khanat-opennel-code/code/studio/src/plugins/object_viewer/graphics_settings_page.h
2014-05-06 01:30:28 +02:00

63 lines
1.7 KiB
Objective-C

// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef GRAPHICS_SETTINGS_PAGE_H
#define GRAPHICS_SETTINGS_PAGE_H
#include "ui_graphics_settings_page.h"
#include "../core/ioptions_page.h"
#include <QtCore/QObject>
class QWidget;
namespace NLQT
{
/**
@class GraphicsSettingsPage
*/
class GraphicsSettingsPage : public Core::IOptionsPage
{
Q_OBJECT
public:
GraphicsSettingsPage(QObject *parent = 0);
virtual ~GraphicsSettingsPage() {}
virtual QString id() const;
virtual QString trName() const;
virtual QString category() const;
virtual QString trCategory() const;
QIcon categoryIcon() const;
virtual QWidget *createPage(QWidget *parent);
virtual void apply();
virtual void finish();
private Q_SLOTS:
void setEnableBloom(bool state);
void setEnableSquareBloon(bool state);
void setDensityBloom(int density);
private:
QWidget *m_page;
Ui::GraphicsSettingsPage m_ui;
};
} // namespace NLQT
#endif // GRAPHICS_SETTINGS_H