CMagicPhrase::~CMagicPhrase()
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{
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for (uint i = 0; i < _Actions.size(); i++ )
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{
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delete _Actions[i];
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}
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}
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//-----------------------------------------------
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// CMagicPhrase applyBrickParam
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//-----------------------------------------------
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void CMagicPhrase::applyBrickParam( TBrickParam::IId * param )
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{
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nlassert(param);
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switch(param->id())
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{
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case TBrickParam::MA_CASTING_TIME:
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INFOLOG("MA_CASTING_TIME: %f",((CSBrickParamCastingTime *)param)->CastingTime);
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_CastingTime += NLMISC::TGameCycle( ((CSBrickParamCastingTime *)param)->CastingTime / CTickEventHandler::getGameTimeStep() );
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break;
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case TBrickParam::ChaScore1:
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INFOLOG("ChaScore1: %i",((CSBrickParamChaScore1 *)param)->ChaScore1);
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_ChaScore1Cost += ((CSBrickParamChaScore1 *)param)->ChaScore1;
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break;
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case TBrickParam::ChaScore3:
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INFOLOG("ChaScore3: %i",((CSBrickParamChaScore3 *)param)->ChaScore3);
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_ChaScore3 += ((CSBrickParamChaScore3 *)param)->ChaScore3;
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break;
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case TBrickParam::MA_RANGES:
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INFOLOG("MA_RANGES: %u",((CSBrickParamMagicRanges *)param)->RangeIndex);
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_RangeIndex += ((CSBrickParamMagicRanges *)param)->RangeIndex;
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break;
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case TBrickParam::MA_BREAK_RES:
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INFOLOG("MA_BREAK_RES: %u",((CSBrickParamMagicBreakResist *)param)->BreakResist);
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_BreakResist = ((CSBrickParamMagicBreakResist*)param)->BreakResist;
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break;
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case TBrickParam::MA_ARMOR_COMP:
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INFOLOG("MA_ARMOR_COMP: %u",((CSBrickParamMagicArmorComp *)param)->ArmorComp);
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_ArmorCompensation = ((CSBrickParamMagicArmorComp*)param)->ArmorComp;
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break;
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}
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}// CMagicPhrase applyBrickParam
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//-----------------------------------------------
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// CMagicPhrase build
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//-----------------------------------------------
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bool CMagicPhrase::build( const TDataSetRow & actorRowId, const std::vector< const CStaticBrick* >& bricks )
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{
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_IsStatic = true;
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//init with default values
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_RangeIndex = MagicDefaultRangeIndex;
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_CastingTime = NLMISC::TGameCycle( CMagicPhrase::defaultCastingTime() / CTickEventHandler::getGameTimeStep() );
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// we are sure there is at least one brick and that there are non NULL;
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nlassert( !bricks.empty() );
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_ActorRowId = actorRowId;
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CEntityBase * caster = CEntityBaseManager::getEntityBasePtr( actorRowId );
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if ( !caster )
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{
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nlwarning("<CMagicPhrase build> invalid caster %u", actorRowId.getIndex() );
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return false;
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}
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// compute cost, credit and aggro
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for ( uint i = 0; i < bricks.size(); ++i )
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{
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if ( bricks[i]->SabrinaValue < 0 )
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_SabrinaCredit -= bricks[i]->SabrinaValue;
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else
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_SabrinaCost += bricks[i]->SabrinaValue;
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}
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// Parse other params
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std::vector<CSheetId> ranges;
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for ( uint i = 0; i < bricks.size(); )
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{
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nlassert ( bricks[i] );
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const CStaticBrick & brick = *bricks[i];
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INFOLOG("Build brick % u. Name : %s",i, brick.SheetId.toString().c_str() );
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if ( brick.Skill != SKILLS::unknown )
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_Skills.push_back(brick.Skill);
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// if we are on an effect brick, treat the effect
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if ( !brick.Params.empty() && brick.Params[0]->id() == TBrickParam::MA )
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{
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INFOLOG("brick %u. Name : %s : first param is an effect type",i, brick.SheetId.toString().c_str() );
