khanat-opennel-code/code/ryzom/tools/translation/work/wk.uxt
2017-04-28 13:05:25 +02:00

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LanguageName [English]
TheSagaOfRyzom [Ryzom]
Whisper [Whisper : ]
Say [Say : ]
Shout [Shout : ]
ArrivedGreatDesert [You have arrived in the great desert, to the east of the Vitka oasis.]
ArrivedPureWater [You have arrived at the village of Etoole in the land of pure waters.]
NoCastOnMount [Impossible to cast a spell when on a mount.]
NoCreateOnMount [Impossible to create a spell when on a mount.]
NoTeleportOnMount [Impossible to teleport a player on a mount.]
NoMountWhenSpell [Impossible to mount when creating or casting a spell.]
PropertyNotFound [Property not found.]
uittQuitRyzom [Quit Ryzom]
uittQuitGame [Character Selection]
uittQuitCancel [Back To Game]
uittQuitCancelEditor [Back To Editor]
uittLaunchEditor [Scenario Editor]
uittLeaveEditor [Leave Editor]
uittOK [OK]
uittCancel [Cancel]
uiDistanceto [Distance to Compass Target]
uiRange [Range]
uittLead [Group Leader]
uittSuccessor [Group Successor]
Fighter [Fighter]
Magician [Magician]
Craftsman [Craftsman]
uiPlayerTitle [TITLE >]
uiFameTitle [FAME]
MeleeFighter [Melee Fighter]
RangeFighter [Range Fighter]
AttackCaster [Attack Caster]
BufferCaster [Buffer Caster]
HealerCaster [Healer Caster]
Harvester [Harvester]
Shopkeeper [Merchant]
Faber [Faber]
IreFighter [Ire Fighter]
Swashbuckler [Swashbuckler]
KamicFist [Kamic Fist]
BladeBearer [Blade Bearer]
WindChild [Wind Child]
Runner [Runner]
Scout [Scout]
FireLance [Fire Lance]
ScarletHunter [Scarlet Hunter]
GreenHunter [Green Hunter]
AtysGuardian [Atys Guardian]
ShadowHunter [Shadow Hunter]
Witherer [Witherer]
Fouler [Fouler]
Disturber [Disturber]
KamicFury [KamicFury]
SpiritualShield [Spiritual Shield]
Faker [Faker]
WindGuardian [Wind Guardian]
KamicGuardian [Kamic Guardian]
Unknown [Unknown]
SecondBreath [Second Breath]
LifeStealer [Life Stealer]
SecondLife [Second Life]
SapCristal [Sap Crystal]
SandCaravanner [SandCaravanner]
ImperialSupplier [ImperialSupplier]
Steward [Steward]
Hawker [Hawker]
melee_warrior [Melee warrior]
range_warrior [Range warrior]
harvester [harvester]
attack_magician [Attack magician]
buffer_magician [Buffer magician]
healer_magician [Healer magician]
faber [faber]
FireMaster [Fire Master]
LakeMaster [Lake Master]
agp_trouble [The driver has failed to allocate AGP memory. It may result some performance and display issues.\n
Do you want to know more ?]
can_t_load_the_display_driver [Can't load the display driver]
can_t_initialise_the_mouse [Can't initialise the mouse]
can_t_initialise_the_keyboard [Can't initialise the keyboard]
can_t_create_a_window_display [Can't create a window display]
can_t_create_a_fullscreen_display [Can't create a fullscreen display]
bits [bits]
// skills for faber. Now they are read like other skills from skill_word_*.txt
___faber_skill_sep___ [--------------------------------]
Misc [Misc]
// Skill categories
CivilizationKnowledge [CIVILIZATION KNOWLEDGE]
FaberCompetences [FABER SKILLS]
GenericCompetences [GENERIC SKILLS]
HarvestCompetences [HARVEST SKILLS]
MagicAlterationCompetences [MAGIC ALTERATION SKILLS]
MagicAttackCompetences [MAGIC ATTACK SKILLS]
MagicGenericCompetences [MAGIC GENERIC SKILLS]
MagicHealingCompetences [MAGIC HEALING SKILLS]
MeleeFightingCompetences [MELEE FIGHTING SKILLS]
RangeFightingCompetences [RANGE FIGHTING SKILLS]
TradingCompetences [TRADING SKILLS]
TrainingCharacteristics [TRAINING CHARACTERISTICS]
TrainingScores [TRAINING STATS]
// ************************************************************************
// ITEMS and GameShare Enums
// ************************************************************************
// Item Family
ifARMOR [Armor]
ifMELEE_WEAPON [Melee Weapon]
ifRANGE_WEAPON [Range Weapon]
ifAMMO [Ammo]
ifRAW_MATERIAL [Raw Material]
ifSHIELD [Shield]
ifCRAFTING_TOOL [Crafting Tool]
ifHARVEST_TOOL [Harvest Tool]
ifTAMING_TOOL [Taming Tool]
ifTRAINING_TOOL [Training Tool]
ifAI [AI]
ifBRICK [Stanza]
ifCORPSE [Corpse]
ifCARRION [Carrion]
ifBAG [Bag]
ifSTACK [Stack]
ifLIVING_SEED [Living Seed]
ifDEAD_SEED [Dead Seed]
ifFOOD [Food]
ifJEWELRY [Jewelry]
ifTELEPORT [Teleport]
ifUNDEFINED [Undefined]
// Item Origin
ioUnknown [Unknown]
ioCommon [Common]
ioFyros [Fyros]
ioMatis [Matis]
ioTryker [Tryker]
ioZorai [Zorai]
ioTribe [Tribe]
ioRefugee [Refugee]
ioKaravan [Karavan]
ioKami [Kami]
// Armor Type
atUNKNOWN [Unknown]
atHEAVY [Heavy]
atMEDIUM [Medium]
atLIGHT [Light]
// Weapon Type
wtLIGHT [Light]
wtMEDIUM [Medium]
wtHEAVY [Heavy]
wtHANDS [Hands]
wtLIGHT_GUN [Light Gun]
wtMEDIUM_GUN [Medium Gun]
wtHEAVY_GUN [Heavy Gun]
wtUNKNOWN [Unknown]
// Shield Type
stNONE [None]
stSMALL_SHIELD [Small Shield]
stLARGE_SHIELD [Large Shield]
// Damage Type
dtSLASHING [Slashing]
dtPIERCING [Piercing]
dtBLUNT [Blunt]
dtROT [Rot]
dtACID [Acid]
dtCOLD [Cold]
dtFIRE [Fire]
dtPOISON [Poison]
dtELECTRICITY [Electricity]
dtSHOCK [Shock]
dtUNDEFINED [Undefined]
// Ecosystem
ecosysUnknown [Unknown]
ecosysCommonEcosystem [Common]
ecosysDesert [Desert]
ecosysForest [Forest]
ecosysLacustre [Lacustre]
ecosysJungle [Jungle]
ecosysGoo [Goo]
ecosysPrimaryRoot [Primary Root]
// MP Category
mpcatUndefined [Undefined]
mpcatExotic [Exotic]
mpcatFaber [Faber]
mpcatUpgrade [Upgrade]
// Scores
scoreHitPoints [Hit Points]
scoreSap [SAP]
scoreStamina [Stamina]
scoreWeight [Weight]
scoreDiseaseResist [Disease Resist]
scoreMagicResist [Magic Resist]
scoreTechnoResist [Techno Resist]
scoreImpactResist [Impact Resist]
scoreFearResist [Fear Resist]
scoreUnknown [Unknown]
// Brick Type
bricktMAGIC [Magic]
bricktCOMBAT [Combat]
bricktFABER [Faber]
bricktHARVEST [Harvest]
bricktTRACKING [Tracking]
bricktSHOPKEEPER [ShopKeeper]
bricktMISCELLANEOUS [Miscellaneous]
bricktUNKNOWN [Unknown]
// Tool Type
toolNone [Unknown]
toolArmorTool [Armor Tool]
toolJewelryTool [Jewelry Tool]
toolAmmoTool [Ammo Tool]
toolRangeWeaponTool [Range Weapon Tool]
toolToolMaker [Tool Maker]
toolMeleeWeaponTool [Melee Weapon Tool]
// MP FaberType.
mpftMpL [Blade]
mpftMpH [Hammer]
mpftMpP [Point]
mpftMpM [Shaft]
mpftMpG [Grip]
mpftMpC [Counterweight]
mpftMpGA [Trigger]
mpftMpPE [Firing pin]
mpftMpCA [Barrel]
mpftMpE [Explosive]
mpftMpEN [Ammo jacket]
mpftMpPR [Ammo bullet]
mpftMpCR [Armor shell]
mpftMpRI [Lining]
mpftMpRE [Stuffing]
mpftMpAT [Armor clip]
mpftMpSU [Jewel stone support]
mpftMpED [Jewel stone]
mpftMpBT [Blacksmith tool]
mpftMpPES [Pestle tool]
mpftMpSH [Sharpener tool]
mpftMpTK [TunnelingKnife]
mpftMpJH [Jewelry hammer]
mpftMpCF [Campfire]
mpftMpVE [Clothes]
mpftMpMF [Magic Focus]
mpft [Undefined Raw Material Target]
// MP FaberType Quality modifiers. %p is replaced with a faberType (mpft...)
mpfqSlightly [Mediocre %p]
mpfqModerately [Average %p]
mpfq [Good %p]
mpfqQuite [Very Good %p]
mpfqExtremely [Excellent %p]
// Mp Color
mpcolRed [Red]
mpcolBeige [Beige]
mpcolGreen [Green]
mpcolTurquoise [Turquoise]
mpcolBlue [Blue]
mpcolPurple [Purple]
mpcolWhite [White]
mpcolBlack [Black]
// Mp SapLoad
mpsapload0 [Low]
mpsapload1 [Medium]
mpsapload2 [High]
mpsapload3 [Very High]
// Mp Stat Type
// WARNING: the letter count is important: don't exceed 25
mpstat0 [Durability]
mpstat1 [Lightness]
mpstat2 [SapLoad]
mpstat3 [DMG]
mpstat4 [Speed]
mpstat5 [Range]
mpstat6 [DodgeModifier]
mpstat7 [ParryModifier]
mpstat8 [AdversaryDodgeModifier]
mpstat9 [AdversaryParryModifier]
mpstat10 [ProtectionFactor]
mpstat11 [MaxSlashingProtection]
mpstat12 [MaxBluntProtection]
mpstat13 [MaxPiercingProtection]
// WARNING: the letter count is important: don't exceed 25
mpstat14 [Acid Protection]
mpstat15 [Cold Protection]
mpstat16 [Rot Protection]
mpstat17 [Fire Protection]
mpstat18 [Shockwave Protection]
mpstat19 [Poison Protection]
mpstat20 [Electric Protection]
mpstat21 [Desert Resistance]
mpstat22 [Forest Resistance]
mpstat23 [Lacustre Resistance]
mpstat24 [Jungle Resistance]
mpstat25 [Primary Root Resistance]
mpstat26 [Elemental Cast Speed]
mpstat27 [Elemental Power]
mpstat28 [Off. Affliction Cast Speed]
mpstat29 [Off. Affliction Power]
mpstat30 [Def. Affliction Cast Speed]
mpstat31 [Def. Affliction Power]
mpstat32 [Heal Cast Speed]
mpstat33 [Heal Power]
// Item qualifiers (used as suffix of item name, example : sword of lightness)
mpstatItemQualifier0 [of Durability]
mpstatItemQualifier1 [of Lightness]
mpstatItemQualifier2 [of SAP Load]
mpstatItemQualifier3 [of Damage]
mpstatItemQualifier4 [of Speed]
mpstatItemQualifier5 [with Range]
mpstatItemQualifier6 [with Dodge Modifier]
mpstatItemQualifier7 [with Parry Modifier]
mpstatItemQualifier8 [with Adversary Dodge Modifier]
mpstatItemQualifier9 [with Adversary Parry Modifier]
mpstatItemQualifier10 [with Protection Factor]
mpstatItemQualifier11 [of Max Slashing Protection]
mpstatItemQualifier12 [of Max Blunt Protection]
mpstatItemQualifier13 [of Max Piercing Protection]
mpstatItemQualifier14 [of Acid Protection]
mpstatItemQualifier15 [of Cold Protection]
mpstatItemQualifier16 [of Rot Protection]
mpstatItemQualifier17 [of Fire Protection]
mpstatItemQualifier18 [of Shockwave Protection]
mpstatItemQualifier19 [of Poison Protection]
mpstatItemQualifier20 [of Electric Protection]
mpstatItemQualifier21 [of Desert Resistance]
mpstatItemQualifier22 [of Forest Resistance]
mpstatItemQualifier23 [of Lacustre Resistance]
mpstatItemQualifier24 [of Jungle Resistance]
mpstatItemQualifier25 [of Primary Root Resistance]
mpstatItemQualifier26 [of Elemental Cast Speed]
mpstatItemQualifier27 [of Elemental Power]
mpstatItemQualifier28 [of Offensive Affliction Cast Speed]
mpstatItemQualifier29 [of Offensive Affliction Power]
mpstatItemQualifier30 [of Defensive Affliction Cast Speed]
mpstatItemQualifier31 [of Defensive Affliction Power]
mpstatItemQualifier32 [of Heal Cast Speed]
mpstatItemQualifier33 [of Heal Power]
// Protection Against Magic Damages
ptCold [Cold]
ptAcid [Acid]
ptRot [Rot]
ptFire [Fire]
ptShockwave [ShockWave]
ptPoison [Poison]
ptElectricity [Electric]
ptNone [None]
// Resistances Against Magic
rsDesert [Desert]
rsForest [Forest]
rsLacustre [Lacustre]
rsJungle [Jungle]
rsPrimaryRoot [Primary Root]
rsNone [None]
// ************************************************************************
// INTERFACE
// ************************************************************************
// login_main.xml
uiExitLogin [EXIT]
uiCheckPasword [ENTER LOGIN AND PASSWORD]
uiLogin [Login]
uiUsername [Username]
uiPassword [Password]
uiConfirmPassword [Confirm Password]
uiEmail [Email adress]
uiOnLogin [LOGIN]
uiShardDisp [CHOOSE YOUR SHARD]
uiLoginQuit [QUIT]
uiOnline [ONLINE]
uiOffline [OFFLINE]
uiOnConnect [CONNECT]
uiOnStatus [STATUS]
uiOnVersion [VERSION]
uiOnChecking [CHECKING FILES FOR PATCH...]
uiOnRelease [RELEASE NOTE]
uiGameConfiguration [GAME CONFIGURATION]
uiCreateAccount [CREATE ACCOUNT]
uiEditAccount [EDIT ACCOUNT]
uiBetaAccount [UPGRADE BETA ACCOUNT]
uiForgetPwd [I FORGOT MY PASSWORD]
uiFreeTrial [FREE TRIAL]
uiLoginSupport [SUPPORT]
uiReleaseNote [READ NOTE]
uiNoteClose [CLOSE]
uiOnPatch [PATCH]
uiOnPatchDetail [PATCH DETAIL]
uiOnPatchOpt [OPTIONALS: Add/Remove Files From Patch]
uiErrOffLineShard [Error : You can't connect to an offline shard (error code 15)]
uiErrCantPatch [Error : You can't patch because the PatchURL isn't setup in database (error code 16)]
uiNeedToPatch [Information : You need to patch to access to this shard]
uiErrServerLost [Error : Lost server during patching]
uiPatching [PATCHING PLEASE WAIT]
uiErrPatchApply [Error : Patch process ended but the patch has not been successfully applied]
uiErrChecking [Error : Checking for patch files failed]
uiKb [KiB]
uiMb [MiB]
uiLoginGetFile [Getting File :]
uiDLFailed [Download from emergency server failed, patching is aborted]
uiDLURIFailed [Download from URI failed (will try next one) :]
uiNoMoreURI [No more patch URI, try emergency patch server]
uiDLWithCurl [Downloading File With Curl:]
uiDecompressing [Decompressing File :]
uiCheckInt [Checking Integrity :]
uiNoVersionFound [No Version Found]
uiVersionFound [Version Found :]
uiApplyingDelta [Applying Delta :]
uiClientVersion [Client Version]
uiServerVersion [Server Version]
uiCheckingFile [Checking File]
uiNeededPatches [Needed Patches :]
uiCheckInBNP [Checking inside BNP :]
uiSHA1Diff [Force BNP Unpacking : SHA1 do not correspond :]
uiCheckEndNoErr [Checking file ended with no error]
uiCheckEndWithErr [Checking file ended with errors :]
uiPatchEndNoErr [Patching file ended with no error]
uiPatchEndWithErr [Patch failed!]
uiPatchDiskFull [Disk full!]
uiPatchWriteError [Disk write error! (disk full ?)]
uiProcessing [Processing file :]
uiUnpack [BNP Unpacking :]
uiUnpackErrHead [Cannot read bnp header :]
uiRebootConfirm [Ryzom will now relaunch. Please wait until Ryzom is fully restarted]
uiRebootBut [CLICK HERE TO RELAUNCH]
uiChangeDate [Changing the mod date :]
uiChgDateErr [Can't change file time :]
uiNowDate [Now the date is :]
uiSetAttrib [Set file attributes :]
uiAttribErr [Can't have read/write access :]
uiDelFile [Delete file :]
uiDelErr [Can't delete file :]
uiDelNoFile [Delete file (no file)]
uiRenameFile [Rename File :]
uiRenameErr [Can't rename file :]
// emote.xml
uiEmoteTitle [EMOTES]
uiStandardEmotes [STANDARD EMOTES]
uiEmote0 [afk]
uiEmote1 [agree]
uiEmote2 [angry]
uiEmote3 [apologize]
uiEmote4 [applaud]
uiEmote5 [blush]
uiEmote6 [bow]
uiEmote7 [bye]
uiEmote8 [calm]
uiEmote9 [cheer]
uiEmote10 [cry]
uiEmote11 [dance]
uiEmote12 [disagree]
uiEmote13 [follow]
uiEmote14 [gesture]
uiEmote15 [giggle]
uiEmote16 [go_away]
uiEmote17 [impatient]
uiEmote18 [kiss]
uiEmote19 [kneel]
uiEmote20 [laugh]
uiEmote21 [lol]
uiEmote22 [point]
uiEmote23 [roar]
uiEmote24 [sad]
uiEmote25 [smile]
uiEmote26 [thank]
uiEmote27 [unhappy]
uiEmote28 [victory]
uiEmote29 [wave]
uiEM_Emotes [EMOTES]
uiEM_Pos [POSITIVE]
uiEM_Neu [NEUTRAL]
uiEM_Neg [NEGATIVE]
uiEM_Opi [OPINION]
uiEM_Att [ATTITUDE]
uiEM_Ges [GESTURE]
uiEM_PosOpi [POSITIVE OPINION]
uiEM_NeuOpi [NEUTRAL OPINION]
uiEM_NegOpi [NEGATIVE OPINION]
uiEM_PosAtt [POSITIVE ATTITUDE]
uiEM_NeuAtt [NEUTRAL ATTITUDE]
uiEM_NegAtt [NEGATIVE ATTITUDE]
uiEM_PosGes [POSITIVE GESTURE]
uiEM_NeuGes [NEUTRAL GESTURE]
uiEM_NegGes [NEGATIVE GESTURE]
uiEM_Absentminded [ABSENTMINDED]
uiEM_Adventurous [ADVENTUROUS]
uiEM_Aggressive [AGGRESSIVE]
uiEM_Agree [AGREE]
uiEM_Alert [ALERT]
uiEM_Altruist [ALTRUIST]
uiEM_Amazed [AMAZED]
uiEM_Ambivalent [AMBIVALENT]
uiEM_Amused [AMUSED]
uiEM_Angry [ANGRY]
uiEM_Annoyed [ANNOYED]
uiEM_Apathetic [APATHETIC]
uiEM_Approve [APPROVE]
uiEM_Arrogant [ARROGANT]
uiEM_Ashamed [ASHAMED]
uiEM_Belligerent [BELLIGERENT]
uiEM_Bitter [BITTER]
uiEM_Bloodthirsty [BLOODTHIRSTY]
uiEM_Bored [BORED]
uiEM_Bow [BOW]
uiEM_Brave [BRAVE]
uiEM_Bubbly [BUBBLY]
uiEM_Burp [BURP]
uiEM_Calm [CALM]
uiEM_Calmdown [CALMDOWN]
uiEM_Careful [CAREFUL]
uiEM_Careless [CARELESS]
uiEM_Casual [CASUAL]
uiEM_Chaotic [CHAOTIC]
uiEM_Cheer [CHEER]
uiEM_Clinical [CLINICAL]
uiEM_Cold [COLD]
uiEM_Compassionate [COMPASSIONATE]
uiEM_Condescending [CONDESCENDING]
uiEM_Confident [CONFIDENT]
uiEM_Confused [CONFUSED]
uiEM_Contemptuous [CONTEMPTUOUS]
uiEM_Content [CONTENT]
uiEM_Courageous [COURAGEOUS]
uiEM_Courtly [COURTLY]
uiEM_Coward [COWARD]
uiEM_Crazy [CRAZY]
uiEM_Crude [CRUDE]
uiEM_Cruel [CRUEL]
uiEM_Curious [CURIOUS]
uiEM_Cynical [CYNICAL]
uiEM_Dainty [DAINTY]
uiEM_Dance [DANCE]
uiEM_Defensive [DEFENSIVE]
uiEM_Depressed [DEPRESSED]
uiEM_Desire [DESIRE]
uiEM_Despaired [DESPAIRED]
uiEM_Destructive [DESTRUCTIVE]
uiEM_Die [DIE]
uiEM_Dignified [DIGNIFIED]
uiEM_Diplomatic [DIPLOMATIC]
uiEM_Disappointed [DISAPPOINTED]
uiEM_Discreet [DISCREET]
uiEM_Disdainful [DISDAINFUL]
uiEM_Disgruntled [DISGRUNTLED]
uiEM_Disgusted [DISGUSTED]
uiEM_Disillusioned [DISILLUSIONED]
uiEM_Dismayed [DISMAYED]
uiEM_Disoriented [DISORIENTED]
uiEM_Distracted [DISTRACTED]
uiEM_Doubtful [DOUBTFUL]
uiEM_Dramatic [DRAMATIC]
uiEM_Dreamy [DREAMY]
uiEM_Drunk [DRUNK]
uiEM_Dutiful [DUTIFUL]
uiEM_Eager [EAGER]
uiEM_Earnest [EARNEST]
uiEM_Ecstatic [ECSTATIC]
uiEM_Egoistic [EGOISTIC]
uiEM_Embarrassed [EMBARRASSED]
uiEM_Emotional [EMOTIONAL]
uiEM_Emotionless [EMOTIONLESS]
uiEM_Emphatic [EMPHATIC]
uiEM_Encouraging [ENCOURAGING]
uiEM_Enraged [ENRAGED]
uiEM_Enthusiastic [ENTHUSIASTIC]
uiEM_Envious [ENVIOUS]
uiEM_Evil [EVIL]
uiEM_Excited [EXCITED]
uiEM_Exercise [EXERCISE]
uiEM_Exhausted [EXHAUSTED]
uiEM_Exuberant [EXUBERANT]
uiEM_Faithful [FAITHFUL]
uiEM_Fanatical [FANATICAL]
uiEM_Fastidious [FASTIDIOUS]
uiEM_Fearful [FEARFUL]
uiEM_Firm [FIRM]
uiEM_FBT [FBT]
uiEM_Forgive [FORGIVE]
uiEM_Fraternal [FRATERNAL]
uiEM_Friendly [FRIENDLY]
uiEM_Frustrated [FRUSTRATED]
uiEM_Funny [FUNNY]
uiEM_Generous [GENEROUS]
uiEM_Gimme5 [GIMME5]
uiEM_Gloomy [GLOOMY]
uiEM_Goofy [GOOFY]
uiEM_Great [GREAT]
uiEM_Grin [GRIN]
uiEM_Grumpy [GRUMPY]
uiEM_Guilty [GUILTY]
uiEM_Happy [HAPPY]
uiEM_Hardsilence [HARDSILENCE]
uiEM_Haughty [HAUGHTY]
uiEM_Helpful [HELPFUL]
uiEM_Heroic [HEROIC]
uiEM_Hiha [HIHA]
uiEM_Honest [HONEST]
uiEM_Hopeful [HOPEFUL]
uiEM_Hopeless [HOPELESS]
uiEM_Humble [HUMBLE]
uiEM_Hungry [HUNGRY]
uiEM_Hurried [HURRIED]
uiEM_Hurry [HURRY]
uiEM_Hysterical [HYSTERICAL]
uiEM_Imploring [IMPLORING]
uiEM_Indifferent [INDIFFERENT]
uiEM_Indignant [INDIGNANT]
uiEM_Indulgent [INDULGENT]
uiEM_Innocent [INNOCENT]
uiEM_Insecure [INSECURE]
uiEM_Interested [INTERESTED]
uiEM_Jealous [JEALOUS]
uiEM_Joyful [JOYFUL]
uiEM_Kind [KIND]
uiEM_Lazy [LAZY]
uiEM_Loathing [LOATHING]
uiEM_Logical [LOGICAL]
uiEM_Lonely [LONELY]
uiEM_Loud [LOUD]
uiEM_Love [LOVE]
uiEM_Loyal [LOYAL]
uiEM_Lustful [LUSTFUL]
uiEM_Malevolent [MALEVOLENT]
uiEM_Malicious [MALICIOUS]
uiEM_Mean [MEAN]
uiEM_Megalomaniac [MEGALOMANIAC]
uiEM_Merciful [MERCIFUL]
uiEM_Mischievous [MISCHIEVOUS]
uiEM_Mocking [MOCKING]
uiEM_Nervous [NERVOUS]
uiEM_Neutral [NEUTRAL]
uiEM_Nice [NICE]
uiEM_Noclue [NOCLUE]
uiEM_None [NONE]
uiEM_Nostalgic [NOSTALGIC]
uiEM_Obnoxious [OBNOXIOUS]
uiEM_Obscure [OBSCURE]
uiEM_Obsessed [OBSESSED]
uiEM_Offended [OFFENDED]
uiEM_Optimistic [OPTIMISTIC]
uiEM_Over [OVER]
uiEM_Pacific [PACIFIC]
uiEM_Painful [PAINFUL]
uiEM_Panick [PANICK]
uiEM_Patient [PATIENT]
uiEM_Patriotic [PATRIOTIC]
uiEM_Pedantic [PEDANTIC]
uiEM_Perturbed [PERTURBED]
uiEM_Pessimistic [PESSIMISTIC]
uiEM_Petulant [PETULANT]
uiEM_Philosophical [PHILOSOPHICAL]
uiEM_Pitying [PITYING]
uiEM_Playful [PLAYFUL]
uiEM_Pleased [PLEASED]
uiEM_Point [POINT]
uiEM_Pointback [POINTBACK]
uiEM_Pointfront [POINTFRONT]
uiEM_Pointleft [POINTLEFT]
uiEM_Pointright [POINTRIGHT]
uiEM_Polite [POLITE]
uiEM_Pompous [POMPOUS]
uiEM_Powerful [POWERFUL]
uiEM_Praying [PRAYING]
uiEM_Proud [PROUD]
uiEM_Provocative [PROVOCATIVE]
uiEM_Puzzled [PUZZLED]
uiEM_Quiet [QUIET]
uiEM_Ready [READY]
uiEM_Reassured [REASSURED]
uiEM_Rebellious [REBELLIOUS]
uiEM_Reckless [RECKLESS]
uiEM_Regretful [REGRETFUL]
uiEM_Relaxed [RELAXED]
uiEM_Relieved [RELIEVED]
uiEM_Reluctant [RELUCTANT]
uiEM_Remorseful [REMORSEFUL]
uiEM_Resigned [RESIGNED]
uiEM_Respectful [RESPECTFUL]
uiEM_Revengeful [REVENGEFUL]
uiEM_Rice [RICE]
uiEM_Ridicule [RIDICULE]
uiEM_Righteous [RIGHTEOUS]
uiEM_Romantic [ROMANTIC]
uiEM_Rude [RUDE]
uiEM_Sad [SAD]
uiEM_Sarcastic [SARCASTIC]
uiEM_Scared [SCARED]
uiEM_Scolding [SCOLDING]
uiEM_Sedate [SEDATE]
uiEM_Selfish [SELFISH]
uiEM_Serious [SERIOUS]
uiEM_Shameless [SHAMELESS]
uiEM_Sheepish [SHEEPISH]
uiEM_Shifty [SHIFTY]
uiEM_Shocked [SHOCKED]
uiEM_Shutup [SHUTUP]
uiEM_Shy [SHY]
uiEM_Sigh [SIGH]
uiEM_Silence [SILENCE]
uiEM_Silly [SILLY]
uiEM_Sincerely [SINCERELY]
uiEM_Sleepy [SLEEPY]
uiEM_Sly [SLY]
uiEM_Smack [SMACK]
uiEM_Smug [SMUG]
uiEM_Sorry [SORRY]
uiEM_Spiteful [SPITEFUL]
uiEM_Squeamish [SQUEAMISH]
uiEM_Stop [HOLDON]
uiEM_Strong [STRONG]
uiEM_Stubborn [STUBBORN]
uiEM_Suffering [SUFFERING]
uiEM_Surprised [SURPRISED]
uiEM_Suspicious [SUSPICIOUS]
uiEM_Taunting [TAUNTING]
uiEM_Terrified [TERRIFIED]
uiEM_Thankful [THANKFUL]
uiEM_Thirsty [THIRSTY]
uiEM_Thoughtful [THOUGHTFUL]
uiEM_Tired [TIRED]
uiEM_Tolerant [TOLERANT]
uiEM_Troubled [TROUBLED]
uiEM_Uncertain [UNCERTAIN]
uiEM_Unhappy [UNHAPPY]
uiEM_Unwilling [UNWILLING]
uiEM_Vengeful [VENGEFUL]
uiEM_Wait [WAIT]
uiEM_Warm [WARM]
uiEM_Wary [WARY]
uiEM_Wave [WAVE]
uiEM_Whine [WHINE]
uiEM_Wicked [WICKED]
uiEM_Wise [WISE]
uiEM_Wistful [WISTFUL]
uiEM_Worried [WORRIED]
uiEM_Wounded [WOUNDED]
uiEM_Yawn [YAWN]
uiEM_Youandme [YOUANDME]
// Brick_common.xml
uimInfos [INFOS]
// Combat.xml
uiCombatTitle [COMBAT]
// Commerce.xml
uiDesertRawMats [Desert Exotic Raw Materials]
uiForestRawMats [Forest Exotic Raw Materials]
uiJungleRawMats [Jungle Exotic Raw Materials]
uiLakeRawMats [Lake Exotic Raw Materials]
uiComStaminaCost [Stamina Cost :]
uiCommerceTitle [COMMERCE]
uittEval [Evaluate MP price]
// Compass.xml
uiW [W]
uiWSW [WSW]
uiSW [SW]
uiSSW [SSW]
uiS [S]
uiSSE [SSE]
uiSE [SE]
uiESE [ESE]
uiE [E]
uiENE [ENE]
uiNE [NE]
uiNNE [NNE]
uiN [N]
uiNNW [NNW]
uiNW [NW]
uiWNW [WNW]
uiRadarZoom0 [25m]
uiRadarZoom1 [50m]
uiRadarZoom2 [125m]
uiRadarZoom3 [250m]
uimZoomIn [ZOOM IN]
uimZoomOut [ZOOM OUT]
uiNotReceived [NOT RECEIVED]
// Faber.xml
uiTypeOfObject [TYPE OF OBJECT]
uiDesign [DESIGN]
uiOptionals [OPTIONALS]
uiQuantity [QUANTITY]
uiTool [TOOL]
uiMaterials [MATERIALS]
uiDifficulty [DIFFICULTY]
uiStaminaCost [STAMINA COST]
uiResult [RESULT]
uiInventoryFull [INVENTORY FULL]
uiBonusURInAWorkshop [Bonus: You are in a Workshop!]
uiSourceObject [SOURCE OBJECT]
uiFaberCreateTitle [FABER CREATE]
uiFaberPlanSel [PLAN SELECTION]
uiFaberRepairTitle [FABER REPAIR]
uiFaberRefineTitle [FABER REFINE]
uimFaInfos [INFOS]
uimFaReset [RESET TO DEFAULT]
uimFaClear [CLEAR]
uiItem1to5 [Item Level From 1 to 5]
uiItem6to10 [Item Level From 6 to 10]
uiItem11to15 [Item Level From 11 to 15]
uiItem16to20 [Item Level From 16 to 20]
uiItem21to25 [Item Level From 21 to 25]
uittClickSelMat [Click to Select a Raw Material from your bags]
uittDropPlan [Drop here a Faber plan to create an object]
uittClickSelTool [Click to Select a tool from your sheaths]
uittDefComp [Default composition]
uittClearComp [Clear composition]
uittStartFaComp [Start Faber Creation]
uittDropItem [Drop here an item to repair]
uittClickTool [Click to Select a tool from your sheaths]
uittStartFaRepair [Start Faber Repair]
uittDropItRef [Drop here an item to refine]
uittStartFaRefine [Start Faber Refine]
// game_config.xml
// appended after the result
uigcUnitMeters [ meters]
uigcUnitChar [ Characters]
uigcUnitPercent [ %]
uigcPreSet [PreSet: ]
uigcPreSetLow [LOW]
uigcPreSetMedium [MEDIUM]
uigcPreSetNormal [NORMAL]
uigcPreSetHigh [HIGH]
uigcPreSetCustom [CUSTOM]
uittGCValid [APPLY]
uittGCCancel [RESTORE]
uiGCCancel [CANCEL]
uiGCApply [APPLY]
uiGCOk [OK]
uigcTextureMode [Texture:]
uigcLowTextureMode [LOW (32 Mo)]
uigcNormalTextureMode [NORMAL (64 Mo)]
uigcHighTextureMode [HIGH (128 Mo)]
uigcScreenRatio [Screen Ratio:]
uigcScreenRatio43 [4/3]
uigcScreenRatio169 [16/9]
uigcScreenRatioCustom [Custom]
uigcttScreenRatio [L'@{6F6F}Aspect Ratio@{FFFF} de votre moniteur.\nChangez si vous n'avez pas un moniteur standard 4/3.\nNB: ne prenez pas en compte la résolution en pixel (même si vous êtes en fenétré). Ryzom s'en occupe.]
uigcGraph [GRAPHICS]
uigcGeneral [GENERAL]
uigcLandscape [LANDSCAPE]
uigcSpecialFX [SPECIAL EFFECTS]
uigcCharacter [CHARACTERS]
uigcLanguage [LANGUAGE]
uigcInterface [INTERFACE]
uigcHUD [HUD]
uigcAlphaColor [WINDOWS]
uigcWinColor [HEADERS]
uigcWinColorR2 [RYZOM RING HEADERS]
uigcChatColor [CHAT]
uigcEnglish [ENGLISH]
uigcFrancais [FRANCAIS]
uigcDeutch [DEUTCH]
uigcRussian [RUSSIAN]
uigcSpanish [SPANISH]
uigcRequestReboot [Ryzom needs to be restarted to apply this modifications]
uigcInput [INPUTS]
uigcMouse [MOUSE]
uigcKeyboard [KEYBOARD]
uigcSound [SOUND]
uigcLandmarkColor [LANDMARKS]
uiFPS [FPS:]
// Graphics - General
uiGeneralColor [General Options]
uiScreen [Screen Control]
uiContrast [Contrast]
uiLuminosity [Luminosity]
uiGamma [Gamma]
uiDivideTxBy2 [Low Resolution Texture]
uiWaitVBL [Wait VBL]
uiFullscreen [Fullscreen]
// Graphics - Landscape
uiLandGeneral [Landscape Options]
uiLand [Landscape]
uiVision [Far Clip]
uiTileNear [Tile Near Clip]
uiThreshold [Quality]
uiMicroVeget [Micro-Vegetation]
uiMicroVegetDensity [Density]
// Graphics - Special Effects
uiFXGeneral [Special Effects]
uiFxLimitations [Limitations]
uiFxMaxPoly [Max Polygons]
uiFxCloud [Enable Clouds]
uiFxCloudQuality [Quality]
uiFxCloudUpdate [Update Frequency]
uiFxShadow [Enable Shadows]
uiFxBloom [Enable Bloom]
uiFxSquareBloom [Square filter]
uiFxDensityBloom [Density]
uiFxTooltipBloom [Your configuration can't support bloom effect. Try to update your drivers.]
// Graphics - Character
uiCharPoly [Characters Options]
uiCharModel [Model]
uiCharMaxPoly [Max Polygons]
uiCharMaxNotCLod [Max High Def]
uiCharFarClip [Far Clip]
uiEnableRacialAnimation [Enable Racial Animation]
uiHDTexture [High Resolution Texture]
// interface - hud
uiHud [HUD]
uiHardwareCursor [Hardware cursor]
uiActivateHardwareCursor [Do you want to activate the Hardware cursor?]
uiShowUnderCursor [Show Under Cursor]
uiShowTargeted [Show Targeted]
uiSelectWithRClick [Right Click Also Select]
uiFollowOnAtk [Follow The Attacked Target]
uiAtkOnSelect [Attack The Target As Soon As Selected]
uiCharFade [User Character fading]
uiCharOpacityMin [Minimum Opacity]
uiCurrentActionOut [Affichage Action en Cours dynamique]
uittCurrentActionOut
[
Si coché, l'@{6F6F}action en cours@{FFFF} est affichée en dessous de la barre d'action si nécessaire.\n
Si décoché, l'@{6F6F}action en cours@{FFFF} est affichée dans la fenêtre des indicateurs du joueur.
]
// interface - Window
uiGlobalColor [Windows Options]
uiUIColor [User Interface Colors]
uiGlobalOpacity [Global Opacity]
uiMouseOverOpacity [Mouse Over Opacity]
uiColorD [During Day]
uiColorN [During Night]
uiDefDayCol [Define UI Day Color]
uiDefNightCol [Define UI Night Color]
uittColDay [Choose UI Day Color]
uittColNight [Choose UI Night Color]
uiAlphaBG [Background]
uiAlphaContent [Content]
uiAlphaRolloverBG [Background]
uiAlphaRolloverContent [Content]
uiRolloverAlphaSpeed [Fading Speed]
uiContainer [Container]
// interface - Chat
uiChatColors [Chat Colors]
uiGuildColor [Guild]
uittChooseGuildColor [Choose color for guild messages]
uiCCDGuild [Guild messages color]
uiTeamColor [Team]
uittChooseTeamColor [Choose color for team messages]
uiCCDTeam [Team messages color]
uiSayColor [Say]
uittChooseSayColor [Choose color for 'say' messages]
uiCCDSay ['Say' messages color]
uiShoutColor [Shout]
uittChooseShoutColor [Choose color for 'shout' messages]
uiCCDShout ['Shoot' messages color]
uiTellColor [Tell]
uittChooseTellColor [Choose color for 'tell' messages]
uiCCDTell ['Tell' messages color]
uiNpcColor [NPC]
uittChooseNpcColor [Choose color for 'NPC' messages]
uiCCDNpc ['NPC' messages color]
uiCiviColor [Civilisation]
uittChooseCiviColor [Choose color for 'Civilisation' messages]
uiCCDCivi ['Civilisation' messages color]
uiTerriColor [Territory]
uittChooseTerriColor [Choose color for 'Territory' messages]
uiCCDTerri ['Territory' messages color]
uiUnivColor [Universe]
uittChooseUnivColor [Choose color for 'Universe' messages]
uiCCDUniv ['Universe' messages color]
uiRegionColor [Region]
uittChooseRegionColor [Choose color for 'Region' messages]
uittChatEnter [Si vous cochez cette case, vous ne quitterez pas le chat après l'envoi d'un message.\nVous pouvez également utiliser la commande @{6F6F}/chat @{FFFF}pour passer d'un mode à l'autre.]
uiCCDRegion ['Region' messages color]
// interface - Headers
uiWinColors [Headers Colors]
uiPlaColor [Status]
uiAniColor [Animals]
uiComColor [Communication]
uiInvColor [Inventory]
uiOptColor [Options]
uiLabColor [Orientation]
uiMemColor [Guild & Team]
uiHelColor [Help]
uiInfColor [Information]
uiTraColor [Trade]
uiBotColor [NPC]
uiCCDPla [Player header color]
uiCCDAni [Animals header color]
uiCCDCom [Communication header color]
uiCCDInv [Inventory header color]
uiCCDOpt [Options header color]
uiCCDLab [Orientation header color]
uiCCDMem [Guild & Team header color]
uiCCDHel [Help header color]
uiCCDInf [Information header color]
uiCCDTra [Trade header color]
uiCCDBot [NPC header color]
uittChoosePlaColor [Choose color for 'Player' header]
uittChooseAniColor [Choose color for 'Animals' header]
uittChooseComColor [Choose color for 'Communication' header]
uittChooseInvColor [Choose color for 'Inventory' header]
uittChooseOptColor [Choose color for 'Options' header]
uittChooseLabColor [Choose color for 'Orientation' header]
uittChooseMemColor [Choose color for 'Guild & Team' header]
uittChooseHelColor [Choose color for 'Help' header]
uittChooseInfColor [Choose color for 'Informations' header]
uittChooseTraColor [Choose color for 'Trade' header]
uittChooseBotColor [Choose color for 'NPC' header]
// interface - LandMarks
uiLandmarkColors [Landmarks Colors]
uiLMMiscColor [Misc]
uiLMTribeColor [Tribe]
uiLMBanditColor [Bandit]
uiLMCitizenColor [Citizen]
uiLMFaunaColor [Fauna]
uiLMFaunaExcelColor [Fauna Excel]
uiLMFaunaSupColor [FaunaSup]
uiLMForageColor [Forage]
uiLMForageExcelColor [ForageExcel]
uiLMForageSupColor [ForageSup]
uiLMSapColor [Sap]
uiLMAmberColor [Amber]
uiLMNodeColor [Node]
uiLMFiberColor [Fiber]
uiLMBarkColor [Bark]
uiLMSeedColor [Seed]
uiLMShellColor [Shell]
uiLMResinColor [Resin]
uiLMWoodColor [Wood]
uiLMOilColor [Oil]
uiLMMissionColor [Mission]
uiLMFoodColor [Food]
uiLMConstructionColor [Construction]
uiLMGooColor [Goo]
uiLMInsectColor [Insect]
uiLMKitinColor [Kitin]
uiLMNociveColor [Nocive]
uiLMPreservativeColor [Preservative]
uiLMPassageColor [Passage]
uiLMTeleporterColor [Teleporter]
uiCCDLMMisc [Misc landmark color]
uiCCDLMTribe [Tribe landmark color]
uiCCDLMBandit [Bandit landmark color]
uiCCDLMCitizen [Citizen landmark color]
uiCCDLMFauna [Fauna landmark color]
uiCCDLMFaunaExcel [FaunaExcel landmark color]
uiCCDLMFaunaSup [FaunaSup landmark color]
uiCCDLMForage [Forage landmark color]
uiCCDLMForageExcel [ForageExcel landmark color]
uiCCDLMForageSup [ForageSup landmark color]
uiCCDLMSap [Sap landmark color]
uiCCDLMAmber [Amber landmark color]
uiCCDLMNode [Node landmark color]
uiCCDLMFiber [Fiber landmark color]
uiCCDLMBark [Bark landmark color]
uiCCDLMSeed [Seed landmark color]
uiCCDLMShell [Shell landmark color]
uiCCDLMResin [Resin landmark color]
uiCCDLMWood [Wood landmark color]
uiCCDLMOil [Oil landmark color]
uiCCDLMMission [Mission landmark color]
uiCCDLMFood [Food landmark color]
uiCCDLMConstruction [Construction landmark color]
uiCCDLMGoo [Goo landmark color]
uiCCDLMInsect [Insect landmark color]
uiCCDLMKitin [Kitin landmark color]
uiCCDLMNocive [Nocive landmark color]
uiCCDLMPreservative [Preservative landmark color]
uiCCDLMPassage [Passage landmark color]
uiCCDLMTeleporter [Teleporter landmark color]
uittChooseLMMiscColor [Choose color for 'Misc' landmark]
uittChooseLMTribeColor [Choose color for 'Tribe' landmark]
uittChooseLMBanditColor [Choose color for 'Bandit' landmark]
uittChooseLMCitizenColor [Choose color for 'Citizen' landmark]
uittChooseLMFaunaColor [Choose color for 'Fauna' landmark]
uittChooseLMFaunaExcelColor [Choose color for 'FaunaExcel' landmark]
uittChooseLMFaunaSupColor [Choose color for 'FaunaSup' landmark]
uittChooseLMForageColor [Choose color for 'Forage' landmark]
uittChooseLMForageExcelColor [Choose color for 'ForageExcel' landmark]
uittChooseLMForageSupColor [Choose color for 'ForageSup' landmark]
uittChooseLMSapColor [Choose color for 'Sap' landmark]
uittChooseLMAmberColor [Choose color for 'Amber' landmark]
uittChooseLMNodeColor [Choose color for 'Node' landmark]
uittChooseLMBarkColor [Choose color for 'Bark' landmark]
uittChooseLMSeedColor [Choose color for 'Seed' landmark]
uittChooseLMShellColor [Choose color for 'Shell' landmark]
uittChooseLMResinColor [Choose color for 'Resin' landmark]
uittChooseLMWoodColor [Choose color for 'Wood' landmark]
uittChooseLMOilColor [Choose color for 'Oil' landmark]
uittChooseLMMissionColor [Choose color for 'Mission' landmark]
uittChooseLMFoodColor [Choose color for 'Food' landmark]
uittChooseLMConstructionColor [Choose color for 'Construction' landmark]
uittChooseLMGooColor [Choose color for 'Goo' landmark]
uittChooseLMInsectColor [Choose color for 'Insect' landmark]
uittChooseLMKitinColor [Choose color for 'Kitin' landmark]
uittChooseLMNociveColor [Choose color for 'Nocive' landmark]
uittChooseLMPreservativeColor [Choose color for 'Preservative' landmark]
uittChooseLMPassageColor [Choose color for 'Passage' landmark]
uittChooseLMTeleporterColor [Choose color for 'Teleporter' landmark]
// Inputs - Mouse
uiMouseOptions [Mouse Options]
uiMouseInterface [Interface]
uiDoubleClickSpeed [Dbl Click Speed]
uiCursorSpeed [Cursor Speed]
uiCursorAccel [Cursor Acceleration]
uiMouseHead [Free Look]
uiHeadSpeed [Head Speed]
uiHeadAccel [Head Acceleration]
// Inputs - Keyboard
uiKeybOptions [Keyboard Options]
uiKeybCamera [Camera Speed]
uiKeybCamSpeedMax [Maximum]
uiKeybCamSpeedMin [Minimum]
// Sound
uiSoundGeneral [Sound Options]
uiSoundOnOff [Enable]
uiUseEax [Use EAX]
uiMaxTracks [Max Tracks]
uiSoundFSB [Soft Buffer (may increase fps)]
uiSoundSFXVolume [SFX Volume]
uiSoundGameMusicVolume [Music Volume]
uiSoundPerf [Performance]
uiSoundVolume [Volume]
// Game_Context_Menu.xml
uimGcmMove [MOVE]
uimGcmStopMove [STOP MOVE]
uimGcmTalk [TALK]
uimGcmNews [NEWS]
uimGcmUse [USE]
uimGcmLift [LIFT]
uimGcmLook [LOOK]
uimGcmAttack [ATTACK]
uimGcmDuel [ENGAGE DUEL]
uimGcmUnDuel [ABANDON DUEL]
uimGcmPvpChallenge [ENGAGE PVP CHALLENGE]
uimGcmUnPvpChanllenge [ABANDON PVP CHALLENGE]
uimGcmInvit [TEAM INVITE]
uimGcmGuildInvit [GUILD INVITE]
uimGcmLoot [LOOT]
uimGcmHarvest [HARVEST]
uimGcmExtractRM [EXTRACT RAW MATERIALS]
uimGcmDigging [DIGGING]
uimGcmHarvesting [HARVESTING]
uimGcmDiving [DIVING]
uimGcmFishing [FISHING]
uimGcmQuartering [QUARTERING]
uimGcmExchange [EXCHANGE]
uimGcmMount [MOUNT]
uimGcmDisengage [DISENGAGE]
uimGcmQuitTeam [QUIT TEAM]
uimGcmQuitGuild [QUIT GUILD]
uimGcmInfo [INFO]
uimFollowMe [FOLLOW ME]
uimGcmStop [Stop]
uimGcmFree [Free]
uimGcmEnterStable [Enter Stable]
// Guild.xml
uiQuitGuild [Quit Guild]
uiGuildInfoTitle [icon & name]
uiGuildInfoDes [description]
uiGuildInfoAge [Days]
uiGuildInfoEff [Members]
uiGuildInfoHead [Headquarters > ]
uiGuildInfoHead2 [Borea]
uiGuildInfoFame [Fame > ]
uiGuildInfoScore [Guild Points > ]
uiGuildInfoCharge [Outpost > ]
uiGuildViewOutposts [View Outposts]
uiGuildInfoCharge2 [None]
uiGuildChargeState [Under Control]
uiGuildInfoBuilding [BUILDINGS]
uiBuildingType1 [STABLE]
uiBuildingType2 [GRANGE]
uiBuildingType3 [APPARTMENT]
uiBuildingType4 [DANCING CLUB]
uiBuildingType5 [PUB]
uiEmptyBuilding [Empty]
uiBuidingState1 [In Progress]
uiBuidingState2 [Build]
uiGuildMembers [MEMBERS]
uiGuildMemberScore [Score]
uiGuildMemberRank [Rank]
uiGuildMemberOnline [Online]
uimGuildLeader [SET RANK TO LEADER]
uimGuildHighOfficer [SET RANK TO HIGH OFFICER]
uimGuildOfficer [SET RANK TO OFFICER]
uimGuildRecruiter [SET RANK TO RECRUITER]
uimGuildBearer [SET RANK TO BEARER]
uimGuildMember [SET RANK TO MEMBER]
uimGuildKick [KICK MEMBER]
uiGuildLeader [Leader]
uiGuildHighOfficer [High Officer]
uiGuildOfficer [Officer]
uiGuildRecruiter [Recruiter]
uiGuildBearer [Bearer]
uiGuildMember [Member]
uiQQuitGuild [Do you really Want to Quit your guild?]
uiXpGuild [Guild XP: ]
uiGuildChargeState1 [charge applied]
// The guild charge has a applied state
uiGuildChargeState2 [charge elected]
// The guild charge has a elected state
// Outpost buildings
uiBuildingWorkshop [workshop]
uiBuildingStabe [stabe]
uiBuildingSilo [silo]
uiBuildingRuins [ruins]
uiBuildingKamiDestroyer [kami destroyer]
uiBuildingKamiAltar [kami altar]
uiBuildingInn [inn]
uiBuildingHouse [house]
uiBuildingGuardTower [guard tower]
uiBuildingClaimsFlag [claims flag]
uiBuildingCaravanDestroyer [caravan destroyer]
uiBuildingTradingPost [trading post]
uiBuildingSchool [school]
uiBuildingEmpty [no building]
// The guild building is not build
uiBuildingState0 [building]
// The guild building is building
uiBuildingState1 [builded]
// The guild building is builded
uittPutMoney [PUT]
uittGetMoney [GET]
uiMoneyFromGuild [GET MONEY FROM GUILD]
uiMoneyToGuild [GIVE MONEY TO GUILD]
// outpost.xml
uiOutpostManagerTitle [AVANT-POSTES]
uiOutpostTitleNameOwned [Avant-postes détenus]
uiOutpostTitleStatus [Etat]
uiOutpostTitleCost [Prix]
uiOutpostTitleTime [Temps]
uiOutpostTitleTotal [Total]
uiOutpostTitleNameChallenged [Avant-postes ennemis]
// no more than 20 car.
uiOutpostPeace [Paix]
uiOutpostWarDeclaration [Guerre Déclarée]
uiOutpostAttackBefore [Attente Attaque]
uiOutpostAttackRound [Période d'Attaque!]
uiOutpostAttackAfter [Après Attaque]
uiOutpostDefenseBefore [Attente Défense]
uiOutpostDefenseRound [Période de Défense!]
uiOutpostDefenseAfter [Attente Résultat]
uittOutpostPeace
[
@{6F6F}Paix@{FFFF}\n
L'avant-poste n'est contesté par aucune Guilde.
