khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/underwear/igfpu.sitem
2010-05-06 02:08:41 +02:00

43 lines
2 KiB
XML

<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="origin" Value="fyros"/>
<ATOM Name="family" Value="armor"/>
<STRUCT Name="EquipmentInfo">
<ARRAY Name="EquipmentSlots">
<ATOM Value="Legs"/>
</ARRAY>
</STRUCT>
<ATOM Name="Saleable" Value="false"/>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="fy_HOM_underwear_pantabottes.shape"/>
<ATOM Name="shape_female" Value="fy_HOF_underwear_pantabottes.shape"/>
<ATOM Name="color" Value="UserColor"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Fri Jul 05 10:15:50 2002 (mauduit) .3d.shape = TR_HOM_underwear_bottes.shape
Tue Jul 09 14:07:14 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Feet
Tue Jul 09 14:07:14 2002 (mauduit) .basics.family = armor
Tue Jul 09 14:07:14 2002 (mauduit) .basics.origin = tryker
Tue Jul 09 14:07:14 2002 (mauduit) formName Resized = 1
Tue Jul 09 14:07:24 2002 (mauduit) .3d.shape_female = TR_HOF_underwear_bottes.shape
Tue Jul 09 17:20:28 2002 (mauduit) .3d.shape = TR_HOF_underwear_pantabottes.shape
Tue Jul 09 17:20:28 2002 (mauduit) .3d.shape_female = TR_HOF_underwear_pantabottes.shape
Tue Jul 09 17:20:28 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Legs
Tue Jul 09 17:48:46 2002 (mauduit) .3d.shape = TR_HOM_underwear_pantabottes.shape
Mon Jul 15 14:10:21 2002 (mauduit) .3d.color = UserColor
Thu Jul 25 17:02:30 2002 (mauduit) .3d.shape = fy_HOM_underwear_pantabottes.shape
Thu Jul 25 17:02:30 2002 (mauduit) .3d.shape_female = fy_HOF_underwear_pantabottes.shape
Thu Jul 25 17:02:30 2002 (mauduit) .basics.origin = fyros
Tue Aug 27 12:04:35 2002 (wuibout) .3d.icon = AR_pantabotte.tga
Tue Aug 27 12:04:35 2002 (wuibout) .3d.icon background = BK_fyros.tga
Tue Aug 27 12:18:54 2002 (wuibout) .3d.icon =
Tue Aug 27 12:18:54 2002 (wuibout) .3d.icon background =
Mon Feb 23 20:06:08 2004 (puzin) .basics.Saleable = false</LOG>
</FORM>