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// get the action range table
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if ( brick.RangeTable != CSheetId::Unknown )
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ranges.push_back(brick.RangeTable);
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// determine the execution behaviour of the phrase through the effect
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// if different nature are found, choose the neutral one
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if ( _Nature == ACTNATURE::UNKNOWN )
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_Nature = brick.Nature;
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else if ( brick.Nature != _Nature )
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_Nature = ACTNATURE::NEUTRAL;
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// build the action
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IMagicAction * action = IMagicActionFactory::buildAction(actorRowId,bricks,i,this);
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if ( !action )
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{
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nlwarning( "<CMagicPhrase build> could not build action in brick %s position in phrase %u", brick.SheetId.toString().c_str(),i );
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return false;
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}
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_Actions.push_back(action);
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}
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// if we are on a sentence global params
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else
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{
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INFOLOG("pos in phrase %u brick name : %s : first param is a global sentence param or is empty",i, brick.SheetId.toString().c_str() );
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for ( uint j=0 ; j < brick.Params.size() ; ++j)
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{
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applyBrickParam( brick.Params[j] );
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}
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++i;
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}
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INFOLOG("pos in phrase %u Brick name : %s : all param parsed",i, brick.SheetId.toString().c_str() );
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}
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if ( _RangeIndex < 0 )
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{
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nlwarning( "<CMagicPhrase build> range index %d is < 0", _RangeIndex );
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_RangeIndex = 0;
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}
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// compute final range : it is the shortst action range
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if ( ranges.empty() )
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{
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nlwarning("using default range value");
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ranges.push_back( CSheetId( "default.sbrick_magic_range" ) );
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}
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for (uint i = 0; i < ranges.size(); i++ )
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{
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const CStaticMagicRange * sheet = CSheets::getMagicRangeTable(ranges[i]);
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if ( sheet )
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{
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if ( _RangeIndex > (sint)sheet->Ranges.size() )
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{
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nlwarning( "<CMagicPhrase build> range index %d too high: max is %u", _RangeIndex, sheet->Ranges.size() );
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return false;
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}
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if ( _Range < sheet->Ranges[_RangeIndex])
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_Range = sheet->Ranges[_RangeIndex];
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}
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else
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{
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nlwarning( "<CMagicPhrase build> invalid range in effect %u", i);
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}
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}
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if ( _Range == 0 )
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{
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nlwarning( "<CMagicPhrase build> no valid range found setting it to 100");
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_Range = 100;
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}
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_Range = _Range * 1000;
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INFOLOG("Phrase built");
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return true;
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}// CMagicPhrase build
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//-----------------------------------------------
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// CMagicPhrase evaluate
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//-----------------------------------------------
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bool CMagicPhrase::evaluate( CEvalReturnInfos *msg )
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{
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// update state
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_State = CSPhrase::Evaluated;
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return true;
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}// CMagicPhrase evaluate
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//-----------------------------------------------
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// CMagicPhrase validate
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//-----------------------------------------------
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bool CMagicPhrase::validate()
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{
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CEntityBase * entity = CEntityBaseManager::getEntityBasePtr( _ActorRowId );
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CEntityBase * target = CEntityBaseManager::getEntityBasePtr( _Targets[0] );
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if ( !entity )
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{