]
uittOutpostWarDeclaration
[
@{6F6F}Déclaration de Guerre@{FFFF}\n
Une guilde ennemie a déclaré la guerre. La Guilde Défenseur a environ un jour pour changer sa @{6F6F}Période de Défense@{FFFF} si elle le désire.
]
uittOutpostWarDeclarationMyGuildAttack
[
@{6F6F}Déclaration de Guerre@{FFFF}\n
Votre guilde a déclaré la guerre. La Guilde Défenseur a environ un jour pour changer sa @{6F6F}Période de Défense@{FFFF} si elle le désire.
]
uittOutpostWarDeclarationMyGuildDefend
[
@{6F6F}Déclaration de Guerre@{FFFF}\n
Une guilde ennemie a déclaré la guerre. Votre guilde a environ un jour pour changer sa @{6F6F}Période de Défense@{FFFF} si elle le désire.
]
uittOutpostAttackBefore
[
@{6F6F}Attente Attaque@{FFFF}\n
La guerre a commencée! Les joueurs peuvent déja se battre sur l'avant-poste mais les escouades de l'avant-poste
n'apparaîtront que pendant la @{6F6F}Période d'Attaque@{FFFF} choisie par l'attaquant.\n
Pendant cette période, les attaquants essayerons alors de dépasser le @{6F6F}Seuil Minimum@{FFFF} fixé par les défenseurs.
]
uittOutpostAttackRound
[
@{6F6F}Période d'Attaque!@{FFFF}\n
Les attaquants doivent atteindre un @{6F6F}Niveau de Round@{FFFF} le plus haut possible.\n
Ils doivent au moins dépasser le @{6F6F}Seuil Minimum@{FFFF} fixé par les défenseurs pendant le temps imparti.\n
A chaque round gagné, le @{6F6F}Niveau de Round@{FFFF} augmentera ainsi que le nombre d'escouades à éliminer.\n
A chaque round perdu, le @{6F6F}Niveau de Round@{FFFF} diminuera ainsi que le nombre d'escouades à éliminer.\n
]
uittOutpostAttackAfterWin
[
@{6F6F}Après Attaque@{FFFF}\n
La guerre continue!\n
Les attaquants ont réussi à dépasser le @{6F6F}Seuil Minimum@{FFFF} fixé par les défenseurs pendant la @{6F6F}Période d'Attaque@{FFFF}.\n
Il faut attendre la fin de la phase d'attaque pour que les attaquants gagnent l'Avant-Poste.\n
]
uittOutpostAttackAfterLoose
[
@{6F6F}Après Attaque@{FFFF}\n
Les attaquants n'ont pas réussi à dépasser le @{6F6F}Seuil Minimum@{FFFF} fixé par les défenseurs pendant la @{6F6F}Période d'Attaque@{FFFF}.\n
Ils ont donc perdu.\n
L'avant-poste sera complètement libéré à la fin de la phase d'attaque.\n
]
uittOutpostDefenseBefore
[
@{6F6F}Attente Défense@{FFFF}\n
La guerre continue!\n
Les attaquants ont réussi à dépasser le @{6F6F}Seuil Minimum@{FFFF} fixé par les défenseurs pendant la @{6F6F}Période d'Attaque@{FFFF}.\n
Ils ont temporairement pris le contrôle des escouades de l'avant poste.\n
Ces escouades n'apparaîtront que pendant la @{6F6F}Période de Défense@{FFFF}.\n
Pendant cette période, les défenseurs essayerons alors d'atteindre le @{6F6F}Niveau de Round@{FFFF} maximum fixé par les attaquants.
]
uittOutpostDefenseRound
[
@{6F6F}Période de Défense!@{FFFF}\n
Les défenseurs doivent atteindre le @{6F6F}Niveau de Round@{FFFF} fixé par les attaquants lors de leur @{6F6F}Période d'Attaque@{FFFF}.\n
Si ils n'atteignent pas ce niveau, la Guilde Défenseur perdra l'avant-poste.\n
A chaque round gagné, le @{6F6F}Niveau de Round@{FFFF} augmentera ainsi que le nombre d'escouades à éliminer.\n
A chaque round perdu, le @{6F6F}Niveau de Round@{FFFF} diminuera ainsi que le nombre d'escouades à éliminer.\n
]
uittOutpostDefenseAfter
[
@{6F6F}Attente Résultat@{FFFF}\n
Il faut attendre la fin des 24 heures de la phase de Défense, pour connaître le résultat du vainqueur.
]
// Outpost Info
uiOutpostDescription [Description : ]
uittOutpostDescription [Description de l'avant-poste]
uiOutpostLevel [Niveau : ]
uittOutpostLevel [Niveau de l'Avant Poste\nPlus le Niveau est haut, plus les escouades sont résistantes, mais plus les bonus générés sont de haut Niveau.]
uiOutpostOwner [Propriétaire : ]
uittOutpostOwner [Propriétaire de l'Avant Poste. ]
uiOutpostTribe [L'Avant Poste est détenu par la tribu des Marauders.]
uiOutpostAttacker [Attaquant : ]
uittOutpostAttacker [Guilde qui attaque l'Avant Poste. ]
uiOutpostStatus [Etat : ]
uittOutpostStatus [Etat actuel de l'avant-poste]
uiOutpostCrash
[
Une extinction inopinée du serveur pendant une Période d'Attaque ou de Défense a annulé la guerre d'outpost en Cours.\n
Toutes les dépenses faites pendant cette guerre ont été remboursées aux guildes (coût de déclaration, achat des escouades etc...)
]
uiOutpostWarStatus [STATUT DE LA GUERRE]
uiOutpostLvlThreshold [Seuil Minimum : ]
uittOutpostLvlThreshold
[
@{6F6F}Seuil Minimum@{FFFF}\n
C'est le @{6F6F}Niveau de Round@{FFFF} que les attaquants doivent dépasser lors de leur @{6F6F}Période d'Attaque@{FFFF}.\n
Ce seuil est calculé en fonction du plus haut @{6F6F}Niveau de Round@{FFFF} atteint lors de la @{6F6F}Période d'Attaque@{FFFF} de la dernière conquête d'un avant-poste.\n
Par la suite, ce seuil décroit régulièrement et assez lentement.
]
uiOutpostLvlMaxAttacker [Niveau Max. des Attaquants : ]
uittOutpostLvlMaxAttacker
[
@{6F6F}Niveau de Round@{FFFF} maximum Atteint par les attaquants.\n
C'est le @{6F6F}Niveau de Round@{FFFF} maximum que les attaquants ont pu valider pendant leur période d'Attaque.\n
]
uiOutpostLvlMaxDefender [Niveau Max. des Défenseurs : ]
uittOutpostLvlMaxDefender
[
@{6F6F}Niveau de Round@{FFFF} maximum Atteint par les défenseurs.\n
C'est le @{6F6F}Niveau de Round@{FFFF} maximum que les défenseurs ont pu valider pendant leur période de Défense.\n
]
uiOutpostLvlCurrent [Niveau de Round Courant : ]
uittOutpostLvlCurrent
[
@{6F6F}Niveau de Round@{FFFF} courant.\n
Pendant une période d'attaque ou de défense, C'est le @{6F6F}Niveau de Round@{FFFF} courant atteint par le camp qui attaque les escouades.\n
]
uiOutpostRoundCur [Round Courant : ]
uittOutpostRoundCur
[
Round courant.\n
Pendant une période d'attaque ou de défense, C'est le numéro de Round courant / nombre de round maximum.\n
]
uiOutpostWarSchedule [HORAIRES DE LA GUERRE]
uiOutpostDefHour [Horaire de Défense : ]
uittOutpostDefHour
[
@{6F6F}Horaire de Défense@{FFFF}\n
Horaire à laquelle la guilde veut défendre sont avant-poste (Horaire @{6F6F}LOCAL@{FFFF} au fuseau horaire sélectionné).
]
uittOutpostDefHourError
[
@{6F6F}Horaire de Défense@{FFFF}\n
Horaire à laquelle la guilde veut défendre sont avant-poste (Horaire @{6F6F}LOCAL@{FFFF} au fuseau horaire sélectionné).\n
@{F80F}L'horaire sélectionné n'a pu être appliqué car la plage horaire doit rentrer en entier dans la phase de défense.
Par conséquent l'heure de défense a été avancée.
]
uittOutpostDefHourCannotEdit
[
Vous ne pouvez éditer la période de défense que si:\n
- vous êtes un officier de la guilde qui défend l'outpost\n
- l'état de l'outpost est en @{6F6F}Paix@{FFFF}, ou en @{6F6F}Déclaration de guerre@{FFFF}\n
]
uiOutpostDefPeriod [Période de Défense : ]
uittOutpostDefPeriod
[
@{6F6F}Période de Défense@{FFFF}\n
Période réelle à laquelle la guilde va défendre sont avant-poste (Date @{6F6F}LOCALE@{FFFF} au fuseau horaire sélectionné).
]
uiOutpostAttPeriod [Période d'Attaque : ]
uittOutpostAttPeriod
[
@{6F6F}Période d'Attaque@{FFFF}\n
Période réelle à laquelle la guilde attaquante va attaquer cet avant-poste (Date @{6F6F}LOCALE@{FFFF} au fuseau horaire sélectionné).
]
// Exemple: Jeudi 30 octobre de 11:00 à 13:00
uiOutpostPeriodFormat [%dayname %daynumber %month de %timestart à %timeend]
uiOutpostPeriodEnded [Attaque terminée]
uiOutpostTimeZone [Fuseau Horaire : ]
uittOutpostTimeZone
[
Choisissez le fuseau horaire de votre pays pour un affichage correct des heures.\n
@{6F6F}Attention!@{FFFF} Il vous faut prendre en compte aussi l'heure d'été dans ce choix.\n
Cela s'applique aussi pour le @{6F6F}mode automatique@{FFFF}. Ainsi par exemple en France en heure d'été, le mode affiché sera GMT+2 (alors que la France est en GMT+1).
]
uiOutpostDeclareWar [DECLARER LA GUERRE]
uittOutpostDeclareWar [Déclarer la guerre à cet avant-poste\nSi votre guilde l'emporte, elle aura alors la garde de l'avant-poste.]
uiOutpostWarCost [COUT DE LA GUERRE : ]
uiOutpostWarCostDesc
[
Déclarer la guerre à un avant-poste coûte de l'argent à la guilde (il faut notamment payer les escouades lors de la période de défense).\n
Cette Somme sera déduite du coffre de votre guilde, ou de votre poche.\n
]
uiOutpostAttHour [Horaire d' Attaque : ]
uittOutpostAttHour
[
@{6F6F}Horaire d' Attaque@{FFFF}\n
Horaire à laquelle la guilde veut attaquer sont avant-poste (Horaire @{6F6F}LOCAL@{FFFF} au fuseau horaire sélectionné).
]
uittOutpostAttHourError
[
@{6F6F}Horaire d' Attaque@{FFFF}\n
Horaire à laquelle la guilde veut attaquer sont avant-poste (Horaire @{6F6F}LOCAL@{FFFF} au fuseau horaire sélectionné).\n
@{F80F}L'horaire sélectionné n'a pu être appliqué car la plage horaire doit rentrer en entier dans la phase d'attaque.
Par conséquent l'heure d'attaque a été avancée.
]
uittOutpostSquadDesc [Description de l'escouade sélectionnée]
uiOutpostSetSquad [RECRUTER]
uittOutpostSetSquad [Recruter l'escouade à la place de celle sélectionnée]
uiOutpostRemoveSquad [Supprimer]
uiOutpostInsertSquad [Insérer]
uittOutpostRemoveSquad [Supprimer l'escouade sélectionnée]
uittOutpostInsertSquad [Insérer l'escouade avant celle sélectionnée]
uittOutpostSquadLvl [Cette escouade n'apparaitra qu'avec un @{6F6F}Niveau de Round@{FFFF} de @{6F6F}%lvl@{FFFF}]
uitabOutpostStatus [ETAT]
uitabOutpostSquads [ESCOUADES]
uitabOutpostBuildings [BATIMENTS]
uiOutpostBuildingInfoOwned [Bâtiments présents sur votre Avant-Poste:]
uiOutpostBuildingInfoNotOwned [Vous ne pouvez pas obtenir plus d'informations sur les bâtiments ennemis.]
uiOutpostSSquad [ESCOUADES ACTIVES]
uittOutpostSSquad
[
Escouades sorties et défendant l'avant-poste.\n
Au total, le nombre de squads sorties dépend directement du @{6F6F}Niveau de Round@{FFFF}.\n
]
uiOutpostTSquad [ESCOUADES EN ATTENTE]
uittOutpostTSquad
[
Escouades prêtes à combattre et en attente pour le prochain Round.\n
Suivant le @{6F6F}Niveau de Round@{FFFF}, seules les 'X' premières sortiront.\n
]
uiOutpostSSquadStart [Début Du Round]
uittOutpostSSquadStart [Escouades qui sont apparues dés le debut du Round]
uiOutpostSSquadDuring [Pendant le Round]
uittOutpostSSquadDuring [Escouades qui apparaîtront une a une pendant le Round]
uiOutpostTSquadStart [Début Du Round]
uittOutpostTSquadStart [Escouades qui apparaîtront dés le debut du Round]
uiOutpostTSquadDuring [Pendant le Round]
uittOutpostTSquadDuring [Escouades qui apparaîtront une a une pendant le Round]
uiOutpostSquadEditDef
[
Vous défendez cet Avant-poste.\n
Pendant la @{6F6F}Période d'Attaque@{FFFF}, des escouades vont sortir pour défendre cet Avant-poste.\n
Dans cette fenêtre, vous pouvez voir les escouades sorties ainsi que changer les escouades qui sortiront.\n
Note: Seuls les Haut Officiers et les Chefs de Guilde peuvent éditer les escouades.
]
uiOutpostSquadEditAtt
[
Vous attaquez cet Avant-poste.\n
Pendant la @{6F6F}Période de Défense@{FFFF}, des escouades vont sortir pour contrer les défenseurs qui essaieront de récupérer cet Avant-poste.\n
Dans cette fenêtre, vous pouvez voir les escouades sorties ainsi que changer les escouades qui sortiront.\n
Note: Seuls les Haut Officiers et les Chefs de Guilde peuvent éditer les escouades.
]
uiOutpostCapital [CAPITAL DE GUERRE]
uiOutpostCapitalDoc
[
Les escouades que vous éditez ici ne coûtent pas de suite de l'argent à la guilde.\n
L'argent est dépensé seulement quand elles sortent pour un round.\n
Cependant si la guilde n'a plus assez d'argent pour payer la @{6F6F}sortie d'une escouade@{FFFF}, une escouade par défaut (beaucoup moins forte) sera utilisée.\n
De plus vous avez la possibilité @{6F6F}Par Avant-Poste@{FFFF} de limiter les dépenses des escouades, en changeant le @{6F6F}Capital@{FFFF} ci-dessous.\n
Chaque @{6F6F}sortie d'escouade@{FFFF} diminue à la fois l'argent de la guilde et le @{6F6F}Capital@{FFFF} de l'avant-poste (si possible).\n
Chaque @{6F6F}rentrée d'escouade@{FFFF} vivante (même partiellement) remonte d'autant l'argent de la guilde et le @{6F6F}Capital@{FFFF} de l'avant-poste.\n
]
uiOutpostCapitalHeader [Capital: ]
uiOutpostCapitalEditOK [Cliquez sur ce bouton pour changer le @{6F6F}Capital@{FFFF} de guerre de l'avant -poste.]
uiOutpostCapitalEditKO [Il faut être Chef de Guilde ou Haut Officier pour pouvoir changer le @{6F6F}Capital@{FFFF} de guerre de cet avant-poste.]
uiOutpostChangeCapital [Changez Le Capital.]
uittPvpOutpostOutOfZone
[
Vous participez à un PVP d'outpost.\n
Vous êtes sortis de la zone, vous serez encore flaggué PVP pour un moment. Si vous faites l'une des actions suivantes, le timer redémarrera:\n
@{T4}- Soigner un allié.\n
@{T4}- Attaquer un ennemi.\n
@{T4}- Rentrer dans la zone de l'outpost.
]
uittPvpOutpostOn
[
Vous participez à un PVP d'outpost.\n
La phase d'attaque ou de défense n'a pas encore commencé mais vous pouvez déja vous battre avec vos ennemis
]
uittPvpOutpostInRound
[
Vous participez à un PVP d'outpost.\n
Une phase de combat est en cours.\n
Le round courant est affiché dans l'icône.\n
Le temps avant la fin du round est affiché sous l'icône.
]
uiOutpostJoinPVPProposalTitle [PVP Outpost]
uiOutpostJoinPVPProposalDesc
[
Vous êtes dans la zone d'un Avant-Poste.\n
Vous pouvez participer à la bataille pour conquérir ou défendre l'outpost.\n
Si votre guilde y participe, vous ne pourrez pas vous battre contre elle (mais vous pourrez rester neutre).\n
]
uiOutpostJoinPVPAttack [ATTAQUER]
uiOutpostJoinPVPDefend [DEFENDRE]
uiOutpostJoinPVPNeutral [NEUTRE]
uiOutpostJoinPVPAttHeader [Attaquant:]
uiOutpostJoinPVPDefHeader [Défenseur:]
uiOutpostJoinPVPDefMarauder [Tribu des Marauders.]
uiOutpostJoinPVPTimer [@{FFFA}Vous serez automatiquement déclaré neutre dans @{FFFF}%time@{FFFA} secondes.]
uimGcmOutpostBanishPlayer [Bannir Le Joueur]
uimGcmOutpostBanishGuild [Bannir La Guilde]
uiQConfirmOutpostBanPlayer [Voulez-vous vraiment bannir ce joueur de cette guerre d'Avant-Poste?]
uiQConfirmOutpostBanGuild [Voulez-vous vraiment bannir toute la guilde de ce joueur de cette guerre d'Avant-Poste?]
uiOutpostAutoTimeZone [Auto]
// ************
// ************
// OLD SYSTEM
// ************
// ************
uiOutpostDel [DEL]
uiOutpostTitle [AVANT-POSTE]
uiOutpostSpawnZone [Zone]
uittOutpostSpawn [Position de sortie de l'escouade]
uittOutpostDel0 [Abandonner l'attaque de cet avant-poste]
uittOutpostDel1 [Abandonner l'avant-poste]
uittOutpostSquadCost [Prix de recrutement de l'escouade]
uittOutpostSS [Escouades pouvant être recrutés]
uiSquadSpawnTitle [SELECTION DE LA POSITION DE SORTIE DE L'ESCOUADE]
uiOutpostSquadShopTitle [RECRUTEMENT DE L'ESCOUADE]
// no more than 10 car.
uiOutpostSS [Escouades]
uiQConfirmGiveupOutpost [Souhaitez-vous vraiment abandonner cet avant-poste ?]
// Harvest.xml
// map.xml
uiRespawnMapTitle [RESPAWN MAP]
uiRespawn [RESPAWN]
uiRespawnPoint [Respawn point]
uiSquadSpawnPoint [Position de sortie]
uiStable [Stable]
uittBack [Back]
// Link.xml
uiLinksTitle [ACTIVE LINKS]
uiLinksCosts [COSTS]
uiStopLinkSpell [STOP SPELL]
uiLinkInfo [Details]
// Temp Inventory
uiTIWaitLoot [Looting, wait...]
uiTIWaitQuartering [Quartering, wait...]
uiTIWaitForaging [Forage progress...]
uiTIWaitBagFull [Bag Full, wait...]
uiTIWaitCraft [Crafting, wait...]
uiTIWaitMissionItem [Mission: Wait...]
uiTIWaitCrystallize [Crystallizing, wait...]
uiTIForaging [%qt item(s) of quality %ql]
uiTILoot [Items Looted]
uiTIQuartering [Resources Quartered]
uiTIForageResult [Forage result]
uiTIBagFull [Bag Full]
uiTICraft [Items Crafted]
uiTIMissionItem [Mission: Items to Take]
uiTICrystallize [Obtained Crystal]
uiTIError [ERROR TITLE NOT FOUND !!!]
// Help.xml
uihIntro [INTRODUCTION]
uihInterfaces [INTERFACES]
uihTutorial [TUTORIAL]
uihHowTo [HOW TO]
uihCreateNewChar [Create character]
uihManageChar [Manage character]
uihTalkToBot [Talk to a bot]
uihBuySellBot [Buy/Sell]
uihFight [Fight]
uihUseSpell [Use spell]
uihWhatIs [WHAT IS ?]
uihAbilitiesItem [Abilities/Items]
uihMaps [MAPS]
uihMatisGenMap [Matis General]
uihHowToCraft [Craft]
uihHowToSelfHeal [Heal yourself]
uihHowToHealOther [Heal others]
uihHowToCastOffensiveSpells [Cast offensive spells]
uihHowToChangeItemsInHand [Change items in hand]
uihHowToFindRMSources [Find raw material sources]
uihHowToExtractRMFromASource [Extract raw material from a source]
uihHowToResurectADeadFriend [Resurect a dead friend]
uihWhatIsSkillPoints [Skill points]
uihWhatIsYourStatsAndCharac [Your stats and characteristics]
uihGameInfo [GAME INFO]
uihItem [Items]
uihPhrase [Actions]
uihBrick [Stanzas]
uihMission [Missions]
uihPact [Pacts]
uihJewelry [Jewelry]
uihIdentity [Identity]
uihGauges [Gauges]
uihTarget [Target]
uihHands [Hands]
uihMainChat [Main Chat]
uihCompas [Compass]
uihPA [Animals]
uihActionBook [Action Book]
uihTradeNPC [Trade With NPC]
uihCredits [GAME CREDITS]
// specialized by items
uihArmor [Armors]
uihShield [Shields]
uihMWeapon [Melee Weapons]
uihRWeapon [Range Weapons]
uihAmmo [Ammos]
uihRawMat [Raw Materials]
uihCraftTool [Craft Tools]
uihHarvestTool [Harvest Tools]
uihItemMisc [Misc]
// Info_Player.xml
uiLife [Life]
uiSap [Sap]
uiStamina [Stamina]
uiFocus [Focus]
uiActionProgression [Action Progress]
uiCurrentAction [Running Action]
uiHunger [Hunger]
uiActionStatus [Running Action Progress]
uiSapBarDisplay [SAP DISPLAY]
uiStaBarDisplay [STAMINA DISPLAY]
uiFocBarDisplay [FOCUS DISPLAY]
uiXpBonusInfo [XP Bonus: Lvl@{6F6F}%lvl@{FFFF} x@{6F6F}%count@{FFFF}]
uittXpBonus [Un catalyseur d'expérience est actif, il vous donnera un bonus d'expérience.\nCliquez pour le désactiver]
uittDeathPenalty [@{6F6F}Vous avez une pénalité XP de Décés\n@{FFFF}Quand vous mourrez, cette pénalité augmente.\nLes prochains gain d'XP seront utilisés pour rembourser cette dette.\nIl reste à rembourser @{6F6F}%dp@{FFFF}% de la dette.]
uiHpMax [Hit Points Max]
uiHpReg [Hit Points Reg]
uiStaMax [Stamina Max]
uiStaReg [Stamina Reg]
uiSapMax [Sap Max]
uiSapReg [Sap Reg]
uiWishMax [Focus Max]
uiWishReg [Focus Reg]
// -- fame --
uitabFameYou [YOU]
uitabFameGuild [GUILD]
uitabFameTribes [TRIBES]
uitabFamePvp [PVP]
uiFameKami [Kami]
uiFameKaravan [Karavan]
uiFameTryton [Tryton]
uiFameFyros [Fyros]
uiFameMatis [Matis]
uiFameTryker [Tryker]
uiFameZorai [Zorai]
uiFameHominists [Tenant]
uiFameMarauders [Marauder]
uiFameAgnos [Antithe]
uiFameUrasies [Gnost]
uiFameAllegianceCult [Allégeance cult: ]
uiFameAllegianceCiv [Allégeance civilisation: ]
uiFameAllegiance0 [Indeterminé]
uiFameAllegiance1 [Neutre]
uiFameAllegiance2 [Kami]
uiFameAllegiance3 [Karavan]
uiFameAllegiance4 [Fyros]
uiFameAllegiance5 [Matis]
uiFameAllegiance6 [Tryker]
uiFameAllegiance7 [Zorai]
// player civ tooltip
uittFameAllegianceCiv0
[
Votre allégeance de civilisation est @{2F2F}indéterminée@{FFFF}.\n
Ceci peut arriver par exemple si votre guilde a perdu son allégeance à cause d'une renomée devenue trop basse.\n
Dans cet état vous ne pouvez plus gagner de renomée. Vous pouvez soit:\n
@{T4}- passer neutre\n
@{T4}- quitter votre guilde et aller voir un @{2F2F}magistrat@{FFFF} dans la capitale d'une civilisation, si vous voulez lui porter allégeance (renomée de @{2F2F}30@{FFFF} requis).\n
@{T4}- attendre que votre guilde puisse redéclarer son allégeance, pour redéclarer la votre.
]
uittFameAllegianceCiv1
[
Vous êtes un(e) @{2F2F}apatride@{FFFF}.\n
Vous êtes limité(e) dans vos renomées de civilisation mais vous pouvez rejoindre n'importe quelle guilde.\n
Pour porter allégeance à une civilisation, il faut aller voir le @{2F2F}magistrat@{FFFF} dans la capitale appropriée.\n
Vous devez avoir au moins @{2F2F}30@{FFFF} dans la renomée de civilisation correspondante.
]
uittFameAllegianceCiv4
[
Vous avez porté allégeance aux @{2F2F}Fyros@{FFFF}.\n
Ceci vous permet d'avoir une renomée Fyros plus grande, mais votre guilde doit aussi être d'allégeance Fyros.\n
Pour renier votre allégeance, vous pouvez aller voir un @{2F2F}magistrat@{FFFF} dans une capitale.\n
Vous perdrez automatiquement votre allégeance si votre renomée @{2F2F}Fyros@{FFFF} atteint 0.
]
uittFameAllegianceCiv5
[
Vous avez porté allégeance aux @{2F2F}Matis@{FFFF}.\n
Ceci vous permet d'avoir une renomée Matis plus grande, mais votre guilde doit aussi être d'allégeance Matis.\n
Pour renier votre allégeance, vous pouvez aller voir un @{2F2F}magistrat@{FFFF} dans une capitale.\n
Vous perdrez automatiquement votre allégeance si votre renomée @{2F2F}Matis@{FFFF} atteint 0.
]
uittFameAllegianceCiv6
[
Vous avez porté allégeance aux @{2F2F}Tryker@{FFFF}.\n
Ceci vous permet d'avoir une renomée Tryker plus grande, mais votre guilde doit aussi être d'allégeance Tryker.\n
Pour renier votre allégeance, vous pouvez aller voir un @{2F2F}magistrat@{FFFF} dans une capitale.\n
Vous perdrez automatiquement votre allégeance si votre renomée @{2F2F}Tryker@{FFFF} atteint 0.
]
uittFameAllegianceCiv7
[
Vous avez porté allégeance aux @{2F2F}Zorai@{FFFF}.\n
Ceci vous permet d'avoir une renomée Zorai plus grande, mais votre guilde doit aussi être d'allégeance Zorai.\n
Pour renier votre allégeance, vous pouvez aller voir un @{2F2F}magistrat@{FFFF} dans une capitale.\n
Vous perdrez automatiquement votre allégeance si votre renomée @{2F2F}Zorai@{FFFF} atteint 0.
]
// player cult tooltip
uittFameAllegianceCult0
[
Votre allégeance de culte est @{2F2F}indéterminée@{FFFF}.\n
Ceci peut arriver par exemple si votre guilde a perdu son allégeance à cause d'une renomée devenue trop basse.\n
Dans cet état vous ne pouvez plus gagner de renomée. Vous pouvez soit:\n
@{T4}- passer neutre\n
@{T4}- quitter votre guilde et aller voir un @{2F2F}bonze@{FFFF} ou un @{2F2F}prêtre@{FFFF} dans le temple d'un culte, si vous voulez lui porter allégeance (renomée de @{2F2F}30@{FFFF} requis).\n
@{T4}- attendre que votre guilde puisse redéclarer son allégeance, pour redéclarer la votre.
]
uittFameAllegianceCult1
[
Vous êtes un(e) @{2F2F}incroyant(e)@{FFFF}.\n
Vous êtes limité(e) dans vos renomées de culte mais vous pouvez rejoindre n'importe quelle guilde.\n
Pour porter allégeance à un culte, il faut aller voir le @{2F2F}prêtre@{FFFF} ou le @{2F2F}bonze@{FFFF} dans le temple approprié.\n
Vous devez avoir au moins @{2F2F}30@{FFFF} dans la renomée de culte correspondante.
]
uittFameAllegianceCult2
[
Vous avez porté allégeance aux @{2F2F}Kami@{FFFF}.\n
Ceci vous permet d'avoir une renomée Kami plus grande, mais votre guilde doit aussi être d'allégeance Kami.\n
Pour renier votre allégeance, vous pouvez aller voir un @{2F2F}prêtre@{FFFF} ou un @{2F2F}bonze@{FFFF} dans un temple.\n
Vous perdrez automatiquement votre allégeance si votre renomée @{2F2F}Kami@{FFFF} atteint 0.
]
uittFameAllegianceCult3
[
Vous avez porté allégeance aux @{2F2F}Karavan@{FFFF}.\n
Ceci vous permet d'avoir une renomée Karavan plus grande, mais votre guilde doit aussi être d'allégeance Karavan.\n
Pour renier votre allégeance, vous pouvez aller voir un @{2F2F}prêtre@{FFFF} ou un @{2F2F}bonze@{FFFF} dans un temple.\n
Vous perdrez automatiquement votre allégeance si votre renomée @{2F2F}Karavan@{FFFF} atteint 0.
]
// Guild civ tooltip
uittFameAllegianceCivGuild0
[
L'allégeance de civilisation de votre guilde est @{2F2F}indéterminée@{FFFF}.\n
Votre guilde ne peut plus gagner de renomée. Le chef de guilde peut soit:\n
@{T4}- passer l'allégeance de la guilde à neutre\n
@{T4}- porter allégeance à une civilisation en allant voir un @{2F2F}magistrat@{FFFF} de guilde dans la capitale appropriée (pas de prérequis de renomée nécessaire)
]
uittFameAllegianceCivGuild1
[
Votre guilde est @{2F2F}apatride@{FFFF}.\n
Elle est limitée dans ses renomées de civilisations et ne peut enrôler que des membres d'allégeance Neutre.\n
Pour porter allégeance à une civilisation, le chef de guilde doit aller voir le @{2F2F}magistrat@{FFFF} de guilde dans la capitale appropriée.\n
La guilde doit avoir au moins @{2F2F}30@{FFFF} dans la renomée de civilisation correspondante.
]
uittFameAllegianceCivGuild4
[
Votre guilde a porté allégeance aux @{2F2F}Fyros@{FFFF}.\n
Cela lui permet d'avoir une renomée Fyros plus grande, et d'enrôler des membres d'allégeance Fyros ou Neutre.\n
Pour renier son allégeance, le chef de guilde peut aller voir un @{2F2F}magistrat@{FFFF} de guilde dans une capitale.\n
Votre guilde perdra automatiquement son allégeance si sa renomée @{2F2F}Fyros@{FFFF} atteint 0. Les membres auront alors une allégeance indéterminée.
]
uittFameAllegianceCivGuild5
[
Votre guilde a porté allégeance aux @{2F2F}Matis@{FFFF}.\n
Cela lui permet d'avoir une renomée Matis plus grande, et d'enrôler des membres d'allégeance Matis ou Neutre.\n
Pour renier son allégeance, le chef de guilde peut aller voir un @{2F2F}magistrat@{FFFF} de guilde dans une capitale.\n
Votre guilde perdra automatiquement son allégeance si sa renomée @{2F2F}Matis@{FFFF} atteint 0. Les membres auront alors une allégeance indéterminée.
]
uittFameAllegianceCivGuild6
[
Votre guilde a porté allégeance aux @{2F2F}Tryker@{FFFF}.\n
Cela lui permet d'avoir une renomée Tryker plus grande, et d'enrôler des membres d'allégeance Tryker ou Neutre.\n
Pour renier son allégeance, le chef de guilde peut aller voir un @{2F2F}magistrat@{FFFF} de guilde dans une capitale.\n
Votre guilde perdra automatiquement son allégeance si sa renomée @{2F2F}Tryker@{FFFF} atteint 0. Les membres auront alors une allégeance indéterminée.
]
uittFameAllegianceCivGuild7
[
Votre guilde a porté allégeance aux @{2F2F}Zorai@{FFFF}.\n
Cela lui permet d'avoir une renomée Zorai plus grande, et d'enrôler des membres d'allégeance Zorai ou Neutre.\n
Pour renier son allégeance, le chef de guilde peut aller voir un @{2F2F}magistrat@{FFFF} de guilde dans une capitale.\n
Votre guilde perdra automatiquement son allégeance si sa renomée @{2F2F}Zorai@{FFFF} atteint 0. Les membres auront alors une allégeance indéterminée.
]
// Guild cult tooltip
uittFameAllegianceCultGuild0
[
L'allégeance de culte de votre guilde est @{2F2F}indéterminée@{FFFF}.\n
Votre guilde ne peut plus gagner de renomée. Le chef de guilde peut soit:\n
@{T4}- passer l'allégeance de la guilde à neutre\n
@{T4}- porter allégeance à un culte en allant voir un @{2F2F}prêtre@{FFFF} ou un @{2F2F}bonze@{FFFF} de guilde dans un temple approprié (pas de prérequis de renomée nécessaire)
]
uittFameAllegianceCultGuild1
[
Votre guilde est @{2F2F}incroyante@{FFFF}.\n
Elle est limitée dans ses renomées de culte et ne peut enrôler que des membres d'allégeance Neutre.\n
Pour porter allégeance à un culte, le chef de guilde doit aller voir le @{2F2F}bonze@{FFFF} ou @{2F2F}prêtre@{FFFF} de guilde dans un temple approprié.\n
La guilde doit avoir au moins @{2F2F}30@{FFFF} dans la renomée de culte correspondante.
]
uittFameAllegianceCultGuild2
[
Votre guilde a porté allégeance aux @{2F2F}Kami@{FFFF}.\n
Cela lui permet d'avoir une renomée Kami plus grande, et d'enrôler des membres d'allégeance Kami ou Neutre.\n
Pour renier son allégeance, le chef de guilde peut aller voir un @{2F2F}bonze@{FFFF} ou un @{2F2F}prêtre@{FFFF} de guilde dans un temple.\n
Votre guilde perdra automatiquement son allégeance si sa renomée @{2F2F}Kami@{FFFF} atteint 0. Les membres auront alors une allégeance indéterminée.
]
uittFameAllegianceCultGuild3
[
Votre guilde a porté allégeance aux @{2F2F}Karavan@{FFFF}.\n
Cela lui permet d'avoir une renomée Karavan plus grande, et d'enrôler des membres d'allégeance Karavan ou Neutre.\n
Pour renier son allégeance, le chef de guilde peut aller voir un @{2F2F}bonze@{FFFF} ou un @{2F2F}prêtre@{FFFF} de guilde dans un temple.\n
Votre guilde perdra automatiquement son allégeance si sa renomée @{2F2F}Karavan@{FFFF} atteint 0. Les membres auront alors une allégeance indéterminée.
]
uiFameAllegianceCivSetNeutral [Passer Neutre]
uiFameAllegianceCultSetNeutral [Passer Neutre]
uiFameAllegianceCivSetNeutralTT [Forcer l'Allégeance de Civilisation à Neutre]
uiFameAllegianceCultSetNeutralTT [Forcer l'Allégeance de Culte à Neutre]
uiFameAllegianceCivSetNeutralWarning [Attention! En passant Neutre vous risquez de perdre de la fame dans vos fames de civilisations (Fyros/Matis/Tryker/Zorai)]
uiFameAllegianceCultSetNeutralWarning [Attention! En passant Neutre vous risquez de perdre de la fame dans vos fames de cultes (Kami/Karavan)]
uiFameAllegianceCivSetNeutralGuildTT [Forcer l'Allégeance Civilisation de la GUILDE à Neutre.\nSeul le chef de guilde est autorisé à le faire.]
uiFameAllegianceCultSetNeutralGuildTT [Forcer l'Allégeance Culte de la GUILDE à Neutre.\nSeul le chef de guilde est autorisé à le faire.]
uiFameAllegianceCivSetNeutralGuildWarning [Attention! En passant Neutre votre GUILDE risque de perdre de la fame dans ses fames de civilisations (Fyros/Matis/Tryker/Zorai)]
uiFameAllegianceCultSetNeutralGuildWarning [Attention! En passant Neutre votre GUILDE risque de perdre de la fame dans ses fames de cultes (Kami/Karavan)]
uiFame_tribe_ancient_dryads [Ancient Dryads]
uiFame_tribe_antikamis [Anti-Kamis]
uiFame_tribe_barkers [barkers]
uiFame_tribe_beachcombers [Beach Combers]
uiFame_tribe_black_circle [Black Circle]
uiFame_tribe_cholorogoos [Cholorogoos]
uiFame_tribe_cockroaches [Cockroaches]
uiFame_tribe_company_of_the_eternal_tree [Company of the Eternal Tree]
uiFame_tribe_corsair [Corsair]
uiFame_tribe_cute [Cute]
uiFame_tribe_darkening_sap [Darkening Sap]
uiFame_tribe_dune_riders [Dune Riders]
uiFame_tribe_ecowarriors [Ecowarriors]
uiFame_tribe_firebrands [Firebrands]
uiFame_tribe_first_deserter [First Deserter]
uiFame_tribe_frahar [Frahar]
uiFame_tribe_frahar_hunters [Frahar Hunters]
uiFame_tribe_gibbay [Gibbay]
uiFame_tribe_goo_heads [Goo Heads]
uiFame_tribe_green_seed [Green Seed]
uiFame_tribe_hamazans_of_the_dead_seed [Hamazans of the Dead Seed]
uiFame_tribe_icon_workshipers [Icon Workshipers]
uiFame_tribe_keepers [Keepers]
uiFame_tribe_kitin_gatheres [Kitin Gatheres]
uiFame_tribe_lagoon_brothers [Lagoon Brothers]
uiFame_tribe_lawless [Lawless]
uiFame_tribe_leviers [Leviers]
uiFame_tribe_master_of_the_goo [Master of the Goo]
uiFame_tribe_matisian_border_guards [Matisian Border Guards]
uiFame_tribe_night_turners [Night Turners]
uiFame_tribe_oasis_diggers [Oasis Diggers]
uiFame_tribe_pyromancers [Pyromancers]
uiFame_tribe_recoverers [Recoverers]
uiFame_tribe_renegades [Renegades]
uiFame_tribe_restorers [Restorers]
uiFame_tribe_root_tappers [Root Tappers]
uiFame_tribe_sacred_sap [Sacred Sap]
uiFame_tribe_sap_gleaners [Sap Gleaners]
uiFame_tribe_sap_slaves [Sap Slaves]
uiFame_tribe_scorchers [Scorchers]
uiFame_tribe_shadow_runners [Shadow Runners]
uiFame_tribe_siblings_of_the_weeds [Siblings of the Weeds]
uiFame_tribe_silt_sculptors [Silt Sculptors]
uiFame_tribe_slavers [Slavers]
uiFame_tribe_smuglers [Smuglers]
uiFame_tribe_the_arid_matis [The Arid Matis]
uiFame_tribe_the_kuilde [The Kuilde]
uiFame_tribe_the_slash_and_burn [The Slash and Burn]
uiFame_tribe_tutors [Tutors]
uiFame_tribe_water_breakers [Water Breakers]
uiFame_tribe_woven_bridles [Woven Bridles]
uittFameKOS [Les gardes peuvent vous tuer à vue.]
uittFameNoTrade [Plus de marchandage possible.]
uittFameWeakTrade [Marchandage amoindris.]
uittFameNormal [Pas de pénalité.]
uittFameMaxPossible [Fame max possible : %famemax]
uiPvpFameAllegiance [Allégeances:]
uiPvpFameNoCultAllegiance [ Vous n'avez pas déclaré d'allégeance à un culte.]
uiPvpFameNoCivAllegiance [ Vous n'avez pas déclaré d'allégeance à une civilisation.]
uiPvpFameAllegiancePoints [ Points de la faction @{FE7F}%faction @{2F2F}: %points]
uittPvpFameInfo [Vous pouvez activer votre @{2F2F}tag PVP @{FFFF}à l'aide du bouton associé de la fenêtre Joueur.\n
Vous bénéficierez de @{2F2F}bonus @{FFFF}si vous êtes situé dans une zone contrôlée par votre faction.\n
Vous subirez des @{2F2F}malus @{FFFF}si vous êtes situé dans une zone contrôlée par la faction adverse.]
uittPvpFameAllegianceInfo [Vous gagnez des points lorsque vous tuez un membre de la @{2F2F}faction @{FFFF}opposée ou lorsque vous détruisez une @{2F2F}spire @{FFFF}ennemie.]
