khanat-opennel-code/code/ryzom/common/src/game_share/item_special_effect.cpp
2010-05-06 02:08:41 +02:00

64 lines
2.3 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
// nel
#include "nel/misc/i18n.h"
#include "nel/misc/string_conversion.h"
#include "item_special_effect.h"
using namespace std;
using namespace NLMISC;
namespace ITEM_SPECIAL_EFFECT
{
// The conversion table
const CStringConversion<TItemSpecialEffect>::CPair stringTable [] =
{
{ "ISE_FIGHT_ADD_CRITICAL", ISE_FIGHT_ADD_CRITICAL },
{ "ISE_FIGHT_VAMPIRISM", ISE_FIGHT_VAMPIRISM },
{ "ISE_MAGIC_DIVINE_INTERVENTION", ISE_MAGIC_DIVINE_INTERVENTION },
{ "ISE_MAGIC_SHOOT_AGAIN", ISE_MAGIC_SHOOT_AGAIN },
{ "ISE_CRAFT_ADD_STAT_BONUS", ISE_CRAFT_ADD_STAT_BONUS },
{ "ISE_CRAFT_ADD_LIMIT", ISE_CRAFT_ADD_LIMIT },
{ "ISE_FORAGE_ADD_RM", ISE_FORAGE_ADD_RM },
{ "ISE_FORAGE_NO_RISK", ISE_FORAGE_NO_RISK },
};
CStringConversion<TItemSpecialEffect> conversion(stringTable, sizeof(stringTable) / sizeof(stringTable[0]), UNDEFINED);
// convert item special effect id to item special effect name string
const std::string& toString( TItemSpecialEffect itemSpecialEffect )
{
return conversion.toString(itemSpecialEffect);
}
// convert item special effect name to item special effect enum value
TItemSpecialEffect fromString( const std::string& str )
{
return conversion.fromString(str);
}
// convert item special effect name to item special effect enum value
TItemSpecialEffect stringToItemSpecialEffect( const std::string& str )
{
return conversion.fromString(str);
}
}; // ITEM_SPECIAL_EFFECT