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nlwarning("<CMagicPhrase validate> Invalid caster %u",_ActorRowId.getIndex() );
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return false;
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}
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if ( !target )
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{
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nlwarning("<CMagicPhrase validate> Invalid target %u",_Targets[0].getIndex() );
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return false;
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}
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// test caster scores
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const sint32 ChaScore1 = entity->getScores()._PhysicalScores[ SCORES::cha_score1 ].Current;
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if (ChaScore1 <= 0 || entity->getMode()==MBEHAV::DEATH)
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{
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return false;
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}
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if ( ChaScore1 < ChaScore1 )
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{
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if ( entity->getId().getType() == RYZOMID::player )
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CCharacter::sendMessageToClient( entity->getId(),"MAGIC_LACK_ChaScore1" );
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return false;
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}
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const sint32 ChaScore3 = entity->getScores()._PhysicalScores[ SCORES::ChaScore3 ].Current;
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if ( ChaScore3 < _ChaScore3Cost )
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{
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if ( entity->getId().getType() == RYZOMID::player )
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CCharacter::sendMessageToClient( entity->getId(),"MAGIC_LACK_ChaScore3" );
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return false;
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}
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// test range
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const double dx = entity->getState().X - target->getState().X;
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const double dy = entity->getState().Y - target->getState().Y;
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// get range debuff
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sint32 range = _Range;
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const CSEffect * debuff = entity->lookForSEffect( EFFECT_FAMILIES::RangeCap, false );
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if ( debuff && debuff->getParamValue() < range )
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range = debuff->getParamValue();
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if( dx* dx + dy*dy > (double)range* (double) range )
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{
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if ( entity->getId().getType() == RYZOMID::player )
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CCharacter::sendMessageToClient( entity->getId(),"MAGIC_TARGET_OUT_OF_RANGE" );
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return false;
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}
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/// todo nico : test if on mount
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/// todo nico : test specific effects preventing spell cast
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// at least one action must work on the main target
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uint i = 0;
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for ( ; i < _Actions.size(); i++ )
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{
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if ( _Actions[i]->validate(this) )
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break;
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}
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if ( i == _Actions.size() )
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{
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if ( entity->getId().getType() == RYZOMID::player )
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CCharacter::sendMessageToClient( entity->getId(),"MAGIC_BAD_TARGET" );
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return false;
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}
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// update state
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if (_State == Evaluated)
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_State = Validated;
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else if (_State == ExecutionInProgress)
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_State = SecondValidated;
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return true;
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}// CMagicPhrase validate
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//-----------------------------------------------
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// CMagicPhrase update
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//-----------------------------------------------
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bool CMagicPhrase::update()
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{
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const NLMISC::TGameCycle time = CTickEventHandler::getGameCycle();
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// if the sentence execution delay time has ended, apply sentence effects
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if ( _State == SecondValidated && _ExecutionEndDate <= time && _NbWaitingRequests == 0 )
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{
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apply();
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_State = LatencyEnded;
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}
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return true;
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}// CMagicPhrase update
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//-----------------------------------------------
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// CMagicPhrase execute
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//-----------------------------------------------
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void CMagicPhrase::execute()
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{
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if( _NbWaitingRequests != 0)
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return;
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TDataSetRow mainTarget = _ActorRowId;