uiPvpEffectInfo [\nEffets des spires:]
uiPvpEffectBonus [@{FFFF}Bonus:]
uiPvpEffectMalus [@{FFFF}Malus:]
//-------------------------------------------------------------------------------------------------------------------------------
// Spire effects : Fyros
uiPvPEffect_region_imperialdunes_Bonus [@{FE7F}Le foyer des Dunes Impériales @{FFFF}:\n Augmente les chances de réussite des artisans de @{2F2F}%p]
uiPvPEffect_region_imperialdunes_Malus [@{FE7F}Le foyer des Dunes Impériales @{FFFF}:\n Réduit les chances de réussite des artisans de @{2F2F}%p]
uiPvPEffect_region_oflovaksoasis_Bonus [@{FE7F}Le foyer de l'Oasis d'Oflovak @{FFFF}:\n Augmente l'équilibre de @{2F2F}%n]
uiPvPEffect_region_oflovaksoasis_Malus [@{FE7F}Le foyer de l'Oasis d'Oflovak @{FFFF}:\n Réduit l'équilibre de @{2F2F}%n]
uiPvPEffect_region_frahartowers_Bonus [@{FE7F}Le foyer des Tours de Frahar @{FFFF}:\n Augmente la force de @{2F2F}%n]
uiPvPEffect_region_frahartowers_Malus [@{FE7F}Le foyer des Tours de Frahar @{FFFF}:\n Réduit la force de @{2F2F}%n]
uiPvPEffect_region_dunesofexil_Bonus [@{FE7F}Le foyer des Dunes de l'Exil @{FFFF}:\n Augmente les dégats des coups critiques de @{2F2F}%p]
uiPvPEffect_region_dunesofexil_Malus [@{FE7F}Le foyer des Dunes de l'Exil @{FFFF}:\n Réduit les dégats des coups critiques de @{2F2F}%p]
uiPvPEffect_region_outlawcanyon_Bonus [@{FE7F}Le foyer du Canyon Interdit @{FFFF}:\n Réduit l'aggressivité des extractions de @{2F2F}%p]
uiPvPEffect_region_outlawcanyon_Malus [@{FE7F}Le foyer du Canyon Interdit @{FFFF}:\n Augmente l'aggressivité des extractions de @{2F2F}%p]
uiPvPEffect_region_sawdustmines_Bonus [@{FE7F}Le foyer des Mines de Sciure @{FFFF}:\n Augmente la constitution de @{2F2F}%n]
uiPvPEffect_region_sawdustmines_Malus [@{FE7F}Le foyer des Mines de Sciure @{FFFF}:\n Réduit la constitution de @{2F2F}%n]
uiPvPEffect_region_thesavagedunes_Bonus [@{FE7F}Le foyer des Dunes Sauvages @{FFFF}:\n Augmente la protection des armures @{2F2F}%p]
uiPvPEffect_region_thesavagedunes_Malus [@{FE7F}Le foyer des Dunes Sauvages @{FFFF}:\n Réduit la protection des armures @{2F2F}%p]
uiPvPEffect_region_thescorchedcorridor_Bonus [@{FE7F}Le foyer du Couloir Brûlé @{FFFF}:\n Augmente le métabolisme de @{2F2F}%n]
uiPvPEffect_region_thescorchedcorridor_Malus [@{FE7F}Le foyer du Couloir Brûlé @{FFFF}:\n Réduit le métabolisme de @{2F2F}%n]
//-------------------------------------------------------------------------------------------------------------------------------
// Spire effects : Zorai
uiPvPEffect_region_knotofdementia_Bonus [@{FE7F}Le foyer du Noeud de la Démence @{FFFF}:\n Augmente les résistances magiques de @{2F2F}%p]
uiPvPEffect_region_knotofdementia_Malus [@{FE7F}Le foyer du Noeud de la Démence @{FFFF}:\n Réduit les résistances magiques de @{2F2F}%p]
uiPvPEffect_region_havenofpurity_Bonus [@{FE7F}Le foyer du Havre de Pureté @{FFFF}:\n Augmente la sagesse de @{2F2F}%n]
uiPvPEffect_region_havenofpurity_Malus [@{FE7F}Le foyer du Havre de Pureté @{FFFF}:\n Réduit la sagesse de @{2F2F}%n]
uiPvPEffect_region_thevoid_Bonus [@{FE7F}Le foyer du Vide @{FFFF}:\n Augmente l'intelligence de @{2F2F}%n]
uiPvPEffect_region_thevoid_Malus [@{FE7F}Le foyer du Vide @{FFFF}:\n Réduit l'intelligence de @{2F2F}%n]
uiPvPEffect_region_citiesofintuition_Bonus [@{FE7F}Le foyer des Cités de l'Intuition @{FFFF}:\n Augmente les chances de réussite des artisans de @{2F2F}%p]
uiPvPEffect_region_citiesofintuition_Malus [@{FE7F}Le foyer des Cités de l'Intuition @{FFFF}:\n Réduit les chances de réussite des artisans de @{2F2F}%p]
uiPvPEffect_region_maidengrove_Bonus [@{FE7F}Le foyer du Bosquet Vierge @{FFFF}:\n Augmente la quantité de matières premières récoltées de @{2F2F}%p]
uiPvPEffect_region_maidengrove_Malus [@{FE7F}Le foyer du Bosquet Vierge @{FFFF}:\n Réduit la quantité de matières premières récoltées de @{2F2F}%p]
uiPvPEffect_region_groveofumbra_Bonus [@{FE7F}Le foyer du Bosquet de l'Ombre @{FFFF}:\n Augmente les dégâts des sorts offensifs de @{2F2F}%p]
uiPvPEffect_region_groveofumbra_Malus [@{FE7F}Le foyer du Bosquet de l'Ombre @{FFFF}:\n Réduit les dégâts des sorts offensifs de @{2F2F}%p]
//-------------------------------------------------------------------------------------------------------------------------------
// Spire effects : Tryker
uiPvPEffect_region_libertylake_Bonus [@{FE7F}Le foyer du Lac de la Liberté @{FFFF}:\n Augmente les chances de réussite des artisans de @{2F2F}%p]
uiPvPEffect_region_libertylake_Malus [@{FE7F}Le foyer du Lac de la Liberté @{FFFF}:\n Réduit les chances de réussite des artisans de @{2F2F}%p]
uiPvPEffect_region_restingwater_Bonus [@{FE7F}Le foyer de l'Eau du Repos @{FFFF}:\n Accorde une protection sous la forme d'un bouclier épineux qui renvoie @{2F2F}%p @{FFFF}des dommages]
uiPvPEffect_region_restingwater_Malus [@{FE7F}Le foyer de l'Eau du Repos @{FFFF}:\n Aucun effet]
uiPvPEffect_region_dewdrops_Bonus [@{FE7F}Le foyer des Chutes de la Rosée @{FFFF}:\n Augmente la volonté de @{2F2F}%n]
uiPvPEffect_region_dewdrops_Malus [@{FE7F}Le foyer des Chutes de la Rosée @{FFFF}:\n Réduit la volonté de @{2F2F}%n]
uiPvPEffect_region_enchantedisle_Bonus [@{FE7F}Le foyer de l'Ile Enchanté @{FFFF}:\n Augmente la sagesse de @{2F2F}%n]
uiPvPEffect_region_enchantedisle_Malus [@{FE7F}Le foyer de l'Ile Enchanté @{FFFF}:\n Réduit la sagesse de @{2F2F}%n]
uiPvPEffect_region_thefount_Bonus [@{FE7F}Le foyer de la Source @{FFFF}:\n Augmente la dextérité de @{2F2F}%n]
uiPvPEffect_region_thefount_Malus [@{FE7F}Le foyer de la Source @{FFFF}:\n Réduit la dextérité de @{2F2F}%n]
uiPvPEffect_region_lagoonsofloria_Bonus [@{FE7F}Le foyer du Lagon de Loria @{FFFF}:\n Augmente la régénération des matières premières dans toutes les sources de @{2F2F}%p]
uiPvPEffect_region_lagoonsofloria_Malus [@{FE7F}Le foyer du Lagon de Loria @{FFFF}:\n Aucun effet]
uiPvPEffect_region_bountybeaches_Bonus [@{FE7F}Le foyer des Plages d'Abondance @{FFFF}:\n Augmente l'attention lors de l'évocation d'un sort de @{2F2F}%p]
uiPvPEffect_region_bountybeaches_Malus [@{FE7F}Le foyer des Plages d'Abondance @{FFFF}:\n Réduit l'attention lors de l'évocation d'un sort de @{2F2F}%p]
uiPvPEffect_region_windsofmuse_Bonus [@{FE7F}Le foyer des Vents du Songe @{FFFF}:\n Augmente la constitution de @{2F2F}%n]
uiPvPEffect_region_windsofmuse_Malus [@{FE7F}Le foyer des Vents du Songe @{FFFF}:\n Réduit la constitution de @{2F2F}%n]
//-------------------------------------------------------------------------------------------------------------------------------
// Spire effects : Matis
uiPvPEffect_region_majesticgarden_Bonus [@{FE7F}Le foyer du Jardin Majestueux @{FFFF}:\n Augmente les chances de réussite des artisans de @{2F2F}%p]
uiPvPEffect_region_majesticgarden_Malus [@{FE7F}Le foyer du Jardin Majestueux @{FFFF}:\n Réduit les chances de réussite des artisans de @{2F2F}%p]
uiPvPEffect_region_groveofconfusion_Bonus [@{FE7F}Le foyer du Bosquet de la Confusion @{FFFF}:\n Augmente l'intensité des liens crées par les sorts d'affliction comme les effets des sorts de soins de @{2F2F}%p]
uiPvPEffect_region_groveofconfusion_Malus [@{FE7F}Le foyer du Bosquet de la Confusion @{FFFF}:\n Réduit l'intensité des liens crées par les sorts d'affliction comme les effets des sorts de soins de @{2F2F}%p]
uiPvPEffect_region_knollofdissent_Bonus [@{FE7F}Le foyer du Tertre de la Dissidence @{FFFF}:\n Augmente l'équilibre de @{2F2F}%n]
uiPvPEffect_region_knollofdissent_Malus [@{FE7F}Le foyer du Tertre de la Dissidence @{FFFF}:\n Réduit l'équilibre de @{2F2F}%n]
uiPvPEffect_region_fleetinggarden_Bonus [@{FE7F}Le foyer du jardin Fugace @{FFFF}:\n Augmente l'intelligence de @{2F2F}%n]
uiPvPEffect_region_fleetinggarden_Malus [@{FE7F}Le foyer du jardin Fugace @{FFFF}:\n Réduit l'intelligence de @{2F2F}%n]
uiPvPEffect_region_upperbog_Bonus [@{FE7F}Le foyer du Marais Supérieur @{FFFF}:\n Réduit l'aggressivité des extractions de @{2F2F}%p]
uiPvPEffect_region_upperbog_Malus [@{FE7F}Le foyer du Marais Supérieur @{FFFF}:\n Augmente l'aggressivité des extractions de @{2F2F}%p]
uiPvPEffect_region_hiddensource_Bonus [@{FE7F}Le foyer de la Source Cachée @{FFFF}:\n Augmente la parade et l'esquive de @{2F2F}%p]
uiPvPEffect_region_hiddensource_Malus [@{FE7F}Le foyer de la Source Cachée @{FFFF}:\n Réduit la parade et l'esquive de @{2F2F}%p]
uiPvPEffect_region_hereticshovel_Bonus [@{FE7F}Le foyer de la Masure de l'Hérétique @{FFFF}:\n Augmente le métabolisme de @{2F2F}%n]
uiPvPEffect_region_hereticshovel_Malus [@{FE7F}Le foyer de la Masure de l'Hérétique @{FFFF}:\n Réduit le métabolisme de @{2F2F}%n]
uiPvPEffect_region_the_abyss_of_ichor_Bonus [@{FE7F}Le foyer du Gouffre d'Ichor @{FFFF}:\n Augmente la force de @{2F2F}%n]
uiPvPEffect_region_the_abyss_of_ichor_Malus [@{FE7F}Le foyer du Gouffre d'Ichor @{FFFF}:\n Réduit la force de @{2F2F}%n]
//-------------------------------------------------------------------------------------------------------------------------------
// Spire effects : Lands of Umbra
uiPvPEffect_region_the_windy_gate_Bonus [@{FE7F}Le foyer de la Portes des Vents @{FFFF}:\n Augmente la dextérité de @{2F2F}%n]
uiPvPEffect_region_the_windy_gate_Malus [@{FE7F}Le foyer de la Portes des Vents @{FFFF}:\n Réduit la dextérité de @{2F2F}%n]
uiPvPEffect_region_the_elusive_forest_Bonus [@{FE7F}Le foyer de la Forêt Insaisissable @{FFFF}:\n Augmente la volonté de @{2F2F}%n]
uiPvPEffect_region_the_elusive_forest_Malus [@{FE7F}Le foyer de la Forêt Insaisissable @{FFFF}:\n Réduit la volonté de @{2F2F}%n]
uiPvPEffect_region_gate_of_obscurity_Bonus [@{FE7F}Le foyer de la Porte de l'Obscurité @{FFFF}:\n Augmente la vitesse de déplacement de @{2F2F}%p]
uiPvPEffect_region_gate_of_obscurity_Malus [@{FE7F}Le foyer de la Porte de l'Obscurité @{FFFF}:\n Réduit la vitesse de déplacement de @{2F2F}%p]
uiPvPEffect_region_the_trench_of_trials_Bonus [@{FE7F}Le foyer de la Fosse aux Epreuves @{FFFF}:\n Augmente les dégâts des armes de mêlée de @{2F2F}%p]
uiPvPEffect_region_the_trench_of_trials_Malus [@{FE7F}Le foyer de la Fosse aux Epreuves @{FFFF}:\n Réduit les dégâts des armes de mêlée de @{2F2F}%p]
//-------------------------------------------------------------------------------------------------------------------------------
// Spire effects : Wastelands
uiPvPEffect_region_the_land_of_continuty_Bonus [@{FE7F}Le foyer de la Terre de la Continuité @{FFFF}:\n Augmente la quantité de matières premières récoltées de @{2F2F}%p]
uiPvPEffect_region_the_land_of_continuty_Malus [@{FE7F}Le foyer de la Terre de la Continuité @{FFFF}:\n Réduit la quantité de matières premières récoltées de @{2F2F}%p]
uiPvPEffect_region_forbidden_depths_Bonus [@{FE7F}Le foyer des Profondeurs Interdites @{FFFF}:\n Augmente la vitesse de déplacement de @{2F2F}%p]
uiPvPEffect_region_forbidden_depths_Malus [@{FE7F}Le foyer des Profondeurs Interdites @{FFFF}:\n Réduit la vitesse de déplacement de @{2F2F}%p]
uiPvPEffect_region_the_sunken_city_Bonus [@{FE7F}Le foyer de la Cité Engloutie @{FFFF}:\n Augmente la régénération des matières premières dans toutes les sources de @{2F2F}%p]
uiPvPEffect_region_the_sunken_city_Malus [@{FE7F}Le foyer de la Cité Engloutie @{FFFF}:\n Aucun effet]
uiPvPEffect_region_the_under_spring_Bonus [@{FE7F}Le foyer des Sources interdites @{FFFF}:\n Augmente la cadence de tir des armes de jet de @{2F2F}%p]
uiPvPEffect_region_the_under_spring_Malus [@{FE7F}Le foyer des Sources interdites @{FFFF}:\n Réduit la cadence de tir des armes de jet de @{2F2F}%p]
uiPvPEffect_region_nexus_Bonus [@{FE7F}Le foyer du Nexus @{FFFF}:\n Augmente la régénération des matières premières dans toutes les sources de @{2F2F}%p]
uiPvPEffect_region_nexus_Malus [@{FE7F}Le foyer du Nexus @{FFFF}:\n Aucun effet]
//-------------------------------------------------------------------------------------------------------------------------------
// New Descriptions tooltips
uiHPDesc [@{6F6F}HP@{FFFF},\nhit points measure the amount of damage a character can sustains before they pass out.]
uiStaDesc [@{6F6F}Stamina@{FFFF},\nuse by physical combat actions, stamina measures a character's current state of fatigue.]
uiSapDesc [@{6F6F}Sap@{FFFF},\nthe energy that allows a character to channel magical power.]
uiFocDesc [@{6F6F}Focus@{FFFF},\nmeasure the character's ability to concentrate.]
uiConsDesc [@{6F6F}Constitution@{FFFF},\nmeasure the character's ability to engage in long-term periods of strenuous physical activity.]
uiIntDesc [@{6F6F}Intelligence@{FFFF},\nthis is a measure of how well a character can focus their mental abilities.]
uiStrDesc [@{6F6F}Strength@{FFFF},\nstatistic measures the physical strength a character possess.]
uiDexDesc [@{6F6F}Dexterity@{FFFF},\nmeasure how skilled a character is at doing fine work with their hands.]
uiMetaDesc [@{6F6F}Metabolism@{FFFF},\nmeasure the rate at which a character's body can recover from injury.]
uiWisDesc [@{6F6F}Wisdom@{FFFF},\nis a measure of mental control. Wisdom is essential for any that wish to use Magic.]
uiWBDesc [@{6F6F}Well Balanced@{FFFF},\ncharacters that have a greater control over their physical state will have high Balance scores.]
uiWillDesc [@{6F6F}Will@{FFFF},\nthe ability to maintain a high level of concentration over longer periods of time is a character's will.]
//-------------------------------------------------------------------------------------------------------------------------------
uiValues [VALUES]
uiRegeneration [REGENERATION]
uiCarac_HpMax [Constitution]
uiCarac_HpReg [Metabolism]
uiCarac_StaMax [Strength]
uiCarac_StaReg [Well Balanced]
uiCarac_SapMax [Intelligence]
uiCarac_SapReg [Wisdom]
uiCarac_WishMax [Dexterity]
uiCarac_WishReg [Will]
uiCaracId0 [Constitution]
uiCaracId1 [Metabolism]
uiCaracId2 [Intelligence]
uiCaracId3 [Wisdom]
uiCaracId4 [Strength]
uiCaracId5 [Well Balanced]
uiCaracId6 [Dexterity]
uiCaracId7 [Will]
uiScoreMax [Maximum Score Values]
uiScoreRegen [Score Regeneration Values]
uiDisease [Disease]
uiTechno [Techno]
uiImpact [Impact]
uiFear [Fear]
uiMagicResist [Magic]
uiScores [STATS]
uiCaracs [CHARACTERISTICS]
uiResistances [RESISTANCES]
uiLVL [Lvl]
uiLevel [Lvl]
uiCap [CAP]
// The small 'LVL:' displayed in the 'CAREER' container.
uiSkillJobLVL [Lvl: ]
uiStatusTitle [STATUS]
uiCareers [CAREERS]
uiSkillsTitle [$p 's Identity]
uiJournalTitle [MISSIONS]
uiCurMissions [CURRENT MISSIONS]
uiComMissions [COMPLETED MISSIONS]
uiPacts [PACTS]
uiMissionTimerSecond [s]
uiMissionTimerMinute [m]
uiMissionTimerHour [h]
uiMissionTimerDay [d]
uiMissionDetails [MISSION DETAILS]
uiAbilitiesTitle [ABILITIES]
uiFaberTitle [FABER]
uiMagicSuffixTitle [MAGIC SUFFIXES]
uiFaberSuffixTitle [FABER SUFFIXES]
uittMissionAbandon [Abandon]
uittMissionFinished [Finished]
// Fame must not begun by <
uiFameDetail [Details]
uiGuildFameProgress [Guild Fame Progress : ]
uiInfo [INFO]
// Interaction.xml
uiPeopleAdd [ADD]
uiJoinChatQuestion [Do you want to join party chat]
uiColorR [R]
uiColorG [G]
uiColorB [B]
uiColorT [T]
uiJoinGuildProposal [JOIN GUILD PROPOSAL]
uiJoinDuelProposal [WARNING - DUEL PROPOSAL]
uiJoinClanProposalTitle [PVP Clan]
uiPvpClanNeutral [Neutral]
uiJoinClanProposalDesc [ You enter in pvp clan area. You choose a clan or stay neutral. Warning choosing a clan may impact your fame... ]
uiInfosSystem [MY INFO SYSTEM]
uiAscensorTeleportList [DESTINATIONS]
uiTeleportLocation [TELEPORT LOCACTIONS]
uimNewPartyChat [NEW PARTY CHAT]
uimNewUserChat [NEW USER CHAT]
uimRemoveUserChat [REMOVE USER CHAT]
uimDismiss [DISMISS]
uimSetSuccesor [SET / UNSET SUCCESSOR]
uimTarget [TARGET]
uimTeamCompass [COMPASS TARGET]
uimEmotes [EMOTES]
uimEmote1 [Emote 1]
uimEmote2 [Emote 2]
uimEmote3 [Emote 3]
uimEmote4 [Emote 4]
uimEmote5 [Emote 5]
uimEmote6 [Emote 6]
uimEmote7 [Emote 7]
uimCommands [COMMANDS]
uimCommand1 [COMMAND_1]
uimCommand2 [COMMAND_2]
uimCommand3 [COMMAND_3]
uimCommand4 [COMMAND_4]
uimCommand5 [COMMAND_5]
uimCommand6 [COMMAND_6]
uimQuitTeam [QUIT TEAM]
uimSeedsSharing [SEEDS SHARING]
uimRemove [REMOVE]
uimMoveTo [MOVE TO]
uimIgnoreList [IGNORE LIST]
uimMoveToIgnoreList [MOVE TO IGNORE LIST]
uimMoveToFriendList [MOVE TO FRIEND LIST]
uimBlock [BLOCK]
uimTell [TELL]
uimUnBlock [UNBLOCK]
uimFriendList [FRIEND LIST]
uimSort [SORT]
uimRemovePartyChat [REMOVE PARTY CHAT]
uimInvite [INVITE]
uimAddAllGM [ADD ALL GUILD MEMBERS]
uimRemoveAllGM [REMOVE ALL GUILD MEMBERS]
uimAddAllTM [ADD ALL TEAM MEMBERS]
uimRemoveAllTM [REMOVE ALL TEAM MEMBERS]
uitabChatAround [AROUND]
uitabChatUniverse [UNIVERSE]
uitabChatRegion [REGION]
uitabChatTeam [TEAM]
uitabChatGuild [GUILD]
uitabChatSysInfo [SYSINF]
uitabChatUser [USER]
uiFilterAround [AROUND]
uiFilterUniverse [UNIVERSE]
uiFilterRegion [REGION]
uiFilterTeam [TEAM]
uiFilterGuild [GUILD]
uiFilterMenuAround [ALENTOURS @{T8}/s]
uiFilterMenuUniverse [UNIVERS @{T8}/u]
uiFilterMenuRegion [REGION @{T8}/r]
uiFilterMenuTeam [EQUIPE @{T8}/p]
uiFilterMenuGuild [GUILDE @{T8}/g]
uittFilterChat [Cliquez pour sélectionner le mode de discussion]
uittEmote [Cliquez pour sélectionner et lancer un Emote]
uittTell [Tell a friend]
// inventory.xml
uiTempMemory [TEMP BAG]
uittTakeAll [Take All]
uittDropAll [Drop All]
uiIcons [Icons]
uiTeamShareTitle [TEAM SHARE]
uiValidate [VALID]
uiTeamShareItems [ITEMS]
uiTeamShareAsks [x]
uiTeamShareChance [%]
uiTeamShareValid [VALIDATIONS]
uiTS_Select [Your Item's Selection]
uiTS_Items [Items Descriptions]
uiTS_Times [Number of players who want this item]
uiTS_Chances [Pourcentage of chance to get this item]
uiTS_Valids [Players that valid the share]
uitabInvEquip [EQUIP]
uitabInvBag [BAG]
uitabInvSteed [STEED]
uitabInvPAMount0 [MOUNT1]
uitabInvPAPacker0 [PACK1]
uitabInvPADemon0 [DEMON1]
uitabInvPAMount1 [MOUNT2]
uitabInvPAPacker1 [PACK2]
uitabInvPADemon1 [DEMON2]
uitabInvPAMount2 [MOUNT3]
uitabInvPAPacker2 [PACK3]
uitabInvPADemon2 [DEMON3]
uitabInvPAMount3 [MOUNT4]
uitabInvPAPacker3 [PACK4]
uitabInvPADemon3 [DEMON4]
uitabInvGuild [GUILD]
uitabInvRoom [ROOM]
uiDetail [DETAILS]
uittDetail [Switch the list from full to details]
uittFilterArmor [Filter @{6F6F}Armor\n@{FFFF}Right click to select only @{6F6F}Armor@{FFFF}.]
uittFilterWeapon [Filter @{6F6F}Weapon\n@{FFFF}Right click to select only @{6F6F}Weapon@{FFFF}.]
uittFilterTool [Filter @{6F6F}Tool\n@{FFFF}Right click to select only @{6F6F}Tool@{FFFF}.]
uittFilterMP [Filter @{6F6F}Material\n@{FFFF}Right click to select only @{6F6F}Material@{FFFF}.]
uittFilterMissMP [Filter @{6F6F}Mission Item or Mission Material\n@{FFFF}Right click to select only @{6F6F}Mission Item or Mission Material@{FFFF}.]
// Macros.xml
uittDragToMacro [Drag this brick to compose a macro]
uittDropCmd [Drop here command brick]
uittMacroMemorize [Memorize current macro]
uittMacroUserDefIcon [Click to define an icon]
uiMacroNone [Not assigned]
uittNewKeyShortcut [New Key]
uiEditKey [EDIT KEY]
uiEditCmdNone [Not assigned]
uiNewKey [NEW KEY]
uiNewCmd [NEW COMMAND]
uiEditCmd [EDIT COMMAND]
uiMacroExec [EXEC MACRO]
uiMacroCat [MACRO]
uimMacErase [ERASE]
uimMacInfos [INFOS]
uimMacroExec [EXECUTE]
uimMacroEdit [EDIT]
uimMacroDel [DELETE]
uimMCMoveUp [MOVE UP]
uimMCMoveDown [MOVE DOWN]
uimMCEdit [EDIT]
uimMCDel [DELETE]
uiKeysPlayerTitle [PLAYER KEYS]
uiKeysMovementTitle [MOVE KEYS]
uiKeysActionsTitle [ACTION KEYS]
uiKeysChatTitle [CHAT KEYS]
uiKeysViewTitle [VIEW KEYS]
uiKeysWindowsTitle [WINDOWS KEYS]
uiKeysSystemTitle [SYSTEM KEYS]
uiKeysEditTitle [EDIT KEYS]
uiKeysDebugTitle [DEBUG KEYS]
// --- Keys
uiKeysTitle [KEYS]
uiKey0 [0]
uiKey1 [1]
uiKey2 [2]
uiKey3 [3]
uiKey4 [4]
uiKey5 [5]
uiKey6 [6]
uiKey7 [7]
uiKey8 [8]
uiKey9 [9]
uiKeyA [A]
uiKeyB [B]
uiKeyC [C]
uiKeyD [D]
uiKeyE [E]
uiKeyF [F]
uiKeyG [G]
uiKeyH [H]
uiKeyI [I]
uiKeyJ [J]
uiKeyK [K]
uiKeyL [L]
uiKeyM [M]
uiKeyN [N]
uiKeyO [O]
uiKeyP [P]
uiKeyQ [Q]
uiKeyR [R]
uiKeyS [S]
uiKeyT [T]
uiKeyU [U]
uiKeyV [V]
uiKeyW [W]
uiKeyX [X]
uiKeyY [Y]
uiKeyZ [Z]
uiKeyLBUTTON [LBUTTON]
uiKeyRBUTTON [RBUTTON]
uiKeyCANCEL [CANCEL]
uiKeyMBUTTON [MBUTTON]
uiKeyBACK [BACK]
uiKeyTAB [TAB]
uiKeyCLEAR [CLEAR]
uiKeyRETURN [RETURN]
uiKeySHIFT [SHIFT]
uiKeyCONTROL [CTRL]
uiKeyMENU [ALT]
uiKeyPAUSE [PAUSE]
uiKeyCAPITAL [CAPITAL]
uiKeyKANA [KANA]
uiKeyHANGEUL [HANGEUL]
uiKeyHANGUL [HANGUL]
uiKeyJUNJA [JUNJA]
uiKeyFINAL [FINAL]
uiKeyHANJA [HANJA]
uiKeyKANJI [KANJI]
uiKeyESCAPE [ESCAPE]
uiKeyCONVERT [CONVERT]
uiKeyNONCONVERT [NONCONVERT]
uiKeyACCEPT [ACCEPT]
uiKeyMODECHANGE [MODECHANGE]
uiKeySPACE [SPACE]
uiKeyPRIOR [PRIOR]
uiKeyNEXT [NEXT]
uiKeyEND [END]
uiKeyHOME [HOME]
uiKeyLEFT [LEFT]
uiKeyUP [UP]
uiKeyRIGHT [RIGHT]
uiKeyDOWN [DOWN]
uiKeySELECT [SELECT]
uiKeyPRINT [PRINT]
uiKeyEXECUTE [EXECUTE]
uiKeySNAPSHOT [SNAPSHOT]
uiKeyINSERT [INSERT]
uiKeyDELETE [DELETE]
uiKeyHELP [HELP]
uiKeyLWIN [LWIN]
uiKeyRWIN [RWIN]
uiKeyAPPS [APPS]
uiKeyNUMPAD0 [NUMPAD0]
uiKeyNUMPAD1 [NUMPAD1]
uiKeyNUMPAD2 [NUMPAD2]
uiKeyNUMPAD3 [NUMPAD3]
uiKeyNUMPAD4 [NUMPAD4]
uiKeyNUMPAD5 [NUMPAD5]
uiKeyNUMPAD6 [NUMPAD6]
uiKeyNUMPAD7 [NUMPAD7]
uiKeyNUMPAD8 [NUMPAD8]
uiKeyNUMPAD9 [NUMPAD9]
uiKeyMULTIPLY [MULTIPLY]
uiKeyADD [ADD]
uiKeySEPARATOR [SEPARATOR]
uiKeySUBTRACT [SUBTRACT]
uiKeyDECIMAL [DECIMAL]
uiKeyDIVIDE [DIVIDE]
uiKeyF1 [F1]
uiKeyF2 [F2]
uiKeyF3 [F3]
uiKeyF4 [F4]
uiKeyF5 [F5]
uiKeyF6 [F6]
uiKeyF7 [F7]
uiKeyF8 [F8]
uiKeyF9 [F9]
uiKeyF10 [F10]
uiKeyF11 [F11]
uiKeyF12 [F12]
uiKeyF13 [F13]
uiKeyF14 [F14]
uiKeyF15 [F15]
uiKeyF16 [F16]
uiKeyF17 [F17]
uiKeyF18 [F18]
uiKeyF19 [F19]
uiKeyF20 [F20]
uiKeyF21 [F21]
uiKeyF22 [F22]
uiKeyF23 [F23]
uiKeyF24 [F24]
uiKeyNUMLOCK [NUMLOCK]
uiKeySCROLL [SCROLL]
uiKeyLSHIFT [LSHIFT]
uiKeyRSHIFT [RSHIFT]
uiKeyLCONTROL [LCONTROL]
uiKeyRCONTROL [RCONTROL]
uiKeyLMENU [LMENU]
uiKeyRMENU [RMENU]
uiKeyPROCESSKEY [PROCESSKEY]
uiKeyATTN [ATTN]
uiKeyCRSEL [CRSEL]
uiKeyEXSEL [EXSEL]
uiKeyEREOF [EREOF]
uiKeyPLAY [PLAY]
uiKeyZOOM [ZOOM]
uiKeyNONAME [NONAME]
uiKeyPA1 [PA1]
uiKeyOEM_CLEAR [OEM CLEAR]
uiKeyCOMMA [COMMA]
uiNumber00 [00]
uiNumber01 [01]
uiNumber02 [02]
uiNumber03 [03]
uiNumber04 [04]
uiNumber05 [05]
uiNumber06 [06]
uiNumber07 [07]
uiNumber08 [08]
uiNumber09 [09]
uiNumber10 [10]
uiNumber11 [11]
uiNumber12 [12]
uiNumber13 [13]
uiNumber14 [14]
uiNumber15 [15]
uiNumber16 [16]
uiNumber17 [17]
uiNumber18 [18]
uiNumber19 [19]
uiNumber20 [20]
uiAssignKey [ASSIGN KEY]
uimEditKey [EDIT KEY]
uimDeleteKey [DELETE KEY]
uimAssignKey [ASSIGN KEY]
// --- Actions
uiCategory [Category]
// ---
uiDebug [Debug]
uiDebugToggleHelp [Toggle Help]
uiDebugDisplayInfos [Display Infos]
uiDebugRenderMode [Render Mode]
uiDebugToggleRender [Toggle Render Mode]
uiDebugToggleChat [Affiche/cache l'interface]
uiDebugSwitchConsoleDisplay [Switch Console Display]
uiDebugChangeCompassMode [Change Compass Mode]
uiDebugToggleFly [Toggle fly]
uiDebugFreeMouse [Free Mouse]
uiDebugScreenShot [Screenshot]
uiDebugTest [Test]
uiDebugSetPos [Set Pos]
uiDebugPacsBorders [Pacs Borders]
uiDebugClusters [Debug Clusters]
uiDebugReloadLandscapeIG [Reload Landscape IG]
uiDebugProfile [Profile]
uiDebugProfileVbLock [Profile VB Locks]
uiDebugProfileTexture [Profile Texture Usage]
uiDebugMemoryReport [Memory Report]
uiDebugTogglePrimitive [Toggle Primitive]
uiDebugPrimitiveUp [Primitive Up]
uiDebugPrimitiveDown [Primitive Down]
uiDebugToggle3dFilter [Toggle 3D Filter]
uiFilterNumber [Filter Number]
uiDebugDrawSound [Draw Sound]
uiDebugIncCameraHeight [Inc Camera Z]
uiDebugDecCameraHeight [Dec Camera Z]
uiDebugWeatherIncTime [Inc Time]
uiDebugWeatherDecTime [Dec Time]
uiDebugWeatherTogSeason [Toggle Season]
uiDebugWeatherReloadSeason [Reload Season]
uiDebugWeatherWindTest [Wind Test]
uiDebugWeatherReelWeather [Real Weather]
uiDebugWeatherUpdateClouds [Update Clouds]
uiDebugWeatherTogFunction [Toggle Weather Function]
uiDebugWeatherIncHour [Inc Hour]
uiDebugWeatherDecHour [Dec Hour]
uiDebugWeatherStats [Stats]
uiDebugWeatherDecDispFactor [Dec Display Factor]
uiDebugWeatherIncDispFactor [Inc Display Factor]
// ---
// ---
uiGame [GAME]
// ---
uiEdit [Edit]
uiEditPreviousChar [Previous Char]
uiEditSelectPreviousChar [Select Previous Char]
uiEditPreviousWord [Previous Word]
uiEditSelectPreviousWord [Select Previous Word]
uiEditNextChar [Next Char]
uiEditSelectNextChar [Select Next Char]
uiEditNextWord [Next Word]
uiEditSelectNextWord [Select Next Word]
uiEditGotoLineBegin [Goto Line Begin]
uiEditSelectToLineBegin [Select To Line Begin]
uiEditGotoBlockBegin [Goto Block Begin]
uiEditSelectToBlockBegin [Select To Block Begin]
uiEditGotoLineEnd [GoTo Line End]
uiEditSelectToLineEnd [Select To Line End]
uiEditGotoBlockEnd [Goto Block End]
uiEditSelectToBlockEnd [Select To Block End]
uiEditPreviousLine [Previous Line]
uiEditNextLine [Next Line]
uiEditDeleteChar [Delete Char]
uiEditCopy [Copy]
uiEditPaste [Paste]
uiEditCut [Cut]
uiEditSelectAll [Select All]
uiEditExpand [Expand]
uiEditBack [Back]
// Magic.xml
// used for resist name and other ctrl who need to
uiMagicTitle [MAGIC]
// Used only for the SpellBook composition
uiSpellBookTitle [SPELL BOOK]
uiNewSpell [New Spell >]
uimMaClear [CLEAR]
uimMaReset [RESET TO DEFAULT]
uimMaInfos [INFO]
uimMaDel [DELETE SENTENCE]
uimMaEdit [EDIT SENTENCE]
uittSelectBrick [Click Here to select a Root Stanza]
uittRename [Rename]
uittNoteSpell [Note spell]
uittCreateSpell [Create a New Spell for this Job]
uittIncrementRow [Increment Number of Row]
uittDecrementRow [Decrement Number of Row]
uiMagicCreateNewSpell [NEW SPELL >]
uiMagicEditSpell [EDIT SPELL]
uiMagicEditSpellName [Spell Name]
uiMagicEditSapCost [SAP COST]
uiMagicEditDifficulty [DIFFICULTY]
uiMagicEditNotEnoughSap [Warning! Not Enough Sap!]
uiTextHelpSelectRootBrick [<- Click on the ROOT slot to define your ACTION TYPE.]
uiTextHelpSelectEffectBrick [<- Click to select the EFFECT ]
uiTextHelpSelectOtherBrick [Your CREDIT VALUE must be equal or greater than You Action COSTS.]
uiSpellSelectSapCost [Sap Cost: ]
uiMagicSpellIcon [Icon]
uittMagicSpellNotFound [Spell Not Found in the SpellBook]
// Player.xml
uiDefenseTitle [DEFENSE]
uiStyle1 [DODGE]
uiStyle2 [PARRY]
uiDefenseReset [ALL]
uittDefenseHead [Protect Your Head]
uittDefenseChest [Protect Your Chest]
uittDefenseLegs [Protect Your Legs]
uittDefenseFeet [Protect Your Feet]
uittDefenseArms [Protect Your Arms]
uittDefenseHands [Protect Your Hands]
uiSetsTitle [SETS]
uiSetInUseTitle [SET IN USE]
uiAllSetsTitle [ALL SETS]
uiAffectedTitle [AFFECTED BY]
uiSteedTitle [Steed]
uiInventoryTitle [$P 'S INVENTORY]
uiInvRoomTitle [ROOM]
uiInvEquipTitle [EQUIPMENT]
uiMoneyTitle [MONEY]
uiBagTitle [BAG]
uiBagsTitle [BAGS]
uiBagTitle1 [BAG 1]
uiBagTitle2 [BAG 2]
uiBagTitle3 [BAG 3]
uiBagTitle4 [BAG 4]
uiKitTitle [KIT]
uiArmorTitle [ARMOR]
uiHandsTitle [HANDS]
uiJewelryTitle [JEWELRY]
uiMemoryTitle [MEMORY]
uiMemCombatTitle [COMBAT]
uiMemMagicTitle [MAGIC]
uiMemSpecialTitle [SPECIAL]
uiMemCombatFull [MEMORY COMBAT]
uiMemMagicFull [MEMORY MAGIC]
uiMemSpecialFul [MEMORY SPECIAL]
uimMount [MOUNT]
uimUnmount [UNMOUNT]
uimFollow [FOLLOW]
uimAssist [ASSIST]
uimStop [STOP]
uimFree [FREE]
uimCall [CALL]
uimForgetPhrase [FORGET ACTION]
uimForgetMacro [FORGET MACRO]
uimCristalize [CRYSTALLIZE]
uittHelmet [Helmet]
uittChest [Chest Protection]
uittArms [Armpads]
uittHands [Gloves]
uittLegs [Leg Protection]
uittFeet [Boots]
uittHeaddress [Headdress]
uittNeck [Necklace]
uittEarl [Left Earring]
uittEarr [Right Earring]
uittWristl [Left Bracelet]
uittWristr [Right Bracelet]
uittFingerl [Left Ring]
uittFingerr [Right Ring]
uittAnklel [Left Anklet]
uittAnkler [Right Anklet]
uittAmmo [Ammo]
uittMemoryCombat [This is your memory for Combat Abilities]
uittMemoryMagic [This is your memory for Magic Spells]
uittMemorySpecial [This is your memory for Special Abilities]
uittPvPModeTagOff
[
@{6F6F}Faction PvP@{FFFF}\n
Vous êtes en @{6F6F}Tag Pvp Off@{FFFF}.\n
Cliquez pour passer en mode PvP.
]
uittPvPModeTagOffChange
[
@{6F6F}Faction PvP@{FFFF}\n
Vous avez demandé à passer en @{6F6F}Tag Pvp On@{FFFF}. Ce sera actif après la fin du timer.\n
Cliquez pour annuler.
]
uittPvPModeTagOn
[
@{6F6F}Faction PvP@{FFFF}\n
Vous êtes en @{6F6F}Tag Pvp On@{FFFF}.\n
Vous pouvez attaquer et être attaqué par les joueurs de la faction adverse.\n
Cliquez pour passer en mode PvE.
]
uittPvPModeTagOnChange
[
@{6F6F}Faction PvP@{FFFF}\n
Vous avez demandé à passer en @{6F6F}Tag Pvp Off@{FFFF}. Ce sera actif après la fin du timer.\n
Cliquez pour annuler.
]
uittPvPTagTimer
[
\nIl reste %temps avant que votre Tag Pvp ne change.
]
uittPvPModeFlag
[
@{6F6F}Faction PvP@{FFFF}\n
Vous êtes en @{6F6F}Tag Pvp On@{FFFF} et avez effectué une action offensive en PvP récemment.\n
Vous êtes donc @{6F6F}Flagué Pvp@{FFFF} (cela empêche un certain nombre d'actions PVE sur les joueurs de la faction adverse comme grouper).\n
Ce flag s'effacera dans %temps.
]
uittPvPTime [@{6F6F}%h h %m m %s s@{FFFF}]
// Player_Trade.xml
uiSelMoney2Give [SELECT MONEY TO GIVE]
uiTrade2Player [EXCHANGE]
uiPlayerName [PLAYER NAME]
uiOtherGive [OTHER GIVES]
// uiMoney
uiItems [ITEMS]
uiPlayerGive [PLAYER GIVES]
uiInvFull [INVENTORY FULL]
uiAccept [ACCEPT]
uiRefuse [REFUSE]
uiTradeWith [TRADE WITH ?]
uittSetMoney [Set money]
uittClearMoney [Clear money]
// Special_Labo.xml
uiSpecialLaboTitle [SPECIAL]
// Taskbar.xml
uiMacrosTitle [MACROS]
uiShortCutTT [Drag here a combat or magic spell]
uiQestionQuit [Where do you want to go ?]
uiServerStalled [Please Wait Server is Stalled...]
uimPlayer [PLAYER]
uimStatus [STATUS]
uimCareer [CAREER]
uimSkills [SKILLS]
uimJournal [JOURNAL]
uimGuild [GUILD]
uimMagic [MAGIC]
uimCombat [COMBAT]
uimFaber [FABER]
uimFaCrea [CREATE]
uimFaRepa [REPAIR]
uimFaRefi [REFINE]
uimCommerce [COMMERCE]
uimHarvest [HARVEST]
uimMacros [MACROS]
uimKeys [KEYS]
uimSpecial [SPECIAL]
uimClear [CLEAR]
uiNotAssigned [N/A]
uimHelp [HELP]
uimTutorial [TUTORIAL]
// Menu 1
uimwSet [SETS]
uimwHands [HANDS]
uimwInventory [INVENTORY]
uimwMoney [MONEY]
uimwBags [BAGS]
uimwArmor [ARMOR]
uimwJewelry [JEWELRY]
// Menu 2
uimwPA [ANIMALS]
uimwPet [PET]
uimwSteed [STEED]
// Menu 3
uimwCompas [COMPASS]
uimwRadar [RADAR]
uimwMap [MAP]
uimwCombat [COMBAT]
uimwCommerce [COMMERCE]
uimwFaberCreate [FABER CREATE]
uimwFaberRefine [FABER REFINE]
uimwFaberRepair [FABER REPAIR]
uimwMagic [SPELL BOOK]
uimwSpecial [SPECIAL]
uimwTracking [TRACKING]
// Menu 4
uimwTarget [TARGET GAUGE]
uimwGuildChat [GUILD CHAT]
uimwMainChat [MAIN CHAT]
uimwInfoSys [SYSTEM INFO]
uimwAroundMe [AROUND ME]
uimwTell [TELL]
uimwTeamChat [TEAM CHAT]
uimwTeamList [TEAM]
uimwContactList [CONTACT LIST]
// Menu 5
uimwFame [FAME]
uimwBars [MY GAUGE]
uimwBonusMalus [BONUS/MALUS]
uimwWebIG [WEB]
uimwBuff [AFFECTED BY]
uimwGuild [GUILD INFO]
uimwMissions [TASKS]
uimwProgression [$p 's IDENTITY]
uimwProgression2 [IDENTITY]
uimwStatus [STATUS]
uimwAbilities [ABILITIES]
uimwChatMode0 ["ESC" TO EXIT CHAT]
uimwChatMode1 ["ENTER" TO EXIT CHAT]
// Menu 6
uimwMemCombat [MEMORY COMBAT]
uimwMemMagic [MEMORY MAGIC]
uimwMemSpecial [MEMORY SPECIAL]
// Menu 7
uimwColors [GAME CONFIGURATION]
uimwConnection [CONNECTION]
uimwKeys [KEYS]
uimwMacros [MACROS]
// Widgets.xml
uimSortUser [Sort: USER]
uimSortType [Sort: TYPE]
uimSortName [Sort: NAME]
uimSortQuantity [Sort: QUANTITY]
uimDrop [DROP]
uimDestroy [DESTROY]
uimQuantityDrop [QUANTITY TO DROP]
uimQuantityDestroy [QUANTITY TO DESTROY]
uimMtBag [BAG]
uimMtSheath [SHEATH]
uimMtSelf [SELF]
uimGive [GIVE]
uimRepair [REPAIR]
uimRefine [REFINE]
uimBoldInfo [INFO]
uimEquip [EQUIP]
uimCristalEnchant [ENCHANT RIGHT HAND]
uimCristalReload [RELOAD RIGHT HAND]
uimTeleportUse [USE TELEPORT]
uimItemConsume [CONSUME ITEM]
uimXpCatalyserUse [ACTIVATE CATALYSER]
uittClose [{@{FFFE}ESC@{FFFF}}Close]
uittSeed1 [Rotting Dead Seed]
uittSeed2 [Moldy Dead Seed]
uittSeed3 [Shriveled Dead Seed]
uittSeed4 [Dry Dead Seed]
uiDefmcwCol [CHOOSE COLOR]
uiNext [NEXT]
uiSkip [SKIP]
// /////// //
// OutGame //
// /////// //
uiConnecting [CONNECTING...]
uiCrashing1 [Connection failed.]
uiCrashing2 [If you have just left the game then please wait 30 seconds]
uiCrashing3 [for your previous character to be disconnected and try again.]
uiFirewallAlert [Please grant firewall permission for Ryzom]
uiFirewallFail [Connection failed]
uiWarningPeople [Race not available in this version]
uiWarningCareer [Career not available in this version]
uiQuit [Quit Game]
uiQuitGameWithoutWarning [Quit The Game To The Main Menu Without Warning]
uiQuitRyzomWithoutWarning [Quit The Game Without Warning]
uiHome [Home]
uiHOME [HOME]
uiHelp [Help]
uiHelpTitle [HELP]
uiBack [Back]
uiPrevStep [Previous Step]
uiNextStep [Next Step]
uiSkipIntro [Skip Intro]
uiClose [Close]
uiReturnCharSel [Return to Character Selection]
// OutGame_Select.xml
uiEmptySlot [Empty Slot]
uiDelChar [DELETE THIS CHARACTER ?]
uiName [NAME]
uiSurName [SURNAME]
uiDeleteTitle [DO YOU REALLY WANT TO DELETE ?]
uiSelectTitle [WELCOME TO RYZOM - Beta 2]
uiSelCharTitle [SELECT A CHARACTER]
uiOptTitle [OPTIONS]
uiPlay [Play]
uiDelete [Delete]
uiManCrea [Manual Creation]
uiRanCrea [Random Creation]
uiSelLevel [ - Level ]
// OutGame_Specie.xml
uiPeople [PEOPLE]
uiCulture [CULTURE]
uiEcosystem [ECOSYSTEM]
uiFyName [FYROS]
uiMaName [MATIS]
uiTrName [TRYKER]
uiZoName [ZORAI]
uiFyPeople [FYROS-PEOPLE]
uiMaPeople [MATIS-PEOPLE]
uiTrPeople [TRYKER-PEOPLE]
uiZoPeople [ZORAI-PEOPLE]
uiFyCulture [FYROS-CULTURE]
uiMaCulture [MATIS-CULTURE]
uiTrCulture [TRYKER-CULTURE]
uiZoCulture [ZORAI-CULTURE]
uiFyEco [FYROS-ECOSYSTEM]
uiMaEco [MATIS-ECOSYSTEM]
uiTrEco [TRYKER-ECOSYSTEM]
uiZoEco [ZORAI-ECOSYSTEM]
uiSelCiv [WHAT RACE DO YOU WANT TO PLAY ?]
// OutGame_Career.xml
uiDescMF [MELEE FIGHTER-DESCRIPTION]
uiDescRF [RANGE FIGHTER-DESCRIPTION]
uiDescAM [ATTACK MAGICIAN-DESCRIPTION]
uiDescHM [HEALER MAGICIAN-DESCRIPTION]
uiDescBM [BUFFER MAGICIAN-DESCRIPTION]
uiDescH [HARVESTER-DESCRIPTION]
uiDescA [ARTISAN-DESCRIPTION]
uiDescM [MERCHANT-DESCRIPTION]
uiPtsLeft [POINTS LEFT:]
uiCa [CARACTERISTICS]
uiCarMF [MELEE FIGHTER-CARACTERISTICS]
uiCarRF [RANGE FIGHTER-CARACTERISTICS]
uiCarAM [ATTACK MAGICIAN-CARACTERISTICS]
uiCarHM [HEALER MAGICIAN-CARACTERISTICS]
uiCarBM [BUFFER MAGICIAN-CARACTERISTICS]
uiCarH [HARVESTER-CARACTERISTICS]
uiCarA [CRAFTSMAN-CARACTERISTICS]
uiCarM [MERCHANT-CARACTERISTICS]
uiCaNaBoldF [FIGHTER]
uiCaNaBoldM [MAGICIAN]
uiCaNaBoldC [CRAFTSMAN]
uiCaNaF [Fighter]
uiCaNaM [Magician]
uiCaNaR [Artisan]
uiCareerTitle [WHAT DO YOU WANT TO BECOME ?]
uiDesc [GENERAL]
uiSpe [SPECIFIC]
uiMore [More]
uiLess [Less]
uittMoreInfo [more information]
// OutGame_Appear.xml
uiShape [SHAPE]
uiHair [HAIR]
uiHaircut [HAIRCUT]
uiHairColor [HAIR COLOR]
uiTatoos [TATOOS]
uiEyes [EYES COLOR]
uiHeight [HEIGHT]
uiArms [ARMS]
uiLegs [LEGS]
uiBreasts [BREASTS]
uiHelmet [HELMET]
uiTorso [TORSO]
uiArmpad [ARMPAD]
uiGloves [GLOVES]
uiTrouser [TROUSER]
uiFeet [FEET]
uiAppearTitle [HOW DO WANT TO LOOK LIKE ?]
uiBody [BODY]
uiFace [FACE]
uiClothes [CLOTHES]
uiFemale [Female]
uiMale [Male]
uiFace1Fy [MOUTH HEIGHT]
uiFace2Fy [EYES HEIGHT]
uiFace3Fy [NOSE HEIGHT]
uiFace4Fy [MOUTH WIDTH]
uiFace5Fy [NOSE LENGTH]
uiFace6Fy [NOSE WIDTH]
uiFace7Fy [EYES WIDTH / EYEBROWS]
uiFace8Fy [CHIN]
uiFace1Ma [EYES HEIGHT]
uiFace2Ma [NOSE HEIGHT]
uiFace3Ma [NOSE LENGTH]
uiFace4Ma [NOSE WIDTH]
uiFace5Ma [MOUTH WIDTH]
uiFace6Ma [MOUTH HEIGHT]
uiFace7Ma [EARS SIZE]
uiFace8Ma [CHIN]
uiFace1Tr [EYES HEIGHT]
uiFace2Tr [NOSE HEIGHT]
uiFace3Tr [NOSE LENGTH]
uiFace4Tr [NOSE WIDTH]
uiFace5Tr [MOUTH WIDTH]
uiFace6Tr [MOUTH HEIGHT]
uiFace7Tr [EARS SIZE]
uiFace8Tr [CHIN]
uiFace1Zo [EYES SIZE]
uiFace2Zo [HORN: BOTTOM 1]
uiFace3Zo [HORN: BOTTOM 2]
uiFace4Zo [HORN: MIDDLE 1]
uiFace5Zo [HORN: MIDDLE 2]
uiFace6Zo [HORN: TOP & RIGHT]
uiFace7Zo [HORN: TOP & LEFT]
// OutGame_Summary.xml
uiInvalid [is not a valid name]
uiValid [is a valid name]
uiSummaryTitle [WHAT NAME DO YOU WANT ?]
uiEnterName [ENTER A NAME:]
uiValidName [Test the name]
uiRand [RANDOMIZE]
uiRand1 [ALL]
uiRand2 [CAREER]
uiRand3 [RACE]
uiRand4 [SEX]
uiRand5 [BODY]
uiRand6 [FACE]
uiRand7 [COLORS]
// Create Perso - Select INFOS
uiSelInfos [INFORMATIONS\n
\n
You have 5 slots to save 5 different characters.\n
To create a new character, you need to select an empty slot.\n
\n
If you don't have any empty slot available then you have to delete an existing character to create one.]
// Create Perso - Textes culture
uiCultFy [FYROS: WARRIORS OF FIRE AND MASTERS OF THE BURNING DESERT\n
\n
The Fyros are the warrior race.\n
Their society rests on a strict code of honor and a common goal: the quest for the Grand Arsonist who has devastated entire regions of the planet.]
uiCultMa [MATIS: MASTER MANIPULATORS OF NATURE, AND EMPERORS OF THE LUSH FORESTS\n
\n
The Matis are a refined and decadent people.\n
They are obsessed with genetic mutations both marvelous and horrible.\n
They seek to rebuild their lost empire, but their own intrigues consume all their energy as each family vies for the crown.]
uiCultTr [TRYKER: FRIENDS TO THE WINDS AND CURRENTS, PRINCES OF THE WETLANDS\n
\n
The Trykers form a federation more than a single people and want nothing to do with laws and powers.\n
They live as free Homins.\n
The other races see them as nothing more than wayward brigands. ]
uiCultZo [ZORAI: MYSTICS OF KAMIC ENERGY, MAGICIANS OF THE JUNGLES OF THE SICKLANDS\n
\n
The Zoras are the mystics of Atys.\n
Feared by the others; it is they who master the communion with the Kamis.\n
They live in mysterious magnetic cities.]
// Create Perso - Textes ecosystem
uiEcoFy []
uiEcoMa []
uiEcoTr []
uiEcoZo []
// Create Perso - Textes caractristiques
uiExplcarac [CARACTERISTICS\n
\n
You have 20 points to add to your caracteristics.\n
\n
RULES:\n
-The minimum value is 20.\n
-The basic value can be reduced of 5 points max.\n
-The basic value can be increased of 10 points max.]
uiExplF [FIGHTER EXPLANATIONS]
uiExplM [MAGICIAN EXPLANATIONS]
uiExplR [RANGER EXPLANATIONS]
// Create Perso - Textes caractristiques - COMPLEMENTS D'INFOS
uiMoreFFy [FYROS WARRIOR: THE BERSERKER]
uiMoreFMa [MATISIAN WARRIOR: THE SWORD-BEARER]
uiMoreFTr [TRYKER WARRIOR: THE SWASHBUCKLER]
uiMoreFZo [ZORAI WARRIOR: KAMIC FIST]
uiMoreMFy [FYROS MAGICIAN: THE CORRUPTER]
uiMoreMMa [MATISIAN MAGICIAN: THE PESTILENT]
uiMoreMTr [TRYKER MAGICIAN: THE MIND-BOGGLER]
uiMoreMZo [ZORAI MAGICIAN: THE KAMIC FURY]
uiMoreRFy [FYROS RANGER: THE SCARLET HUNTER]
uiMoreRMa [MATISIAN RANGER: THE GREEN HUNTER]
uiMoreRTr [TRYKER RANGER: THE SHADOW HUNTER]
uiMoreRZo [ZORAI RANGER: THE GUARDIAN OF ATYS]
// COMMUNICATION
uiTeamChatTitle [TEAM CHAT]
uiFriendList [FRIEND LIST]
uiIgnoreList [IGNORE LIST]
uiSystemInfoTitle [SYSTEM INFO]
uiAroundMeTitle [AROUND ME]
uiUniverseTitle [UNIVERSE]
uiRegionTitle [REGION]
uiGuildChat [GUILD CHAT]
uiPartyChat [PARTY CHAT]
uiNewPartyChat [NEW PARTY CHAT]
uiTeamTitle [EQUIPE]
// chat select
uiGUILD [GUILD]
uiTEAM [TEAM]
uiSAY [SAY]
uiSHOUT [SHOUT]
// ************************************************************************************
// ************************************************************************************
// ************************************************************************************
// HELP
// ************************************************************************************
// ************************************************************************************
// ************************************************************************************
uiKeepInfoButton [Keep]
uittKeepInfo [Keep the info in this window]
// **************
// **************
// **************
// HELP - Items
// **************
// **************
// **************
// HELP - ITEM - magic bonus
// **************
uihelpItemMagicBonusAll
[
@{FFF9}Bonus For All Magic:\n
@{T3}Cast Speed:@{T14}@{FFFF}%cs%@{FFF9}\n
@{T3}Power:@{T14}@{FFFF}%mp%\n
]
uihelpItemMagicBonusOffElemental
[
@{FFF9}Bonus For Offensive Elemental Magic:\n
@{T3}Cast Speed:@{T14}@{FFFF}%cs%@{FFF9}\n
@{T3}Power:@{T14}@{FFFF}%mp%\n
]
uihelpItemMagicBonusOffAffliction
[
@{FFF9}Bonus For Offensive Affliction Magic:\n
@{T3}Cast Speed:@{T14}@{FFFF}%cs%@{FFF9}\n
@{T3}Power:@{T14}@{FFFF}%mp%\n
]
uihelpItemMagicBonusDefHeal
[
@{FFF9}Bonus For Defensive Heal Magic:\n
@{T3}Cast Speed:@{T14}@{FFFF}%cs%@{FFF9}\n
@{T3}Power:@{T14}@{FFFF}%mp%\n
]
uihelpItemMagicBonusDefAffliction
[
@{FFF9}Bonus For Defensive Affliction Magic:\n
@{T3}Cast Speed:@{T14}@{FFFF}%cs%@{FFF9}\n
@{T3}Power:@{T14}@{FFFF}%mp%\n
]
uihelpItemMagicBonusHeader [\n
@{FFFF}Magic Bonus @{FFF9}(only if the spell has a 'Spell Level' less or equal than @{FFFF}%mglvl@{FFF9}):\n
]
// HELP - ITEM - buffs
// **************
uihelpItemHpBonus [@{FFF9}Hp Bonus:@{T12}@{2F2F}%val\n
]
uihelpItemHpMalus [@{FFF9}Hp Malus:@{T12}@{F44F}%val\n
]
uihelpItemSapBonus [@{FFF9}Sap Bonus:@{T12}@{2F2F}%val\n
]
uihelpItemSapMalus [@{FFF9}Sap Malus:@{T12}@{F44F}%val\n
]
uihelpItemStaBonus [@{FFF9}Stamina Bonus:@{T12}@{2F2F}%val\n
]
uihelpItemStaMalus [@{FFF9}Stamina Malus:@{T12}@{F44F}%val\n
]
uihelpItemFocusBonus [@{FFF9}Focus Bonus:@{T12}@{2F2F}%val\n
]
uihelpItemFocusMalus [@{FFF9}Focus Malus:@{T12}@{F44F}%val\n
]
// Magic Protection format. %t == type
uihelpMagicProtectFormatHeader [@{FFF9}@{HuittInfoProt}Protections:@{H}\n]
uihelpMagicProtectFormat [@{T4}@{FFF9}%t:@{T18}@{FFFF}+%v%\n]
uihelpMagicProtectMaxAbsorbFormat [@{T4}@{FFF9}Max Absorbed:@{T18}@{FFFF}+%v\n]
// Magic Resistance format. %t == type
uihelpMagicResistFormatHeader [@{FFF9}@{HuittInfoResist}Résistances:@{H}\n]
uihelpMagicResistFormat [@{T4}@{FFF9}%t:@{T18}@{FFFF}+%v\n]
// HELP - ITEM : class & faber stat type
// example : fine sword of lightness : 'fine' is the raw material class type (uiItemRMClass), and 'of lightness' is the raw material faber stat type (mpstatItemQualifier)
uihelpItemFaberPrefixAndSuffix [%p %n %s]
uihelpItemFaberPrefix [%p %n]
// RAW MATERIAL CLASS
uiItemRMClass0 [Basic]
uiItemRMClass1 [Fine]
uiItemRMClass2 [Choice]
uiItemRMClass3 [Excellent]
uiItemRMClass4 [Supreme]
// HELP - ITEM - special effect
// **************
uiItemFX_ISE_FIGHT_ADD_CRITICAL [@{2F2F}+%p% @{FFFF}de chance de porter un coup critique]
uiItemFX_ISE_FIGHT_VAMPIRISM [@{2F2F}%p% @{FFFF}de chance de vampiriser l'ennemi (dégats infligés ajoutés à sa propre vie)]
uiItemFX_ISE_MAGIC_DIVINE_INTERVENTION [@{2F2F}%p% @{FFFF}de chance que le sort lancé n'applique les contreparties]
uiItemFX_ISE_MAGIC_SHOOT_AGAIN [@{2F2F}%p% @{FFFF}de chance que le prochain sort lancé n'applique pas la contrepartie de temps à condition qu'il soit lancé sous @{2F2F}%r @{FFFF}sec]
uiItemFX_ISE_CRAFT_ADD_STAT_BONUS [@{2F2F}%p% @{FFFF}de chance d'ajouter un bonus de @{2F2F}%r @{FFFF}plus un bonus lié à la qualité de l'objet fabriqué, à la valeur d'un score de cet objet]
uiItemFX_ISE_CRAFT_ADD_LIMIT [@{2F2F}%p0% @{FFFF}de chance d'augmenter la classe de l'objet fabriqué de @{2F2F}%p1%]
uiItemFX_ISE_FORAGE_ADD_RM [@{2F2F}%p0% @{FFFF}de chance d'augmenter de @{2F2F}%p1% @{FFFF}la quantité de MP récoltées par action]
uiItemFX_ISE_FORAGE_NO_RISK [@{2F2F}%p% @{FFFF}de chance que la source apparaisse sans aucun risque]
// HELP - ITEM - carac requirement
// **************
uihelpItemCaracReqNone [None]
uihelpItemCaracReqMetFmt [\n @{FFFF}%d @{FFF9}in @{FFFF}%s]
uihelpItemCaracReqNotMetFmt [\n @{F80B}%d in %s]
uihelpItemCaracReqAnd [\n @{FFF9}and@{FFFF}]
uihelpItemSkillReqMetFmt [\n @{FFFF}%d @{FFF9}in @{FFFF}%s]
uihelpItemSkillReqNotMetFmt [\n @{F80B}%d in %s]
uihelpItemAnySkillReqMetFmt [\n @{FFFF}%d @{FFF9}in @{FFFF}any skill]
uihelpItemAnySkillReqNotMetFmt [\n @{F80B}%d in any skill]
uihelpSkillModVsType [@{FFF9}Skill bonus : @{FFFF}+%mod @{FFF9}versus @{FFFF}%type]
// HELP - ITEM - Default
// **************
// Leave some blanks for Icon on right
uihelpItemDefaultFormat [@{FFF9}@{HuittInfoWeight}Poids :@{H}@{T12}@{FFFF}%weight Kg\n
@{FFF9}@{HuittInfoBulk}Volume :@{H}@{T12}@{FFFF}%bulk\n
\n
\n
%cansell@{FFFF}%desc
%no_rent@{FFFF}%descnr%custom_text]
uihelpItemCantSell [@{F80B}This item can't be sold to a merchant@{FFFF}\n
]
uihelpItemCosmeticDontFit [@{F80B}This cosmetic feature cannot be applied on you, because of your race or sex@{FFFF}\n
]
uihelpItemNoRent [@{F80B}Item No Rent: @{FFFF}
]
uihelpItemNoRentDesc [@{F80B}Cet item sera détruit lorsque vous vous deconnecterez@{FFFF}\n
]
// HELP - ITEM - Cosmetic
// **************
uihelpItemCosmetic
[
\n
\n
\n
\n
%cansell@{FFFF}%desc
]
// HELP - ITEM - Armor
// **************
// NB: no skill for armor.
uihelpItemArmorFormat [@{FFF9}@{HuittInfoOrigin}Origine :@{H}@{T12}@{FFFF}%origin\n
@{FFF9}@{HuittInfoArmorQuality}Qualité :@{H}@{T12}@{FFFF}%quality\n
@{FFF9}@{HuittInfoWeight}Poids :@{H}@{T12}@{FFFF}%weight Kg\n
@{FFF9}@{HuittInfoBulk}Volume :@{H}@{T12}@{FFFF}%bulk\n
@{FFF9}@{HuittInfoHP}Points de Vie :@{H}@{T12}@{FFFF}%hp / %hpmax\n
%cansell\n
@{FFF9}@{HuittInfoRequirement}Prérequis :@{H}@{T12}@{FFFF}%caracreq@{FFFF}%skillreq@{FFFF}%skillreq2\n
\n
@{FFF9}@{HuittInfoArmorType}Type d'Armure :@{H}@{T12}@{FFFF}%armor %armor_bonus\n
@{FFF9}@{HuittInfoDodgeMod}Modif. d'Esquive :@{H}@{T18}@{FFFF}%dodge\n
@{FFF9}@{HuittInfoParryMod}Modif. de Parade :@{H}@{T18}@{FFFF}%parry\n
@{FFF9}@{HuittInfoMalus}Pénalité de l'Action :@{H}@{T18}@{FFFF}+%actmalus\n
@{FFF9}@{HuittInfoArmorProtection}Protection:@{H}@{T12}@{FFFF}%protect%\n
@{FFF9} @{HuittInfoArmorSlash}Max / Cp Tranchant :@{H}@{T12}@{FFFF}%p_slash\n
@{FFF9} @{HuittInfoArmorBlunt}Max / Cp Contondant :@{H}@{T12}@{FFFF}%p_blunt\n
@{FFF9} @{HuittInfoArmorPierc}Max / Cp Perforant :@{H}@{T12}@{FFFF}%p_pierce\n
%buffs
%special_effects
%desc
%custom_text]
// HELP - ITEM - Melee Weapon
// **************
uihelpItemMeleeWeaponFormat [@{FFF9}@{HuittInfoOrigin}Origine :@{H}@{T12}@{FFFF}%origin\n
@{FFF9}@{HuittInfoWeaponQuality}Qualité :@{H}@{T12}@{FFFF}%quality\n
@{FFF9}@{HuittInfoWeight}Poids :@{H}@{T12}@{FFFF}%weight Kg\n
@{FFF9}@{HuittInfoBulk}Volume :@{H}@{T12}@{FFFF}%bulk\n
@{FFF9}@{HuittInfoHP}Points de Vie :@{H}@{T12}@{FFFF}%hp / %hpmax\n
@{FFF9}@{HuittInfoWeaponSapLoad}Charge en Sève :@{H}@{T12}@{FFFF}%sap / %sapmax\n
@{FFF9}@{HuittInfoItemSkill}Compétence :@{H}@{T12}@{FFFF}%skill\n
%cansell\n
@{FFF9}@{HuittInfoRequirement}Prérequis :@{H}@{T12}@{FFFF}%caracreq@{FFFF}%skillreq@{FFFF}%skillreq2\n
\n
@{FFF9}@{HuittInfoDamageType}Type de Dégâts :@{H}@{T12}@{FFFF}%dmtype\n
@{FFF9}@{HuittInfoWeaponDamage}Dégâts :@{H}@{T12}@{FFFF}%dmg (@{T12}@{FFFF}%max_dmg)\n
@{FFF9}@{HuittInfoWeaponHitMin}Coups/Minute :@{H}@{T12}@{FFFF}%speed\n
@{FFF9}@{HuittInfoWeaponReach}Portée :@{H}@{T12}@{FFFF}%reach\n
@{FFF9}@{HuittInfoDodgeMod}Modif. d'Esquive :@{H}@{T12}@{FFFF}%dodge\n
@{FFF9}@{HuittInfoParryMod}Modif. de Parade :@{H}@{T12}@{FFFF}%parry\n
@{FFF9}@{HuittInfoTargetDodgeMod}Modif. d'Esquive/Cible :@{H}@{T12}@{FFFF}%adv_dodge\n
@{FFF9}@{HuittInfoTargetParryMod}Modif. de Parade/Cible :@{H}@{T12}@{FFFF}%adv_parry\n
@{FFF9}@{HuittInfoMalus}Pénalité de l'Action :@{H}@{T12}@{FFFF}+%actmalus\n
%magic_bonus
%buffs
%special_effects
%skill_mod_vs_type
%desc
%custom_text
%enchantment]
// HELP - ITEM - Range Weapon
// **************
uihelpItemRangeWeaponFormat [@{FFF9}@{HuittInfoOrigin}Origine :@{H}@{T12}@{FFFF}%origin\n
@{FFF9}@{HuittInfoWeaponQuality}Qualité :@{H}@{T12}@{FFFF}%quality\n
@{FFF9}@{HuittInfoWeight}Poids :@{H}@{T12}@{FFFF}%weight Kg\n
@{FFF9}@{HuittInfoBulk}Volume :@{H}@{T12}@{FFFF}%bulk\n
@{FFF9}@{HuittInfoHP}Points de Vie :@{H}@{T12}@{FFFF}%hp / %hpmax\n
@{FFF9}@{HuittInfoWeaponSapLoad}Charge en Sève :@{H}@{T12}@{FFFF}%sap / %sapmax\n
@{FFF9}@{HuittInfoItemSkill}Compétence :@{H}@{T12}@{FFFF}%skill\n
%cansell\n
@{FFF9}@{HuittInfoRequirement}Prérequis :@{H}@{T12}@{FFFF}%caracreq@{FFFF}%skillreq@{FFFF}%skillreq2\n
\n
@{FFF9}@{HuittInfoWeaponRDamage}Dégâts :@{H}@{T12}@{FFFF}%dmg (@{T12}@{FFFF}%max_dmg)\n
@{FFF9}@{HuittInfoWeaponRHitMin}Coups/Minute :@{H}@{T12}@{FFFF}%speed\n
@{FFF9}@{HuittInfoWeaponRange}Portée :@{H}@{T12}@{FFFF}%range\n
@{FFF9}@{HuittInfoDodgeMod}Modif. d'Esquive :@{H}@{T12}@{FFFF}%dodge\n
@{FFF9}@{HuittInfoParryMod}Modif. de Parade :@{H}@{T12}@{FFFF}%parry\n
@{FFF9}@{HuittInfoTargetDodgeMod}Modif. d'Esquive/Cible :@{H}@{T12}@{FFFF}%adv_dodge\n
@{FFF9}@{HuittInfoTargetParryMod}Modif. de Parade/Cible :@{H}@{T12}@{FFFF}%adv_parry\n
@{FFF9}@{HuittInfoMalus}Pénalité de l'Action :@{H}@{T12}@{FFFF}+%actmalus\n
%magic_bonus
%buffs
%special_effects
%skill_mod_vs_type
%desc
%custom_text
%enchantment]
// HELP - ITEM - Ammo
// **************
uihelpItemAmmoFormat [@{FFF9}@{HuittInfoOrigin}Origine :@{H}@{T12}@{FFFF}%origin\n
@{FFF9}@{HuittInfoWeaponQuality}Qualité :@{H}@{T12}@{FFFF}%quality\n
@{FFF9}@{HuittInfoWeight}Poids :@{H}@{T12}@{FFFF}%weight Kg\n
@{FFF9}@{HuittInfoBulk}Volume :@{H}@{T12}@{FFFF}%bulk\n
@{FFF9}@{HuittInfoHP}Points de Vie :@{H}@{T12}@{FFFF}%hp / %hpmax\n
@{FFF9}@{HuittInfoItemSkill}Compétence :@{H}@{T12}@{FFFF}%skill\n
%cansell\n
@{FFF9}@{HuittInfoAmmoMagazine}Chargeur :@{H}@{T12}@{FFFF}%magazine\n
@{FFF9}@{HuittInfoDamageType}Type de Dégâts :@{H}@{T12}@{FFFF}%dmtype\n
@{FFF9}@{HuittInfoAmmoDamage}Dégâts :@{H}@{T12}@{FFFF}%dmg (@{T12}@{FFFF}%max_dmg)\n
@{FFF9}@{HuittInfoAmmoHitMin}Coups/Minute :@{H}@{T12}@{FFFF}%speed\n
@{FFF9}@{HuittInfoAmmoRange}Portée :@{H}@{T12}@{FFFF}%range\n
%desc]
// HELP - ITEM - RawMaterial
// **************
// May receive Harvest Skill. eg:
// HarvestSkill: %skill
// No origin / HP for Mp.
uihelpItemMPFormat [@{FFF9}@{HuittInfoMpQuality}Qualité :@{H}@{T12}@{FFFF}%quality\n
@{FFF9}@{HuittInfoWeight}Poids :@{H}@{T12}@{FFFF}%weight Kg\n
@{FFF9}@{HuittInfoBulk}Volume :@{H}@{T12}@{FFFF}%bulk\n
%cansell\n
@{FFF9}@{HuittInfoMpEco}Ecosystème :@{H}@{T12}@{FFFF}%ecosystem\n
@{FFF9}@{HuittInfoMpFam}Famille :@{H}@{T12}@{FFFF}%family\n
@{FFF9}@{HuittInfoMpColor}Couleur :@{H}@{T12}@{FFFF}%mpcolor\n
%desc
%craft]
// HELP - ITEM - Scroll
// **************
uihelpItemScroll
[
@{FFFF}%custom_text
]
// HELP - ITEM - Scroll
//***************
uihelpItemScrollR2 [@{ffff}%r2_description_text\n
@{ffff}%r2_comment_text]
// Craft
uihelpItemMPCraft [@{FFF9}Can be used to Craft:\n
@{FFFF}@{T2}%ip\n
]
uihelpItemMPNoCraft [@{FFF9}This is a mission item. It cannot be used to Craft.@{FFFF}\n
]
uihelpItemMPCraftRequirement [@{FFF9}Utilisé comme composant dans la fabrication de certains items spéciaux.@{FFFF}\n]
uihelpItemMPAllCraft [All Item Parts]
// Item Origin MP Filter
iompfUnknown []
iompfCommon [All Races]
iompfFyros [Fyros only]
iompfMatis [Matis only]
iompfTryker [Tryker only]
iompfZorai [Zorai only]
iompfTribe [Tribe only]
iompfRefugee [Refugee only]
iompfKaravan [Karavan only]
// HELP - ITEM - Shield
// **************
uihelpItemShieldFormat [@{FFF9}@{HuittInfoOrigin}Origine :@{H}@{T12}@{FFFF}%origin\n
@{FFF9}@{HuittInfoArmorQuality}Qualité :@{H}@{T12}@{FFFF}%quality\n
@{FFF9}@{HuittInfoWeight}Poids :@{H}@{T12}@{FFFF}%weight Kg\n
@{FFF9}@{HuittInfoBulk}Volume :@{H}@{T12}@{FFFF}%bulk\n
@{FFF9}@{HuittInfoHP}Points de Vie :@{H}@{T12}@{FFFF}%hp / %hpmax\n
%cansell\n
@{FFF9}@{HuittInfoRequirement}Prérequis :@{H}@{T12}@{FFFF}%caracreq@{FFFF}%skillreq@{FFFF}%skillreq2\n
\n
@{FFF9}@{HuittInfoShieldCat}Categorie :@{H}@{T12}@{FFFF}%cat\n
@{FFF9}@{HuittInfoDodgeMod}Modif. d'Esquive :@{H}@{T18}@{FFFF}%dodge\n
@{FFF9}@{HuittInfoParryMod}Modif. de Parade :@{H}@{T18}@{FFFF}%parry\n
@{FFF9}@{HuittInfoMalus}Pénalité de l'Action :@{H}@{T18}@{FFFF}+%actmalus\n
@{FFF9}@{HuittInfoArmorProtection}Protection :@{H}@{T12}@{FFFF}%protect%\n
@{FFF9} @{HuittInfoArmorSlash}Max / Cp Tranchant :@{H}@{T12}@{FFFF}%p_slash\n
@{FFF9} @{HuittInfoArmorBlunt}Max / Cp Contondant :@{H}@{T12}@{FFFF}%p_blunt\n
@{FFF9} @{HuittInfoArmorPierc}Max / Cp Perforant :@{H}@{T12}@{FFFF}%p_pierce\n
%buffs\n
%special_effects\n
Description:\n
@{FFFF}%desc\n\n
@{FFFF}%custom_text]
// HELP - ITEM - CraftTool
// **************
uihelpItemCraftingToolFormat [@{FFF9}@{HuittInfoOrigin}Origine :@{H}@{T12}@{FFFF}%origin\n
@{FFF9}@{HuittInfoToolQuality}Qualité :@{H}@{T12}@{FFFF}%quality\n
@{FFF9}@{HuittInfoWeight}Poids :@{H}@{T12}@{FFFF}%weight Kg\n
@{FFF9}@{HuittInfoBulk}Volume :@{H}@{T12}@{FFFF}%bulk\n
@{FFF9}@{HuittInfoHP}Points de Vie :@{H}@{T12}@{FFFF}%hp / %hpmax\n
@{FFF9}@{HuittToolCraftType}Type d'Outil :@{H}@{T12}@{FFFF}%tool\n
%cansell\n
@{FFF9}@{HuittInfoRequirement}Prérequis :@{H}@{T12}@{FFFF}%caracreq@{FFFF}%skillreq@{FFFF}%skillreq2\n
%buffs\n
%special_effects\n
\n
@{FFFF}%desc%custom_text]
// HELP - ITEM - Harvest Tool
// **************
uihelpItemHarvestToolFormat [@{FFF9}@{HuittInfoOrigin}Origine :@{H}@{T12}@{FFFF}%origin\n
@{FFF9}@{HuittInfoToolQuality}Qualité :@{H}@{T12}@{FFFF}%quality\n
@{FFF9}@{HuittInfoWeight}Poids :@{H}@{T12}@{FFFF}%weight Kg\n
@{FFF9}@{HuittInfoBulk}Volume :@{H}@{T12}@{FFFF}%bulk\n
@{FFF9}@{HuittInfoHP}Points de Vie :@{H}@{T12}@{FFFF}%hp / %hpmax\n
%cansell\n
@{FFF9}@{HuittInfoRequirement}Prérequis :@{H}@{T12}@{FFFF}%caracreq@{FFFF}%skillreq@{FFFF}%skillreq2\n
%buffs\n
%special_effects\n
\n
@{FFFF}%desc%custom_text]
// HELP - ITEM - Taming Tool
// **************
uihelpItemTamingToolFormat [@{FFF9}@{HuittInfoOrigin}Origine :@{H}@{T12}@{FFFF}%origin\n
@{FFF9}@{HuittInfoToolQuality}Qualité :@{H}@{T12}@{FFFF}%quality\n
@{FFF9}@{HuittInfoWeight}Poids :@{H}@{T12}@{FFFF}%weight Kg\n
@{FFF9}@{HuittInfoBulk}Volume :@{H}@{T12}@{FFFF}%bulk\n
@{FFF9}@{HuittInfoHP}Points de Vie :@{H}@{T12}@{FFFF}%hp / %hpmax\n
@{FFF9}@{HuittInfoItemSkill}Compétence :@{H}@{T12}@{FFFF}%skill\n
%cansell\n
@{FFF9}Portée Commande :@{T12}@{FFFF}%cmdrange\n
@{FFF9}Animaux de Bât Max :@{T12}@{FFFF}%maxpacker\n
\n
@{FFFF}%desc%custom_text]
// HELP - ITEM - Jewelry
// **************
uihelpItemJewelFormat [@{FFF9}@{HuittInfoOrigin}Origine :@{H}@{T12}@{FFFF}%origin\n
@{FFF9}@{HuittInfoJewelryQuality}Qualité :@{H}@{T12}@{FFFF}%quality\n
@{FFF9}@{HuittInfoWeight}Poids :@{H}@{T12}@{FFFF}%weight Kg\n
@{FFF9}@{HuittInfoBulk}Volume :@{H}@{T12}@{FFFF}%bulk\n
@{FFF9}@{HuittInfoHP}Points de Vie :@{H}@{T12}@{FFFF}%hp / %hpmax\n
%cansell\n
@{FFF9}@{HuittInfoRequirement}Prérequis :@{H}@{T12}@{FFFF}%caracreq@{FFFF}%skillreq@{FFFF}%skillreq2\n
\n
%magic_protection%magic_resistance%buffs\n
Description:\n
@{FFFF}%desc\n\n
@{FFFF}%custom_text]
// HELP - ITEM - crystalSpell
// **************
uihelpItemCrystalSpell [This item can be used to\n
enchant a weapon.\n
\n
Place the weapon you want to enchant in your right hand.\n
\n
Then right-click on this crystal, and choose "ENCHANT RIGHT HAND".\n
\n
Note that applying a Spell Crystal wipes out any previous enchantment on the item in the right hand and reduces its current sap load to 0.\n
\n
%cansell%enchantment%custom_text]
uihelpItemChargeSpell [@{FFF9}Sap Load:@{T12}@{FFFF}%quality\n
\n
This item can be used to\n
reload sap of an enchanted weapon.\n
\n
Place the weapon you want to reload in your right hand.\n
\n
Then right-click on this charge, and choose "RELOAD RIGHT HAND".\n
\n
The curent sap load and maximum charge that the item can hold can be seen by clicking the right mouse button on the item and selecting 'info'.\n
%cansell%custom_text]
// HELP - ITEM - animals
// **************
uihelpItemAnimal [This item represents\n
your animal #%petnumber.\n
\n
You can give or sell an animal through this item, but only if your animal's inventory is empty!\n
%cansell%desc%custom_text]
// HELP - ITEM - misc
// **************
uihelpItemTeleport [To use, right-click and choose\n
"USE TELEPORT"\n
\n
\n
%cansell%desc%custom_text]
// **************
// **************
// **************
// HELP - Others
// **************
// **************
// **************
// HELP - BRICK
// **************
// Std Brick
uihelpBrickFormat [@{FFF9}Level:@{T8}@{FFFF}%lvl\n
%ks@{FFF9}Skill:@{T8}@{FFFF}%skill\n
%ks@{FFF9}%hcost:@{T8}@{FFFF}%cost\n
%magicresist
\n
@{FFFF}%desc]
// For Magic only
uihelpBrickMagicResist [@{FFF9}Domaine de Magie:\n@{T4}@{FFFF}%t\n]
// For combat only
uihelpBrickCombatSkillSeparator [@{FFF9} or\n
@{T8}@{FFFF}]
// Those are replace in %hcost
uihelpSabrinaCost [Cost]
uihelpSabrinaCredit [Credit]
// Faber Plan Brick.
uihelpBrickFaberFormat [@{FFF9}Level:@{T8}@{FFFF}%lvl\n
%ks@{FFF9}Skill:@{T8}@{FFFF} %skill\n
%ks@{FFF9}%hcost:@{T8}@{FFFF}%cost\n
\n
@{FFF9}Tool Type:@{T8}@{FFFF}%tool\n
@{FFF9}Item Parts Required:@{FFFF}\n
%mpinfo
@{FFF9}Specific Items Required:@@{FFFF}\n
%mpformula
\n
@{FFFF}%desc]
// replaced in %mpformula or %mpinfo
uihelpMpNone [@{T4}None\n]
// Info for Aura that are disabled
uihelpAuraDisabled [\n
\n
This aura is disabled.\n
You may be out of the area, or you may need to wait some time to be affected again by this aura.]
uittAuraDisabled [ - Aura Disabled]
// HELP - PHRASE
// **************
// Bricks Header displayed in top of list of bricks if available
uihelpPhraseHeaderBricks [@{FFFF}--- Stanzas ---]
// Desc of a spell added. NB: success is a percentage
uihelpPhraseCombatFormat [@{FFF9}Action Name:@{T12}@{FFFF}%name\n
@{FFF9}Action Cost:@{T12}@{FFFF}%cost\n
@{FFF9}Action Credit:@{T12}@{FFFF}%credit\n
@{FFF9}Usable With:@{T12}@{FFFF}%wcomp\n
\n
%compostartThose stats depends of your Equiped weapon.\n
@{FFF9}@{HuittActionSuccessRateSF}Success Rate:@{H}@{T16}@{FFFF}%success%\n
@{FFF9}Stamina Consumed:@{T16}@{FFFF}%energy_cost\n
@{FFF9}Hp Consumed:@{T16}@{FFFF}%hp_cost\n
@{FFFF}%desc%req]
// Desc for a magic action
uihelpPhraseMagicFormat [@{FFF9}Action Name:@{T12}@{FFFF}%name\n
@{FFF9}Action Cost:@{T12}@{FFFF}%cost\n
@{FFF9}Action Credit:@{T12}@{FFFF}%credit\n
@{FFF9}@{HuittActionSpellLevel}Spell Level:@{H}@{T12}@{FFFF}%mglvl\n
%magicresist
\n
%compostart@{FFF9}@{HuittActionSuccessRateSM}Success Rate:@{H}@{T12}@{FFFF}%success%\n
@{FFF9}Cast Duration:@{T12}@{FFFF}%duration seconds\n
@{FFF9}Sap Consumed:@{T12}@{FFFF}%energy_cost\n
@{FFF9}Hp Consumed:@{T12}@{FFFF}%hp_cost\n
@{FFF9}Range:@{T12}@{FFFF}%range\n
@{FFFF}%desc%req]
// Magic only: may have some Magic Resist
uihelpPhraseMagicResist [@{FFF9}Domaine de Magie:\n@{T4}@{FFFF}%t\n]
// if not self, the format of range
uihelpPhraseRangeMeters [%dist meters]
uihelpPhraseRangeSelf [Self]
// Desc for a craft action. Don't set Hp consumed, because for Craft it does not means the same thing
uihelpPhraseCraftFormat [@{FFF9}Action Name:@{T12}@{FFFF}%name\n
@{FFF9}Action Cost:@{T12}@{FFFF}%cost\n
@{FFF9}Action Credit:@{T12}@{FFFF}%credit\n
\n
%compostart@{FFF9}@{HuittActionSuccessRateSC}Success Rate:@{H}@{T12}@{FFFF}depends on actual item crafted (see at craft time)\n
@{FFF9}Cast Duration:@{T12}@{FFFF}%duration seconds\n
@{FFF9}Focus Consumed:@{T12}@{FFFF}%energy_cost\n
@{FFFF}%desc%req]
// Use it for Harvest Forage....
uihelpPhraseForageExtractionFormat [@{FFF9}Action Name:@{T12}@{FFFF}%name\n
@{FFF9}Action Cost:@{T12}@{FFFF}%cost\n
@{FFF9}Action Credit:@{T12}@{FFFF}%credit\n
\n
%compostart%suc_forage@{FFF9}Cast Duration:@{T12}@{FFFF}%duration seconds\n
@{FFF9}Focus Consumed:@{T12}@{FFFF}%energy_cost\n
@{FFFF}%desc%req]
uihelpPhraseForageSuccessAll [@{FFF9}@{HuittActionSuccessRateSH}Success Rate@{H} (Desert / Forest / Jungle / Lake / Prime Roots):\n
@{T4}@{FFFF}%suc_desert%@{FFF9} / @{FFFF}%suc_forest%@{FFF9} / @{FFFF}%suc_jungle%@{FFF9} / @{FFFF}%suc_lake%@{FFF9} / @{FFFF}%suc_prime%\n
]
uihelpPhraseForageSuccessDesert [@{FFF9}@{HuittActionSuccessRateSH}Success Rate@{H} In Desert:@{T12}@{FFFF}%suc_desert\n
]
uihelpPhraseForageSuccessForest [@{FFF9}@{HuittActionSuccessRateSH}Success Rate@{H} In Forest:@{T12}@{FFFF}%suc_forest\n
]
uihelpPhraseForageSuccessJungle [@{FFF9}@{HuittActionSuccessRateSH}Success Rate@{H} In Jungle:@{T12}@{FFFF}%suc_jungle\n
]
uihelpPhraseForageSuccessLacustre [@{FFF9}@{HuittActionSuccessRateSH}Success Rate@{H} In Lake:@{T12}@{FFFF}%suc_lake\n
]
uihelpPhraseForageSuccessPrimaryRoot [@{FFF9}@{HuittActionSuccessRateSH}Success Rate@{H} In Prime Roots:@{T12}@{FFFF}%suc_prime\n
]
// Use it for Harvest ....
uihelpPhraseOtherFormat [@{FFF9}Action Name:@{T12}@{FFFF}%name\n
@{FFF9}Action Cost:@{T12}@{FFFF}%cost\n
@{FFF9}Action Credit:@{T12}@{FFFF}%credit\n
\n
%compostart@{FFF9}Success Rate:@{T12}@{FFFF}%success%\n
@{FFF9}Cast Duration:@{T12}@{FFFF}%duration seconds\n
@{FFF9}Focus Consumed:@{T12}@{FFFF}%energy_cost\n
@{FFFF}%desc%req]
// Use it for SpecialPower only ....
uihelpPhraseSpecialPowerFormat [@{FFF9}Action Name:@{T12}@{FFFF}%name\n
@{FFF9}Action Cost:@{T12}@{FFFF}%cost\n
@{FFF9}Action Credit:@{T12}@{FFFF}%credit\n
\n
%compostart@{FFF9}Range:@{T12}@{FFFF}%range\n
@{FFFF}%desc%req]
// Special magic format for Enchanted items
uihelpPhraseEnchantmentFormat [\n
@{FFFF}--- Enchantment ---\n
@{FFF9}This item is enchanted with this action:\n
@{FFF9}Action Cost:@{T12}@{FFFF}%cost\n
@{FFF9}Action Credit:@{T12}@{FFFF}%credit\n
\n
@{FFF9}Actions on enchanted items always succeed\n
@{FFF9}Cast Duration:@{T12}@{FFFF}%duration seconds\n
@{FFF9}Sap Consumed:@{T12}@{FFFF}%energy_cost\n
@{FFF9}Hp Consumed:@{T12}@{FFFF}%hp_cost\n
@{FFF9}Range:@{T12}@{FFFF}%range\n
]
// Special magic format for Crystal items
uihelpPhraseCrystalSpellFormat [@{FFFF}--- Enchantment ---\n
@{FFF9}This item can enchant a weapon with this action:\n
@{FFF9}Action Cost:@{T12}@{FFFF}%cost\n
@{FFF9}Action Credit:@{T12}@{FFFF}%credit\n
\n
@{FFF9}Actions on enchanted items always succeed\n
@{FFF9}Cast Duration:@{T12}@{FFFF}%duration seconds\n
@{FFF9}Sap Consumed:@{T12}@{FFFF}%energy_cost\n
@{FFF9}Hp Consumed:@{T12}@{FFFF}%hp_cost\n
@{FFF9}Range:@{T12}@{FFFF}%range\n
]
// replaced in %req, where possible
uihelpPhraseRequirementHeader [\n
@{FFFF}--- Requirements ---\n
@{FFF9}@{HuittActionSkillPoint}Skill Points Cost:@{H}@{T12}@{FFFF}%sp / %basesp\n
@{FFF9}@{HuittActionSkillReq}Skills required:@{H}\n
]
uihelpPhraseRequirementLine [@{T4}@{FFF9}Skill @{FFFF}%s@{FFF9} at level @{FFFF}%d\n
]
uihelpPhraseRequirementNotMetLine [@{T4}@{F80B}Skill @{F80F}%s@{F80B} at level @{F80F}%d\n
]
uihelpPhraseRequirementOR [@{FFFF}OR\n
]
uihelpPhraseBrickRequirement [@{FFF9}@{HuittActionStanzaReq}Stanzas required:@{H}@{FFFF}\n
]
// Special format for not castable actions
uihelpPhraseNotCastableFormat [@{FFFF}This is an action upgrade which teach you some new stanzas.\n
You cannot memorize or cast it.\n
@{FFFF}%desc%req]
// Special format for charac actions
uihelpPhraseCharacteristic [@{FFFF}This is an upgrade which increase some characteristic.\n
You cannot memorize or cast it.\n
@{FFFF}%desc%req]
// Special format for the "Use Item Enchantment" action
uihelpPhraseProcEnchantment [@{FFFF}With this action you can use the enchantment of the item in your right hand.\n
\n
If your right hand item is not enchanted, this action can't be executed.\n
]
// HELP - PACT
// **************
uihelpPactFormat [@{FFF9}Level:@{T12}@{FFFF}%lvl\n
@{FFF9}Lost hit points:@{T12}@{FFFF}%hp\n
@{FFF9}Lost stamina:@{T12}@{FFFF}%sta\n
@{FFF9}Lost sap:@{T12}@{FFFF}%sap\n
@{FFF9}Lost skills:@{T12}@{FFFF}%skill\n
]
// HELP - OUTPOST BUILDING
// **************
uihelpOBFormat_Empty [@{FFFF}Ceci est une zone constructible.\n
En construisant cet espace le bâtiment actuel sera détruit.\n
En revanche, il vous sera possible d'en fabriquer un nouveau.\n
\n
@{FFF9}Temps de construction : @{T12}@{FFFF}%costtime\n
@{FFF9}Coût de construction : @{T12}@{FFFF}%costdapper\n
]
uihelpOBFormat_TownHall [@{FFFF}Ceci est le hall d'avant-poste.\n
Ce bâtiment donne accès à l'inventaire de la guilde lorsque l'on se trouve à proximité.\n
Il est automatiquement acquis lorsque l'on gagne l'avant-poste.\n
]
uihelpOBFormat_Driller [@{FFFF}%name\n
\n
@{FFF9}Ce bâtiment est une foreuse. Elle permet d'extraire des matières premières.\n
\n
@{FFF9}Il n'est possible d'installer qu'une seule foreuse par avant-poste.\n
\n
@{FFF9}Temps d'installation : @{T12}@{FFFF}%costtime\n
@{FFF9}Coût d'installation : @{T12}@{FFFF}%costdapper\n
\n
@{FFFF}--- Matières extraites ---\n
@{FFF9}Cette foreuse extrait surtout des Matières de niveau @{FFFF}%lvl
]
// HELP - TITLE
// **************
uihelpTitleInfo [PLAYER INFO]
uiTitleCantObtain [You cant obtain this title]
uiTitleSkillNoNeed [No skills needed to obtain this title\n
]
uiTitleBrickNoNeed [No stanzas needed to obtain this title\n
]
uihelpTitleFormat [@{FFF9}Name:@{T12}@{FFFF}%name\n
@{FFF9}Title:@{T12}@{FFFF}%title\n
%skills%bricks]
uiTitleSkillHeader [@{FFF9} Skills Needed:\n
]
uiTitleBrickHeader [@{FFF9} Stanzas Needed:\n
]
uiTitleSkillOr [or] // dans le sens ou'
// HELP - PLAN
// **************
uihelpToolType [Tool Type: ]
// sentence difficulty appraisal
ChildPlay [Child's play]
RealEasy [Really easy]
Easy [Easy]
FairlyEasy [Fairly easy]
Average [Average difficulty]
QuiteDifficult [Quite difficult]
Difficult [Difficult]
ReallyDifficult [Really difficult]
Harsh [Harsh]
ExtremelyDifficult [Extremely difficult]
FeatureUnderConstruction [Feature under construction]
InvalidSentence [Invalid sentence]
ErrorCreating [Error creating sentence]
Uncomplete [Uncomplete sentence]
Cheater [Cheating is bad...]
// ************************************************************************************
// ************************************************************************************
// ************************************************************************************
// NEWS (28/04/03 by LEM)
// ************************************************************************************
// ************************************************************************************
// ************************************************************************************
uiSet [SET]
uiForce [
@{FFFE}Force :@{FFFF} Gives a general indication of the abilities of the target.\n
The @{FFFE}background@{FFFF} color shows average level of the region where the target is located\n
The @{FFFE}White stars@{FFFF} preceded by a figure indicates your strength within the region.\n
@{FFFE}Black stars@{FFFF} are reserved for Named Creatures (@{FFFE}1 star@{FFFF}) or Bosses (@{FFFE}2 stars@{FFFF})\n
@{FFFE}Right Click@{FFFF} and select @{FFFE}Help@{FFFF} for more help...
]
uiAttitude [ATTITUDE]
uiProgressionTitle [MY EVOLUTION]
uiOpacity [OPACITY]
uimChooseUIAlpha [WINDOW OPACITY]
uimLockUnlock [LOCK / UNLOCK]
uiUserAlpha [USE GLOBAL SETTINGS]
uiLocalAlpha [LOCAL SETTINGS]
uiConnectionTitle [CONNECTION]
uiUpload [UPLOAD]
uiDownload [DOWNLOAD]
uiPing [PING]
uiPacketLost [PACKET LOST]
uiServerState [SERVER STATE]
uiServerState0 [Not Initialized]
uiServerState1 [Not Connected]
uiServerState2 [Authenticate]
uiServerState3 [Login]
uiServerState4 [Synchronize]
uiServerState5 [Connected]
uiServerState6 [Probe]
uiServerState7 [Stalled]
uiServerState8 [Disconnected]
uiServerState9 [FS Lost]
uiGlobalSettingsTitle [CONFIGURATION]
//NPC professions
fct_steward [ (Steward)]
_Davae_citizen [ (Davae citizen)]
_Avalae_citizen [ (Avalae citizen)]
_Yrkanis_citizen [ (Yrkanis citizen)]
_Natae_citizen [ (Natae citizen)]
fct_k_pactgiver [ (Kami pact giver)]
fct_kv_pactgiver [ (karavan pact giver)]
fct_kitin_mg_1 [ (kitin threat watcher)]
fct_kitin_mg_2 [ (kitin threat watcher)]
fct_kitin_mg_3 [ (kitin threat watcher)]
fct_kitin_mg_4 [ (kitin threat watcher)]
fct_bg [ (Bodyguard)]
fct_kami_adept [ (kami adept)]
fct_larmor_merchant [ (Light armor merchant)]
fct_marmor_merchant [ (Medium armor merchant)]
fct_harmor_merchant [ (Heavy armor merchant)]
fct_ctool_merchant [ (Crafting tool merchant)]
fct_ttool_merchant [ (Taming tool merchant)]
fct_htool_merchant [ (Harvest tool merchant)]
fct_shield_merchant [ (Shield merchant)]
fct_ammo_merchant [ (Ammo merchant)]
fct_rangeweapon_merchant [ (Range Weapon merchant)]
fct_meleeweapon_merchant [ (Melee Weapon merchant)]
fct_stableboy_merchant [ (Stable boy)]
fct_rm_merchant [ (Raw Material merchant)]
fct_jewel_merchant [ (Jewel merchant)]
fct_tool_merchant [ (Tool merchant)]
fct_plarmor_merchant [ (Light armor Plan merchant)]
fct_pmarmor_merchant [ (Medium armor Plan merchant)]
fct_pharmor_merchant [ (Heavy armor Plan merchant)]
fct_parmor_merchant [ (Armor Plan merchant)]
fct_pctool_merchant [ (Crafting tool Plan merchant)]
fct_pttool_merchant [ (Taming tool Plan merchant)]
fct_phtool_merchant [ (Harvest tool Plan merchant)]
fct_ptool_merchant [ (Tool Plan merchant)]
fct_pshield_merchant [ (Shield Plan merchant)]
fct_pammo_merchant [ (Ammo Plan merchant)]
fct_prangeweapon_merchant [ (Range Weapon Plan merchant)]
fct_pmeleeweapon_merchant [ (Melee Weapon Plan merchant)]
fct_prm_merchant [ (Raw Material Plan merchant)]
fct_consumable_merchant [ (Consumable merchant)]
fct_pjewel_merchant [ (Jewel Plan merchant)]
fct_mf_welcomer [ (Melee Fighter Guild welcomer)]
fct_rf_welcomer [ (Range Fighter Guild welcomer)]
fct_mh_welcomer [ (Magic Healer Guild welcomer)]
fct_mb_welcomer [ (Magic Buffer Guild welcomer)]
fct_ma_welcomer [ (Magic Attack Guild welcomer)]
fct_t_welcomer [ (Trader Guild welcomer)]
fct_h_welcomer [ (Harvester Guild welcomer)]
fct_f_welcomer [ (Artisan Guild welcomer)]
fct_welcomer [ (Guild welcomer)]
fct_p_caretaker [ (Player Apartment Caretaker)]
fct_g_caretaker [ (Guild Apartment Caretaker)]
fct_caretaker [ (Caretaker)]
fct_mf_chief [ (Melee Fighter Guild leader)]
fct_rf_chief [ (Range Fighter Guild leader)]
fct_mh_chief [ (Magic Healer Guild leader)]
fct_mb_chief [ (Magic Buffer Guild leader)]
fct_ma_chief [ (Magic Attack Guild leader)]
fct_t_chief [ (Trader Guild leader)]
fct_h_chief [ (Harvester Guild leader)]
fct_f_chief [ (Artisan Guild leader)]
fct_mission_officer [ (Mission Officer)]
fct_mv_guard [ (Yrkanis's guard)]
fct_mv_guardchief [ (Yrkanis's guard chief)]
fct_ma_guard [ (Natae's guard)]
fct_ma_guardchief [ (Natae's guard chief)]
fct_mb_guard [ (Davae's guard)]
fct_mb_guardchief [ (Davae's guard chief)]
fct_mc_guard [ (Avalae's guard)]
fct_mc_guardchief [ (Avalae's guard chief)]
fct_mf_guard [ (Frontier guard)]
fct_tax_collector [(Tax collector)]
fct_tribe_chief [(Tribe Chief)]
fct_barman [ (Barman)]
fct_mayor [ (Mayor)]
fct_amayor [ (Mayor assistant)]
fct_natae_chief [ (Natae village chief)]
fct_davae_chief [ (Davae village chief)]
fct_avalae_chief [ (Avalae village chief)]
fct_counselor [ (King's counselor)]
fct_cutthroat [ (Matis Cutthroat)]
fct_bandit_chief [ (bandit chief)]
fct_mv_intendant [ (Yrkanis's Intendant)]
fct_ma_intendant [ (Natae's Intendant)]
fct_mb_intendant [ (Davae's Intendant)]
fct_mc_intendant [ (Avalae's Intendant)]
fct_zv_intendant [ (Zora's Intendant)]
fct_za_intendant [ (Jen-Laï's Intendant)]
fct_zb_intendant [ (Min-Cho's Intendant)]
fct_zc_intendant [ (Hoï-Cho's Intendant)]
fct_fv_intendant [ (Pyr's Intendant)]
fct_fa_intendant [ (Thesos's Intendant)]
fct_fb_intendant [ (Dyron's Intendant)]
fct_tv_intendant [ (Fairhaven's Intendant)]
fct_ta_intendant [ (Windermeer's Intendant)]
fct_tb_intendant [ (Crystabell's Intendant)]
fct_tc_intendant [ (Avendale's Intendant)]
fct_zv_guard [ (Zora's guard)]
fct_zv_guardchief [ (Zora's guard chief)]
fct_za_guard [ (Jen-Laï's guard)]
fct_za_guardchief [ (Jen-Laï's guard chief)]
fct_zb_guard [ (Min-Cho's guard)]
fct_zb_guardchief [ (Min-Cho's guard chief)]
fct_zc_guard [ (Hoï-Cho's guard)]
fct_zc_guardchief [ (Hoï-Cho's guard chief)]
fct_fv_guard [ (Pyr's guard)]
fct_fv_guardchief [ (Pyr's guard chief)]
fct_fv_rookieguard [ (Pyr rookie guard)]
fct_fa_guardchief [ (Thesos's guard chief)]
fct_fa_guard [ (Thesos's guard)]
fct_fb_guardchief [ (Dyron's guard chief)]
fct_fb_guard [ (Dyron's guard)]
fct_ff_guard [ (Frontier guard)]
fct_tv_guard [ (Fairhaven's guard)]
fct_tv_guardchief [ (Fairhaven's guard chief)]
fct_ta_guard [ (Windermeer's guard)]
fct_ta_guardchief [ (Windermeer's guard chief)]
fct_tc_guard [ (Crystabell's guard)]
fct_tc_guardchief [ (Crystabell's guard chief)]
fct_tb_guard [ (Avendale's guard)]
fct_tb_guardchief [ (Avendale's guard chief)]
fct_zf_guard [ (Frontier guard)]
fct_stablegirl_merchant [ (Stable girl)]
fct_barmaid [ (Barmaid)]
fct_civil []
fct_sage [ (Sage)]
fct_craftsman [ (Craftsman)]
fct_supplier [ (Supplier)]
fct_hunter [ (hunter)]
fct_hunter_chief [ (hunter chief)]
fct_bandit [ (Bandit)]
fct_actor [ (actor)]
fct_actress [ (actress)]
fct_kami_master [ (Kami Master)]
fct_karavan_officer [ (Karavan Officer)]
fct_h_hairdresser [ (Men Hairdresser)]
fct_f_hairdresser [ (Women Hairdresser)]
fct_h_tattooer [ (Men Tattooer)]
fct_f_tattooer [ (Women Tattooer)]
//all newbielands
fct_newb_welcomer [(Welcomer)]
//Newbieland Matis
fct_newb_a [ (Stalli guard)]
fct_newb_a_chief [ (Stalli's guard chief)]
fct_newb_b [ (Borea guard)]
fct_newb_b_chief [ (Borea guard chief)]
fct_newb_c [ (Nistia guard)]
fct_newb_c_chief [ (Nistia guard chief)]
fct_newb_d [ (Rosilio guard)]
fct_newb_d_chief [ (Rosilio guard chief)]
fct_newb_e [ (Miani guard)]
fct_newb_e_chief [ (Miani guard chief)]
//Newbieland Zoraï
fct_newb_za [ (Qaï-Lo guard)]
fct_newb_za_chief [ (Qaï-Lo guard chief)]
fct_newb_zc [ (Nen-Xing guard)]
fct_newb_zc_chief [ (Nen-Xing guard chief)]
fct_newb_zb [ (Sheng-Who guard)]
fct_newb_zb_chief [ (Sheng-Who guard chief)]
fct_newb_ze [ (Yin-Piang guard)]
fct_newb_ze_chief [ (Yin-Piang guard chief)]
fct_newb_zd [ (Koï-Zun guard)]
fct_newb_zd_chief [ (Koï-Zun guard chief)]
//Newbieland Fyros
fct_newb_fa [ (Aegus guard)]
fct_newb_fa_chief [ (Aegus guard chief)]
fct_newb_fc [ (Sekovix guard)]
fct_newb_fc_chief [ (Sekovix guard chief)]
fct_newb_fb [ (Kaemon guard)]
fct_newb_fb_chief [ (Kaemon guard chief)]
fct_newb_fe [ (Galemus guard)]
fct_newb_fe_chief [ (Galemus guard chief)]
fct_newb_fd [ (Phyxon guard)]
fct_newb_fd_chief [ (Phyxon guard chief)]
//Newbieland Tryker
fct_newb_ta [ (Aubermouth guard)]
fct_newb_ta_chief [ (Aubermouth guard chief)]
fct_newb_tb [ (Barkdell guard)]
fct_newb_tb_chief [ (Barkdell guard chief)]
fct_newb_tc [ (Hobwelly guard)]
fct_newb_tc_chief [ (Hobwelly guard chief)]
fct_newb_td [ (Waverton guard)]
fct_newb_td_chief [ (Waverton guard chief)]
fct_newb_te [ (Dingleton guard)]
fct_newb_te_chief [ (Dingleton guard chief)]
//guild
fct_registar [ ( Guild Clerk)]
// trainers
fct_ins_f [ (Fight instructor)]
fct_ins_m [ (Magic instructor)]
fct_ins_r [ (Artisan instructor)]
fct_ins_h [ (Ranger instructor)]
fct_mf_rolemaster [ (Melee Fighter Guild rolemaster)]
fct_rf_rolemaster [ (Range Fighter Guild rolemaster)]
fct_c_rolemaster [ (Fighter Guild rolemaster)]
fct_mh_rolemaster [ (Magic Healer Guild rolemaster)]
fct_mb_rolemaster [ (Magic Buffer Guild rolemaster)]
fct_ma_rolemaster [ (Magic Attack Guild rolemaster)]
fct_m_rolemaster [ (Magic Guild rolemaster)]
fct_t_rolemaster [ (Trader Guild rolemaster)]
fct_h_rolemaster [ (Harvester Guild rolemaster)]
fct_f_rolemaster [ (Artisan Guild rolemaster)]
fct_f_trainer [ (Fighter Trainer)]
fct_m_trainer [ (Magician Trainer)]
fct_c_trainer [ (Crafter Trainer)]
fct_h_trainer [ (Harvester Trainer)]
fct_f_guild_trainer [ (Fighter Guild Trainer)]
fct_m_guild_trainer [ (Magician Guild Trainer)]
fct_c_guild_trainer [ (Crafter Guild Trainer)]
fct_h_guild_trainer [ (Harvester Guild Trainer)]
// appartement de guilde
fct_guild_we [ (Welcomer)]
fct_guild_rm_craft [ (craft rolemaster)]
fct_guild_rm_fight [ (fight rolemaster)]
fct_guild_rm_magic [ (magic rolemaster)]
// task givers professions
fct_scout [Scout]
fct_ambassador [Ambassador]
fct_corporal [Corporal]
fct_sergent [Sergent]
fct_captain [Captain]
fct_city_welcomer [City Welcomer]
fct_village_welcomer [Village Welcomer]
fct_foreman_apprentice [Foreman Apprentice]
fct_foreman [Foreman]
fct_foreman_master [Foreman Master]
fct_hawker [Hawker]
fct_journeyman [Journeyman]
fct_kami_ambassador [Kami Ambassador]
fct_kami_welcomer [Kami Welcomer]
fct_karavan_ambassador [Karavan Ambassador]
fct_karavan_agent [Karavan Agent]
fct_karavan_welcomer [Karavan Welcomer]
fct_local_messenger [Local Messenger]
fct_frontiers_messenger [Frontiers Messenger]
fct_outlands_messenger [Outlands Messenger]
fct_patrolman [Patrolman]
fct_prospector [Prospector]
fct_tribe_welcomer [Tribe Welcomer]
fct_local_supplier [Local Supplier]
fct_frontiers_supplier [Frontiers Supplier]
fct_outlands_supplier [Outlands Supplier]
// outpost mission givers professions
fct_outpost_steward [Outpost Steward]
fct_outpost_steward_tribe [Tribe Outpost Steward]
fct_outpost_officer [Outpost Officer]
fct_outpost_officer_tribe [Tribe Outpost Officer]
// Welcome phrase
welcome_phrase [I bid you welcome, young homin.\n
You showed great courage in taking the perilous journey to answer our call to join us in our endeavor to rebuild our great Matis Kingdom...<**{break}**>\n
We salute your courage, and welcome you among us.\n
Now, it is my duty to tell you more about this place. You are on a small island, not very far from our Matis mainland.\n
We have five small outposts on this island, and you are on one of them.\n
Each of these outposts has Mission Officers, Masters, Merchants and Guards.\n
We are also blessed by the presence of a number of Karavan representatives.\n
Before you depart for one of our villages, I recommend you start improving your skills and equipment.\n
If you want to know more, you should go and meet our Masters.\n
They are in this building, you can meet them or simply exit by using the lift right behind you.]