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bool self = true;
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if ( !_Targets.empty() && _Targets[0] != _ActorRowId)
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{
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mainTarget = _Targets[0];
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self = false;
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}
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// determine the final behaviour
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MBEHAV::CBehaviour behav;
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switch (_Nature)
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{
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case ACTNATURE::NEUTRAL:
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behav = MBEHAV::CAST_MIX;
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break;
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case ACTNATURE::DEFENSIVE:
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behav = MBEHAV::CAST_CUR;
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break;
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case ACTNATURE::OFFENSIVE:
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behav = MBEHAV::CAST_OFF;
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break;
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}
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behav.Data = 0;
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if ( behav.Behaviour != MBEHAV::UNKNOWN_BEHAVIOUR )
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PHRASE_UTILITIES::sendUpdateBehaviour( _ActorRowId, behav );
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else
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nlwarning("<CMagicPhrase execute> Invalid behaviour");
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// determine the end of the cast
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const NLMISC::TGameCycle time = CTickEventHandler::getGameCycle();
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_State = CSPhrase::ExecutionInProgress;
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CEntityBase * caster = CEntityBaseManager::getEntityBasePtr( _ActorRowId );
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if ( !caster )
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{
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nlwarning("<CMagicPhrase execute> Invalid entity %u",_ActorRowId.getIndex());
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}
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NLMISC::TGameCycle castingTime = _CastingTime ;
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const CSEffect * slow = caster->lookForSEffect( EFFECT_FAMILIES::SlowMagic );
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if ( slow )
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{
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castingTime = NLMISC::TGameCycle ( castingTime * (slow->getParamValue() / 100.0f ) );
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}
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_ExecutionEndDate = time + castingTime;
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if ( caster->getId().getType() == RYZOMID::player )
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PHRASE_UTILITIES::sendSpellBeginCastMessages(_ActorRowId, mainTarget, _Nature);
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}// CMagicPhrase execute
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//-----------------------------------------------
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// CMagicPhrase apply
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//-----------------------------------------------
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void CMagicPhrase::apply()
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{
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// spend ChaScore3, ChaScore1
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CEntityBase* entity = PHRASE_UTILITIES::entityPtrFromId( _ActorRowId );
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if (entity == NULL)
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{
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nlwarning("<CCombatPhrase::apply> Invalid entity Id %s", TheDataset.getEntityId(_ActorRowId).toString().c_str() );
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return;
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}
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RY_GAME_SHARE::SCharacteristicsAndScores &ChaScore3 = entity->getScores()._PhysicalScores[SCORES::cha_score3];
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if ( _ChaScore3Cost )
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{
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ChaScore3.Current = ChaScore3.Current - _ChaScore3;
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if (ChaScore3.Current < 0)
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ChaScore3.Current = 0;
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}
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RY_GAME_SHARE::SCharacteristicsAndScores &ChaScore1 = entity->getScores()._PhysicalScores[SCORES::cha_score1];
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if ( _ChaScore1Cost != 0)
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{
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entity->changeCurrentChaScore1(-_ChaScore1Cost);
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}
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// compute average skill value
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sint skillValue = 0;
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for ( uint i = 0; i < _Skills.size(); i++ )
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{
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SSkill * skill = entity->getSkills().getSkillStruct( _Skills[i] );
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if ( skill )
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{
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skillValue+= skill->Current;
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}
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else
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{
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nlwarning("<CMagicPhrase apply> invalid skill %d",_Skills[i]);
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return;
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}
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}
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skillValue /= _Skills.size();
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const CSEffect * debuff = entity->lookForSEffect( EFFECT_FAMILIES::DebuffSkillMagic );
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if ( debuff)
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skillValue -= debuff->getParamValue();