//01 05 2003
// displayed in system info
msgCantUseItem [&CHK& Can't use item]
msgCantBuild [&CHK& Can't build item]
msgCantUseBuiltItem [&CHK& Can't use built item]
msgCantPutItemInBag [&CHK& Can't put item in bag. Bag Full.]
msgCantFightSwim [&CHK& Can't Engage Combat while swimming]
msgCantFightSit [&CHK& Can't engage combat while sitting]
msgCantFightRide [&CHK& Can't engage combat while riding]
msgUserIsRunning [&SYS& You are running.]
msgUserIsWalking [&SYS& You are walking.]
msgUserModeParry [&CHKCB& Vous allez essayer de parer les attaques de mêlée.]
msgUserModeDodge [&CHKCB& Vous allez essayer d'esquiver les attaques de mêlée.]
msgUserIsSitting [&SYS& You sit.]
msgUserIsStanding [&SYS& You stand up.]
msgPermanentlyBanned [&BC& You are permanently banned from Ryzom.]
// displayed in the botchat tarde interface
uiCantUseItem [CAN'T USE ITEM]
uiCantUseBuiltItem [CAN'T USE BUILT ITEM]
uiCantBuildItem [CAN'T BUILD ITEM]
uiBotChatPrice [Price: ]
uiBotChatFactionType [Faction: ]
uiBotChatFactionPointPrice [. Points: ]
uiBotChatRetirePrice [. Retire Price: ]
uiBotChatTime [. Time: ]
uiBotChatTimeMinute [ m ]
uiBotChatTimeSecond [ s.]
uiBotChatResaleTimeLeft [Resale Time Left: %d days, %h hours.]
uiBotChatNPCTag [(NPC item)]
uiBotChatVendorTag [Seller: ]
uiBotChatRefresh [Refresh]
uittBotChatRefresh [Force le @{6F6F}rafraîchissement@{FFFF} de la liste des objets en vente. Utile par exemple pour voir les objets que vous venez de vendre.]
uiBotChatItem [Item: ]
uiBotChatFaberPlan [Faber Plan: ]
uiBotChatBrick [Stanza: ]
uiBotChatPact [Pact: ]
uiBotChatSkill [Skill: ]
uiConfirmCloseBCReward [There are items left, close anyway ?]
// Profession
FlowerMaster [Flower master]
SapMaster [Sap Master]
uiMasterFilter [Master Filter]
// Chat (05 mai 2003)
uiSay [SAY]
uiShout [SHOUT]
uimToggleChatEBVis [SHOW/HIDE CHAT ENTRY]
// Party chats stuffs
uiRenamePartyChat [Please rename this anonymous party chat by using /name !]
uiAnomymousPCAlreadyCreated [An anonymous party chat is already opened ! Please rename it using /name before creating a new one.]
uiContactAlreadyInList [Can't add contact : it is already in the list.]
uiInvalidPartyChatName [Party chat name already exists and is invalid.]
uiPartyChatAlreadyCreated [There's already an unamed new party chat. Please rename it using /name.]
uiBadPartyChatName [Bad party chat name.]
uiCantRemovePartyChat [Couldn't remove party chat.]
uiNoNewPartyChatCReated [<name> : No new party chat has been created.]
//uiAddPartyChatCmd [<add_to_party_chat> one argument required.]
uiPartyChatCmdHelp [<party_chat> one argument required : name of the party chat.]
uiNameCmd [<name> One argument required : name of the new chat to create.]
uiRemovePartyChatCmd [<remove_party_chat> one argument required : name of the party chat to remove.]
uiAddPartyChatCmd [<add_to_party_chat> one argument required : name of the party chat to join.]
uiInviteCmd [<invite> Two arguments required : <player name> <party chat name>.]
// Group container stuffs
uiLock [Lock]
uiOpen [Open]
uiRestore [Restore]
//ADDED BY LEM
uiAddMacro [Create New Macro >]
uittNewMacro [New Macro]
uiNewMacro [NEW MACRO]
uiEditMacro [EDIT MACRO]
uiMacroIcon [ICON]
uiMacroName [NAME]
uiMacroKey [KEY]
uiMacroCom [COMMANDS]
uiMacroAddCom [ADD COMMAND]
uiMacroAddCmd [ADD COMMAND]
uiIconCreation [ICON CREATION]
uiIconBack [BACKGROUND]
uiIconFore [FOREGROUND]
uiIconPat [PATTERN]
uiIconTxt [TEXT]
uiCmdKey [KEY]
uiAddCommand [ADD COMMAND >]
uiAddKeys [Create New Key >]
uiJauges [JAUGES]
uiLaboratory [LABORATORY]
uiTrackingTitle [TRACKING]
uiCommunication [INTERACTION]
uiOrientation [ORIENTATION]
uiTargetTitle [TARGET]
uiTarget [Target]
uiMainChatTitle [MAIN CHAT]
uiContactListTitle [CONTACTS]
uiWinDisplay [WINDOWS DISPLAY]
uiDebugConsole [DEBUG CONSOLE]
uiGuildTitle [GUILDE]
uiGuildTabGuild [GUILD]
uiGuildTabOutpost [OUTPOSTS]
uiGuildMembership [GUILD MEMBERSHIP > ]
uiNoGuild [None]
uiBeast [ANIMALS]
uiAggro [Aggressiveness]
//
uiFrozenSkill [Frozen]
uiInitHelp1 [These buttons represents your 4 virtual desktops.]
uiInitHelp2 [You can switch between them by clicking on these buttons or press the good shortcut key which are at start F1, F2, F3 and F4.]
uiInitHelp3 [With a long click on the button, you display the main windows menu which allows you to show/hide windows on the current desktop.]
uiInitHelp4 [You can also hold down the desktop shortcut key to display the main menu and keep it down while doing your windows modification.]
uiInitHelp5 [Or use this small windows bar.]
uiInitHelp6 [Now you can customize your 4 desktops.]
// Pet Container
uiPetTitle [PET]
uiPet [Pet]
// General Undefined (Skills??)
Undefined [Undefined]
// Enable/disable Names (key kept down will change the current state only for the time the key is down, else it's permanent)
uiToggleNames [Toggle Names]
//Regions
region_majesticgarden [Majestic Garden]
region_fleetinggarden [Fleeting Garden]
region_groveofconfusion [Grove of Confusion]
region_hiddensource [Hidden Source]
region_knollofdissent [Knoll of Dissent]
region_upperbog [Upper Bog]
region_hereticshovel [Heretic's Hovel]
region_nland [Matisian Forest]
place_yrkanis [Yrkanis]
place_davae [Davae]
place_natae [Natae]
place_avalae [Avalae]
place_arena [Arena]
place_stalli [Stalli]
place_borea [Borea]
place_nistia [Nistia]
place_rosilio [Rosilio]
place_miani [Miani]
// Zorai
place_qai_lo [Qai-Lo]
place_sheng_wo [Sheng-Wo]
place_men_xing [Men-Xing]
place_koi_zun [Koi-Zun]
place_yin_piang [Yin-Piang]
place_zora [Zora]
place_jen_lai [Jen-Lai]
place_min_cho [Min-Cho]
place_hoi_cho [Hoi-Cho]
// Outgame Location.xml
uiLocationTitle [WHERE DO YOU WANT TO GO ?]
//Fyros NB Villages
uiLocDest1Fyros [AEGUS]
uiLocDest2Fyros [KAEMON]
uiLocDest3Fyros [SEKOVIX]
uiLocDest4Fyros [PHYXON]
uiLocDest5Fyros [GALEMUS]
//Matis NB Villages
uiLocDest1Matis [STALLI]
uiLocDest2Matis [BOREA]
uiLocDest3Matis [NISTIA]
uiLocDest4Matis [ROSILIO]
uiLocDest5Matis [MIANI]
//Tryker NB Villages
uiLocDest1Tryker [AUBERMOUTH]
uiLocDest2Tryker [BARKDELL]
uiLocDest3Tryker [HOBWELLY]
uiLocDest4Tryker [WAVERTON]
uiLocDest5Tryker [DINGLETON]
//Zorai NB Villages
uiLocDest1Zorai [QAI-LO]
uiLocDest2Zorai [SHENG-WO]
uiLocDest3Zorai [MEN-XING]
uiLocDest4Zorai [KOI-ZUN]
uiLocDest5Zorai [YIN-PIANG]
//ui
uiBotChatTrade [TRADE]
uiBotMissionChoice [CHOOSE A MISSION]
uiBotChatOffer [MAKE YOUR OFFER]
uiBotChatReward [REWARD]
uiBotManageJob [MANAGE JOB]
uiConfirmFreezeJob [Freeze that job ?]
uiBotChatSelectJob [SELECT A JOB TO ACTIVATE]
uiJobFreezeTime [Frozen]
uittSelectJob [Select Job]
uiConfirmUnfreezeJob [Confirm unfreeze job ?]
uiConfirmSwapJob [Confirm swap job ?]
uiEmptyJob [- No job activated -]
uiBotCreateGuild [Create Guild]
uiTell [TELL]
// Actions
uiShowHide [Show / Hide]
uiShow [Show]
uiHide [Hide]
uiInvertNames [Toggle names]
uiPlayer [Player]
uiBonusMalus [Bonus/Malus]
uiGuild [Guild]
uiShoot [Shout]
uiBotChat [Chat]
uiCompas [Compas]
uiTaskbar [Taskbar]
uiShowOnPress [Show On Press]
uiLightOnOff [Light On / Off]
uiChat [Chat]
uiView [View]
uiActions [Actions]
uiAction [Action]
uiSystem [System]
uiLog [Log on/off]
uiLogTurnedOn [Log is turned ON]
uiLogTurnedOff [Log is turned OFF]
uiTalkLeave [Talk / Leave]
uiCombat [Combat]
uiMagic [Magic]
uiFaberCreate [Faber Create]
uiFaberRepair [Faber Repair]
uiFaberRefine [Faber Refine]
uiCommerce [Commerce]
uiSpecialLabo [Special]
uiTracking [Tracking]
uiStatus [Status]
uiSkills [Skills]
uiJournal [Missions]
uiAbilities [Abilities]
uiProgression [Progression]
uiSets [Sets]
uiSetInUse [Set In Use]
uiAllSets [All Sets]
uiAffected [Affected By]
uiSteed [Steed]
uiInventory [INVENTORY]
uiWorkshop [WORKSHOP]
uiMoney [Money]
uiBags [Bags]
uiBag1 [Bag 1]
uiBag2 [Bag 2]
uiBag3 [Bag 3]
uiBag4 [Bag 4]
uiKit [Kit]
uiArmor [Armor]
uiJewelry [Jewelry]
uiMemory [Memory]
uiMemCombat [Combat]
uiMemMagic [Magic]
uiMemSpecial [Special]
uiMainChat [Main Chat]
uiSystemInfo [System Info]
uiAroundMe [Around Me]
uiTellWinAct [Tell Window]
uiTeamChat [Team Chat]
uiTeamList [Equipe]
uiContactList [Contacts]
uiKeys [Keys]
uiMacros [Macros]
uiLinks [Liens actifs]
uiConnection [Connection]
uiGlobalSettings [Configuration]
uiNextSheath [Next Sheath]
uiPrevSheath [Previous Sheath]
uiMovement [Move]
uiMoveForward [Forward]
uiMoveBackward [Backward]
uiMoveTurnLeft [Turn Left]
uiMoveTurnRight [Turn Right]
uiMoveStrafeLeft [Strafe Left]
uiMoveStrafeRight [Strafe Right]
uiMoveLookUp [Look Up]
uiMoveLookDown [Look Down]
uiMoveToggleSitStand [Sit / Stand]
uiMoveToggleAutoWalk [Auto Walk]
uiMoveRunWalk [Run / Walk]
uiMountUnmount [Mount / Unmount]
uiToggleCamera [Toggle Camera]
uiNoTarget [No Target]
uiTargetCmd [Target an entity]
uiTargetCmdEntity [Entity's name to target]
uiTargetTeammateCmd [Target Teammate #]
// Numero du joueur dans la team
uiTargetTeammateCmdI [Number]
uiAssistCmd [Target the entity's current target]
uiAssistCmdEntity [Entity's name to assist]
uiAssistTargetCmd [Target the current target's target]
uiTargetErrorCmd [Entity not found]
uiSelfTarget [Self Target]
uiToggleCombat [Toggle Combat]
uiSetDesktop [Set Desktop]
uiCopyToDesktop [Copy Current Desktop To Desktop]
uiDesktopNumber [Desktop Number]
uiRunShortcut [Run Shortcut]
uiShortcutNumber [Shortcut Number]
uiSelectShortcutBar [Select Shortcut Bar]
uiShortcutBarNumber [Shortcut Bar Number]
uiScreenShot [Screenshot]
uiScreenShotJPG [Screenshot JPG]
uiTest [Test]
uiLight [Light]
uiFreeMouse [Free Mouse]
uiCloseHelp [Close All Helps]
uiToggleMovieRecorder [Toggle Movie Recorder]
uiReplayMovie [Replay Movie]
uiSaveMovie [Save Movie]
uiReplyTeller [Reply Teller]
uiReplyTellerOnce [Reply Tell]
uiTellWindow [TELL WINDOW]
uimFreezeJob [FREEZE JOB]
uimSwapJob [SWAP JOB]
uiCameraUp [Move Camera Up]
uiCameraDown [Move Camera Down]
uiCameraTurnLeft [Rotate The camera to the Left]
uiCameraTurnRight [Rotate The camera to the Right]
uiCameraTurnCenter [Recenter the camera behind the player]
// "Flip Through Last People On Which A 'Tell' Was Done" is Too large :-)
uiCycleTell [Flip Through Last Contacts]
uiTellCmd [Send a tell message to a player]
uiTellCmdDest [Destinator]
uiTellCmdMsg [Message]
uiEnterTellCmd [Enter in tell mode with a player]
uiTalkCmd [Talk to anybody]
uiTalkCmdMode [Mode use for the talk]
uiTalkCmdModeSay [Say]
uiTalkCmdModeWhisper [Whisper]
uiTalkCmdModeShout [Shout]
uiTalkCmdModeTeam [Team]
uiTalkCmdModeGuild [Guild]
uiTalkCmdModeRegion [Region]
uiTalkCmdModeCivilisation [Civilisation]
uiTalkCmdModeTerritory [Territory]
uiTalkCmdModeUniverse [Universe]
uiTalkCmdMsg [Message]
uiEnterTalkCmd [Enter in talk mode]
// "Expand the last command or cycle through last people on which a 'tell' was done" is Too large :-)
uiEditExpandOrCycleTell [Expand The Last Command / Cycle Contacts]
uiDragToInventory [Drag'n drop Items to your Inventory]
uiWindows [Windows]
uiOpenWindow [Open]
uiWindowName [Name]
uiCloseWindow [{@{FFFE}ESC@{FFFF}} Close]
uiToggleOpenCloseWindow [Open / Close]
uiPopupWindow [Popup]
uiPopinWindow [Popin]
uiTogglePopupPopinWindow [Popup / Popin]
uiToggleInventory [Toggle Inventory]
uiCantAddYourSelfInContactList [Can't add yourself in contact list.]
uimGcmAddToFriendList [ADD TO FRIEND LIST]
uiJoinTeamProposal [JOIN TEAM PROPOSAL]
uiTradeInvitation [TRADE INVITATION]
uiCreateNewPartyChat [CREATE NEW PARTY CHAT]
uiChannel [CHANNEL:]
youTell [you tell]
tellsYou [tells you]
uiUserChat [User chat]
uiWindowDontAcceptPeopleAsTarget [Window does not accept people's names as a target.]
uiWindowWantSayOrShout [Can only set mode to 'say' or 'shout' in this window]
uiBotTalk [Talking with NPC ]
uimwChat [MAIN CHAT]
uimwTeam [TEAM LIST]
uiUNIVERSE [Universe]
uiREGION [Region]
uittPeopleAdd [Friend]
uiPeopleAddContact [Add contact to the list]
uiCongifExplanation [Select the type of configuration by the tree node on the left\n
\n
-Video Resolution is changed only if you click APPLY.\n
-Texture Resolution will only change at next game start.\n
\n
-The CANCEL and Close button will only cancel changes that were not applied.]
uiGuildBlason [Flag]
uiGuildName [Name]
uiGuildDescription [Description]
uiGuildBlasonDesign [Flag Design]
uiGuildBlasonBack [Back]
uiGuildBlasonColor1 [Define Color 1]
uiGuildBlasonColor2 [Define Color 2]
uiGuildBlasonFore [Symbol]
uiNegativeSymbol [Invert Symbol]
uiGuildBlasonC1 [BackColor 1]
uiGuildBlasonC2 [BackColor 2]
uittGuildFlagBack [Define Flag Back Image]
uittGuildFlagFore [Define Flag Symbol]
uiConnectionTitle_short [Net]
uimwWindowsBar [WINDOWS BAR]
// TO BE DELETED TEMPORARY WORK
uiTestDialogue [Test !]
// Ad nicolas vizerie
uimGcmTrade [TRADE]
uimGcmLearnSkills [LEARN SKILLS]
uimGcmMissions [MISSIONS]
uimGcmCreateGuild [CREATE GUILD]
uimGcmTeleport [CONCLURE UN PACTE]
uimGcmFaction [ACHETER DES ITEMS DE FACTION]
uimGcmCosmetic [BUY COSMETIC]
uimGcmGuildOptions [BUILDING TRADE]
uimGcmOutpostBuilding [BUILDING TRADE]
uimGcmGuildRoleMaster [GUILD PHRASE TRADE]
uimGcmAvailableMissions [AVAILABLE MISSIONS]
uimGcmContinueMissions [CONTINUE MISSION]
uimGcmFinishMissions [FINISH MISSION]
uimGcmTradePact [TRADE PACT]
//uimGemTradePhase [Trade phase]
//uimGemTradePhrase [Trading]
uiSell [SELL]
// QUICK HELP
uiQuickhelpTitle [QUICK HELP]
uimQuickHelp [QUICK HELP]
uiInitHelp [Click on me to Get Help !]
uiQH_1 [How To Move]
uiQH_2 [How To Use Windows]
uiQH_3 [How To Fight]
uiQH_4 [How To Do Magic]
uiQH_5 [How to Be Oriented]
uiQH_6 [How To Change Profession]
uiQH_7 [How To Find Your Instructor]
uiBulkTitle [Bulk]
uiPreview [Detailed List]
uiGuildForumTitle [GUILD FORUM]
uimwGuildForum [GUILD FORUM]
uiExpandWindows [Show / Hide Desktops Buttons]
uiDisconnected [You have been disconnected. Server down or network problem.]
uiMailboxTitle [MAILBOX]
uimwMailbox [MAILBOX]
//Compass Waypoints
uiNorth [North]
uimCompassMissions [Missions]
uimCompassLandMarks [Land Marks]
uimCompassTeam [Team]
uimCompassAnimal [Animal]
//WEB
uiWebHome [Home]
uiWebBack [Back]
uiWebPrevious [Previous]
uiWebNext [Next]
uiWebSubmit [Submit]
uiWebSend [Send]
uiWebReply [Reply]
uiWebForward [Forward]
uiWebNewMessage [New Message]
uiWebNewTopic [New Topic]
uiWebNewPost [New Post]
uiWebDelMessage [Delete Selected Messages]
uiWebDelMess [Delete Message]
uiWebDelTopic [Delete Selected Topics]
uiWebDelPost [Delete Selected Posts]
uiWebIG [Web]
//Help Bubbles
uiBubbleBR [BOTTOM RIGHT]
uiBubbleTR [TOP RIGHT]
uiBubbleBL [BOTTOM LEFT]
uiBubbleTL [TOP LEFT]
// TRYTON INTRO
uiTryton1 [For many centuries I have voyaged through the quiescent corridors of Ryzom. I bore witness to the Green Rising of Atys, and the birth of hominkind. I witnessed their striving for survival in a merciless world of killing plants and swarming beasts. Worse, entrenched in their brutish ignorance they gave themselves to bloodshed in their vying for power with their own kin. Thus weakened by interracial warfare and bound to their territories in their self-imposed segregation, they fell victim to a terrible swarming of kitins.]
uiTryton2 [Even the great Atysian forces of the Kami and the Karavan put together were powerless against the kitin onslaughts in that calamitous year. Entire populations perished. When the dreadful news came to my ears, I did not delay in giving all the assistance I could to save the last survivors, many of whom had dispersed and fled into the wilderness. ]
uiTryton3 [Three generations have since passed for healing wounds, rebuilding lives, for introspection and rekindling the spirit of hominkind. The time has now come for the wise and the brave to take up the reins of ambition, to blaze the trail to a new order, to span the rifts between continents and forge the destinies of their civilizations.]
uiTryton4 [This is my one hope, for in unity will we best be armed to repel the tide of advancing evil. Certainly, I already hear the ominous rumblings of the Mega Corp that, alas, shall one day rock the very bowels of the green planet.\n
But I have faith yet in this, the New Beginning of Mankind\n
\n
E. Tryton, 332 Anno Orti]
uiNextTryton [Next]
uiBackTryton [Back]
uiSkipTryton [Skip Intro]
uiSumScore [Score]
uiSumMax [Max]
uiSumReg [Reg]
uiSumHp [Hit Points]
uiSumSta [Stamina]
uiSumSap [Sap]
uiSumWish [Focus]
uiReplayIntro [Back To Intro]
uiSelPos [Newbie Land]
uiCaracsTable [CARACS]
uiScoreTable [SCORES]
uiSkillTable [SKILLS]
uiSkillTable2 [(click on a skill to filter actions)]
uiGuildTeam [GUILD & TEAM]
// ********************
// PHRASE BOOK (ie Action/Spells for combat, faber, magic)
// ********************
// Phrase Book
uiPhraseBookTitle [ACTION PROGRESSION]
uimPhraseDel [Delete Action]
uimPhraseEdit [Edit Action]
uimPhraseNew [New Action]
uimPhraseInfos [Infos]
uittCreatePhrase [New Action]
uiPhraseDisplayTextList [Detailed List]
uiPhraseAutoFold [Auto Fold]
uiPhraseSkillFilter [Skill Filter]
uitabPhraseActions [Actions]
uitabPhraseUpgrades [Upgrades]
// Phrase Edition
uiPhraseCreate [CREATE NEW ACTION]
uiPhraseEdit [EDIT ACTION]
uimPhraseRemoveOptionalBrick [Remove Stanza]
uiPhraseEditIcon [Icon]
uiPhraseEditName [Name]
uiPhraseCOMPOSITION [Composition]
uiPhraseMANDATORIES [EFFECTS:]
uiPhraseCREDITS [CREDITS:]
uiPhraseRESTRICTION [Weapon Compatibility: ]
uittPhraseEditNewOptional [Add Option]
uittPhraseEditNewCredit [Add Credit]
uiPhraseEditNewOptional [Add Option >]
uiPhraseEditNewCredit [Add Credit >]
uittPhraseEditValidate [Learn the Action]
uittPhraseFaberBuild [make the item]
uiPhraseEditCost [Action Costs: ]
uiPhraseEditCredit [Action Credits: ]
uittMemoryPhrase [Memorize Action]
uittExecutingPhrase [Running Action.\n@{6F6F}Click @{FFFF}to cancel it.]
uittNextExecutingPhrase [Next Action.]
uiCancelCast [Cancel the current action]
uiBotChatPhrase []
// Faber
uiPhraseFaberExecute [Craft an item: %item]
uiPhraseFaberExecuteNoPlan [Craft an item]
uiTextHelpSelectFaberPlan [Select First The Item to craft]
uittSelectPlan [Select the plan of the item to craft]
uiTextHelpSelectMp [Select the Raw Materials for each slot]
uittSelectMp [Click to Add a Raw Material]
uiTextHelpSelectFaberPlanSlot [<- Click first on the PLAN slot to define your Item to Craft.]
// Special Success Rate displayed in the MP composisiton window
uiPhraseFaberSuccessRate [@{FFF9}Success Rate:@{T16}@{FFFF}%success%]
// %f is the faber part created
uihelpFaberMpHeader [%f]
// for remove a mp slot
uiFaberMpRemove [Remove]
uiFaberItemResultLevel [Level: ]
uiFaberItemResultHeader [PREVIEW]
uittFaberItemResult [Item Built]
// The filter For Powers (not a skill...)
uiSpecialPowerFilter [Powers]
uiPhraseNoFilter [All Actions]
uiFaberStatGrayed [Pour les bijoux seules les 3 meilleures protections magiques et les 3 meilleures résistances sont prises.\nCelle-ci n'en fait pas partie.]
uiFaberStatActive [Pour les bijoux seules les 3 meilleures protections magiques et les 3 meilleures résistances sont prises.\nCelle-ci en fait partie.]
// ***********************
// BOT CHAT
// ***********************
uiBuyFrom [Buy from ]
uiSellTo [Sell to ]
uiLearnFrom [Learn from ]
uiBuy [BUY]
uiTeleport [TELEPORT]
uiLearn [LEARN]
uiBotChatTeleport [CONCLURE UN PACTE]
uiBotChatFaction [ITEMS DE FACTION]
uiBotChatCosmetic [COSMETIC]
uiBotChatGuildOptions [BUILDING]
uiBotChatGuildRoleMaster [GUILD ROLE MASTER]
uittPlayerMoney [Your Money]
uittGuildMoney [Money of your guild]
uiNotEnoughMoney [NOT ENOUGH MONEY]
uiNotEnoughFP_Kami [NOT ENOUGH KAMI POINTS]
uiNotEnoughFP_Karavan [NOT ENOUGH KARAVAN POINTS]
uiNotEnoughFP_Fyros [NOT ENOUGH FYROS POINTS]
uiNotEnoughFP_Matis [NOT ENOUGH MATIS POINTS]
uiNotEnoughFP_Tryker [NOT ENOUGH TRYKER POINTS]
uiNotEnoughFP_Zorai [NOT ENOUGH ZORAI POINTS]
uittNotEnoughFP_Kami [you don't have enough Kami faction points to buy this]
uittNotEnoughFP_Karavan [you don't have enough Karavan faction points to buy this]
uittNotEnoughFP_Fyros [you don't have enough Fyros faction points to buy this]
uittNotEnoughFP_Matis [you don't have enough Matis faction points to buy this]
uittNotEnoughFP_Tryker [you don't have enough Tryker faction points to buy this]
uittNotEnoughFP_Zorai [you don't have enough Zorai faction points to buy this]
uiBadPrice [???]
uiBadQuantity [BAD QUANTITY]
uiPriceNotReceived [PRICE NOT RECEIVED]
uiWontBuyThis [I WON'T BUY THIS]
uiWaitingChoiceFromServer [WAITING CHOICE FROM SERVER]
uiMissionOptionNotReceived [???]
uiWebPageNameNotReceived [???]
uiMissionRingNameNotReceived [???]
uiRegenerateDM [Regenerate]
uiAcceptDM [Accept]
uiBotChatMissions [MISSIONS]
uiSelectMission [Select A Mission]
uiAcceptMission [Accept Mission ?]
uiBotChatNews [News]
uiBotChatMissionEnd []
uiBotChatDynamicMission [DYNAMIC MISSION]
uiMapTitle [MAP]
uiMap [Map]
uiRemove [REMOVE]
uiRename [RENAME]
uiCreateUserLM [MARQUER CET EMPLACEMENT]
uiCreateUserLMAtUserPos [MARQUER VOTRE POSITION]
uiTargetLM [TARGET IN COMPASS]
uiNoMoreLandMarks [No more landmarks available ! please remove one of them.]
uittZoomIn [Zoom in]
uittZoomOut [Zoom out]
uiStartPoint [Start point]
uiCreateNewLandMark [Create new landmark]
uitCenter [CENTER ON PLAYER]
uiNameLandMark [Name]
uiMenuCenter [CENTER MAP ON PLAYER]
uittCenter [Center Map]
uiBotChatZCCharges [ZONE CHARGES]
uiSelectZCCharge [Postulate For A Zone Charge]
uiAcceptZCCharge [Postulate ?]
uiBotChatRMBuy [ROLE MASTERS]
uiSelectRMBuy [Buy A Role Master]
uiAcceptRMBuy [Buy Role Master ?]
uiBotChatRMUpgrade [ROLE MASTERS]
uiSelectRMUpgrade [Upgrade A Role Master]
uiAcceptRMUpgrade [Upgrade Role Master ?]
uiBotChatBuilding [BUILDINGS]
uiSelectBuilding [Select A Building]
uiAcceptBuilding [Build ?]
uiGuildXP [GUILD XP :]
uiNotEnoughGuildMoney [NOT ENOUGH GUILD MONEY]
uiNotEnoughGuildXP [NOT ENOUGH GUILD XP]
uiUnitValue [Unit Value]
uiQtty [Quantity]
uiPrice [Price]
uiImmediatePrice [Immediate Price]
uittPriceWithFameEqual [This price is granted according to your fame]
uittPriceWithFameDiff [This price is granted according to your fame (the real value is different)]
uiResaleHeader [Resale Price]
uiResaleMargin [Resale Margin]
uiUnitResalePrice [Unit Resale Price]
uiBonusOnResale [Bonus On Resale]
uiCantResaleCauseDamaged [This item won't be resold because it is damaged]
uiCantResaleCauseTooLate [This item won't be resold because resale date has expired]
// Old button (in live version only). en: [Enable Resale] fr: [Revente Autorisée] de: [Weiterverkauf ermöglichen]
uiResaleButton [Enable Resale]
uiBadResalePrice [BAD RESALE PRICE]
uiSellImmediately [SELL IMMEDIATELY]
uittDirectSellButton [Sell now at Immediate Price (Shift+ENTER key)]
uiLetResell [LET RESELL]
uittResellButton [Enable resale of items(s) (ENTER key)]
// These are TABS control. Beware of Text Length!!!
uitabBuyResale [Players Sale]
uitabBuyNpc [NPC Sale]
uitabBuyResaleAndNpc [Players and NPC Sale]
uitabBuyPlayer [Your Sale]
uiRetire [RETRIEVE]
uiItemSold [Item Sold]
uiItemSoldColor [@{08FF}]
uiItemUserSellColor [@{FF0F}]
uiItemUserSellColorNotRetirable [@{FF08}]
uiItemCannotUseColor [@{F80B}]
// %fac is replaced with a faction name: eg: "P.F. Kami Unitaire"
// Taille maximum: 14 characters
uiUnitFPPrice [P.F. %fac Unitaire]
// %fac is replaced with a faction name: eg: "P.F. Kami Total"
// Taille maximum: 14 characters
uiTotalFPPrice [P.F. %fac Total]
// ************************
// TIPS OF THE DAY
// ************************
// If you add a tips of the day, don't forget to change the RZ_NUM_TIPS variable in src_v2/client/init.cpp
// 2 lines max !!
uiTipsTitle [Tips ]
uiTipsEnd [Press 'Up' / 'Down' for the next / previous tips]
uiTipsTeleport [Loading continent %s, day %d, time %d. The season is %s and the weather is %s.]
uiTips0 [Instead of drag and drop your items to an Armor/Set or Jewelry Slot,\n
you can directly left-click on those slots, to select the item from your bag.]
uiTips1 [To learn how to use the game just click on the '?' button and select QUICK HELP]
uiTips2 [Right clicking on any window allows you to lock/unlock it and to setup its opacity]
uiTips3 [Right clicking on the MainChat window allows you to filter messages]
uiTips4 [Press 'F1','F2','F3' or 'F4' to change the virtual desktop\n
Hold 'F1', 'F2', 'F3' or 'F4' to display the window selection interface]
uiTips5 [Press '1', '2' ... '9' to execute your shortcuts.\n
Press SHIFT + '1', '2' ... '9' to execute the second set of shortcuts.]
uiTips6 [Right-Clicking on an ability or spell icon open an info window]
uiTips7 [Press CTRL + '1', '2' ... '0' to send prememorized chat sentencies.\n
Press CTRL + SHIFT + '1', '2' ... '0' to send a second set of prememorized chat sentencies.]
uiTips8 [Press 'ENTER' to activate the chat box]
uiTips9 [Press 'P' to show or hide the player sheet window\n
Press 'I' to show or hide the player inventory]
uiTips10 [Press 'R' to reply to the last tell once.\n
Press CTRL + 'R' to chat with the last player that tells you.]
uiTips11 [Press 'SPACE' to select the ennemy facing you. Repeat to cycle through ennemies.\n
Press CTRL + 'SPACE' to select a friend facing you.]
uiTips12 [Press '0' to see behind your character.]
uiTips13 [Press 'F12' to unselect your target.]
uiTips14 [Press ESCAPE to close the last information window opened.\n
Press SHIFT + ESCAPE to close all the information windows at once.]
uiTips15 [Press 'X' to show or hide the main chat.\n
Press 'W' to show or hide the system informations.]
uiTips16 [Press 'M' to show or hide the map.\n
You can put way points on the map and target them with the compass.]
// Interface create perso
Combat [Combat]
Craft [Craft]
Dodge [Dodge]
MagicDefense [Magic defense]
ArmorWear [Armor wear]
AutoLaunch [Auto Launch]
Bowgun [Bowgun]
Bowpistol [Bowpistol]
Boxing [Boxing]
Cure [Cure]
Curse [Curse]
Launcher [Launcher]
Mace [Mace]
Sickness [Sickness]
Staff [Staff]
Wrestling [Wrestling]
uiShowing [Showing: ]
uiSkillPoints [SKILL POINTS]
uiSkillPoints0 [Fight ]
uiSkillPoints1 [Magic ]
uiSkillPoints2 [Craft ]
uiSkillPoints3 [Harvest ]
uiSkillPointsBold0 [FIGHT SKILL POINTS :]
uiSkillPointsBold1 [MAGIC SKILL POINTS :]
uiSkillPointsBold2 [CRAFT SKILL POINTS :]
uiSkillPointsBold3 [HARVEST SKILL POINTS :]
uimGcmTradePhase [DEVELOP SKILLS]
uiNotEnoughSkillPoints [NOT ENOUGH SKILL POINTS]
// Heal
uiHP [HP]
uittHP [Show the health points above the character]
uiTeam [TEAM]
//
uiDebugCommand [Debug command]
uiDebugShowTimedFXs [Debug Show Timed FXs]
// skills
sc [Craft]
sd [Defense]
sf [Fight]
sm [Magic]
uiQuestionMarks [???]
uiTargetTwoPoint [Target :]
uittActionIcon [Action Icon]
uittActionName [Action Name]
uiPhraseTotal [Total]
uiBalanceCost [Cast Impossible]
uiBalanceCred [Difficulty Bonus]
uiBalanceEqual [Match]
uiEnterDontQuitCB ['enter' doesn't quit chat box]
uiFontSize [Font Size]
// In Scene interface
uigcInSceneInterface [IN SCENE]
uigcInSceneInterfaceUser [USER]
uigcInSceneInterfaceFriend [FRIENDS]
uigcInSceneInterfaceEnemy [ENEMIES]
uigcInSceneChatMessages [CHAT MESSAGES]
uiGuildSymbol [Guild Symbol]
uittGuildSymbol [Show the guild symbol above the character]
uittName [Show the character name above the character]
uiTitle [Character Title]
uittTitle [Show the character title above the character]
uigcGuildName [Guild Name]
uittGuildName [Show the guild name above the character]
uiSTA [Character Stamina]
uittSTA [Show the character stamina bar above the character]
uiSAP [Sap]
uittSAP [Show the character sap bar above the character]
uiFOC [Character Focus]
uittFocus [Show the character focus bar above the character]
uiActionBar [Character Action bar]
uittActionBar [Show the character action bar above the character]
uiPvpLogo [Logo PvP]
uittPvpLogo [Afficher le logo pvp au-dessus du personnage]
uiMissionIcon [Information de mission]
uittMissionIcon [Afficher l'information sur les missions au-dessus du PNJ]
uiMiniMissionIcon [Version miniature des icônes]
uittMiniMissionIcon [Afficher des petites icônes plutot que les grandes sur le radar]
uigcEntityColor [ENTITY]
uiEntityColors [Entity Colors]
uiUserColor [User]
uittUserColor [Color used to display your character]
uiPlayerColor [Players]
uittPlayerColor [Color used to display player's characters]
uiNPCColor [NPC]
uittNPCColor [Color used to display non player characters]
uiFaunaColor [Faune]
uittFaunaColor [Color used to display bot characters]
uiTargetColor [Target]
uittTargetColor [Color used to display the target character]
uiGroupColor [Team members]
uittGroupColor [Color used to display team members characters]
uiGuildRadarColor [Guild members]
uittGuildRadarColor [Color used to display guild members characters]
uiMountColor [Mount]
uittMountColor [Color used to display your Mount]
uiBeastColor [Beast]
uittBeastColor [Color used to display your Beasts]
uiSourceColor [Sources]
uittSourceColor [Color used to display your Sources]
uiDeadColor [Deads]
uittDeadColor [Color used to display Deads]
uiPvpEnemyColor [PvP enemies]
uittPvpEnemyColor [Color used to display your PvP enemies]
uiPvpAllyColor [PvP allies]
uittPvpAllyColor [Color used to display your PvP allies]
uiPvpAllyInTeamColor [PvP allies in Team]
uittPvpAllyInTeamColor [Color used to display your PvP allies who are in your team]
uiPvpAllyInGuildColor [PvP allies in Guild]
uittPvpAllyInGuildColor [Color used to display your PvP allies who are in your guild]
uiPvpNeutralColor [PvP neutrals]
uittPvpNeutralColor [Color used to display neutral characters in PvP]
uiUserIS [In Scene User Interface]
uiFriendIS [In Scene Friend Interface]
uiEnemyIS [In Scene Enemy Interface]
uiChatIS [In Scene Chat Messages]
uiUserMessages [User chat messages]
uittUserMessages [Show user chat messages above the character]
uiFriendMessages [Friend chat messages]
uittFriendMessages [Show friend chat messages above the character]
uiEnemyMessages [Enemy chat messages]
uittEnemyMessages [Show enemy chat messages above the character]
uiNewTitleBold [YOU WIN A NEW TITLE : ]
// Bugfix
uiHands [Hands]
uiPhraseBook [Action book]
uiMailBox [Mail box]
uiRadar [Radar]
uiGuildForum [Guild forum]
uiDragRewardToInventory [Drag and drop items]
// Prememorized talk messages
uiTalkMem [Talk Memorized]
uiTalkMemMsg [Message]
uiTalkMemMsg00 [Hello!]
uiTalkMemMsg01 [Bye!]
uiTalkMemMsg02 [Yes.]
uiTalkMemMsg03 [No.]
uiTalkMemMsg04 [Follow me.]
uiTalkMemMsg05 [Help me.]
uiTalkMemMsg06 [I need some heal.]
uiTalkMemMsg07 [I look for team member.]
uiTalkMemMsg08 [Hug.]
uiTalkMemMsg09 [Yeah!]
uiTalkMemMsg10 [What's going on?]
uiTalkMemMsg11 [Dude?]
uiTalkMemMsg12 [Why not]
uiTalkMemMsg13 [On the way]
uiTalkMemMsg14 [I hi sir]
uiTalkMemMsg15 [Stop talking to me]
uiTalkMemMsg16 [Leave me alone]
uiTalkMemMsg17 [Are you crazy?]
uiTalkMemMsg18 [Aahahahaha]
uiTalkMemMsg19 [That's the way it is]
// Meter unit
uiMeterUnit [m]
uiKilometerUnit [km]
uiRunWalk [Toggle Run/Walk]
uiNetStatus [Network status]
uiBugReport [Bug report]
uiActionShortcuts [Action Shortcuts]
uiSetNumber [Set Number]
// Help game config
uiShowContextHelp [Show context help]
uiFameCiv [CIVILISATION FAME]
uiFameGuild [GUILD FAME]
uiFamePerso [PERSONAL FAME]
uiFameRecalc [GLOBAL FAME]
// New Missions
uihelpMission [Mission Details]
uihelpZCCharge [Zone Details]
uihelpRMBuy [Role Master Details]
uihelpRMUpgrade [Role Master Upgrade Details]
uihelpBuilding [Building Details]
uihelpZCRequirement [Zone Requirement Details]
uihelpBuildingRequirement [Building Requirement Details]
uihelpOutpostBuilding [Building Details]
uimGcmZoneCharge [REVIEW CHARGES]
uimGcmCancelZoneCharge [ABANDON CHARGE]
uimGcmChooseBuilding [BUILD BUILDING]
uimGcmDestroyBuilding [DESTROY BUILDING]
uimGcmDeclareWar [DECLARE WAR]
uimGcmBuyRM [BUY ROLE MASTER]
uimGcmUpgradeRM [UPGRADE ROLE MASTER]
uiQCancelZoneCharge [Do you really want to abandon the charge?]
uiQDestroyBuilding [Do you really want to Destroy the Building?]
uiQDeclareWar [Do you really want to Declare War?]
uiQReplaceAppartment
[
Acheter cet appartement détruira l'ancien et tous les objets s'y trouvant.\n
Etes vous sur de vouloir faire cela?
]
uiDayBeforeNextZCDistrib [Day Before Next Charge Attribution: ]
uiRearView [Rear View]
uiDecline [decline]
youShout [you shout]
youSay [you say]
heShout [shout]
heSays [says]
uiPleaseWait [Please wait...]
uiFrontSelection [Front Selection]
uiFrontSelectionType [Type]
uiFrontSelectionFriend [Friends]
uiFrontSelectionEnnemy [Ennemies]
uiTeamSelectNotInVision [You cannot select this team member because he is too far.]