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sint32 armorMalus = (sint32) ( entity->getArmorCastingMalus() * (float)skillValue );
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armorMalus -= _ArmorCompensation;
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if ( armorMalus <0 )
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armorMalus = 0;
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skillValue -= armorMalus;
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// check for magic madness effect
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bool isMad = false;
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const CSEffect * madness = entity->lookForSEffect(EFFECT_FAMILIES::MadnessMagic);
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if ( madness )
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{
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const uint8 roll = (uint8) RandomGenerator.rand(99);
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if ( roll < madness->getParamValue() )
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{
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_Targets.resize(1);
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_Targets[0] = _ActorRowId;
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isMad = true;
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}
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}
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// get the success factor (divide delta level by 10 because a level is 10 skill points
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sint deltaLvl = ( skillValue + (sint32)_SabrinaCredit - (sint32)(_SabrinaCost<<1) )/10;
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const uint8 chances = PHRASE_UTILITIES::getSuccessChance( deltaLvl );
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const uint8 roll = (uint8) RandomGenerator.rand(99);
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float successFactor = PHRASE_UTILITIES::getSucessFactor(chances, roll);
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/// compute XP gain
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if ( entity->getId().getType() == RYZOMID::player && successFactor > 0.0f )
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{
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for (uint i = 0; i < _Skills.size(); i++ )
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{
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///\todo nico successFactor is the quality factor of the action for xp
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///\todo nico multi target XP
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CEntityBase * mainTarget = CEntityBaseManager::getEntityBasePtr( _Targets[0] );
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((CCharacter*) entity)->actionReport( mainTarget,deltaLvl, ACTNATURE::OFFENSIVE, SKILLS::toString( _Skills[i] ) );
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}
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}
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// send behaviour
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MBEHAV::CBehaviour behav;
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///\todo links
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/*
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CAST_OFF_LINK,
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CAST_CUR_LINK,
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CAST_MIX_LINK, */
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TDataSetRow mainTarget = _ActorRowId;
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if ( !_Targets.empty() && _Targets[0] != _ActorRowId)
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{
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mainTarget = _Targets[0];
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}
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if ( successFactor < 0.0f )
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{
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PHRASE_UTILITIES::sendSpellFumbleMessages(_ActorRowId, mainTarget);
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switch (_Nature)
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{
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case ACTNATURE::NEUTRAL:
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behav = MBEHAV::CAST_MIX_FUMBLE;
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break;
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case ACTNATURE::DEFENSIVE:
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behav = MBEHAV::CAST_CUR_FUMBLE;
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break;
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|
case ACTNATURE::OFFENSIVE:
|
|
behav = MBEHAV::CAST_OFF_FUMBLE;
|
|
break;
|
|
}
|
|
}
|
|
else if ( successFactor > 0.0f )
|
|
{
|
|
PHRASE_UTILITIES::sendSpellSuccessMessages(_ActorRowId, mainTarget);
|
|
switch (_Nature)
|
|
{
|
|
case ACTNATURE::NEUTRAL:
|
|
behav = MBEHAV::CAST_MIX_SUCCESS;
|
|
break;
|
|
case ACTNATURE::DEFENSIVE:
|
|
behav = MBEHAV::CAST_CUR_SUCCESS;
|
|
break;
|
|
case ACTNATURE::OFFENSIVE:
|
|
behav = MBEHAV::CAST_OFF_SUCCESS;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
PHRASE_UTILITIES::sendSpellFailedMessages(_ActorRowId, mainTarget);
|
|
switch (_Nature)
|
|
{
|
|
case ACTNATURE::NEUTRAL:
|
|
behav = MBEHAV::CAST_MIX_FAIL;
|
|
break;
|
|
case ACTNATURE::DEFENSIVE:
|
|
behav = MBEHAV::CAST_CUR_FAIL;
|
|
break;
|
|
case ACTNATURE::OFFENSIVE:
|
|
behav = MBEHAV::CAST_OFF_FAIL;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// apply each effect of the spell
|
|
for ( uint i = 0; i < _Actions.size(); i++ )
|
|
{
|
|
_Actions[i]->apply(this,successFactor,behav, isMad );
|
|
}
|
|
behav.Spell.Time = CTickEventHandler::getGameCycle();
|
|
|
|
if ( behav.Behaviour != MBEHAV::UNKNOWN_BEHAVIOUR )
|
|
PHRASE_UTILITIES::sendUpdateBehaviour( _ActorRowId, behav );
|
|
else
|
|
nlwarning("<CMagicPhrase apply> Invalid behaviour");
|
|
|
|
// clear temporary execution data
|
|
_Targets.reserve(1);
|
|
_Targets.resize(1);
|
|
}//CMagicPhrase apply
|
|
|
|
//-----------------------------------------------
|
|
// CMagicPhrase stop
|
|
//-----------------------------------------------
|
|
void CMagicPhrase::stop()
|
|
{
|
|
if ( _State >= CSPhrase::ExecutionInProgress )
|
|
{
|
|
CCharacter* player = PlayerManager.getChar(_ActorRowId);
|
|
if (player)
|
|
{
|
|
player->clearCurrentAction();
|
|
PHRASE_UTILITIES::sendSimpleMessage( _ActorRowId, "EGS_ACTOR_CASTING_INTERUPT");
|
|
}
|
|
|
|
// send behaviour
|
|
MBEHAV::CBehaviour behav;
|
|
switch (_Nature)
|
|
{
|
|
case ACTNATURE::NEUTRAL:
|
|
behav = MBEHAV::CAST_MIX_FAIL;
|
|
break;
|
|
case ACTNATURE::DEFENSIVE:
|
|
behav = MBEHAV::CAST_CUR_FAIL;
|
|
break;
|
|
case ACTNATURE::OFFENSIVE:
|
|
behav = MBEHAV::CAST_OFF_FAIL;
|
|
break;
|
|
}
|
|
// set behaviour
|
|
PHRASE_UTILITIES::sendUpdateBehaviour( _ActorRowId, behav );
|
|
}
|
|
} // stop //
|
|
|