// Character Titles
Refugee [Refugee]
Homin [Homin]
Novice_Artisan [Novice Artisan]
Novice_Warrior [Novice Warrior]
Novice_Harvester [Novice Harvester]
Novice_Magician [Novice Magician]
Artisan_Apprentice [Artisan Apprentice ]
Warrior_Apprentice [Warrior Apprentice ]
Magician_Apprentice [Magician Apprentice ]
Fyros_Artisan_Apprentice [Fyros Artisan Apprentice ]
Matis_Artisan_Apprentice [Matis Artisan Apprentice ]
Tryker_Artisan_Apprentice [Tryker Artisan Apprentice ]
Zorai_Artisan_Apprentice [Zorai Artisan Apprentice ]
Melee_Warrior_Apprentice [Melee Warrior Apprentice ]
Sniper_Apprentice [Sniper Apprentice ]
Fyros_Armorer_Apprentice [Fyros Armorer Apprentice]
Fyros_Jeweler_Apprentice [Fyros Jeweler Apprentice]
Fyros_Weapon_Smith_Apprentice [Fyros Weapon Smith Apprentice]
Fyros_Munitioner_Apprentice [Fyros Munitioner Apprentice]
Fyros_Gun_Smith_Apprentice [Fyros Gun Smith Apprentice]
Fyros_Shield_Smith_Apprentice [Fyros Shield Smith Apprentice]
Matis_Armorer_Apprentice [Matis Armorer Apprentice]
Matis_Jeweler_Apprentice [Matis Jeweler Apprentice]
Matis_Weapon_Smith_Apprentice [Matis Weapon Smith Apprentice]
Matis_Munitioner_Apprentice [Matis Munitioner Apprentice]
Matis_Gun_Smith_Apprentice [Matis Gun Smith Apprentice]
Matis_Shield_Smith_Apprentice [Matis Shield Smith Apprentice]
Tryker_Armorer_Apprentice [Tryker Armorer Apprentice]
Tryker_Jeweler_Apprentice [Tryker Jeweler Apprentice]
Tryker_Weapon_Smith_Apprentice [Tryker Weapon Smith Apprentice]
Tryker_Munitioner_Apprentice [Tryker Munitioner Apprentice]
Tryker_Gun_Smith_Apprentice [Tryker Gun Smith Apprentice]
Tryker_Shield_Smith_Apprentice [Tryker Shield Smith Apprentice]
Zorai_Armorer_Apprentice [Zorai Armorer Apprentice]
Zorai_Jeweler_Apprentice [Zorai Jeweler Apprentice]
Zorai_Weapon_Smith_Apprentice [Zorai Weapon Smith Apprentice]
Zorai_Munitioner_Apprentice [Zorai Munitioner Apprentice]
Zorai_Gun_Smith_Apprentice [Zorai Gun Smith Apprentice]
Zorai_Shield_Smith_Apprentice [Zorai Shield Smith Apprentice]
Melee_Warrior [Melee Warrior]
Range_Fighter [Range Fighter]
Light_Armsman [Light Armsman]
Heavy_Armsman [Heavy Armsman]
Gunman [Gunman]
Heavy_Gunman [Heavy Gunman]
Advanced_Gunman [Advanced Gunman]
Advanced_Heavy_Gunman [Advanced Heavy Gunman]
Bludgeoner [Bludgeoner]
Skewerer [Skewerer]
Slasher [Slasher]
Smasher [Smasher]
Impaler [Impaler]
Cleaver [Cleaver]
Bowman [Bowman]
Heavy_Bowman [Heavy Bowman]
Pistoleer [Pistoleer]
Heavy_Artilleryman [Heavy Artilleryman]
Crossbowman [Crossbowman]
Artilleryman [Artilleryman]
Rifleman [Rifleman ]
Maceman [Maceman]
Brute [Brute]
Knifeman [Knifeman]
Spearman [Spearman]
Axeman [Axeman]
Swordsman [Swordsman]
Heavy_Maceman [Heavy-Maceman]
Pikeman [Pikeman]
Heavy_Axeman [Heavy-Axeman]
Heavy_Swordsman [Heavy-Swordsman]
Master_Bowman [Master Bowman]
Master_Heavy_Bowman [Master Heavy Bowman]
Master_Pistoleer [Master Pistoleer]
Master_Heavy_Artilleryman [Master Heavy Artilleryman]
Master_Crossbowman [Master Crossbowman]
Master_Artilleryman [Master Artilleryman]
Master_Rifleman [Master Rifleman ]
Master_Maceman [Master Maceman]
Master_Brute [Master Brute]
Master_Knifeman [Master Knifeman]
Master_Spearman [Master Spearman]
Master_Axeman [Master Axeman]
Master_Swordsman [Master Swordsman]
Master_Heavy_Maceman [Master Heavy-Maceman]
Master_Pikeman [Master Pikeman]
Master_Heavy_Axeman [Master Heavy-Axeman]
Master_Heavy_Swordsman [Master Heavy-Swordsman]
Master_Hand_To_Hand_Fighter [Master Hand To Hand Fighter]
Hand_To_Hand_Fighter [Hand To Hand Fighter]
Close_Fighter [Close Fighter]
Advanced_Close_Fighter [Advanced Close Fighter]
Defensive_Magician [Defensive Magician]
Offensive_Magician [Offensive Magician]
Elementalist_Apprentice [Elementalist Apprentice]
Mentalist [Mentalist]
Enchanter [Enchanter]
Summoner [Summoner]
Master_Of_Illusion [Master of Illusion]
Mind_Lord [Mind Lord]
Healer [Healer]
Shaman [Shaman]
Priest [Priest]
Master_Of_Life [Master of Life]
Celestial_Guardian [Celestial Guardian]
Black_Mage [Black Mage]
Affliction_Bringer [Affliction Bringer]
Master_Of_Torment [Master of Torment]
Avatar_Of_Sorrow [Avatar of Sorrow]
Destroyer [Destroyer]
Warlock [Warlock]
Archmage [Archmage]
Master_Of_Pain [Master of Pain]
Avatar_Of_Destruction [Avatar of Destruction]
Elementalist [Elementalist]
Alchemist [Alchemist]
Biomancer [Biomancer]
Master_Of_Energies [Master of Energies]
Chosen_Of_Atys [Atys Chosen]
// focus beta tester title
FBT [Elder of Atys]
// game master titles
SGM [Senior Game Master]
GM [Game Master]
SG [Senior Guide]
G [Guide]
// craft titles
Armorer_Apprentice [Armorer Apprentice]
Jeweler_Apprentice [Jeweler Apprentice]
Melee_Weapon_Smith_Apprentice [Melee Weapon Smith Apprentice]
Range_Weapon_Smith_Apprentice [Range Weapon Smith Apprentice]
Heavy_Armorer [Heavy Armorer]
Light_Armorer [Light Armorer]
Medium_Armorer [Medium Armorer]
Shield_Smith [Shield Smith]
Jeweler [Jeweler]
Melee_Weapon_Smith [Melee Weapon Smith]
Melee_Heavy_Weapon_Smith [Melee Heavy Weapon Smith]
Melee_Light_Weapon_Smith [Melee Light Weapon Smith]
Range_Weapon_Smith [Range Weapon Smith]
Range_Heavy_Weapon_Smith [Range Heavy Weapon Smith]
Advanced_Heavy_Armorer [Advanced Heavy Armorer]
Advanced_Light_Armorer [Advanced Light Armorer]
Advanced_Medium_Armorer [Advanced Medium Armorer]
Advanced_Shield_Smith [Advanced Shield Smith]
Advanced_Jeweler [Advanced Jeweler]
Advanced_Melee_Weapon_Smith [Advanced Melee Weapon Smith]
Advanced_Melee_Heavy_Weapon_Smith [Advanced Melee Heavy Weapon Smith]
Advanced_Melee_Light_Weapon_Smith [Advanced Melee Light Weapon Smith]
Advanced_Range_Weapon_Smith [Advanced Range Weapon Smith]
Advanced_Range_Heavy_Weapon_Smith [Advanced Range Heavy Weapon Smith]
Expert_Heavy_Armorer [Expert Heavy Armorer]
Expert_Light_Armorer [Expert Light Armorer]
Expert_Medium_Armorer [Expert Medium Armorer]
Expert_Shield_Smith [Expert Shield Smith]
Expert_Jeweler [Expert Jeweler]
Expert_Melee_Weapon_Smith [Expert Melee Weapon Smith]
Expert_Melee_Heavy_Weapon_Smith [Expert Melee Heavy Weapon Smith]
Expert_Melee_Light_Weapon_Smith [Expert Melee Light Weapon Smith]
Expert_Range_Weapon_Smith [Expert Range Weapon Smith]
Expert_Range_Heavy_Weapon_Smith [Expert Range Heavy Weapon Smith]
Heavy_Armorer_Master [Heavy Armorer Master]
Light_Armorer_Master [Light Armorer Master]
Medium_Armorer_Master [Medium Armorer Master]
Shield_Smith_Master [Shield Smith Master]
Jeweler_Master [Jeweler Master]
Melee_Weapon_Smith_Master [Melee Weapon Smith Master]
Melee_Heavy_Weapon_Smith_Master [Melee Heavy Weapon Smith Master]
Melee_Light_Weapon_Smith_Master [Melee Light Weapon Smith Master]
Range_Weapon_Smith_Master [Range Weapon Smith Master]
Range_Heavy_Weapon_Smith_Master [Range Heavy Weapon Smith Master]
// forage titles
Forager_Apprentice [Forager Apprentice]
Forager [Forager]
Desert_Forager [Desert Forager]
Forest_Forager [Forest Forager]
Jungle_Forager [Jungle Forager]
Lacustre_Forager [Lacustre Forager]
Prime_Roots_Forager [Prime Roots Forager]
Advanced_Desert_Forager [Advanced Desert Forager]
Advanced_Forest_Forager [Advanced Forest Forager]
Advanced_Jungle_Forager [Advanced Jungle Forager]
Advanced_Lacustre_Forager [Advanced Lacustre Forager]
Advanced_Prime_Roots_Forager [Advanced Prime Roots Forager]
Expert_Desert_Forager [Expert Desert Forager]
Expert_Forest_Forager [Expert Forest Forager]
Expert_Jungle_Forager [Expert Jungle Forager]
Expert_Lacustre_Forager [Expert Lacustre Forager]
Expert_Prime_Roots_Forager [Expert Prime Roots Forager]
Master_Desert_Forager [Master Desert Forager]
Master_Forest_Forager [Master Forest Forager]
Master_Jungle_Forager [Master Jungle Forager]
Master_Lacustre_Forager [Master Lacustre Forager]
Master_Prime_Roots_Forager [Master Prime Roots Forager]
// Weather names (must be adjective)
uiCloudy [cloudy]
uiFair [fair]
uiMisty [misty]
uiRainy [rainy]
uiSandThundery [sand thundery]
uiSapThundery [sap thundery]
uiSnowy [snowy]
uiThundery [thundery]
uiHumidity [Humidity]
uiWind [Wind]
// Continent names
uiContinentIndoors [indoors]
uiContinentRouteGouffre [the Abyss Road]
uiContinentLeCarrefour [the Crossroad]
uiContinentFyros [the Fyros Lands]
uiContinentLePaysMalade [the Sick Lands]
uiContinentTryker [the Tryker Lands]
uiContinentLesFalaises [the Cliffs]
uiContinentLesIlesVivantes [the Living Islands]
uiContinentSources [the Sources]
uiContinentTerre [the Forgotten Lands]
uiContinentBagne [le bagne]
// Season names
uiTheSeasonIs [The season is ]
uiAndTheWeatherIs [ and the weather is ]
uiSeason0 [spring]
uiSeason1 [summer]
uiSeason2 [autumn]
uiSeason3 [winter]
// Commands
uiCommandWrongArgumentCount [Wrong argument count in the command]
// Raw materials
mpfam0 [Undefined]
mpfam1 [Abhaya Wood]
mpfam2 [Adelina Splinter]
mpfam3 [Adriel Wood]
mpfam4 [Alicea Stem]
mpfam5 [Amelina Pollen]
mpfam6 [Anete Fiber]
mpfam7 [Angelica Stem]
mpfam8 [Arma Nail]
mpfam9 [Arma Spine]
mpfam10 [Astragali Silk]
mpfam11 [Avinash Wood]
mpfam12 [Barkers Wood]
mpfam13 [Batoo Amber]
mpfam14 [Beckers Bark]
mpfam15 [Beng Amber]
mpfam16 [Big Shell]
mpfam17 [Bitters Shell]
mpfam18 [Bodoc Horn]
mpfam19 [Bodoc Skin]
mpfam20 [Bodoc Nail]
mpfam21 [Buo Fiber]
mpfam22 [Butterfly Linen]
mpfam23 [Caprice Seed]
mpfam24 [Capryni Bone]
mpfam25 [Capryni Hoof]
mpfam27 [Carlea Leaf]
mpfam28 [Champion Shell]
mpfam30 [Crocifissa Bud]
mpfam31 [Cuty Shell]
mpfam32 [Dante Silk]
mpfam33 [Darleen Wood]
mpfam34 [Devesh Amber]
mpfam35 [Devraj Amber]
mpfam36 [Dung Spore]
mpfam37 [Dzao Fiber]
mpfam38 [Enola Cotton]
mpfam39 [Eucomina]
mpfam40 [Eyota Wood]
mpfam41 [Foomongus Moss]
mpfam42 [Fung Spore]
mpfam43 [Gingo Claw]
mpfam44 [Gingo Leather]
mpfam45 [Glorious Linen]
mpfam46 [Glue Resin]
mpfam47 [Goari Bud]
mpfam48 [Goari Shell]
mpfam49 [Gulatch Oil]
mpfam50 [Hash Amber]
mpfam51 [Helena Pollen]
mpfam52 [Hero Shell]
mpfam53 [Horny Shell]
mpfam54 [Igara Claw]
mpfam56 [Insects Shell]
mpfam57 [Iriku Amber]
mpfam58 [Irin Wood]
mpfam59 [Isabella Leaf]
mpfam60 [Izam Claw]
mpfam61 [Izam Pin]
mpfam62 [Jayadeep Amber]
mpfam63 [Jitendra Amber]
mpfam64 [Kachine Wood]
mpfam65 [Kiban Claw]
mpfam66 [Kincher Shell]
mpfam67 [Kincher Sting]
mpfam68 [Kiban Shell]
mpfam69 [Kipesta Shell]
mpfam70 [Kipee Bone]
mpfam71 [Kipee Claw]
mpfam72 [Kipee Shell]
mpfam73 [Kipucka Shell]
mpfam74 [Kipucka Rostrum]
mpfam75 [Kirosta Claw]
mpfam76 [Kirosta Sting]
mpfam77 [Kitin Secretion]
mpfam78 [Kizoar Tail]
mpfam79 [Koorin Wood]
mpfam80 [Lumper Bone]
mpfam81 [Lumper Skin]
mpfam82 [Lumper Spine]
mpfam83 [Lumper Whiskers]
mpfam84 [Manath Wood]
mpfam85 [Mektoub Claw]
mpfam86 [Mektoub Skin]
mpfam87 [Mektoub Trunck]
mpfam88 [Miakoda Wood]
mpfam89 [Mitexi Wood]
mpfam90 [Moojoo Wood]
mpfam91 [Moon Linen]
mpfam92 [Mooshy Mushroom]
mpfam93 [Motega Wood]
mpfam94 [Nita Wood]
mpfam95 [Oath Wood]
mpfam96 [Olathe Wood]
mpfam97 [Omalita Parasite]
mpfam98 [Paddooa Mushroom]
mpfam99 [Patee Wood Knot]
mpfam100 [Patee Wood Node]
mpfam101 [Perfling Bark]
mpfam102 [Pha Amber]
mpfam103 [Pilan Oil]
mpfam106 [Ragus Claw]
mpfam107 [Ragus Leather]
mpfam109 [Redhot Sap]
mpfam110 [Rosabella Parasite]
mpfam111 [Rubber]
mpfam112 [Salverio Leaf]
mpfam113 [Sarina Seed]
mpfam114 [Satilish Amber]
mpfam115 [Saurona Seed]
mpfam116 [Scrath Wood]
mpfam117 [Sha Amber]
mpfam118 [Shu Fiber]
mpfam119 [Silverweed Sap]
mpfam120 [Silvio Leaf]
mpfam121 [Slamers Shell]
mpfam122 [Sliders Shell]
mpfam123 [Smart Shell]
mpfam124 [Soo Amber]
mpfam125 [Splinter Shell]
mpfam126 [Subera Sponge]
mpfam127 [Takoda Cotton]
mpfam128 [Tama Wood]
mpfam129 [Tansy Wood]
mpfam130 [Tehya Cotton]
mpfam131 [Timari Bone]
mpfam132 [Timari Claw]
mpfam133 [Timari Skin]
mpfam134 [Torbak Claw]
mpfam135 [Torbak Fang]
mpfam136 [Torbak Horn]
mpfam137 [Torbak Leather]
mpfam138 [Tsao Amber]
mpfam139 [Valosera Silk]
mpfam140 [Varinx Fang]
mpfam141 [Varinx Leather]
mpfam142 [Visc Sap]
mpfam143 [Whisperers Shell]
mpfam144 [Yana Wood]
mpfam145 [Yber Leather]
mpfam146 [Yelk Bone]
mpfam147 [Yelk Moss]
mpfam148 [Yelk Mushroom]
mpfam149 [Yelk Nail]
mpfam150 [Yelk Shell]
mpfam151 [Yubo Bone]
mpfam152 [Yubo Skin]
mpfam153 [Zerx Bone]
mpfam154 [Zerx Claw]
mpfam155 [Zun Amber]
mpfam162 [Cratcha Leaf]
mpfam163 [Cratcha Pistil]
mpfam164 [Stinga Leaf]
mpfam165 [Stinga Pistil]
mpfam166 [Jubla Leaf]
mpfam167 [Jubla Pistil]
mpfam168 [Psykopla Leaf]
mpfam169 [Psykopla Pistil]
mpfam170 [Slaveni Leaf]
mpfam171 [Slaveni Pistil]
mpfam172 [Shooki Leaf]
mpfam173 [Shooki Pistil]
mpfam174 [Green Leaf]
mpfam175 [Dead Leaf]
mpfam176 [Rotting Leaf]
mpfam177 [Fresh Resin]
mpfam178 [Dry Resin]
mpfam179 [Fresh Wood]
mpfam180 [Dry Wood]
mpfam181 [Rotting Wood]
mpfam182 [Dry Wood Sawdust]
mpfam183 [Damp Wood Sawdust]
mpfam184 [Small Reed Leaf]
mpfam185 [Large Reed Leaf]
mpfam186 [Giant Reed Leaf]
mpfam187 [Small Thorn]
mpfam188 [Large Thorn]
mpfam189 [Giant Thorn]
mpfam190 [Fresh Bark]
mpfam191 [Dry Bark]
mpfam192 [Dry Straw]
mpfam193 [Damp Straw]
mpfam194 [Dust]
mpfam195 [Dry Fiber]
mpfam196 [Damp Fiber]
mpfam197 [Rotting Fiber]
mpfam198 [Small Pearly Shell]
mpfam199 [Large Pearly Shell]
mpfam200 [Giant Pearly Shell]
mpfam201 [Small Pearl]
mpfam202 [Large Pearl]
mpfam203 [Giant Pearl]
mpfam204 [Silvery Fish Scale]
mpfam205 [Golden Fish Scale]
mpfam206 [Living Parasite]
mpfam207 [Dead Parasite]
mpfam208 [Small Spiders Web]
mpfam209 [Large Spiders Web]
mpfam210 [Worm Silk]
mpfam211 [Spider Silk]
mpfam212 [Small Firefly Abdomen]
mpfam213 [Large Firefly Abdomen]
mpfam214 [Red Butterfly Wing]
mpfam215 [Green Butterfly Wing]
mpfam216 [Blue Butterfly Wing]
mpfam217 [Yellow Butterfly Wing]
mpfam218 [Fresh Wax]
mpfam219 [Dry Wax]
mpfam220 [Fresh Flower Petal]
mpfam221 [Dried Flower Petal]
mpfam222 [Small Bud]
mpfam223 [Large Bud]
mpfam224 [Fresh Moss]
mpfam225 [Dry Moss]
mpfam226 [Fresh Dandelion]
mpfam227 [Dried Dandelion]
mpfam228 [Blooming Dandelion]
mpfam229 [Small Reed Stem]
mpfam230 [Large Reed Stem]
mpfam231 [Fresh Loose Soil]
mpfam232 [Dried Loose Soil]
mpfam233 [Fresh Modified Sap]
mpfam234 [Dried Modified Sap]
mpfam235 [Small Insect Fossil]
mpfam236 [Large Insect Fossil]
mpfam237 [Small Plant Fossil]
mpfam238 [Large Plant Fossil]
mpfam239 [Red Pigment]
mpfam240 [Green Pigment]
mpfam241 [Blue Pigment]
mpfam242 [Yellow Pigment]
mpfam243 [Black Pigment]
mpfam244 [Fresh Goo Residue]
mpfam245 [Dried Goo Residue]
mpfam246 [Small Mushroom]
mpfam247 [Large Mushroom]
mpfam248 [Living Insect Larva]
mpfam249 [Fresh Cereal]
mpfam250 [Dried Cereal]
mpfam251 [Dead Insect Larva]
mpfam252 [Small Egg]
mpfam253 [Large Egg]
mpfam254 [Fresh Honey]
mpfam255 [Dried Honey]
mpfam256 [Peppery Aromatic Plant]
mpfam257 [Spicy Aromatic Plant]
mpfam258 [Bitter Aromatic Plant]
mpfam259 [Fresh Wild Berry]
mpfam260 [Dried Wild Berry]
mpfam261 [Small Fruit]
mpfam262 [Large Fruit]
mpfam263 [Mektoub Meat]
mpfam264 [Ragus Meat]
mpfam265 [Yubo Meat]
mpfam266 [Capryni Meat]
mpfam267 [Messab Meat]
mpfam268 [Cray Flesh]
mpfam269 [Igara Meat]
mpfam270 [Izam Meat]
mpfam271 [Yber Meat]
mpfam272 [Arma Meat]
mpfam273 [Bodoc Meat]
mpfam274 [Yelk Meat]
mpfam275 [Lumper Meat]
mpfam276 [Timari Meat]
mpfam277 [Kirosta Flesh]
mpfam278 [Kincher Flesh]
mpfam279 [Kipucka Flesh]
mpfam280 [Kiban Flesh]
mpfam281 [Kipee Flesh]
mpfam282 [Kizoar Flesh]
mpfam283 [Kipesta Flesh]
mpfam284 [Cute Skull]
mpfam285 [Gibbai Skull]
mpfam286 [Frahar Skull]
mpfam287 [Mektoub Blood]
mpfam288 [Gingo Blood]
mpfam289 [Ragus Blood]
mpfam290 [Yubo Blood]
mpfam291 [Kipee Blood]
mpfam292 [Kipucka Blood]
mpfam293 [Yelk Blood]
mpfam294 [Cray Blood]
mpfam295 [Gibbai Hairs]
mpfam296 [Capryni Hairs]
mpfam298 [Gingo Hairs]
mpfam299 [Torbak Hairs]
mpfam300 [Ragus Hairs]
mpfam302 [Lumper Hairs]
mpfam303 [Zerx Hairs]
mpfam304 [Bodoc Hairs]
mpfam305 [Arma Hairs]
mpfam306 [Yubo Hairs]
mpfam307 [Cute Hairs]
mpfam308 [Goo Contaminated Meat]
mpfam309 [Fresh Kitin Cocoon]
mpfam310 [Old Kitin Cocoon]
mpfam311 [Kitin Saliva]
mpfam312 [Kitin Larva]
mpfam313 [Arma Skull]
mpfam314 [Bodoc Skull]
mpfam315 [Capryni Skull]
mpfam316 [Gingo Skull]
mpfam317 [Yubo Skull]
mpfam318 [Messab Skull]
mpfam319 [Torbak Skull]
mpfam320 [Lumper Skull]
mpfam321 [Igara Skull]
mpfam322 [Izam Skull]
mpfam323 [Mektoub Skull]
mpfam324 [Ragus Skull]
mpfam325 [Najab Skull]
mpfam326 [Timari Skull]
mpfam327 [Vorax Skull]
mpfam328 [Yelk Skull]
mpfam329 [Varinx Skull]
mpfam330 [Yber Skull]
mpfam331 [Zerx Skull]
mpfam332 [Frahar Skull]
mpfam333 [Torbak Tooth]
mpfam334 [Messab Bone]
mpfam335 [Javing Wing]
mpfam336 [Clopper Shell]
mpfam337 [Clopper Claw]
mpfam338 [Varinx Bone]
mpfam339 [Gingo Bone]
mpfam340 [Mektoub Bone]
mpfam341 [Cuttler Bone]
mpfam342 [Mektoub Tooth]
mpfam343 [Ragus Bone]
mpfam344 [Arma Bone]
mpfam345 [Timari Tooth]
mpfam346 [Ragus Fang]
mpfam347 [Gingo Fang]
mpfam348 [Cuttler Fang]
mpfam349 [Yetin Fang]
mpfam350 [Messab Tooth]
mpfam351 [Bolobi Bone]
mpfam352 [Rendor Claw]
mpfam353 [Wombai Bone]
mpfam354 [Javing Shell]
mpfam355 [Gnoof Bone]
mpfam356 [Zerx Fang]
mpfam357 [Raspal Bone]
mpfam358 [Goari Claw]
mpfam359 [Messab Nail]
mpfam360 [Bawaab Bone]
mpfam361 [Ploderos Shell]
mpfam362 [Rendor Shell]
mpfam363 [Wombai Skin]
mpfam364 [Bolobi Skin]
mpfam365 [Messab Skin]
mpfam366 [Yber Wing]
mpfam367 [Bawaab Skin]
mpfam368 [Horncher Shell]
mpfam369 [Najab Leather]
mpfam370 [Varinx Skin]
mpfam371 [Izam Leather]
mpfam372 [Igara Leather]
mpfam373 [Yber Skin]
mpfam374 [Bawaab Nail]
mpfam375 [Javing Tongue]
mpfam376 [Cuttler Leather]
mpfam377 [Lumper Nail]
mpfam378 [Messab Hoof]
mpfam379 [Wombai Leather]
mpfam380 [Frippo Skin]
mpfam381 [Madakam Horn]
mpfam382 [Arana Shell]
mpfam383 [Gubani Tooth]
mpfam384 [Ocyx Bone]
mpfam385 [Jugula Fang]
mpfam386 [Tyrancha Claw]
mpfam387 [Kidinak Claw]
mpfam388 [Kizarak Claw]
mpfam389 [Kinrey Claw]
mpfam390 [Vorax Claw]
mpfam391 [Shalah Tusk]
mpfam392 [System]
mpfam393 [Timari Meat]
mpfam394 [Raspal Meat]
mpfam395 [Bawaab Meat]
mpfam396 [Frippo Meat]
mpfam397 [Rendor Meat]
mpfam398 [Gnoof Meat]
mpfam399 [Bolobi Meat]
mpfam400 [Shalah Meat]
mpfam401 [Ploderos Meat]
mpfam402 [Wombai Meat]
mpfam403 [Madakam Meat]
mpfam404 [Arana Meat]
mpfam405 [Gubani Meat]
mpfam406 [Javing Meat]
mpfam407 [Cuttler Meat]
mpfam408 [Ocyx Meat]
mpfam409 [Jugula Meat]
mpfam410 [Horncher Flesh]
mpfam411 [Tyrancha Meat]
mpfam412 [Yetin Meat]
mpfam413 [Timari Skull]
mpfam414 [Raspal Skull]
mpfam415 [Bawaab Skull]
mpfam416 [Frippo Skull]
mpfam417 [Rendor Skull]
mpfam418 [Gnoof Skull]
mpfam419 [Bolobi Skull]
mpfam420 [Shalah Skull]
mpfam421 [Ploderos Skull]
mpfam422 [Wombai Skull]
mpfam423 [Madakam Skull]
mpfam425 [Gubani Skull]
mpfam427 [Cuttler Skull]
mpfam428 [Ocyx Skull]
mpfam429 [Jugula Skull]
mpfam430 [Horncher Skull]
mpfam431 [Tyrancha Skull]
mpfam432 [Yetin Skull]
mpfam433 [Timari Blood]
mpfam434 [Raspal Blood]
mpfam435 [Bawaab Blood]
mpfam436 [Frippo Blood]
mpfam437 [Rendor Blood]
mpfam438 [Gnoof Blood]
mpfam439 [Bolobi Blood]
mpfam440 [Shalah Blood]
mpfam441 [Ploderos Blood]
mpfam442 [Wombai Blood]
mpfam443 [Madakam Blood]
mpfam444 [Arana Blood]
mpfam445 [Gubani Blood]
mpfam446 [Javing Blood]
mpfam447 [Cuttler Blood]
mpfam448 [Ocyx Blood]
mpfam449 [Jugula Blood]
mpfam450 [Horncher Blood]
mpfam451 [Tyrancha Blood]
mpfam452 [Yetin Blood]
mpfam453 [Gnoof Hairs]
mpfam454 [Bolobi Hairs]
mpfam455 [Shalah Hairs]
mpfam456 [Wombai Hairs]
mpfam457 [Gubani Hairs]
mpfam458 [Yetin Hairs]
mpfam459 [Arana Moss]
mpfam460 [Clopper Flesh]
mpfam461 [Goari Flesh]
mpfam462 [Yber Bone]
mpfam463 [Vorax Leather]
mpfam464 [Vorax Bone]
mpfam465 [Vorax Fang]
mpfam467 [Ocyx Claw]
mpfam468 [Najab Claw]
mpfam469 [Arana Wood]
mpfam470 [Cray Shell]
mpfam471 [Madakam Skin]
mpfam472 [Jubla Bud]
mpfam473 [Stinga Bud]
mpfam474 [Psykopla Bud]
mpfam475 [Slaveni Bud]
mpfam476 [Cratcha Bud]
mpfam477 [Shooki Bud]
mpfam479 [Kinrey Shell]
mpfam480 [Kinrey Sting]
mpfam481 [Kinrey Mandible]
mpfam482 [Kinrey Ligament]
mpfam483 [Kinrey Acid]
mpfam485 [Kidinak Shell]
mpfam486 [Kidinak Sting]
mpfam487 [Kidinak Mandible]
mpfam488 [Kidinak Tail]
mpfam490 [Kizarak Shell]
mpfam491 [Kizarak Sting]
mpfam492 [Kizarak Mandible]
mpfam493 [Kizarak Abdomen]
mpfam494 [Kizarak Silk]
mpfam495 [Kizarak Leaf]
mpfam496 [Kipee Sting]
mpfam497 [Adriel Bark]
mpfam498 [Arana Eye]
mpfam499 [Arana Nail]
mpfam500 [Arana Pelvis]
mpfam501 [Arana Tooth]
mpfam502 [Arma Eye]
mpfam503 [Arma Skin]
mpfam504 [Arma Pelvis]
mpfam505 [Arma Tooth]
mpfam506 [Bawaab Eye]
mpfam507 [Bawaab Pelvis]
mpfam508 [Bawaab Tooth]
mpfam509 [Bodoc Eye]
mpfam510 [Bodoc Pelvis]
mpfam511 [Bodoc Tooth]
mpfam512 [Bolobi Eye]
mpfam513 [Bolobi Leather]
mpfam514 [Bolobi Nail]
mpfam515 [Bolobi Pelvis]
mpfam516 [Bolobi Tooth]
mpfam517 [Capryni Eye]
mpfam518 [Capryni Skin]
mpfam519 [Capryni Nail]
mpfam520 [Capryni Tooth]
mpfam521 [Clopper Mandible]
mpfam522 [Clopper Secretion]
mpfam523 [Clopper Sting]
mpfam524 [Clopper Tail]
mpfam525 [Cratcha Moss]
mpfam526 [Cray Claw]
mpfam527 [Cray Mandible]
mpfam528 [Cray Secretion]
mpfam529 [Cray Tail]
mpfam530 [Cuttler Claw]
mpfam531 [Cuttler Ligament]
mpfam532 [Cuttler Skin]
mpfam533 [Dante Sap]
mpfam534 [Dung Resin]
mpfam535 [Enola Sap]
mpfam536 [Frippo Eye]
mpfam537 [Frippo Leather]
mpfam538 [Frippo Nail]
mpfam539 [Frippo Pelvis]
mpfam540 [Frippo Tooth]
mpfam541 [Fung Resin]
mpfam542 [Gingo Ligament]
mpfam543 [Gnoof Eye]
mpfam544 [Gnoof Skin]
mpfam545 [Gnoof Nail]
mpfam546 [Gnoof Pelvis]
mpfam547 [Gnoof Trunck]
mpfam548 [Goari Mandible]
mpfam549 [Goari Secretion]
mpfam550 [Goari Sting]
mpfam551 [Goari Tail]
mpfam552 [Gubani Eye]
mpfam553 [Gubani Skin]
mpfam554 [Gubani Nail]
mpfam555 [Gubani Pelvis]
mpfam556 [Horncher Mandible]
mpfam557 [Horncher Secretion]
mpfam558 [Horncher Sting]
mpfam559 [Horncher Tail]
mpfam560 [Igara Beak]
mpfam561 [Igara Bone]
mpfam562 [Igara Ligament]
mpfam563 [Igara Skin]
mpfam564 [Igara Wing]
mpfam565 [Irin Oil]
mpfam566 [Izam Beak]
mpfam567 [Izam Bone]
mpfam568 [Izam Ligament]
mpfam569 [Izam Skin]
mpfam570 [Izam Wing]
mpfam571 [Javing Beak]
mpfam572 [Javing Bone]
mpfam573 [Javing Ligament]
mpfam574 [Javing Leather]
mpfam575 [Jubla Moss]
mpfam576 [Jugula Bone]
mpfam577 [Jugula Claw]
mpfam578 [Jugula Ligament]
mpfam579 [Jugula Leather]
mpfam580 [Kiban Mandible]
mpfam581 [Kiban Secretion]
mpfam582 [Kiban Sting]
mpfam583 [Kiban Tail]
mpfam584 [Kidinak Secretion]
mpfam585 [Kincher Mandible]
mpfam586 [Kincher Secretion]
mpfam587 [Kincher Tail]
mpfam588 [Kinrey Secretion]
mpfam589 [Kinrey Tail]
mpfam590 [Kipee Mandible]
mpfam591 [Kipee Secretion]
mpfam592 [Kipee Tail]
mpfam593 [Kipesta Mandible]
mpfam594 [Kipesta Sting]
mpfam595 [Kipesta Tail]
mpfam596 [Kipesta Wing]
mpfam597 [Kipucka Claw]
mpfam598 [Kipucka Mandible]
mpfam599 [Kipucka Secretion]
mpfam600 [Kirosta Mandible]
mpfam601 [Kirosta Secretion]
mpfam602 [Kirosta Shell]
mpfam603 [Kirosta Tail]
mpfam604 [Kizarak Secretion]
mpfam605 [Kizarak Tail]
mpfam606 [Kizoar Mandible]
mpfam607 [Kizoar Shell]
mpfam608 [Kizoar Sting]
mpfam609 [Kizoar Wing]
mpfam610 [Koorin Oil]
mpfam611 [Lumper Eye]
mpfam612 [Lumper Pelvis]
mpfam613 [Madakam Eye]
mpfam614 [Madakam Leather]
mpfam615 [Madakam Nail]
mpfam616 [Madakam Pelvis]
mpfam617 [Madakam Tooth]
mpfam618 [Mektoub Eye]
mpfam619 [Mektoub Nail]
mpfam620 [Mektoub Pelvis]
mpfam621 [Messab Eye]
mpfam623 [Mitexi Bark]
mpfam624 [Moon Resin]
mpfam625 [Najab Bone]
mpfam626 [Najab Fang]
mpfam627 [Najab Ligament]
mpfam628 [Najab Skin]
mpfam629 [Nita Wood Node]
mpfam630 [Oath Bark]
mpfam632 [Ocyx Fang]
mpfam633 [Ocyx Ligament]
mpfam634 [Ocyx Shell]
mpfam635 [Ploderos Eye]
mpfam636 [Ploderos Skin]
mpfam637 [Ploderos Nail]
mpfam638 [Ploderos Pelvis]
mpfam639 [Ploderos Tooth]
mpfam640 [Psykopla Moss]
mpfam641 [Ragus Ligament]
mpfam642 [Raspal Eye]
mpfam643 [Raspal Skin]
mpfam644 [Raspal Nail]
mpfam645 [Raspal Pelvis]
mpfam646 [Raspal Tooth]
mpfam647 [Rendor Eye]
mpfam648 [Rendor Skin]
mpfam649 [Rendor Nail]
mpfam650 [Rendor Pelvis]
mpfam651 [Rendor Tooth]
mpfam652 [Scrath Wood Node]
mpfam653 [Shalah Eye]
mpfam654 [Shalah Skin]
mpfam655 [Shalah Nail]
mpfam656 [Shalah Pelvis]
mpfam657 [Shalah Tooth]
mpfam658 [Shooki Moss]
mpfam659 [Silvio Seed]
mpfam660 [Slaveni Moss]
mpfam661 [Stinga Moss]
mpfam662 [Tansy Wood Node]
mpfam663 [Timari Eye]
mpfam664 [Timari Nail]
mpfam665 [Timari Pelvis]
mpfam666 [Torbak Ligament]
mpfam667 [Tyrancha Bone]
mpfam668 [Tyrancha Fang]
mpfam669 [Tyrancha Ligament]
mpfam670 [Tyrancha Leather]
mpfam671 [Varinx Claw]
mpfam672 [Varinx Ligament]
mpfam673 [Vorax Ligament]
mpfam674 [Vorax Skin]
mpfam675 [Wombai Eye]
mpfam676 [Wombai Pelvis]
mpfam677 [Wombai Spine]
mpfam678 [Wombai Trunck]
mpfam679 [Yana Wood Node]
mpfam680 [Yber Beak]
mpfam681 [Yber Ligament]
mpfam682 [Yelk Skin]
mpfam683 [Yelk Pelvis]
mpfam684 [Yetin Bone]
mpfam685 [Yetin Claw]
mpfam686 [Yetin Ligament]
mpfam687 [Yetin Leather]
mpfam688 [Yubo Eye]
mpfam689 [Yubo Leather]
mpfam690 [Yubo Nail]
mpfam691 [Yubo Pelvis]
mpfam692 [Yubo Tooth]
mpfam693 [Zerx Ligament]
mpfam694 [Zerx Leather]
mpfam695 [Kitin Claw]
mpfam696 [Primitive Necklace]
mpfam697 [Atrium]
mpfam698 [Matis Order Form]
mpfam699 [Fyros Order Form]
mpfam700 [Zorai Order Form]
mpfam701 [Tryker Order Form]
mpfam702 [Matis Military Package]
mpfam703 [Fyros Military Package]
mpfam704 [Zorai Military Package]
mpfam705 [Tryker Military Package]
mpfam706 [Matis Royal Token]
mpfam707 [Fyros Imperial Token]
mpfam708 [Zorai Cho Token]
mpfam709 [Tryker Federation Token]
mpfam710 [Goo Part]
mpfam711 [Goo Nodule]
mpfam712 [Nano Builders]
mpfam713 [Kami Merit Badge]
mpfam714 [Karavan Merit Badge]
mpfam715 [Sap Power Kristal]
mpfam716 [Kitin Egg]
mpfam717 [Aelius Shell]
mpfam718 [Aelius Resin]
mpfam719 [Aelius Wood]
mpfam720 [Olkern Fiber]
mpfam721 [Olkern Resin]
mpfam722 [Olkern Bark]
mpfam723 [Almati Shell]
mpfam724 [Almati Resin]
mpfam725 [Almati Wood Node]
mpfam726 [Almati Wood]
mpfam727 [Crystallized Sap]
mpfam728 [Stellar Amber]
mpfam729 [Refined Aelius Shell]
mpfam730 [Refined Aelius Resin]
mpfam731 [Refined Aelius Wood]
mpfam732 [Refined Olkern Fiber]
mpfam733 [Refined Olkern Resin]
mpfam734 [Refined Olkern Bark]
mpfam735 [Refined Almati Shell]
mpfam736 [Refined Almati Resin]
mpfam737 [Refined Almati Wood Node]
mpfam738 [Refined Almati Wood]
mpfam739 [Refined Crystallized Sap]
mpfam740 [Refined Stellar Amber]
mpfam741 [Modified Tekorn Bramble]
mpfam742 [Modified Maga Liana]
mpfam743 [Modified Armilo Lichen]
mpfam744 [Modified Greslin Strand]
mpfam745 [Purificated Tekorn Bramble]
mpfam746 [Purificated Maga Liana]
mpfam747 [Purificated Armilo Lichen]
mpfam748 [Purificated Greslin Strand]
mpfam749 [Modified Vedic Juice]
mpfam750 [Modified Cheng Root]
mpfam751 [Modified Rubbarn Gum]
mpfam752 [Modified Egiros Pollen]
mpfam753 [Purificated Vedice Juice]
mpfam754 [Purificated Cheng Root]
mpfam755 [Purificated Rubbarn Gum]
mpfam756 [Purificated Egiros Pollen]
mpfam757 [corrupted jugula skin]
mpfam758 [corrupted gingo fur]
mpfam759 [corrupted igara skin]
mpfam760 [corrupted psykopla moss]
mpfam761 [corrupted torbak skin]
mpfam762 [corrupted kinrey silk]
mpfam763 [corrupted cratcha leaf]
mpfam764 [corrupted kizoar silk]
mpfam765 [grand mugul skin]
mpfam766 [corrupted kipesta sack]
mpfam767 [corrupted jubla bud]
mpfam768 [corrupted kincher carapace]
mpfam769 [corrupted kipucka flesh]
mpfam770 [corrupted kidinak sting]
mpfam771 [corrupted goari pincer]
mpfam772 [corrupted varinx tooth]
mpfam773 [corrupted kipucka sting]
mpfam774 [kitin boss sting]
mpfam775 [corrupted yelk carapace]
mpfam776 [corrupted kinrey head]
mpfam777 [corrupted kincher head]
mpfam778 [corrupted vorax jaw]
mpfam779 [corrupted yber bone]
mpfam780 [corrupted kidinak mandible]
mpfam781 [corrupted timari crest]
mpfam782 [corrupted najab tail]
mpfam783 [corrupted ragus tooth]
mpfam784 [corrupted kipesta mandible]
mpfam785 [corrupted clopper carapace]
mpfam786 [corrupted kizoar sting]
mpfam787 [corrupted cray head]
mpfam789 [corrupted dark resin]
mpfam790 [corrupted bright wood]
mpfam791 [corrupted heavy bark]
mpfam792 [corrupted light shell]
mpfam793 [corrupted thick amber]
mpfam794 [corrupted dark wood]
mpfam795 [corrupted unstable oil]
mpfam796 [corrupted solid amber]
mpfam797 [mp kitiniere deposit 01]
mpfam798 [mp kitiniere deposit 02]
mpfam799 [mp kitiniere deposit 03]
mpfam800 [mp kitiniere deposit 04]
mpfam801 [mp kitiniere deposit 05]
mpfam802 [peau souple de la reine]
mpfam803 [ecailles fines de la reine]
mpfam804 [petites griffes de la reine]
mpfam805 [cuir flexible de la reine]
mpfam806 [cuir brut de la reine]
mpfam807 [soie fine de la reine]
mpfam808 [ecailles rigides de la reine]
mpfam809 [peau épaisse de la reine]
mpfam810 [ligaments denses de la reine]
mpfam811 [griffes puissantes de la reine]
mpfam812 [soie robuste de la reine]
mpfam813 [carapace la reine]
mpfam814 [peau épaisse de la reine]
mpfam815 [cristal de maraudeur]
mpfam816 [cristal de lixie]
mpfam817 [cristal de sirgio]
mpfam818 [cristal de pen]
mpfam819 [cristal des maraudeurs]
mpgroup0 [Undefined]
mpgroup1 [Sap]
mpgroup2 [Amber]
mpgroup3 [Node]
mpgroup5 [Bark]
mpgroup6 [Fiber]
mpgroup12 [Seed]
mpgroup16 [Shell]
mpgroup20 [Resin]
mpgroup21 [Wood]
mpgroup22 [Food]
mpgroup23 [Aggressive plant]
mpgroup24 [Blood]
mpgroup25 [Skull]
mpgroup26 [Construction]
mpgroup27 [Creature]
mpgroup28 [Fur]
mpgroup29 [Goo]
mpgroup30 [Insect]
mpgroup31 [Kitin]
mpgroup32 [Meat]
mpgroup33 [Nocive]
mpgroup34 [Oil]
mpgroup35 [Preservative]
mpgroup36 [Mineral]
mpgroup37 [Paper]
mpgroup38 [Pack]
mpgroup39 [Token]
mpgroup40 [Outpost]
mpgroup41 [Corrupted Moor]
mpgroup42 [kitiniere]
mpSource [Raw material source]
// button
uittRun [Run Mode]
uittWalk [Walk Mode]
uittSit [Sit Mode]
// Player Bars infos
uittPlayerLifeFormat [Life: %v/%m]
uittPlayerStaminaFormat [Stamina: %v/%m]
uittPlayerSapFormat [Sap: %v/%m]
uittPlayerFocusFormat [Focus: %v/%m]
// Bulk Bar info. Player / Animal
uittBulkFormat [@{6F6F}Bulk@{FFFF}: %v/%m]
// Inventory slots used/max
uittInvSlots [@{6F6F}Emplacements @{FFFF}utilisés / maximum]
// PotChat SkillPoints price
uiBotChatSkillPointCost [Skill Points: ]
uiBotChatSkillPointCostNotReceived [Skill Point Cost not received]
// Forage Infos
uittForageTime [Available Extraction Time]
uittForageContent [Source Content]
uittForageLife [Source Life]
uittForageDanger [Extraction Risk]
uittForageKami [Kami Tolerance in this area]
uittQualityAbbrev [of Qlt]
uiForageToolMissing [You don't have a foraging tool.]
uiExtractionPhraseMissing [You don't have an extraction phrase in memory.]
// ***************************************************************************
// Animals.
uimEnterStable [Enter Stable]
uimLeaveStable [Leave Stable]
uiAnimals [Animals]
uiAnimalsTitle [ANIMALS]
uittSatiety [Red: HP / Orange: Bulk / Blank: Satiety. If this bar falls to zero, the animal is hungry.]
uittAliveLandscape [L'animal est en vie, et en dehors de l'étable.\n@{6F6F}Clic gauche @{FFFF}pour sélectionner.\n@{6F6F}Clic droit @{FFFF}pour donner un ordre.]
uittStable [L'animal est à l'étable.\n@{6F6F}Clic gauche @{FFFF}pour sélectionner.\n@{6F6F}Clic droit @{FFFF}pour donner un ordre.]
uittDead [L'animal est mort.\n@{6F6F}Clic gauche @{FFFF}pour sélectionner.\n@{6F6F}Clic droit @{FFFF}pour donner un ordre.]
uittDeathTimer [Temps restant avant que le corps de cet animal ne disparaisse]
uittAnimalDeadPopupToolTip [Nombre d'heures restantes avant que le premier de vos animaux morts ne disparaisse]
uiAnimalSelectNotInVision [You cannot select this animal because he is too far.]
// Pack animals : version dans le container
uiPATitlePacker1 [Packer 1]
uiPATitlePacker2 [Packer 2]
uiPATitlePacker3 [Packer 3]
uiPATitlePacker4 [Packer 4]
uiPATitleMount1 [Mount 1]
uiPATitleMount2 [Mount 2]
uiPATitleMount3 [Mount 3]
uiPATitleMount4 [Mount 4]
uiPATitleDemon1 [Demon 1]
uiPATitleDemon2 [Demon 2]
uiPATitleDemon3 [Demon 3]
uiPATitleDemon4 [Demon 4]
// Pack animals : chaque sac
uiPABagTitlePacker0 [PACKER 1]
uiPABagTitlePacker1 [PACKER 2]
uiPABagTitlePacker2 [PACKER 3]
uiPABagTitlePacker3 [PACKER 4]
uiPABagTitleMount0 [MOUNT 1]
uiPABagTitleMount1 [MOUNT 2]
uiPABagTitleMount2 [MOUNT 3]
uiPABagTitleMount3 [MOUNT 4]
uiPABagTitleDemon0 [DEMON 1]
uiPABagTitleDemon1 [DEMON 2]
uiPABagTitleDemon2 [DEMON 3]
uiPABagTitleDemon3 [DEMON 4]
uiAnimalDetailedList [Detailed List]
uiAnimalInStable [Your Animal is in a Stable]
uiAnimalTooFar [Your Animal is too Far]
uimMtPaPacker0 [PACKER 1]
uimMtPaPacker1 [PACKER 2]
uimMtPaPacker2 [PACKER 3]
uimMtPaPacker3 [PACKER 4]
uimMtPaMount0 [MOUNT 1]
uimMtPaMount1 [MOUNT 2]
uimMtPaMount2 [MOUNT 3]
uimMtPaMount3 [MOUNT 4]
uimMtPaDemon0 [DEMON 1]
uimMtPaDemon1 [DEMON 2]
uimMtPaDemon2 [DEMON 3]
uimMtPaDemon3 [DEMON 4]
uimMtGuild [GUILD]
uimMtRoom [ROOM]
// LandMarks
uittLmSteed [Steed]
uittLmPA0 [Packer 1]
uittLmPA1 [Packer 2]
uittLmPA2 [Packer 3]
uittLmPA3 [Packer 4]
uittLMTeam0 [Team 0]
uittLMTeam1 [Team 1]
uittLMTeam2 [Team 2]
uittLMTeam3 [Team 3]
uittLMTeam4 [Team 4]
uittLMTeam5 [Team 5]
uittLMTeam6 [Team 6]
uittLMTeam7 [Team 7]
// NEW CREATE PERSO
uiCP_Infos [INFOS]
uiCP_title1 [CHARACTER]
uiCP_title2 [DESTINATION]
uiCP_selection [SELECTION]
uiCP_creation [CREATION]
uiCharSel_EmptySlot [EMPTY SLOT]
uiCharSel_Play [PLAY]
uiCharSel_Del [DELETE]
uiCharSel_CreateNew [CREATE NEW]
uiCharSel_CreateRan [RANDOM]
uiCharSel_Quit [QUIT]
uiCharSel_DelChar [Do you really want to delete this character ?]
uiCP_Delete_yes [DELETE]
uiCP_Delete_no [CANCEL]
uiCP_Menu_1 [SPECIES]
uiCP_Menu_2 [SEX]
uiCP_Menu_3 [BODY]
uiCP_Menu_4 [FACE]
uiCP_Menu_5 [ACTIONS]
uiCP_Specie_Fyros [FYROS]
uiCP_Specie_Matis [MATIS]
uiCP_Specie_Tryker [TRYKER]
uiCP_Specie_Zorai [ZORAI]
uiCP_Sex_Male [MALE]
uiCP_Sex_Female [FEMALE]
uiCP_Result [RESULT]
uiCP_BP1 [Spécialisation: ]
uiCP_BP_Des [CONTENT DETAILS:]
uiCP_Items [ITEMS:]
uiCP_Actions [ACTIONS:]
uiCP_Finish [FINISH]
uiCP_Abort [ABORT]
uiCP_Abort2 [You will lose your modifications by aborting...]
uiCP_Abort_yes [CONTINUE]
uiCP_Abort_no [CANCEL]
uiCP_Title [TITLE: ]
uiCP_Pack [ACTION PACK CONTENT:]
uiCP_Refugee [REFUGEE]
uiCP_Fight1 [NOVICE FIGHTER]
uiCP_Fight2 [APPRENTICE FIGHTER]
uiCP_Magic1 [NOVICE MAGICIAN]
uiCP_Magic2 [APPRENTICE MAGICIAN]
uiCP_Forage1 [NOVICE FORAGER]
uiCP_Forage2 [APPRENTICE FORAGER]
uiCP_Craft1 [NOVICE CRAFTER]
uiCP_Craft2 [APPRENTICE CRAFTER]
uiCP_JOB1 [FIGHT]
uiCP_JOB2 [MAGIC]
uiCP_JOB3 [FORAGE]
uiCP_JOB4 [CRAFT]
////////////////////////
// PACKS DESCRIPTIONS //
////////////////////////
uiCP_Res_F [- Spécialisation Combat]
uiCP_Res_M [- Spécialisation Magie]
uiCP_Res_G [- Spécialisation Forage]
uiCP_Res_C [- Spécialisation Artisanat]
// Version No Specialisation
uiCP_Job_F1
[
1- Dagger\n
2- Accurate Attack 1 Action
]
uiCP_Job_M1
[
1- Magical Gloves lvl 10\n
2- Acid Damage 1 Spell
]
uiCP_Job_G1
[
1- Foraging Tool\n
2- Basic Extraction Action
]
uiCP_Job_C1
[
1- Armor Crafting Tool\n
2- 50 Generic MPs of quality 10\n
3- 1st Action to Craft Your Specie Armor\n
4- Crafting Plan for Boots
]
// Version With Specialisation
uiCP_Job_F2
[
1- Dagger\n
2- Accurate Attack 1 Action\n
3- Increase Damage 1 Action
]
uiCP_Job_M2
[
1- Magical Gloves lvl 10\n
2- Acid Damage 1 Spell\n
3- Fear 1 Spell
]
uiCP_Job_G2
[
1- Foraging Tool\n
2- Basic Extraction Action\n
3- Basic Prospection Action
]
uiCP_Job_C2
[
1- Armor Crafting Tool\n
2- 100 Generic MPs of quality 10\n
3- 1st Action to Craft Your Specie Armor\n
4- Crafting Plan for Boots\n
5- Crafting Plan for Gloves
]
////////////////////////
uiCP_Name_Enter [Enter a Name.\n\nEach character in Ryzom has a unique name. This name allows you to recognize other players as you play and to chat with them. You will be prompted to retry here until you choose a name that is available on the server that you have selected. Your name must be a single word composed of the letters A to Z with no accents ; spaces, numbers and special characters are prohibited.\n]
uiCP_Name_Cancel [CANCEL]
uiCP_Name_Submit [SUBMIT]
uiCP_Name_Invalid [Invalid Name Entered]
uiLocation_ []
uiLocation_Play [PLAY NOW]
uiLocation_Back [PLAY LATER]
uiCP_Location_Back [Sure to start with this character to the selected destination later ?]
uiQConfirmFreeAnimal [Do you really want to free this animal?]
uiQConfirmFreeAllAnimal [Do you really want to free all your animals?]
uitabBag [Bag]
uitabPacker0 [Packer 1]
uitabPacker1 [Packer 2]
uitabPacker2 [Packer 3]
uitabPacker3 [Packer 4]
uiInfos_Close [CLOSE]
uiCharSel_Infos1 [Character Selection Infos - Not Empty]
uiCharSel_Infos2 [Character Selection Infos - Empty]
uiLocation_Infos [Location infos]
uiAppear_Infos1 [Species Description]
uiAppear_Infos2 [Appear infos - Sex]
uiAppear_Infos3 [Appear infos - Body]
uiAppear_Infos4 [Appear infos - Face]
uiAppear_Infos5 [Appear infos - Actions]
uiWebOnQuit [FILL THE SURVEY]
uiAppear_Infos_Fyros [THE FYROS CIVILIZATION\n
\n
The Fyros are a determined, loyal and fierce civilization who rank themselves among the greatest Atysian warriors. They are the offspring of a once despotic state whose society still rests on a strict code of honour and a common goal, namely the quest for the Great Dragon who has ravaged entire regions and threatens to rear its ugly head again and let loose all its hellfire (according to the sayings of the Karavan).\n
In their dogged pursuit of this quest, the Fyros readily transgress Jena Law and Karavan interdiction concerning delving down into the bowels of Atys. Indeed, the search for the truth behind the Great Dragon has become a vehicle for their intellectual advancement, leading them to uncover as many mysterious relics as evils.\n
They have since rebuilt their towns and villages in the parched desert lands, where it is thought the Dragon is most likely to resurface. From these inhospitable dunes the Fyros strive to protect Atys, restore their Empire and develop their already extensive knowledge of the fabrication of fire-toughened tools and weaponry.\n
\n
HISTORY\n
\n
Nomadic desert tribes first established their stronghold to the north of the forest lands, around the oasis of Fyre. The first great Fyros Empire was founded in 2275 by the remarkable warrior, Dyros the Great, who led campaigns to secure mineral resources and established a route through Matis dominions to Tryker lake lands in order to set up a water supply for the expanding population. Under his wise rule an alliance was forged between Tryker and Fyros peoples. Trykers would convoy water supplies to Fyros cities in exchange for protection against their domineering neighbours, the Matis.\n
Under the long rule of Abylus the Learned, a council of chroniclers was set up to write a history of the Fyros. After an accidental discovery of mysterious ancient ruins in the Prime Roots, the council set up a company of miners to search for knowledge of the past and the mythical Dragon. But miners working in the area of Coriolis hit upon an underground vein of acid sap. The gushing sap subsequently caused a fire which blazed through the parched vegetation of the wastelands, devouring everything in its path for two weeks solid until the rains came. During the Fire of Coriolis, as it came to be known, many Fyros lives and habitations were lost.\n
To add to this, the water route was cut off both by fire and Matis warriors, who took the opportunity to overrun Tryker lake lands. Abylus had little choice but to act quickly or face certain death through lack of water. True to their determined nature, after having buried their dead and mustered all their forces, the Fyros turned against the Matis. In spite of many skirmishes with Matis forces, their empire came to shine once again in all its glory for the next two generations.\n
\n
The Empire declined suddenly in the year 2481, during the reign of Cerakos II. Excavators working in the Prime Roots came upon a nest of kitins. In their fear, they slaughtered the giant insects and triggered a great swarming of soldier kitins that massacred all traces of hominkind throughout the ancient lands in an event known as the Great Swarming.\n
\n
HOW THEY SEE:\n
\n
The Karavan\n
Traditionally, the Karavan are venerated as disciples of Jena and powerful armed forces. But during the Great Swarming, the Fyros realized that the Karavan did not manage to stop the Kitins invasion. The Fyros also believe that the Karavan didn't do enough to save more homins. Since then, there is much doubt regarding the Karavan's role on Atys.\n
\n
The Kamis\n
As with any phenomenon whose mechanism they are unable to grasp, the Fyros behold the Kamis with a wary eye and refuse blind adherence to their teachings. But despite their reticence, the Fyros hold them in awe and are prepared to make pacts with the Kamis in exchange for their esteemed magic.\n
\n
Elias Tryton\n
Fyros elders speak of a man in a nimbus of fire that came from the sky in a glint of light. He appeared to a chosen few at the time of the Great Swarming to help guide their people to safety through a Rainbow.]
uiAppear_Infos_Matis [THE MATIS CIVILIZATION\n
\n
Highly cultivated aesthetes well versed in forest botany, the Matis are both a romantic and domineering race. They staunchly believe that, just as every particle of the universe has a function, every homin must strive for her or his true place in society. Their obsession with genetic mutations has made them Atysian Master Manipulators of plant and animal life. Their weaponry, armor and even familiar household items are living objects.\n
The Matis have taken root in forest areas of the new lands where they are able to find every living essence needed for experimentation. Their villages are sculpted into the majestic trees and their strange and wonderful gardens are a marvel to behold. They seek to rebuild their majestic kingdom of the ancient lands devastated during the kitin war, but their own intrigues often consume all their energy as each family vies for the crown. Further to this, in their natural concern for environmental quality they forever strive to perfect their knowledge of botany to better nurture plant life to prevent it ever waning.\n
\n
HISTORY\n
\n
Early Matis tribes, settling around the wooded region of Matia, came together to form a community headed by tribe leaders. But decision making was slow and quarrelsome leading to discontent among the people. Soon the physically imposing and charismatic leader, Zachini, emerged rallying enough support from prominent community members to step forward as sole leader. The monarchy was born. It was under Zachini rule that the Momos, primitive tribes, were hunted to extermination under the pretext that the inferior creatures menaced the living space of the Matis peoples. The Matis quickly extended their dominions to the extremities of the forest lands where they were kept in check by the Fyros whose audacious emperor, Dyros the Great, secured a water route from the lake lands to the desert through Matis territory. This 'intrusion' on Matis territory triggered the start of the war of civilizations.\n
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The intermittent skirmishes went on for over two hundred years coming to a head with the Fire of Coriolis. A great inferno spread across Fyros wastelands preventing Fyros reinforcements from rallying to the defence of outposts positioned along the water route. The Matis king, Aniro III, took advantage of the diversion created by the fire to send in his armies to isolate and capture the Fyros military outposts. They were then able to overrun the lake lands of the Trykers who consequently fell into Matis slavery. But Matis domination was short lived as Fyros reprisals and Tryker rebellion soon made the aristocratic warriors resort back to a defensive strategy to retain their former dominions.\n
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Another incident some two generations later led the Matis to enact a similar scenario. The great swarming of kitins that first hit Fyros lands allowed the Matis to again take possession of the water route and rout Fyros garrisons. Again their demise was as quick as their ascension as kitin armies piled through Matis dominions in waves eradicating all traces of hominkind in their path.\n
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HOW THEY SEE:\n
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The Karavan\n
The Matis willingly see the Karavan as faithful servants of Jena who collect resources as offerings for the goddess to prepare for the future on a planet of fresh woodlands and pastures new. But most of all, they see them as a useful ally whose arms of power they would all too gladly learn to wield.\n
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The Kamis\n
They are suspicious of these creatures who are opposed to their Karavan Guardians. What is more, the Kamis condemn Matis genetic manipulation of plant life.\n
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Elias Tryton\n
Some witnessed the 'apparition' of Elias who appeared in a shaft of light from the canopy. Elders claim he is in fact a messenger of Jena who sent him to allow them to take refuge in the Prime Roots from kitin onslaughts of some three generations ago.]
uiAppear_Infos_Tryker [THE TRYKER CIVILIZATION\n
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The Trykers, probably the greatest seafarers of the ancient world, lived in floating villages in the lake lands known as Trykoth. Their principle cities are all ports, including Jeniah and Breneth. Shorter of stature than the other homin races, the Trykers are wily hedonists, skilled in wind technology and form a federation of tribes more than a single people. They love travel and adventure, delighting in all the good things in life, but no matter how far they stray, they will always return to their home. The other civilizations are wary of their 'flighty' nature and some see them as nothing more than wayward brigands full of bravado. But their fighting spirit is not to be underestimated, they are excellent shots and have learnt to take full advantage of their natural agility.\n
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The Trykers nurture an egalitarian dream of a world without tyranny or intolerance, with neither masters nor slaves. Furthermore, in their penchant for conservationism, which has led them to develop the technique of water purification, they continue to look on water not only for its biological value but seek to use it for energetic ends.\n
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HISTORY\n
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The Trykers' peaceful and idyllic existence became blighted when a great fire, known as the Fire of Coriolis, spread across Atys wastelands to the north so cutting off the water route between desert and lake lands as well as their Fyros protectors. Taking advantage of the calamity in the north to break the Fyro-Tryker alliance, the Matis king, Aniro III, led a lightening campaign to the south invading lake lands and easily reducing surviving Trykers to slavery. But an organized fellowship of rebels led by Loria broke away and took refuge in the depths of Atys.\n
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Traveling underground through the Prime Roots, these Tryker heroes strove to shatter the shackles binding their brothers and led them across the Bark of Atys braving the worst of dangers. At the same time, realising that without water supplies from the lake lands his empire would crumble, the then aged Abylus the Learned, launched an all out attack on the Matis front in an attempt to re-establish the water route running through Matis territory to the Lake Lands. Matis forces thus engaged in all out warfare were unable to quell the revolt led by the Company of Loria who led their people back to the Lake Lands. Loria masterly divided her people into combat groups, each one led by a member of the Company to exert repeated alternating attacks along the southern front so creating havoc and relieving flagging Fyros forces in the north and west. Faced with Fyro-Tryker pressure, Aniro III eventually took the decision to retreat back to his dominions rather than risk losing them completely.\n
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The water route was open again and, wiser after the battle, the Trykers further developed their newfound guerrilla skills in case of future attack. And indeed, barely two generations later the Matis, taking advantage of a swarming of kitins in the desert regions which decimated Fyros populations, again turned their eyes to the west and south. However, the Trykers were saved from feeling the full force of the Matis by the kitin onslaughts which destroyed many of the invade Matis before moving into the Tryker lands.\n
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HOW THEY SEE:\n
\n
The Karavan\n
The Karavan stand watch over hominkind and assure their security in case the Dragon rises or any other nefarious entity menaces the land. But since the Great Swarming most Trykers have come to started to privately feel that the Karavan have not entirely lived up to their role as Guardians.\n
\n
The Kamis\n
These strange and powerful entities are essentially good as they love and take care of the environment. Indeed, it is said that the earliest Trykers were favorites of the Kamis. For generations they dawdled in the paradise of Atys at one with the Kamis until the day the Fyros began ravishing the Bark and liberating fire. As a consequence, in need of calm and healing, the Kamis grew closer to the Zoraïs.\n
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Elias Tryton\n
Tryker elders relate how Elias, a man all in white, came down before a chosen few in a great light to guide them to safety through a rainbow. The surviving 'chosen ones' would have Trykers believe that Elias is none other than the husband of Jena, in which case, it would turn out that Elias is the divine father of Atys! ]
uiAppear_Infos_Zorai [THE ZORAI CIVILIZATION\n
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With a natural penchant for the sublime, over the centuries the Zoraïs have grown close to the mysterious Kami entities who they regard as higher disciples of Jena, the Goddess of Atys. They proudly wear the Kami mask of kinship genetically sown into their faces, distinguishing them from other homins. Zoraï society was previously structured around magnificent magnetic temple-cities where grand ceremonies were orchestrated to parry the flora devouring goo cancer which the Kamis were powerless to repel themselves. Since the devastating swarming of kitins, the surviving Zoraïs have once again expressly chosen their new sites in the middle of the enchanting jungle where the goo is rife. The Zoraïs have mastered the manipulation of magic magnetic fields which they use in the fabrication of weaponry and buildings. The Zoraïs not only seek to restore the magnificence of their former dynasty but are keen to promote spiritual awareness throughout the newfound lands. What is more, their innate proclivity for ecology pushes them on more than ever in their crusade against polluting phenomena such as the goo.\n
\n
HISTORY\n
\n
The first Zoraïs were a mysterious group of peoples who lived in the ancient jungles in the region known as Zoran south of the river Ti-aïn. It is not known exactly when the Zoraïs settled in the area but it was probably somewhere between 2199 and 2205. The first Zoraïs set up camp in the jungle where a tribe of them came into contact with Kami entities which they came to look upon as disciples of Jena, their Goddess. Given to mysticism, the Zoraïs built up mysterious cities centered around temples to Jena. The goo infested area they had claimed was not prized by other peoples and their civilization was able to quickly expand becoming a force to be reckoned with. Led by a dynasty of spiritual chieftains, they were able to annex jungle land easily fending off sporadic Fyros attacks on their impregnable temple cities.\n
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Under the Cho dynasty they undertook a campaign of territorial expansion to house their ever increasing populations. They began to set up settlements to the north nearer to other homin civilizations. On witnessing what they saw as barbarous acts of cruelty they began the construction of a great wall delimiting their territory to preserve peace and harmony within and to keep undesirables out. This policy enabled them to steer clear of futile and soul destroying acts of violence and to keep out of the scourge of interracial warfare that continuously ravaged the ancient lands.\n
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In the cover of their vast protected provinces, they were able to develop a form of writing and gave themselves over to spiritual enlightenment. However, in 2481, under the authority of Min-Cho, the great dynasty crumbled like a house of cards with the kitin onslaughts which, in their self-imposed segregation, the Zoraïs were powerless to counter.\n
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HOW THEY SEE:\n
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The Karavan\n
The Zoraïs see the Karavan as disciples of the initial teachings of Jena which did not account for the presence of the goo, hence the unreasonable Karavan interdictions regarding certain areas of the planet where the goo is thought to take its source.\n
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The Kamis\n
The Zoraïs believe that, created after the Karavan by Jena, the Kamis are the living embodiment of pure energy on Atys and must at all costs be protected. They believe themselves to be the chosen children of the Kamis because among the homins it is they who have most retained the pure energy. The Zoraïs may return to a state of 'purity' through Kamis worship and by endeavoring to keep as much pure energy as possible from leaking from their bodies as well as Atys.\n
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Elias Tryton\n
The apparition of Elias is a manifestation of a great Kamis. He appeared in a halo of light some three generations ago to a chosen few to tell them how to lead homins from the kitin reign of terror through the rainbow to the relative safety of the Prime Roots. ]
// MILKO INTERFACE
uiTaskbarTextMode [Text Mode]
uiTaskbarIconMode [Icon Mode]
uiTaskbarResetUI [Reset UI]
uimTouchpad [PAD]
uimCustomer [SUPPORT]
uiMilko [PAD]
uiMK_Actions [ACTIONS]
uiMK_Emotes [EMOTES]
uiMK_Game [GAME]
uiMK_Wins [WINDOWS]
uiMK_Move [TOGGLE STOP/MOVE]
uiMK_Move_1 [STOP]
uiMK_Move_0 [MOVE]
uiMK_Sit [TOGGLE STAND/SIT]
uiMK_Sit_1 [STAND]
uiMK_Sit_0 [SIT]
uiMK_Run [TOGGLE WALK/RUN]
uiMK_Run_1 [RUN MODE]
uiMK_Run_0 [WALK MODE]
uiMK_Attack [TOGGLE ATTACK/DISENGAGE]
uiMK_Attack_0 [ATTACK]
uiMK_Attack_1 [DISENGAGE]
uiMK_Defense [TOGGLE DODGE/PARRY]
uiMK_Defense_0 [DODGE MODE]
uiMK_Defense_1 [PARRY MODE]
uiMK_Action_1 [EXTRACT]
uiMK_Kick [INVITE/KICK/DISBAND]
uiMK_Kick_0 [INVITE]
uiMK_Kick_1 [KICK]
uiMK_Action_2 [DISBAND]
uiMK_Action_3 [TALK TO]
uiMK_Game_1 [HELP]
uiMK_Game_2 [WINDOWS]
uiMK_MoreWin [MORE...]
uiMK_Game_3 [1st DESKTOP]
uiMK_Game_4 [2nd DESKTOP]
uiMK_Game_5 [3rd DESKTOP]
uiMK_Game_6 [4th DESKTOP]
uiMK_Game_7 [QUIT GAME]
uiMK_Game_8 [GAME CONFIGURATION]
uiMK_Game_Desk [DESKTOPS]
// External configurator
uiConfigTitle [Ryzom Configuration]
uiConfigLanguage [Language :]
uiConfigSaveConfig [Save config file when quitting the game]
uiConfigAdvanced [Advanced]
uiConfigSlowDown [Slow down the game (Process Low priority)]
uiConfigOK [&OK]
uiConfigCancel [&Cancel]
uiConfigLaunch [Play Ryzom]
uiConfigApply [&Apply]
uiConfigDefault [&Default]
uiConfigErrorReadingTheFile [Error reading the file]
uiConfigErrorWritingTheFile [Error writing the file]
uiConfigQuitWithoutSaving [Are you sure you want to quit without saving the configuration ?]
uiConfigRestaureDefault [Are you sure you want to restaure the default configuration ?]
uiConfigGeneral [General]
// general parameters
uiConfigDisplay [Display]
uiConfigDisplayDetails [Display details]
uiConfigDisplayAdvanced [Display advanced]
// advanced parameters for display
uiConfigDisplaySysInfo [System informations]
uiConfigDisplayOpenGLInfo [OpenGL informations]
uiConfigDisplayD3DInfo [Direct3D informations]
uiConfigSound [Sound]
uiConfigPoor [Low]
uiConfigMedium [Medium]
uiConfigNormal [Normal]
uiConfigSuper [High]
uiConfigTexturePoor [Low (32 Mo VRAM)]
uiConfigTextureNormal [Normal (64 Mo VRAM)]
uiConfigTextureSuper [High (128 Mo VRAM)]
uiConfigBits [bits]
// like 32 bits
uiConfigHz [Hz]
uiConfigTracks [Tracks]
uiConfigDriver [Driver]
uiConfigOpenGLOrD3D [Specify if Ryzom must be run in OpenGL or Direct3D :]
uiConfigParameters [Parameters]
uiConfigWindowedOrFullscreen [Specify if Ryzom must be run in fullscreen or window mode :]
uiConfigVideoMode [Specify a video mode :]
uiConfigWidth [Width :]
uiConfigHeight [Height :]
uiConfigPositionX [PositionX :]
uiConfigPositionY [PositionY :]
uiConfigFullscreen [Fullscreen]
uiConfigWindowed [Windowed]
uiConfigOpenGL [OpenGL]
uiConfigDirect3D [Direct3d]
uiConfigAuto [Auto]
uiConfigLandscape [Landscape]
uiConfigLOD [Level of detail :]
uiConfigCharacters [Characters]
uiConfigFX [FX]
uiConfigTexture [Textures]
uiConfigVendor [Vendor : ]
uiConfigRenderer [Renderer : ]
uiConfigVersion [Version : ]
uiConfigExtensions [Extensions : ]
uiConfigActivateSound [Activate sound]
uiConfigSoundBuffer [Sound tracks :]
uiConfigEnableEAX [Enable EAX]
uiConfigEnableFMod [Use FMod mode]
uiConfigSoundForceSoftware [Software Sound (may increase fps)]
uiConfigAboutRyzomConfiguration [About Ryzom Configuration]
uiConfigRyzomConfigurationVersion [Ryzom Configuration Version 0.9]
uiConfigCopyright [Copyright Winch Gate Property Limited (C) 2008]
uiConfigDescription [Description : ]
uiConfigDriverDesc [Driver : ]
uiConfigDriverVersion [Driver version : ]
uiConfigAdvancedComment [Modify those settings only if you got troubles launching the game]
uiConfigDisableDXTC [Disable texture compression]
uiConfigDisableVP [Disable vertex shaders]
uiConfigDisableAGP [Disable AGP for vertices]
uiConfigDisableTextureShader [Disable pixel shaders]
uiConfigMenuAbout [&About Ryzom Configuration...]
uiConfigSystemInfoPhyMem [Physical memory : ]
uiConfigSystemInfoOS [Operating system : ]
uiConfigSystemInfoCPU [CPU : ]
uiConfigSystemInfoVideo [Video device : ]
uiConfigSystemInfoVideoDriver [Video driver version : ]
// Caracs - Total Malus etc...
uiCaracMisc [MISC]
uiTotalMalus [Total Malus ]
uiBagBulk [Bag Bulk ]
uiWeightSpeedFactor [Speed Factor ]
// Question : update driver
uiUpdateDisplayDriversNotUpToDate [Your video drivers are not up-to-date.]
uiUpdateDisplayDrivers [Do you want to upgrade your drivers ?]
uiUpdateDisplayDriversCurrent [Current driver version : ]
uiUpdateDisplayDriversRecommanded [Recommanded driver version : ]
uiUpdateDisplayDriversVendor [Vendor : ]
uiUpdateDisplayDriversCard [Device : ]
// Question, ATI and D3D
uiUseATID3D [You are running with an ATI under OpenGL. We strongly recommend D3D. Do you want to change to D3D?]
// Error
uiDesktopNotIn32 [To run Ryzom in windowed mode, the desktop must be set in a 32 bits mode.]
uiPhraseLevelFmt [Required Level: %d]
uiPhraseSectionFmt [Required Level %min-%max:]
uiSkillTree [Skill Tree]
uiMessageOfTheDay [Breach Reality and Be Reborn!]
uiYes [Yes]
uiNo [No]
uiAlwaysSendReport [Always send the report]
uiStatReport [Do you want to send a statistic report?\n
This report help us to track and fix game problems.]
uiSendingStatReport [Sending a statistic report...]
uiDeathXPMalus [Death XP Malus]
// Phrase build combat restriction tooltip. eg: "Action compatible with Bowrifle"
uittPhraseCombatRestrictOK [Action compatible]
uittPhraseCombatRestrictKO [Action NOT compatible]
// Customer Support
uiCSBase [Customer Support]
// Browse
uiBrowseUndoButton [Prev]
uiBrowseRedoButton [Next]
uiBrowseRefresh [Refresh]
uiBrowseHome [Home]
uittBrowseUndo [Browse the previous help page]
uittBrowseRedo [Browse the next help page]
uittBrowseRefresh [Refresh the current page]
uittBrowseHome [Browse the home page]
// Fight Actions weapon restriction
// Single Skill composition
uiawrSF [Any Weapon and Close Combat]
uiawrSFM [Melee Weapon]
uiawrSFM1 [1 Hand Melee Weapon]
uiawrSFM1B [1 Hand Blunt Melee Weapon]
uiawrSFM1BM [Mace]
uiawrSFM1BME [Electric Mace]
uiawrSFM1BMM [Mace]
uiawrSFM1BS [Staff]
uiawrSFM1BSM [Staff]
uiawrSFM1P [1 Hand Piercing Melee Weapon]
uiawrSFM1PS [Spear]
uiawrSFM1PSE [Electric Spear]
uiawrSFM1PSL [Living Spear]
uiawrSFM1PSM [Spear]
uiawrSFM1S [1 Hand Slashing Melee Weapon]
uiawrSFM1SA [Axe]
uiawrSFM1SAB [Burning Axe]
uiawrSFM1SAM [Axe]
uiawrSFM1SS [Sword]
uiawrSFM1SSM [Sword]
uiawrSFM1SSW [Waving Sword]
uiawrSFM2 [2 Hand Melee Weapon]
uiawrSFM2B [2 Hand Blunt Melee Weapon]
uiawrSFM2BM [2 Hand Mace]
uiawrSFM2BME [2 Hand Electric Mace]
uiawrSFM2BMM [2 Hand Mace]
uiawrSFM2P [2 Hand Piercing Melee Weapon]
uiawrSFM2PP [Pike]
uiawrSFM2PPL [Living Pike]
uiawrSFM2PPM [Pike]
uiawrSFM2S [2 Hand Slashing Melee Weapon]
uiawrSFM2SA [2 Hand Axe]
uiawrSFM2SAB [2 Hand Burning Axe]
uiawrSFM2SAM [2 Hand Axe]
uiawrSFM2SS [2 Hand Sword]
uiawrSFM2SSB [2 Hand Burning Sword]
uiawrSFM2SSL [2 Hand Living Sword]
uiawrSFM2SSM [2 Hand Sword]
uiawrSFM2SSW [2 Hand Waving Sword]
uiawrSFMC [Close Combat]
uiawrSFMCA [Close Combat]
uiawrSFMCAD [Dagger]
uiawrSFMCADL [Living Dagger]
uiawrSFMCADM [Dagger]
uiawrSFMCADW [Waving Dagger]
uiawrSFMCAH [Hand to Hand]
uiawrSFMCAHM [Hand to Hand]
uiawrSFR [Range Weapon]
uiawrSFR1 [1 Hand Range Weapon]
uiawrSFR1A [1 Hand Range Weapon]
uiawrSFR1AB [Bowpistol]
uiawrSFR1ABM [Bowpistol]
uiawrSFR1ABW [Waving Bowpistol]
uiawrSFR1AP [Pistol]
uiawrSFR1APL [Living Pistol]
uiawrSFR1APM [Pistol]
uiawrSFR2 [2 Hand Range Weapon]
uiawrSFR2A [2 Hand Range Weapon]
uiawrSFR2AA [Autolauncher]
uiawrSFR2AAB [Burning Autolauncher]
uiawrSFR2AAM [Autolauncher]
uiawrSFR2AB [Bowrifle]
uiawrSFR2ABE [Electric Bowrifle]
uiawrSFR2ABM [Bowrifle]
uiawrSFR2AL [Launcher]
uiawrSFR2ALB [Burning Launcher]
uiawrSFR2ALE [Electric Launcher]
uiawrSFR2ALM [Launcher]
uiawrSFR2AR [Rifle]
uiawrSFR2ARL [Living Rifle]
uiawrSFR2ARM [Rifle]
// Multiple Skill composition. NB: IMPORTANT: order of OR definition (SFM1B_SFM2B...)
// must be sorted by skill enum else won't match
uiawrSFM1B_SFM2B [Any Blunt Melee Weapon]
uiawrSFM1S_SFM2S [Any Slashing Melee Weapon (not dagger)]
uiawrSFM1P_SFM2P_SFMCAD [Any Piercing or Dagger Melee Weapon]
uiawrSFM1_SFM2_SFMCAD_SFR1_SFR2 [Any Weapon, but not with Close Combat]
// header
uiPhraseWRHeader [Usable Only with: ]
uiPhraseWRSeparator [, ]
uiEula [End User Licence Agreement]
uiEulaAccept [ACCEPT]
uiEulaDecline [DECLINE]
uiEulaContent [LICENCE RYZOM\n
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AVIS À L'UTILISATEUR : CE DOCUMENT EST UN CONTRAT. AVANT DE CLIQUER SUR LE BOUTON « J'ACCEPTE » CI-DESSOUS ET D'ACHEVER LA PROCÉDURE D'INSTALLATION OU D'ENREGISTREMENT, VEUILLEZ LE LIRE ATTENTIVEMENT. EN CLIQUANT SUR LE BOUTON « J'ACCEPTE », VOUS ACCEPTEZ LES TERMES DU PRÉSENT CONTRAT ET LES OBLIGATIONS QU'IL CONTIENT. SI VOUS NESOUHAITEZ PAS DEVENIR PARTIE AU PRÉSENT CONTRAT OU ÊTRE LIÉ PAR L'ENSEMBLE DE SES STIPULATIONS, CLIQUEZ SUR LE BOUTON « ANNULER »ET VEUILLEZ NE PAS INSTALLER (OU VEUILLEZ DÉSINSTALLER, SELON LECAS) LE LOGICIEL, ET NE PAS L'UTILISER. En cas de difficultés relatives à la présente Licence, veuillez contacter le service clients Ryzom à l'adresse suivante support@ryzom.com\n
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1. OBJET DU CONTRAT. La présente Licence Ryzom (ci-après le « Contrat ») constitue uncontrat entre vous et Winch Gate Property Limited (ci-après « Winch Gate » ou « nous »). Il a pour objet de définir les conditions auxquelles Winch Gate concède à l'utilisateur autorisé (tel quedéfini à l'article 2 ci-après) les services suivants relatifs aujeu massivement multijoueur en ligne Ryzom (ci-après « Ryzom » ou le « Jeu » ou « Ryzom Arkitect » ), consistant dans l'ouverture et le maintien d'un compte permettant, par l'intermédiaire de l'Internet, de jouer au Jeu, et d'utiliser notre outil en jeu Ryzom Arkitect pour créer du contenu interne au jeu.\n
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2. UTILISATEURS AUTORISÉS. Seuls, les personnes physiques ayant atteint leur majorité sont autorisées à ouvrir un compte, pour leur utilisation personnelle ou pour celle de leurs enfants mineurs, leur permettant de jouer à Ryzom. Si vous êtes mineur, alors, vos parents doivent souscrire et accepter les termes de ce contrat. Pour l'objet de ce contrat, une personne mineure est une personne n'ayant pas atteint l'âge de la majorité légale dans son pays de résidence. De plus, les seuls utilisateurs autorisés à jouer à Ryzom sont ceux qui un compte gratuit ou payant en cours de validité. Il sera fait référence aux utilisateurs autorisés en tatnt qu"Utilisateurs" dans la suite de ce document.\n
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3. INSCRIPTION ET OUVERTURE D'UN COMPTE. Ce contrat vous permet d'utiliser la procédure mise en place ppour enregistrer les détails afin de configurer un(1) compte qui vous permettra de jouer à Ryzom et/ou à Ryzom Arkitect sur internet. La connexion internet n'est pas fournie par Winch Gate, et l'utilisateur est complètement responsable du paiment de toutes les charges lui permettant d'obtenir, conserver et utiliser la connexion. L'inscription nécessite que vous envoyiez des informations à Winch Gate, parmi lesquelles des informations sur votre identité et le moyen de paiment utilisé. Vous garantissez que toutes les informations que vous fournissez au cours de votre procédure d'inscription est vrai, et vous vous engagez à informer Winch Gate de tous les changements de cette information, en utilisant la fonction de mise à jour fournie en tant que part de votre compte.\n
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4. CARACTÈRE PERSONNEL DU COMPTE. L'utilisation du compte est strictement personnelle. Le compte ne doit pas être partagé ou autrement concédé à un tiers, gratuitement ou non, même temporairement, ni faire l'objet d'une opération, gratuite ou non, étrangère à l'utilisation normale du Jeu. L'Utilisateur est pleinement responsable de l'utilisation de son compte d'accès ou de l'utilisation faite de son compte par son enfant mineur ou tout tiers qui y aurait accès.\n
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5. IDENTIFIANT ET MOT DE PASSE. Pour obtenir un compte, vous devrez choisir un identifiant de connexion et un mot de passe, qui vous permettront par la suite d'accéder à ce compte. Cet identifiant et ce mot de passe sont strictement personnels et ne peuvent être utilisés par un tiers. De même, vous ne pouvez utiliser vous-même l'identifiant et le mot de passe d'un autre joueur. Vous êtes pleinement responsable du choix de vos identifiant et mot de passe, du maintien de leur confidentialité, et de l'usage qui pourrait en être fait par un tiers. Winch Gate décline toute responsabilité pour tout dommage causé à votre compte par l'utilisation non autorisée de votre identifiant ou mot de passe.\n
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6. ABONNEMENT ET FACTURATION. Les tarifs d'abonnement actuels sont affichés sur le site web à l'adresse http://ryzom.com/?page=page_why_pay et à nouveaux lors de la procédure d'inscription. Ces tarifs peuvent être changé par Winch Gate à tout moment, sous réserve de prévenir l'Utilisateur avant, soit sur la page http://ryzom.com/?page=page_why_pay, lors de la connexion de l'Utilisateur à son compte, ou par le biais d'un email à l'adresse de l'Utilisateur. Les modifications de tarifs ne prendront effet que lors du prochain renouvellement de l'abonnement. Les traifs d'abonnement sont exprimés en EUROS dans les pays de la zone Euro, en Livres Sterling dans le Royaume Uni et en US Dollars pour les États Unis d'Amérique. Le tarif est indiqué pour une période d'abonnement exacte (1 mois, 3 mois, 6 mois, 1 an). Les abonnements peuvent être, selon le paiement utilisé, soit renouvellées tacitement par périodes identiques, sauf résiliation de l'Utilisateur adressée à Winch Gate comme prévu à l'article 18 ci-dessous, soit renouvelé manuellement par l'Utilisateur. Lorsque le paiment doit être renouvelé par l'Utilisateur, ce dernier est responsabledu rebouvellement de sa souscription avant l'échéance, sinon Winch Gate se réserve le droit de fermer immédiatement le compte. Le paiement des frais de souscription permet à l'Utilisateur d'accéder à Ryzom sans limites durant la durée de la souscription et de tout prolongement par renouevellement. Ce paiment ne couvre pas les coûts associés à la connexion internet nécessaire pour utiliser la souscription et jouer à Ryzom . Les frais de souscription et de tout renouvellement sont payés en avance et non remboursables. La souscription peut être payée par carte de crédit ou de débit, ou tout autre moyen accepté par Winch Gate, en accord avec la procédure affichée sur le site de Winch Gate. Les frais de souscription seront automatiquement prélevés sur votre carte de crédit ou de débit à la date de votre souscription et à celle de chaque renouvellement. Winch Gate se réserve le droit de fermer un immédiatement un compte Utilisateur, à n'importe quelle date de renouvellement, s'il prouve qu'il est impossible de prélever les fonds de manière sécurisée de la carte de crédit ou de débit, ou des autres moyens de paiments agréés.\n
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7. SÉCURITÉ DU PAIMENT. La sécurité du paiment par carte de crédit ou de débit est assurée par l'utilisation de différentes compagnies de sytèmes de paiments externes, telles que WorldPay (www.worldpay.com) et PayPal(www.paypal.com), toutes deux fournisseurs spécialisés de transaction de paiment sécurisées en ligne, tout comme en utilisant le système de paiement du portail de Steam (http://store.steampowered.com). Vos données de cartes de crédit ou de débit (nom, type de cartes, numéro et date d'expiration) sont directement chiffrées par les différents serveurs de systèmes de paiment en utilisant le protocole SSL. Les détails bancaires fournis par le souscripteur seront utilisés seulement pour le traitement et la facturation de ses paiements.\n
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8. LICENCE D'UTILISATION DE RYZOM. Le présent Contrat concède à l'Utilisateur un droit limité, non exclusif et révocable d'accéder, au travers d'un compte valide, au serveur du Jeu pour utiliser le Jeu conformément à sa destination et aux conditions des présentes, à l'exclusion de tout autre droit. Le présent Contrat vous autorise à installer et à utiliser une copie gratuite du Logiciel. Sous réserve des restrictions stipulées au présent Contrat, Winch Gate accorde à l'Utilisateur une licence non-exclusive et révocable d'utiliser le Jeu uniquement dans le but de jouer à Ryzom et/ou d'utiliser les outils de Ryzom Arkitect dans des conditions légitimes par l'intermédiaire d'un compte autorisé gratuit ou entièrement payé. Toutes les autres utilisations du compte ou du Jeu sont interdites. En particulier, vous ne pouvez en aucun cas procéder à l'ingénierie inverse, décompiler ou désassembler le ou les logiciels constituant le Jeu. Vous ne pouvez non plus transférer tout ou partie du Jeu à un tiers. Vous ne pouvez louer, prêter ou vendre le Jeu. Tous les droits qui ne sont pas expressément accordés à l'Utilisateur par le présent Contrat sont réservés à Winch Gate.\n
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9. LICENCE GNU AGPL. Le code source du logiciel client de Ryzom (partie du logiciel sur l'ordinateur de l'utilisateur) a été publié par Winch Gate sous la licence spécifique « GNU Affero General Public License », dont le texte est accessible à cette URL : https://www.gnu.org/licenses/agpl-3.0.fr.html. Son utilisation est soumise aux termes de cette licence. Il peut être téléchargé sur : https://bitbucket.org/ryzom/ryzomcore/.\n
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10. VERSION ULTÉRIEURE ET AMÉLIORATIONS. Ni ce contrat ni votre compte ne vous donne le droit à une version ultérieure ou une extension de Ryzom et/ou des outils Ryzom Arkitect. Wich Gate peut mettre àà jour et améliorer le Jeu, mais sans obligation de vous fournir cette mise à jour ou cette amélioration. La fourniture par Winch Gate d'un mise à jour ou amélioration gratuite ne vous donne aucun droit à une mise à jour ou amélioration ultérieure.\n
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11. PROPRIÉTÉ DU JEU ET DE SES ÉLÉMENTS. Winch Gate est le seul proprétaire de Ryzom et des outils Ryzom Arkitect, de tous les élémens propriétaires créés pour le faire fonctionner, et de tous les droits de propriété intellectuelle concernant ces éléments. Vous reconnaissez que Ryzom et son contenu sont protégés par le copyright et les autres droits de propriété intellectuelle détenus par Winch Gate ou ses fournisseurs, et que vous n'avez aucun droits au delà de la licence limitée qui vous est expressément accordée à l'article 7 du présent contrat. Winch Gate est également le seul propriétaire du compte de l'Utilisateur et de tout élément, objet, concept ou contenu créé par l'Utilisateur en utilisant ce compte, y compris, mais pas seulement, les personnages, leur apparence, leurs caractéristiques, leur histoire, les objets créés ou manufacturés, les guildes, groupes et titres, et n'importe quel élément, objet, concept ou contenu créé en utilisant les outil Ryzom Arkitect. L'Utilisateur donne également à Winch Gate les pleins droits de propriété afin d'utiliser les informations envoyées au serveur en utilisant le compte et de tout élément, objet, concept, ou contenu créé en utilisant les outils Ryzom Arkitect (à l'expression des données personnelles et des messages adressés aux autres Utilisateurs) comme il l'entend, incluant une exploitation commerciale.\n
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12. INFORMATIONS ET DONNÉES TRANSMISES PAR L'UTILISATEUR. Les informations et données communiquées ou transmises par l'Utilisateur dans le cadre de l'utilisation de Ryzom ne doivent pas (a) violer les droits de tiers, y compris leurs droits de propriété intellectuelle, leur droit à l'image et leur droit à la vie privée; (b) violer une loi ou une réglementation quelconque; (c) contenir des propos diffamatoires, indécents, obscènes ou autrement préjudiciables aux mineurs; et (d) contenir des virus, chevaux de Troie, codes invalidants, vers, bombes logiques, ou autres instructions, programmes ou sous-programmes d'ordinateur destinés à causer ou qui causent des dommages aux données ou des interventions non autorisées sur les logiciels ou les serveurs de Ryzom et/ou les outils Ryzom Arkitect. Nous pourrons prendre toute mesure en urgence sur votre compte (ycompris la suspension ou l'annulation de celui-ci) si nous pensons (à notre seule discrétion) que cette utilisation contrevient aux interdictions ci-dessus.\n
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13. RÈGLES DE CONDUITE. Vous reconnaissez que le bon fonctionnement et le succès d'un Jeu de rôle en ligne comme Ryzom et/ou Ryzom Arkitect résulte d'un équilibre délicat que Winch Gate se doit de préserver. En conséquence, il est strictement interdit à l'Utilisateur : (a) d'utiliser un logiciel ou une méthode quelconque pour modifier le contenu ou les fonctionnalités du Jeu ; (b) de provoquer une surcharge du serveur ; (c) d'utiliser tout procédé facilitant la saisie de toute instruction à une cadence accélérée en comparaison avec le déroulement ordinaire de Jeu ; (d) de modifier l'interface utilisateur ou tout autre élément pour obtenir des objets, points d'expérience, devises, attributs de caractère, rangs, etc., ne résultant pas d'une utilisation normale du Jeu ; (e) d'acheter, de vendre ou de transférer des personnages ou des attributs de personnages du Jeu, ou tout élément, objet, concept, ou tout contenu créé en utilisant les outils Ryzom Arkitect. En outre, l'Utilisateur doit à tout moment respecter le Code de conduite, les Politiques de Courtoisie et la Charte de nommage de Ryzom présents sur le forum du Jeu à l'adresse http://app.ryzom.com/app_forum/index.php?page=topic/view/21885/, dont le contenu est incorporé aux présentes par référence. Nous pourrons prendre toute mesure en urgence sur votre compte (y compris la suspension ou l'annulation de celui-ci) si nous pensons (à notre seule discrétion) que cette utilisation contrevient aux interdictions ci-dessus.\n
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14. INFORMATIONS PERSONNELLES / UTILISATEUR. Les engagements de Winch Gate concernant les données personnelles sont contenues dans la politique de protection des données personnelles présente sur le site Internet de Ryzom à l'adresse www.ryzom.com, qui sont intégrées au présent Contrat par référence. Winch Gate n'est pas en mesure de s'assurer que les informations personnelles communiquées par l'Utilisateur à un autre Utilisateur dans le cadre du Jeu ne seront pas révélées aux tiers. Afin de permettre la mise à jour / patching du Jeu, vous autorisez Winch Gate (a) à extraire des données de profil de votre matériel informatique ; (b) à extraire de votre ordinateur l'information relative à la localisation du Jeu dans votre système de fichiers et à vos droits d'accès ; et (c) à télécharger des éléments du Jeu et des éléments nécessaires à son installation sur votre ordinateur utilisant votre compte.\n
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15. GARANTIE / LIMITATION DE RESPONSABILITÉ. Le Jeu et les services associés sont fournis « tels quels » par Winch Gate, sans autre garantie que les garanties légales d'ordre public minimum applicables au présent Contrat. Toute autre garantie, légale ou conventionnelle, est expressément exclue. Winch Gate produira ses meilleurs efforts afin de rendre le compte de l'Utilisateur accessible de manière permanente, sous réserve des interruptions dues à des interventions techniques et de maintenance. Cependant, Winch Gate ne saurait garantir un fonctionnement continu et sans erreur de ses services ou du Jeu, ni l'accès permanent des Utilisateurs à leur compte. En tout état de cause, la responsabilité de Winch Gate ne saurait être engagée en cas de dommages causés aux matériels et aux logiciels de l'Utilisateur lors de l'Utilisation du Jeu. A ce titre, il est rappelé aux Utilisateurs la nécessité de maintenir une configuration matérielle et logicielle correcte et conforme aux préconisations de Winch Gate, de procéder aux mises à jours régulières de leurs logiciels et à des sauvegardes régulières de leurs fichiers importants. Winch Gate ne saurait non plus être responsable du contenu des échanges entre joueurs et du comportement de ceux-ci. Si la responsabilité de Winch Gate venait à être engagée à un titre quelconque, cette responsabilité ne saurait être supérieure au montant cumulé des abonnements payés par l'Utilisateur.\n
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16. CESSATION DE L'EXPLOITATION DU JEU PAR WINCH GATE. Winch Gate ne donne aucune garantie à l'Utilisateur sur la durée d'exploitation du Jeu. Winch Gate se réserve le droit de cesser de proposer le Jeu et de maintenir ses services, à sa seule discrétion, notamment lorsque le nombre d'Utilisateurs deviendra ou s'il demeure insuffisant, sous réserve d'en avertir l'Utilisateur au moyen d'une mention lors de l'accès au Jeu, sur son site Internet à l'adresse www.ryzom.com ou par un message email. Les comptes d'exploitation seront alors définitivement fermés.\n
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17. RÉSILIATION PAR WINCH GATE. Winch Gate pourra résilier le présent Contrat et fermer sans préavis le compte de l'Utilisateur, immédiatement et sans sommation ni préavis, en cas de manquement, par l'Utilisateur, à l'une quelconque des ses obligations au terme du présent Contrat et ou de non respect par l'Utilisateur des conditions imposées par l'un des documents auxquels ce Contrat fait référence. Si Winch Gate ferme le compte d'un Utilisateur à cause d'une violation du contrat, Winch Gate se réserve le droit d'exclure l'ordinateur de l'Utilisateur, sa carte de crédit et/ou desésactiver le Logiciel pour un accès ultérieur au Jeu. Si l'ordinateur est sclu ou le logiciel désactivé, aucun autre Utilisateur utilisant le même ordinateur et/ou logiciel ne pourra se connecter. Si la carte de crédit du compte est bannie, tous les comptes utilisant la même carte de crédit peuvent également être bannis. Dans cette hypothèse, aucun remboursement ne sera dû à l'Utilisateur sur la partie de l'abonnement correspondant aux jours restant à courir jusqu'à la date d'expiration normale de la période d'abonnement en cours.\n
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18. RÉSILIATION PAR L'UTILISATEUR. L'Utilisateur peut mettre fin au présent Contrat et clôturer son compte à tout moment, sur notification adressée Winch Gate, par email à support@ryzom.com ou dans les conditions indiquées lors de l'accès au compte. La résiliation prendra effet à l'expiration de la période d'abonnement en cours. Les sommes payées en contrepartie de l'abonnement en cours ne pourront être restituées, même si l'Utilisateur n'utilise pas son compte jusqu'à la date de résiliation.\n
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19. MODIFICATIONS DE LA LICENCE. Winch Gate se réserve le droit de modifier les termes du présent Contrat à tout moment. L'Utilisateur sera informé des modifications éventuelles apportées au Contrat lors de l'accès à son compte suivant ce changement. L'accès au Jeu vaudra alors acceptation des conditions du Contrat modifié, qui s'appliqueront immédiatement.\n
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20. PRÉCAUTIONS À PRENDRE / ÉPILEPSIE. Winch Gate vous rappelle qu'il est nécessaire d'éviter de jouer si vous êtes fatigué ou si vous manquez de sommeil. Assurez-vous que vous jouez dans une pièce bien éclairée en modérant la luminosité de votre écran. Lorsque vous utilisez un jeu vidéo susceptible d'être connecté à un écran, jouez à bonne distance de cet écran de télévision et aussi loin que le permet le cordon de raccordement. En cours d'utilisation, faites des pauses de dix à quinze minutes toutes les heures. De même, nous attirons votre attention sur le fait que certaines personnes sont susceptibles de faire des crises d'épilepsie comportant, le cas échéant, des pertes de conscience à la vue, notamment, de certains types de stimulations lumineuses fortes : succession rapide d'images ou répétition de figures géométriques simples, d'éclairs ou d'explosions. Ces personnes s'exposent à des crises lorsqu'elles jouent à certains jeux vidéo comportant de telles stimulations, alors même qu'elles n'ont pas d'antécédent médical ou n'ont jamais été sujettes elles-mêmes à des crises d'épilepsie. Si vous-même ou un membre de votre famille avez déjà présenté des symptômes liés à l'épilepsie (crise ou perte de conscience) en présence de stimulations lumineuses, consultez votre médecin avant toute utilisation. Les parents se doivent également d'être particulièrement attentifs à leurs enfants lorsqu'ils jouent avec des jeux vidéo. Si vous-même ou votre enfant présentez un des symptômes suivants : vertige, trouble de la vision, contraction des yeux ou des muscles, trouble de l'orientation, mouvement involontaire ou convulsion, perte momentanée de conscience, il faut cesser immédiatement de jouer et consulter un médecin.\n
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21. LOI APPLICABLE / DIVERS. Le présent Contrat est régi par la loi chypriote. L'application de la Convention des Nations Unies sur les contrats internationaux de vente de marchandises est expressément écartée. Tout litige relatif au présent Contrat sera soumis à la compétence exclusive des tribunaux compétents de Chypre. Si l'une des clauses du présent Contrat venait à être jugée nulle ou non opposable à l'Utilisateur, cette nullité ou non opposabilité n'affecterait pas la validité ou l'opposabilité des autres clauses du Contrat. Le présent Contrat ne peut être cédé ni transféré par l'Utilisateur.]
gn_apprentice_tracer [apprentice_tracer]
gn_bandit_bountybeaches_1 [Blood Rooters]
gn_bandit_bountybeaches_2 [Bounty Snatchers]
gn_bandit_bountybeaches_3 [Infamous Five]
gn_bandit_citiesofintuition_1 [Birds Of Omen]
gn_bandit_citiesofintuition_2 [Zora Kovan]
gn_bandit_citiesofintuition_3 [Eyes of Intuition]
gn_bandit_dunesofexil_1 [Ridge Ravagers]
gn_bandit_dunesofexil_2 [Waylayers]
gn_bandit_dunesofexil_3 [Dyron Dragons]
gn_bandit_dunesofexil_4 [Firebooters]
gn_bandit_enchantedisle_1 [Tyler's Rippers]
gn_bandit_enchantedisle_2 [Magician of Malice]
gn_bandit_enchantedisle_3 [Bucking Mektoubs]
gn_bandit_fleetinggarden_1 [Green Ravishers]
gn_bandit_fleetinggarden_2 [Deadened Eyes]
gn_bandit_fleetinggarden_3 [High Watchers]
gn_bandit_fleetinggarden_4 [Fleeting Lords]
gn_bandit_fleetinggarden_5 [Seed Addicts]
gn_bandit_forbidden_depths_1 [Eva's empalers]
gn_bandit_forbidden_depths_2 [Slicers]
gn_bandit_forbidden_depths_3 [Beastie Bandits]
gn_bandit_forbidden_depths_4 [Dragon Dodgers]
gn_bandit_frahartowers_1 [Canyon Creepers]
gn_bandit_frahartowers_2 [Stunning Stavon]
gn_bandit_frahartowers_3 [Swords of Fury]
gn_bandit_frahartowers_4 [Frahar Blazers]
gn_bandit_gate_of_obscurity_1 [Heart Breakers]
gn_bandit_gate_of_obscurity_2 [Merchnat of Terror]
gn_bandit_gate_of_obscurity_3 [Valley Busters]
gn_bandit_gate_of_obscurity_4 [Scarlet Loafers]
gn_bandit_groveofconfusion_1 [Madding Maids]
gn_bandit_groveofconfusion_2 [Grove Tyrants]
gn_bandit_groveofconfusion_3 [Slashing Slathes]
gn_bandit_groveofumbra_1 [Killer Queens]
gn_bandit_groveofumbra_2 [Spleen Busters]
gn_bandit_groveofumbra_3 [Black Lams]
gn_bandit_groveofumbra_4 [Dare Doers]
gn_bandit_havenofpurity_1 [Skelter Punks]
gn_bandit_havenofpurity_2 [Homin Hounders]
gn_bandit_havenofpurity_3 [Flights of Fury]
gn_bandit_hereticshovel_1 [Channel Gaungers]
gn_bandit_hereticshovel_2 [Heathens of the Hovel]
gn_bandit_hereticshovel_3 [Hovel Spooks]
gn_bandit_hiddensource_1 [Spoilers]
gn_bandit_hiddensource_2 [Hell Raisers]
gn_bandit_hiddensource_3 [Jena's Cuss]
gn_bandit_imperialdunes_1 [Eye of the Dragon]
gn_bandit_imperialdunes_2 [Dune Stalkers]
gn_bandit_imperialdunes_3 [Pyr Crushers]
gn_bandit_imperialdunes_4 [Pagans of Pyr]
gn_bandit_knollofdissent_1 [Border Raiders]
gn_bandit_knollofdissent_2 [Casters of Dissent]
gn_bandit_knollofdissent_3 [Highcliff Riders]
gn_bandit_knollofdissent_4 [Cut-throats]
gn_bandit_knollofdissent_5 [Thrashers]
gn_bandit_knollofdissent_6 [Firebooters]
gn_bandit_knotofdementia_1 [Browbeat Brothers]
gn_bandit_knotofdementia_2 [Zora's Thorn]
gn_bandit_knotofdementia_3 [Zora Springers]
gn_bandit_lagoonsofloria_1 [Swamp Slouchers]
gn_bandit_lagoonsofloria_2 [Lagoon Fylers]
gn_bandit_lagoonsofloria_3 [Diller's Mates]
gn_bandit_lagoonsofloria_4 [Mire Mates]
gn_bandit_lagoonsofloria_5 [Damning Dames]
gn_bandit_lagoonsofloria_6 [Seven Swords of Sin]
gn_bandit_libertylake_1 [Liberty Pirates]
gn_bandit_libertylake_2 [Cristabell Skinners]
gn_bandit_libertylake_3 [Friends of Fury]
gn_bandit_maidengrove_1 [Shadow Bandits]
gn_bandit_maidengrove_2 [Plain Scourers]
gn_bandit_maidengrove_3 [Lake Loafers]
gn_bandit_majesticgarden_1 [Wrath of Natae]
gn_bandit_majesticgarden_2 [Turn of the Tide]
gn_bandit_majesticgarden_3 [Davae's Clutch]
gn_bandit_majesticgarden_4 [Avalae Charmers]
gn_bandit_majesticgarden_5 [Border Blights]
gn_bandit_nexus_1 [Rebels of the West]
gn_bandit_nexus_2 [Highwatchers]
gn_bandit_nexus_3 [Nexus Stranglers]
gn_bandit_nexus_4 [Casters of the Knot]
gn_bandit_oflovaksoasis_1 [Dragon Breath]
gn_bandit_oflovaksoasis_2 [Shadow Riders]
gn_bandit_oflovaksoasis_3 [Dragonfire Angels]
gn_bandit_oflovaksoasis_4 [Hothead Hackers]
gn_bandit_outlawcanyon_1 [Canyon Outlaws]
gn_bandit_outlawcanyon_2 [Fighting Flames]
gn_bandit_outlawcanyon_3 [Buccaneers]
gn_bandit_sawdustmines_1 [Vinni's Rapiers]
gn_bandit_sawdustmines_2 [Bone Breakers]
gn_bandit_sawdustmines_3 [Bandits of the Wooded Dunes]
gn_bandit_the_abyss_of_ichor_1 [Death Mongers]
gn_bandit_the_abyss_of_ichor_2 [Slayers of Ichor]
gn_bandit_the_abyss_of_ichor_3 [Sentinels of the Sap]
gn_bandit_the_abyss_of_ichor_4 [Marauders]
gn_bandit_the_elusive_forest_1 [Flaxen Fiends]
gn_bandit_the_elusive_forest_2 [Brown Braves]
gn_bandit_the_elusive_forest_3 [Green Grief]
gn_bandit_the_land_of_continuty_1 [Shadow Zoners]
gn_bandit_the_land_of_continuty_2 [Prime Roots Princes]
gn_bandit_the_land_of_continuty_3 [Cavern Cranks]
gn_bandit_the_land_of_continuty_4 [Dragon Dudes]
gn_bandit_the_land_of_continuty_5 [Diehard Ditchers]
gn_bandit_the_sunken_city_1 [Soul Sisters]
gn_bandit_the_sunken_city_2 [Rattlers]
gn_bandit_the_sunken_city_3 [Ripping Jaks]
gn_bandit_the_sunken_city_4 [Loving Goodrops]
gn_bandit_the_trench_of_trials_1 [Blasters]
gn_bandit_the_trench_of_trials_2 [Highland Heathens]
gn_bandit_the_trench_of_trials_3 [Bigmount Bandits]
gn_bandit_the_under_spring_1 [Underspring Lynchers]
gn_bandit_the_under_spring_2 [Cooky's Cranks]
gn_bandit_the_under_spring_3 [Spooky Stavons]
gn_bandit_the_under_spring_4 [Silencers]
gn_bandit_the_windy_gate_1 [Heartbreak Babes]
gn_bandit_the_windy_gate_2 [Windy Gate Wipers]
gn_bandit_the_windy_gate_3 [Spirit Catchers]
gn_bandit_thefount_1 [Prakkers]
gn_bandit_thefount_2 [Fount Gaffers]
gn_bandit_thefount_3 [Flibusters of the Fount]
gn_bandit_thefount_4 [Liberty Rangers]
gn_bandit_thesavagedunes_1 [Wicked of the Woods]
gn_bandit_thesavagedunes_2 [Savage Slashers]
gn_bandit_thesavagedunes_3 [Canal Daggers]
gn_bandit_thesavagedunes_4 [Thieves of Thesos]
gn_bandit_thescorchedcorridor_1 [Underground Slicers]
gn_bandit_thescorchedcorridor_2 [Tunnel Hounds]
gn_bandit_thescorchedcorridor_3 [Alleyway Strays]
gn_bandit_thevoid_1 [Underwood Rebels]
gn_bandit_thevoid_2 [Goo Grapplers]
gn_bandit_thevoid_3 [Villains of the Voids]
gn_bandit_upperbog_1 [Sap Rakers]
gn_bandit_upperbog_2 [Bushwhacks]
gn_bandit_upperbog_3 [Stalia Rovers]
gn_bandit_windsofmuse_1 [Muse Tumblers]
gn_bandit_windsofmuse_2 [Cliff Tanners]
gn_bandit_windsofmuse_3 [Muse Muggers]
gn_bandit_windsofmuse_4 [Wicked Winds of the West]
gn_class_apprentice_trader [apprentice_trader]
gn_class_arcane_apprentice [arcane_apprentice]
gn_class_arcane_master [arcane_master]
gn_class_archery_lord [archery_lord]
gn_class_archery_master [archery_master]
gn_class_archery_recruit [archery_recruit]
gn_class_assassin [assassin]
gn_class_bodyguard [bodyguard]
gn_class_bowmen [bowmen]
gn_class_captain [captain]
gn_class_charm_adept [charm_adept]
gn_class_charm_expert [charm_expert]
gn_class_cleric [cleric]
gn_class_conjurer [conjurer]
gn_class_conscript [conscript]
gn_class_cure_adept [cure_adept]
gn_class_cure_expert [cure_expert]
gn_class_cure_master [cure_master]
gn_class_elite [elite]
gn_class_executionner [executionner]
gn_class_expert [expert]
gn_class_fighter [fighter]
gn_class_forager [forager]
gn_class_healing_apprentice [healing_apprentice]
gn_class_legionnaire [legionnaire]
gn_class_life_surgeon [life_surgeon]
gn_class_magician [magician]
gn_class_major [major]
gn_class_medic [medic]
gn_class_milician [milician]
gn_class_mystical_adept [mystical_adept]
gn_class_mystical_expert [mystical_expert]
gn_class_noble [noblei]
gn_class_priest [priest]
gn_class_private [private]
gn_class_professional [professional]
gn_class_range_adept [range_adept]
gn_class_range_master [range_master]
gn_class_recruit [recruit]
gn_class_ritual_master [ritual_master]
gn_class_sergent [sergent]
gn_class_shaman [shaman]
gn_class_shooting_elite [shooting_elite]
gn_class_shooting_lord [shooting_lord]
gn_class_soldier [soldier]
gn_class_sorcerer [sorcerer]
gn_class_sorcery_apprentice [sorcery_apprentice]
gn_class_sorcery_master [sorcery_master]
gn_class_spellcaster [spellcaster]
gn_class_throwing_adept [throwing_adept]
gn_class_throwing_expert [throwing_expert]
gn_class_throwing_master [throwing_master]
gn_class_trader [trader]
gn_class_traveler [traveler]
gn_class_treat_adept [treat_adept]
gn_class_treat_apprentice [treat_apprentice]
gn_class_trooper [trooper]
gn_class_warchief [warchief]
gn_class_warlock [warlock]
gn_class_warlord [warlord]
gn_class_warmaster [warmaster]
gn_class_warrior [warrior]
gn_darkeningsap_static_guard_5 [guard]
gn_forager [forager]
gn_fraharhunters_guards_w_10 [guard]
gn_fyros_defender [fyros_defender]
gn_fyros_officer [fyros_officer]
gn_green_seed_noble [green_seed_noble]
gn_green_seed_volunteer [green_seed_volunteer]
gn_guard_inv_1 [guard]
gn_guard_inv_2 [guard]
gn_kami_sentinel [Kami Sentinel]
gn_karavan_guard_h_1 [Karavan guardian]
gn_karavan_guardian [Karavan Guardian]
gn_levier_volunteer [leviers_volunteer]
gn_leviers_noble [leviers_noble]
gn_matis_officer [matis_officer]
gn_matis_voluteer [matis_voluteer]
gn_mystical__adept [mystical__adept]
gn_professionnal [professionnal]
gn_r_03_38_bandit [r_03_38_bandit]
gn_zorai_officer [zorai_officer]
gn_zorai_voluteer_f [zorai_voluteer]
//ENCYCLOPEDIA
uimwEncyclopedia [ENCYCLOPEDIA]
uiEncyclopedia [ENCYCLOPEDIA]
uiEncyExplanation
[
This is your encyclopedia.\n
This window is to be used for collecting the knowledge you have found on atys. The amber cube correspond to a thema. And themas are grouped in albums.
]
uiThemeProgression [Progression:]
uiEncyAlbum [ALBUM]
uiEncyTheme [THEME]
uiRite [RITE: Rite gived by NPC name...]
uiTask1 [Ritual Task 1: Task gived by NPC name...]
uiTask2 [Ritual Task 2: Task gived by NPC name...]
uiTask3 [Ritual Task 3: Task gived by NPC name...]
uiTask4 [Ritual Task 4: Task gived by NPC name...]
uiTask5 [Ritual Task 5: Task gived by NPC name...]
uiTask6 [Ritual Task 6: Task gived by NPC name...]
uiTask7 [Ritual Task 7: Task gived by NPC name...]
gn_zorai_voluteer_m [zorai_voluteer]
uiMoveToNoMoreSlot [You no more have any free slot in this inventory]
uiItemMpCanCraft [Can Craft: ]
uiItemMpNoCraft [Cannot be used to Craft]
uiItemMpCraftRequirement [Requis pour l'artisanat de certains objets]
uiQuitingRyzom [Leaving Ryzom...]
uiQuitingRules
[
Note: If you move or are hit, the leave will be canceled.\n
Note: If you 'Quit Now' your avatar will still be connected for 30 seconds.
]
uiQuitNow [Quit Now]
uiPayingAccount [For full access to Ryzom and Ryzom Ring\nupgrade your account now]
uiTitlePayingAccount [SIGNUP NOW]
uiNotYet [NOT YET]
uiUpgradeNow [UPGRADE NOW]
uiBCFilterPrice [Price:]
uiBCFilterQuality [Quality:]
uiBCFilterClass [Class:]
uiBCMPItemPart [RM ItemPart:]
uiBCItemType [Item Type:]
uiBCNoItemTypeFilter [All]
uiBCTitleFilterPrice [Choose Price Range:]
uiBCTitleFilterQuality [Choose Quality Range:]
uiBCTitleFilterClass [Choose Class Range:]
uiBCTitleMPItemPart [Choose Item Part Filter]
uiBCTitleMPItemType [Choose Item Type Filter]
uiBCFilterMin [Min:]
uiBCFilterMax [Max:]
uittBCNoItemPartFilter [Show All Raw Materials with no Item Part Filtering.]
// !!! PLEASE CHOOSE A NAME with 5-6 letter maximum
uiBCFilterReset [Reset]
uiBCFilterClass0 [Basic (1)]
uiBCFilterClass1 [Fine (2)]
uiBCFilterClass2 [Choice (3)]
uiBCFilterClass3 [Excellent (4)]
uiBCFilterClass4 [Supreme (5)]
uiBCNotAvailable [Not Available]
uiBCDestroy [Destroy]
uiBCAutoReset [Réinitialiser les Filtres à l'ouverture]
uittBCAutoReset
[
Si coché, tous les @{6F6F}filtres@{FFFF} seront réinitialisés à l'ouverture de cette fenêtre.\n
Décochez cette option pour conserver les filtres de @{6F6F}Prix@{FFFF}, @{6F6F}Qualité@{FFFF} et @{6F6F}Classe@{FFFF} entre deux ouvertures de cette fenêtre.
]
uiCriticalHit [Critical Hit]
uiParry [Parade]
uiDodge [Esquive]
uiResist [Resiste]
uiEvade [Evite]
uiInterrupt [Interrompu !]
// Flying text indicating the spell casting has failed. Translate into [Failure !] in english
uiFailure [Echec !]
uiMP3Prev [Previous]
uiMP3Play [Play]
uiMP3Pause [Pause]
uiMP3Next [Next]
uiMP3Volume [Volume]
uiMP3Open [Open]
uiMP3Playlist [Playlist]
uiPlaylistTitle [PLAYLIST]
uimwMP3Player [MP3 Player]
uimwBGDownloader [Patcher]
uimwCosmetics [COSMETICS]
uiCosmColor [Change Hair Color]
uiCosmTatoo [Change Tatoo]
uittNotEnoughMoney [You don't have enough money to buy this]
uittNotEnoughGuildMoney [Your guild doesn't have enough money to buy this]
uittNotEnoughGuildXP [You don't have enough Guild XP to buy this]
uittNotEnoughSkillPoints [You don't have enough Skill Points to buy this action]
uittBCNotAvailable [You cannot retire your resaled item from here, but you can still destroy it]
uittBadQuantity [You have entered a bad quantity]
uittBadResalePrice [You have entered a bad resaled price. The resale price must be at least equal to the 'Basic Price']
uittWontBuyThis [I won't buy this]
uiYuboChat [YUBO CHAT]
uiCreatorHeader [Crafter: ]
uiMouseHardware [Hardware]
uiCannotWriteDynChat [You cannot write in this channel]
// Protections
uiMagicProtectTable [PROTECTIONS]
uittMagicProtectTable [Les @{6F6F}protections magiques@{FFFF} absorbent un pourcentage des dommages magiques subis. Le montant d'absorption dépend:\n
@{T4}- du @{6F6F}type de dégat@{FFFF} magique subi\n
@{T4}- des caractéristiques de protections magiques des @{6F6F}bijoux@{FFFF} portés\n
@{T4}- de la somme de @{6F6F}qualité@{FFFF} des bijoux portés\n
@{T4}- de la @{6F6F}race@{FFFF} du joueur]
uiProtect_Rot [Rot]
uiProtect_Acid [Acid]
uiProtect_Cold [Cold]
uiProtect_Fire [Fire]
uiProtect_Poison [Poison]
uiProtect_Electricity [Electricity]
uiProtect_Shockwave [Shockwave]
uiProtect_MaxAbsorb [Max Absorbed]
// ToolTips
uittProtect_Rot [Absorption des dommages de Pourriture: @{6F6F}%v%@{FFFF} %max]
uittProtect_Acid [Absorption des dommages d' Acide: @{6F6F}%v%@{FFFF} %max]
uittProtect_Cold [Absorption des dommages de Froid: @{6F6F}%v%@{FFFF} %max]
uittProtect_Fire [Absorption des dommages de Feu: @{6F6F}%v%@{FFFF} %max]
uittProtect_Poison [Absorption des dommages de Poison: @{6F6F}%v%@{FFFF} %max]
uittProtect_Electricity [Absorption des dommages d' Electricité: @{6F6F}%v%@{FFFF} %max]
uittProtect_Shockwave [Absorption des dommages d' Ondes de Choc: @{6F6F}%v%@{FFFF} %max]
uittProtect_MaxReached [(maximum)]
uittProtect_MaxAbsorb [Maximum des Dommages Magiques absorbés.\nSomme de @{6F6F}qualité des bijoux@{FFFF} + @{6F6F}level max@{FFFF} du joueur.]
// Resists
uiResistsTable [RESISTS]
uittMagicResistTable
[
Les sorts des créatures et des joueurs peuvent être complètement @{6F6F}résistés@{FFFF}.\n
Le @{6F6F}pourcentage de chance@{FFFF} de résistance dépend:\n
@{T4}- de la @{6F6F}puissance@{FFFF} du sort lancé si c'est un sort d'Affliction\n
@{T4}- du @{6F6F}niveau de compétence@{FFFF} du magicien si c'est un sort Elémentaire\n
@{T4}- de votre @{6F6F}score de résistance@{FFFF} dans le @{6F6F}domaine de magie@{FFFF} du sort lancé\n
@{T0}Votre @{6F6F}score de résistance@{FFFF} est la somme:\n
@{T4}- du maximum entre vos niveaux de compétences en @{6F6F}Combat, Magie et Forage/2@{FFFF}\n
@{T4}- des bonus de @{6F6F}résistances des bijoux@{FFFF} dans le domaine de magie concerné\n
@{T4}- d'un bonus dépendant de @{6F6F}votre race@{FFFF} (ex: +10 en Désert pour les Fyros)\n
@{T4}- d'un malus dépendant de @{6F6F}l'écosystème@{FFFF} dans lequel vous vous trouvez (ex: -10 en Désert si vous êtes dans le désert)
]
uiResist_Desert [Domaine du Désert]
uiResist_Forest [Domaine de la Forêt]
uiResist_Lacustre [Domaine des Lacs]
uiResist_Jungle [Domaine de la Jungle]
uiResist_PrimRoot [Domaine des Prime Racines]
// ToolTips
uittResist_Desert [
Résistance contre les sorts du domaine de magie du Désert: @{6F6F}%v@{FFFF} %max\n
@{T4}- Chances de résister un sort de @{6F6F}Magie Elémentaire@{FFFF} de niveau @{6F6F}%eml@{FFFF}: @{6F6F}%emr%@{FFFF}\n
@{T4}- Chances de résister un sort de @{6F6F}Magie d'Affliction@{FFFF} de niveau @{6F6F}%aml@{FFFF}: @{6F6F}%amr%@{FFFF}\n
@{T0}Ce Domaine regroupe les types de magie suivant :\n
@{T4}- @{6F6F}Feu@{FFFF}\n
@{T4}- @{6F6F}Aveuglement@{FFFF}\n
@{T4}- @{6F6F}Folie@{FFFF}\n
]
uittResist_Forest [
Résistance contre les sorts du domaine de magie de la Forêt: @{6F6F}%v@{FFFF} %max\n
@{T4}- Chances de résister un sort de @{6F6F}Magie Elémentaire@{FFFF} de niveau @{6F6F}%eml@{FFFF}: @{6F6F}%emr%@{FFFF}\n
@{T4}- Chances de résister un sort de @{6F6F}Magie d'Affliction@{FFFF} de niveau @{6F6F}%aml@{FFFF}: @{6F6F}%amr%@{FFFF}\n
@{T0}Ce Domaine regroupe les types de magie suivant :\n
@{T4}- @{6F6F}Poison@{FFFF}\n
@{T4}- @{6F6F}Sommeil@{FFFF}\n
@{T4}- @{6F6F}Ralentissement du Mouvement@{FFFF}\n
]
uittResist_Lacustre [
Résistance contre les sorts du domaine de magie des Lacs: @{6F6F}%v@{FFFF} %max\n
@{T4}- Chances de résister un sort de @{6F6F}Magie Elémentaire@{FFFF} de niveau @{6F6F}%eml@{FFFF}: @{6F6F}%emr%@{FFFF}\n
@{T4}- Chances de résister un sort de @{6F6F}Magie d'Affliction@{FFFF} de niveau @{6F6F}%aml@{FFFF}: @{6F6F}%amr%@{FFFF}\n
@{T0}Ce Domaine regroupe les types de magie suivant :\n
@{T4}- @{6F6F}Froid@{FFFF}\n
@{T4}- @{6F6F}Onde de Choc@{FFFF}\n
@{T4}- @{6F6F}Assommer@{FFFF}\n
]
uittResist_Jungle [
Résistance contre les sorts du domaine de magie de la Jungle: @{6F6F}%v@{FFFF} %max\n
@{T4}- Chances de résister un sort de @{6F6F}Magie Elémentaire@{FFFF} de niveau @{6F6F}%eml@{FFFF}: @{6F6F}%emr%@{FFFF}\n
@{T4}- Chances de résister un sort de @{6F6F}Magie d'Affliction@{FFFF} de niveau @{6F6F}%aml@{FFFF}: @{6F6F}%amr%@{FFFF}\n
@{T0}Ce Domaine regroupe les types de magie suivant :\n
@{T4}- @{6F6F}Electricit@{FFFF}\n
@{T4}- @{6F6F}Enracinement@{FFFF}\n
@{T4}- @{6F6F}Ralentissement des Attaques@{FFFF}\n
]
uittResist_PrimRoot [
Résistance contre les sorts du domaine de magie des Prime Racines: @{6F6F}%v@{FFFF} %max\n
@{T4}- Chances de résister un sort de @{6F6F}Magie Elémentaire@{FFFF} de niveau @{6F6F}%eml@{FFFF}: @{6F6F}%emr%@{FFFF}\n
@{T4}- Chances de résister un sort de @{6F6F}Magie d'Affliction@{FFFF} de niveau @{6F6F}%aml@{FFFF}: @{6F6F}%amr%@{FFFF}\n
@{T0}Ce Domaine regroupe les types de magie suivant :\n
@{T4}- @{6F6F}Acide@{FFFF}\n
@{T4}- @{6F6F}Pourrissement@{FFFF}\n
@{T4}- @{6F6F}Peur@{FFFF}\n
]
uittResist_MaxReached [(maximum)]
// Faction Points
uiFactionPoint_Kami [Kami]
uiFactionPoint_Karavan [Karavan]
uiFactionPoint_Fyros [Fyros]
uiFactionPoint_Matis [Matis]
uiFactionPoint_Tryker [Tryker]
uiFactionPoint_Zorai [Zorai]
uiFactionPointTable [FACTION POINTS]
uiAFK [{AFK}]
uiLOGResolution [Game Resolution]
uiLOGLod [Level Of Details]
uiResValue [1024x768]
uiLodValueLow [LOW]
uiLodValueMedium [MEDIUM]
uiLodValueNormal [NORMAL]
uiLodValueHigh [HIGH]
uiLodValueCustom [CUSTOM]
uiNPCGiver [GIVER: ]
uiENDesc [TASK NAME: ]
uiENRequired [RITUAL TASKS]
uiENRite [RITE]
uiENGiver [GIVER:]
uiENName [TASK NAME:]
uiMissionAnd [ - ]
uiMissionOr [or ]
uiMissionPrereq [Prerequisits :]
uiMissionDesc [Description :]
uiMissionTitle [Title :]
uittMissionWake [Wake]
uiEnterCrZoneProposal [ENTER CRITICAL ZONE PROPOSAL]
// ----------------------------------------------------------------------
// Mail and Forum
uiMFPrevious [Previous]
uiMFNext [Next]
uiMFDeleteMailTitle [Delete mail]
uiMFEraseMail [Erase mail?]
uiMFEraseMailQuestion [Do you really want to delete this mail? Click on the Back or Home button to cancel]
uiMFTopics [Topics]
uiMFAuthor [Author]
uiMFPosts [Posts]
uiMFLastPost [Last Post]
uiMFMessageFrom [Message from]
uiMFDate [Date]
uiMFSubject [Subject]
uiMFMessage [Message]
uiMFInbox [Inbox]
uiMFFrom [From]
uiMFNewMessage [New message]
uiMFMailBody [Message]
uiMFNewPost [New post:]
uiMFNewtopic [New topic:]
uiMFMessages [Messages]
uiMFUndelivrableMail [Undelivrable Mail]
uiMFUndelivrableMailTo [Server was unable to send mail to]
uiMFUndelivrableMailCheck [Please check mail receiver name.]
uiMFMailContent [Mail content:]
uiMFMailServer [Mail Server]
// ----------------------------------------------------------------------
// ----------------------------------------------------------------------
uiMFIDate [%month %day, %year]
uiMonth01 [January]
uiMonth02 [February]
uiMonth03 [March]
uiMonth04 [April]
uiMonth05 [May]
uiMonth06 [June]
uiMonth07 [July]
uiMonth08 [August]
uiMonth09 [September]
uiMonth10 [October]
uiMonth11 [November]
uiMonth12 [December]
// ----------------------------------------------------------------------
// Day in Week (0 is sunday)
uiDay0 [Dimanche]
uiDay1 [Lundi]
uiDay2 [Mardi]
uiDay3 [Mercredi]
uiDay4 [Jeudi]
uiDay5 [Vendredi]
uiDay6 [Samedi]
// ----------------------------------------------------------------------
uiCancelCreateAccount [Back to login screen]
uiSubmitNewAccount [Submit]
uiSubmitSucces1 [Congratulations!\n\nYou have succeeded in creating a Ryzom account\nAn e-mail has been sent to you at the following address:\n]
uiSubmitSucces2 [\nYou can now click on the CONNECT button below to log in.]
uiCreateAccountWelcome [Welcome!\nPlease fill in these fields to get your new Ryzom account.\n]
uiAcceptTermsOfUse1 [YES, I agree to the]
uiAcceptTermsOfUse2 [terms of use.]
uiUpgradeAccount [UPGRADE ACCOUNT]
uiScanData [CHECK DATA]
uiCancelScanData [CANCEL]
uiCloseScanData [CLOSE]
uiCancelingScanData [Canceling Data Scan. Please wait...]
uiScanDataSucess [Data Scan reported no corrupted Files.\n
Press 'Close']
uiScanDataErrors [Data Scan reported %d corrupted Files.\n They will be entirely reloaded at next patch.\n Press 'Close']
uiErrDataScanning [Error : Data Scanning failed]
uiOnDataScanning [CHECKING ALL FILES...]
uiOnDataScanningHelp [This process verify all your data files (takes several minutes). Click cancel to abort.]
uiCorruptedFile [Missing or Corrupted File: ]
uimCompassDialogs [Dialogs]
uiDate [The date is ]
// months
uiWinderly [Winderly]
uiGerminally [Germinally]
uiFolially [Folially]
uiFloris [Floris]
uiMedis [Medis]
uiThermis [Thermis]
uiHarvestor [Harvestor]
uiFrutor [Frutor]
uiFallenor [Fallenor]
uiPluvia [Pluvia]
uiMystia [Mystia]
uiNivia [Nivia]
// days
uiPrima [Prima]
uiDua [Dua]
uiTria [Tria]
uiQuarta [Quarta]
uiQuinteth [Quinteth]
uiHoleth [Holeth]
uiAtysianCycle [AC]
uiJenaYear [JY]
// %s is the incorrect string entered by the user
uiRandomBadParameter [La chaîne de caractères "%s" n'est pas un paramètre valide pour la commande random.]
//UI Loading Screen
uiTextCommand1 [*La Conquête des nexus*]
uiTextCommand2 [Quarante ans avaient passé depuis la fermeture des avant-postes. Sur leurs sites étaient autrefois exploités les nexus qui palpitaient dans les profondeurs d'Atys.\n]
uiTextCommand3 [Alors que les nouveaux temples accueillaient les homins, les représentants des divinités annoncèrent que le temps était venu de reconquérir les avant-postes : leurs ressources étaient devenues un enjeu dans la guerre qu'allaient se livrer les Puissances.\nLa bataille ne faisait que commencer. Et chacun savait que celui qui contrôlerait les nexus contrôlerait Atys toute entière.]
uiTextCommand4 [Extrait des chroniques d'Erlan]
uiTextCommandFT1 [* FT FT La Conquête des nexus*]
uiTextCommandFT2 [ FT FT Quarante ans avaient passé depuis la fermeture des avant-postes. Sur leurs sites étaient autrefois exploités les nexus qui palpitaient dans les profondeurs d'Atys.\n]
uiTextCommandFT3 [ FT FT Alors que les nouveaux temples accueillaient les homins, les représentants des divinités annoncèrent que le temps était venu de reconquérir les avant-postes : leurs ressources étaient devenues un enjeu dans la guerre qu'allaient se livrer les Puissances.\nLa bataille ne faisait que commencer. Et chacun savait que celui qui contrôlerait les nexus contrôlerait Atys toute entière.]
uiTextCommandFT4 [ FT FT Extrait des chroniques d'Erlan]
//------------
uiLoadingString0 [Seeding Trees and digging lairs...]
uiLoadingString1 [Feeding kitins...]
uiLoadingString2 [Cloning yubos...]
uiLoadingString3 [Experimenting Magic ...]
uiLoadingString4 [Hunting down invisible workers...]
uiLoadingString5 [Coffee break...]
uiLoadingString6 [Where am i ? ]
uiLoadingString7 [Who am i...]
uiLoadingString8 [huh... BRB ! ]
uiLoadingString9 [Cleaning the sky...]
uiLoadingString10 [Blowing up Atys ball...]
uiLoadingString11 [Burying bugs under mountains...]
uiLoadingString12 [Pumping the magic inside...]
uiLoadingString13 [Blowing up Atys ball...]
uiLoadingString14 [Installing ninja yubos...]
uiLoadingString15 [facepainting support staff...]
uiLoadingString16 [Distracting the ragus...]
uiLoadingString17 [Calculating the gravitational constant of Atys...]
uiLoadingString18 [powering secret underground military facilities...]
uiLoadingString19 [Brewing Zorai Ale...]
uiLoadingString20 [Filling water into the appropiate holes...]
uiLoadingString21 [Hiding stuff in the ground...]
uiLoadingString22 [Annoying the gingos for improved agressiveness...]
uiLoadingString23 [Raytracing sunlight beams...]
uiLoadingString24 [Adding content...]
uiLoadingString25 [Growing grass...]
uiLoadingString26 [Quirking up NPC responses...]
uiLoadingString27 [Checking water temperature...]
uiLoadingString28 [Proving Fermat's last theorem...]
uiLoadingString29 [Loading random loading messages...]
uiLoadingString30 [Soaking up system resources...]
uiLoadingString31 [growing vines...]
uiLoadingString32 [releasing kitins...]
uiLoadingString33 [teasing Frahar...]
uiLoadingString34 [careplanning server...]
uiLoadingString35 [distributing Ma-Duk...]
uiLoadingString36 [installing Jena...]
uiLoadingString37 [Making bodocs merh...]
uiLoadingString38 [Training up skills...]
uiLoadingString39 [Gaining exp...]
uiLoadingString40 [putting masks on all the Zorai...]
uiLoadingString41 [Shrinking Trykers...]
uiLoadingString42 [Fuzzing up Kamis...]
uiLoadingString43 [Dry cleaning Fairhaven...]
uiLoadingString44 [Vacuuming Pyr...]
uiLoadingString45 [Symphony of light...]
uiLoadingString46 [Empirical prophecy...]
uiLoadingString47 [Burrowing a retreat...]
uiLoadingString48 [Emtombing savage monstrosities...]
uiLoadingString49 [Fleeing almost certain death...]
uiLoadingString50 [Fleeing malign spirits...]
uiLoadingString51 [Eternal home...]
uiLoadingString52 [Eternal hunting ground...]
uiLoadingString53 [Blessed paradise...]
// UI Setting add.
uiMouseInverted [Invert Mouse]
//------------- Event features ---------------------
// Scroll editing
uiItemTextEdition [Item text]
uiItemTextMessageFromCrafter [@{FFF9}Message from the crafter :\n@{FFFF}]
uimItemTextEdit [Write]
uimItemTextDisplay [Read]
//--------------------------------------------------
uiTabInfo [Right Click to separate]
//------------- Item special effects ---------------
uiItemSpecialEffectFlyingTextISE_FIGHT_ADD_CRITICAL []
uiItemSpecialEffectFlyingTextISE_FIGHT_VAMPIRISM [Vol de vie : %param]
uiItemSpecialEffectFlyingTextISE_MAGIC_DIVINE_INTERVENTION [Intervention divine]
uiItemSpecialEffectFlyingTextISE_MAGIC_SHOOT_AGAIN [Feu gratuit]
uiItemSpecialEffectFlyingTextISE_CRAFT_ADD_STAT_BONUS [Bonus de stat]
uiItemSpecialEffectFlyingTextISE_CRAFT_ADD_LIMIT [Limites étendues]
uiItemSpecialEffectFlyingTextISE_FORAGE_ADD_RM [Bonus de récolte]
uiItemSpecialEffectFlyingTextISE_FORAGE_NO_RISK [Source sans risque]
// HELP - ITEM - Consumable
// **************
// Leave some blanks for Icon on right
uihelpItemConsumableFormat [
@{FFF9}Temps de consommation (en sec.):@{T21}@{FFFF}%consumption_time\n
@{FFF9}Delai avant réutilisation (en min.):@{T21}@{FFFF}%overdose_timer\n
\n
\n
@{FFFF}%consumable_effects%custom_text]
uiItemConsumableEffectDownCharac [Gives a malus of @{F22F}%charac@{FFFF} points(s) to your @{F2F}%bonus@{FFFF}\n
for %minutes min and %secondes sec.]
uiItemConsumableEffectUpCharac [Gives a bonus of @{2F2F}%charac@{FFFF} points(s) to your @2F2F}%bonus@{FFFF}\n
for %minutes min and %secondes sec.]
uiItemConsumableEffectModDefenseSuccess [Modifie vos compétences de Défense de %modifier point(s) pendant %minutes min et %secondes sec.]
uiItemConsumableEffectModDodgeSuccess [Modifie votre compétence d'Esquive de %modifier point(s) pendant %minutes min et %secondes sec.]
uiItemConsumableEffectModParrySuccess [Modifie votre compétence de Parade de %modifier point(s) pendant %minutes min et %secondes sec.]
uiItemConsumableEffectModMeleeSuccess [Modifie votre compétence de Combat au Corps à Corps de %modifier point(s) pendant %minutes min et %secondes sec.]
uiItemConsumableEffectModRangeSuccess [Modifie votre compétence de Combat à Distance de %modifier point(s) pendant %minutes min et %secondes sec.]
uiItemConsumableEffectModMagicSuccess [Modifie votre compétence de Magie de %modifier point(s) pendant %minutes min et %secondes sec.]
uiItemConsumableEffectModCraftSuccess [Modifie votre compétence d'Artisanat de %modifier point(s) pendant %minutes min et %secondes sec.]
uiItemConsumableEffectModForageSuccess [Modifie vos compétences de Récolte de %modifier point(s) pendant %minutes min et %secondes sec.]
uiItemConsumableEffectModDesertForageSuccess [Modifie votre compétence de Récolte dans le Désert de %modifier point(s) pendant %minutes min et %secondes sec.]
uiItemConsumableEffectModForestForageSuccess [Modifie votre compétence de Récolte en Forêt de %modifier point(s) pendant %minutes min et %secondes sec.]
uiItemConsumableEffectModLacustreForageSuccess [Modifie votre compétence de Récolte en Milieu Lacustre de %modifier point(s) pendant %minutes min et %secondes sec.]
uiItemConsumableEffectModJungleForageSuccess [Modifie votre compétence de Récolte dans la jungle de %modifier point(s) pendant %minutes min et %secondes sec.]
uiItemConsumableEffectModPrimaryRootForageSuccess [Modifie votre compétence de Récolte dans les Prime-Racines de %modifier point(s) pendant %minutes min et %secondes sec.]
uiItemConsumableEffectStaminaAura [Active an @{2F2F}Aura of Stamina@{FFFF} with bonus of @{2F2F}%modifier@{FFFF} during %minutes min and %secondes sec with radius of %radius.\n
Deactivations : Targets = %targetDisableTime sec, User = %userDisableTime sec.]
uiItemConsumableEffectSapAura [Active an @{2F2F}Aura of Sap@{FFFF} with bonus of @{2F2F}%modifier@{FFFF} during %minutes min and %secondes sec with radius of %radius.\n
Deactivations : Targets = %targetDisableTime sec, User = %userDisableTime sec.]
uiItemConsumableEffectLifeAura [Active an @{2F2F}Aura of Life@{FFFF} with bonus of @{2F2F}%modifier@{FFFF} during %minutes min and %secondes sec with radius of %radius.\n
Deactivations : Targets = %targetDisableTime sec, User = %userDisableTime sec.]
uittModMeleeSuccess [Votre compétence de combat au corps à corps est modifiée de %modifier point(s)]
uittModRangeSuccess [Votre compétence de combat à distance est modifiée de %modifier point(s)]
uittModCraftSuccess [Votre compétence d'artisanat est modifiée de %modifier point(s)]
uittModDefenseSuccess [Vos compétences de défense sont modifiées de %modifier point(s)]
uittModDodgeSuccess [Votre compétence d'esquive est modifiée de %modifier point(s)]
uittModParrySuccess [Votre compétence de parade est modifiée de %modifier point(s)]
uittModForageSuccess [Vos compétences de récolte sont modifiées de %modifier point(s)]
uittModDesertForageSuccess [Votre compétence de récolte dans le désert est modifiée de %modifier point(s)]
uittModForestForageSuccess [Votre compétence de récolte dans la forêt est modifiée de %modifier point(s)]
uittModLacustreForageSuccess [Votre compétence de récolte en milieu lacustre est modifiée de %modifier point(s)]
uittModJungleForageSuccess [Votre compétence de récolte dans la jungle est modifiée de %modifier point(s)]
uittModPrimaryRootForageSuccess [Votre compétence de récolte dans les primes racines est modifiée de %modifier point(s)]
uiOnMainlandValidation [Ok]
uiOnMainland [CONTINENTS]
uiCP_Choose_Mainland [Choisissez un Continent]
uiCP_Mainland_Ok [OK]
uiCP_Mainland_Cancel [CANCEL]
uittReturnToMainland [Return to Mainland]
uiLaunchEditor [SCENARIO EDITOR]
uiSessionVanishedFarTP [L'Aventure Ring dans laquelle vous étiez est maintenant fermée. Nous vous téléportons sur le terrain principal...]
uiSessionUnreachable [Le serveur associé à ce personnage est fermé, veuillez réessayer plus tard.]
uiR2EDActionCategory [RYZOM RING COMMANDS]
uiRingAccessPoint [Ring Terminal]
uiRingAccessPointFilter [Filter]
// filters inside the ring access point filter window
uiScenarioLevel_Any [Any]
uiScenarioOrient_Any [Any]
uiScenarioOrient_NewbieTraining [Newbie training]
uiScenarioOrient_StoryTelling [Story telling]
uiScenarioOrient_Mistery [Mystery]
uiScenarioOrient_HackSlash [Hack'n'Slash]
uiScenarioOrient_GuildTraining [Guild training]
uiScenarioOrient_Other [Other]
uiFilterScenarioText [Select criteria for filtering the set of windows to which you have access]
//------------- New interface menus ---------------------
uiMk_mode [Changer le mode d'affichage]
uiMk_tab1 [Fenêtres]
uiMk_tab2 [Actions]
uiMk_window1 [Identité]
uiMk_window2 [Inventaire]
uiMk_window3 [Actions]
uiMk_window4 [Missions]
uiMk_window5 [Carte]
uiMk_window6 [Interaction...]
uiMk_window7 [Aide]
uiMk_window8 [Assistance]
uiMk_window9 [Système...]
uiMk_window10 [Aide...]
uiMk_window11 [Ryzom Ring]
uiMk_action1_0 [Se déplacer]
uiMk_action1_0_tt [Cliquez pour @{6F6F}Avancer@{FFFF}.\nVous pouvez aussi maintenir les 2 boutons de la souris enfoncés pour avancer.]
uiMk_action1_1 [Stop]
uiMk_action1_1_tt [Cliquez pour vous @{6F6F}Arrêter@{FFFF}.\nVous pouvez aussi cliquer et relâcher les 2 boutons de la souris.]
uiMk_action2_0 [Assis]
uiMk_action2_0_tt [Vous êtes @{6F6F}Assis@{FFFF}.\nEn étant assis, votre vie, stamina, sève et concentration se régénèrent 2 fois plus vite.\nCliquez pour vous lever]
uiMk_action2_1 [Debout]
uiMk_action2_1_tt [Vous êtes @{6F6F}Debout@{FFFF}.\nCliquez pour vous asseoir et ainsi régénérer 2 fois plus vite votre vie, stamina, sève et concentration]
uiMk_action3_0 [Marche]
uiMk_action3_0_tt [Vous êtes en mode @{6F6F}Marche@{FFFF}.\nCliquez pour courir]
uiMk_action3_1 [Course]
uiMk_action3_1_tt [Vous êtes en mode @{6F6F}Course@{FFFF}.\nCliquez pour marcher]
uiMk_action4_0 [Esquive]
uiMk_action4_0_tt
[
Vous êtes en mode @{6F6F}Esquive@{FFFF}.\n
Vos chances d'esquiver dépendent de votre score d'esquive et en particulier de votre équipement (voir fenêtre @{6F6F}Identité@{FFFF}).\n
Cliquez pour passer en mode Parade
]
uiMk_action4_1 [Parade]
uiMk_action4_1_tt
[
Vous êtes en mode @{6F6F}Parade@{FFFF}.\n
Vos chances de parer dépendent de votre score de parade et en particulier de votre équipement (voir fenêtre @{6F6F}Identité@{FFFF}).\n
Cliquez pour passer en mode Esquive
]
uiMk_action5_0 [Attaquer]
uiMk_action5_0_tt [Cliquez pour @{6F6F}Attaquer@{FFFF} la cible sélectionnée.\nVous pouvez aussi utiliser une des actions de combat de la barre d'action située en haut de l'écran (par défaut)]
uiMk_action5_1 [Désengager]
uiMk_action5_1_tt [Cliquez pour vous @{6F6F}Désengager@{FFFF}]
uiMk_action6 [Extraire]
uiMk_action6_tt [Cliquez pour @{6F6F}Extraire@{FFFF} la source sélectionnée.\nVous pouvez aussi utiliser une des actions d'extraction de la barre d'action située en haut de l'écran (par défaut)]
uiMk_action7 [Inviter]
uiMk_action7_tt [Cliquez pour @{6F6F}Inviter@{FFFF} le joueur sélectionné.\nVous pouvez aussi l'inviter via le menu contextuel (bouton droit sur l'écran)]
uiMk_action8 [Se séparer]
uiMk_action8_tt [Cliquez pour @{6F6F}Quitter@{FFFF} votre équipe.\nVous pouvez aussi quitter votre équipe via le menu contextuel (bouton droit sur l'écran)]
uiMk_action9 [Parler à]
uiMk_action9_tt [Cliquez pour @{6F6F}Parler@{FFFF} au joueur sélectionné.\nVous pouvez aussi lui parler via le menu contextuel (bouton droit sur l'écran)]
uiMk_interaction1 [Contacts]
uiMk_interaction2 [Guilde]
uiMk_interaction3 [Forum]
uiMk_interaction4 [Renommée]
uiMk_interaction5 [Messagerie]
uiMk_interaction5b [Web]
uiMk_interaction6 [Equipe]
uiMk_interaction7 [Animaux]
uiMk_interaction8 [Ryzom Ring]
uiMk_system1 [Configuration]
uiMk_system2 [Touches]
uiMk_system3 [Fenêtres]
uiMk_system4 [Macros]
uiMk_system5 [Connexion]
uiMk_system6 [Lecteur MP3]
uiMk_system8 [Téléchargement]
uiMk_system7 [Quitter]
uiWelcomeTitle [Bienvenue sur Atys !] // Voir intro_**.html pour les traductions
uiWelcomeIntro [Une planète organique en évolution constante telle une plante titanesque profitant de la lumière de son soleil palpitant.]
uiWelcomeMoveTitle [Déplacement]
uiWelcomeMove [Pour vous déplacer, utilisez les flèches du clavier, ou appuyez sur les 2 boutons de la souris en même temps.]
uiWelcomeWhatTitle [Que faire?]
uiWelcomeWhat [Suivez les instructions de votre journal de mission situé à gauche de l'écran]
uiWelcomeCSTitle [Contacter l'Assistance Clientèle]
uiWelcomeCS [L'équipe d'assistance clientèle se consacre au contrôle d'Atys jour et nuit. Vous pouvez les joindre par le biais du bouton "Assistance" du menu en bas à droite de l'écran.]
//------------- New Tooltips ---------------------
// Voir les fichiers html pour les traductions
uittIdentityTitle [Cliquez sur le @{6F6F}titre @{FFFF}actuel pour afficher la liste des @{6F6F}titres @{FFFF}que vous avez gagnés et sélectionnez celui qui fait votre fierté.\nAu fur et à mesure de votre progression dans le jeu, vous obtiendrez de nouveaux @{6F6F}titres @{FFFF}qui viendront s'ajouter automatiquement à cette liste.]
uittIdentityInfo [Permet de connaître tout ce qui a été nécessaire pour débloquer le @{6F6F}titre @{FFFF}affiché actuellement.]
uittIdentityHP [@{6F6F}Points de vie@{FFFF}: %n\nLorsque vos points de vie tombent à 0, vous sombrez dans le coma et, si vous n'êtes pas rapidement soigné par vos amis, vous mourez.]
uittIdentitySap [@{6F6F}Points de sève@{FFFF}: %n\nLorsque votre niveau de sève est faible, vous ne pouvez pas jeter de sorts.]
uittIdentitySta [@{6F6F}Points de stamina@{FFFF}: %n\nLorsque votre niveau de stamina est faible, vous ne pouvez plus réaliser de coups spéciaux et devez vous contenter de l'attaque par défaut jusqu'à la régénération de votre stamina.]
uittIdentityFoc [@{6F6F}Points de concentration@{FFFF}: %n\nLorsque votre niveau de concentration est faible, vous ne pouvez plus réaliser d'actions de forage.]
uittIdentityHPReg [@{6F6F}Régénération HP@{FFFF}: %n\nPoints de vie régénérés en 10 secondes.]
uittIdentitySapReg [@{6F6F}Régénération Sap@{FFFF}: %n\nPoints de sève régénérés en 10 secondes.]
uittIdentityStaReg [@{6F6F}Régénération Stamina@{FFFF}: %n\nPoints de stamina régénérés en 10 secondes.]
uittIdentityFocReg [@{6F6F}Régénération Focus@{FFFF}: %n\nPoints de concentration régénérés en 10 secondes.]
uittIdentityCons [Détermine la valeur maximum de vos @{6F6F}Points de Vie@{FFFF}.]
uittIdentityInt [Détermine la valeur maximum de votre @{6F6F}Sève@{FFFF}.]
uittIdentityStr [Détermine la valeur maximum de votre @{6F6F}Stamina@{FFFF}.]
uittIdentityDex [Détermine la valeur maximum de votre @{6F6F}Concentration@{FFFF}.]
uittIdentityMeta [Détermine le taux de @{6F6F}régénération @{FFFF}de vos @{6F6F}Points de Vie@{FFFF}.]
uittIdentityWis [Détermine le taux de @{6F6F}régénération @{FFFF}de votre @{6F6F}Sève@{FFFF}.]
uittIdentityWB [Détermine le taux de @{6F6F}régénération @{FFFF}de votre @{6F6F}Stamina@{FFFF}.]
uittIdentityWill [Détermine le taux de @{6F6F}régénération @{FFFF}de votre @{6F6F}Concentration@{FFFF}.]
uittIdentitySkillFight [Points destinés à l'apprentissage auprès des Entraîneurs en @{6F6F}Combat @{FFFF}(PNJ). Vous obtenez des points parallèlement à la progression de vos compétences en @{6F6F}Combat@{FFFF}.]
uittIdentitySkillMagic [Points destinés à l'apprentissage auprès des Entraîneurs en @{6F6F}Magie @{FFFF}(PNJ). Vous obtenez des points parallèlement à la progression de vos compétences en @{6F6F}Magie@{FFFF}.]
uittIdentitySkillCraft [Points destinés à l'apprentissage auprès des Entraîneurs en @{6F6F}Artisanat @{FFFF}(PNJ). Vous obtenez des points parallèlement à la progression de vos compétences en @{6F6F}Artisanat@{FFFF}.]
uittIdentitySkillHarvest [Points destinés à l'apprentissage auprès des Entraîneurs en @{6F6F}Récolte @{FFFF}(PNJ). Vous obtenez des points parallèlement à la progression de vos compétences en @{6F6F}Récolte@{FFFF}.]
uittIdentityTotalMalus [Reflète la pénalité totale des actions que vous subissez lorsque vous jetez un sort ou réalisez des actions de forage ou de création.\nUn @{6F6F}malus élevé @{FFFF}implique un coût en énergie élevé, un temps d'incantation long et une portée d'action réduite.\nCe total dépend des propriétés du @{6F6F}Malus sur les Actions @{FFFF}concernant les vêtements et l'armure que vous portez et les objets que vous avez en main.]
uittIdentitBagBulk [Reflète @{6F6F}l'espace total @{FFFF}occupé par les objets de votre inventaire. Quand il est plein, vous ne pouvez pas ajouter d'objets dans votre inventaire.]
uittIdentitySpeedFactor [Reflète l'impact des objets que vous transportez dans votre inventaire, ou que vous portez, sur votre @{6F6F}vitesse de déplacement@{FFFF}. Il peut également être affecté par les sorts (à la fois d'un point de vue négatif et positif).]
uittIdentityDodge [@{6F6F}Esquive@{FFFF}: %n\nChances d'esquiver un coup porté par un ennemi de niveau @{6F6F}%l @{FFFF}: @{6F6F}%p@{FFFF}%.]
uittIdentityParry [@{6F6F}Parade@{FFFF}: %n\nChances de parrer un coup porté par un ennemi de niveau @{6F6F}%l @{FFFF}: @{6F6F}%p@{FFFF}%.]
uittIdentityFaction [Les points de faction sont acquis lorsque vous participez à des @{6F6F}événements spéciaux @{FFFF}tels que la construction des temples Kami ou Karavan.]
uittGaugesNameTitle [Votre @{6F6F}nom @{FFFF}suivi du @{6F6F}titre @{FFFF}que vous avez choisi de rendre visible aux autres.]
uittGaugesActionBar [Indique la progression de l'@{6F6F}action @{FFFF}en cours d'exécution.]
uittGaugesHP [@{6F6F}Points de vie@{FFFF}:\nLorsque vos points de vie tombent à 0, vous sombrez dans le coma et, si vous n'êtes pas rapidement soigné par vos amis, vous mourez.]
uittGaugesSap [@{6F6F}Points de sève@{FFFF}:\nLorsque votre niveau de sève est faible, vous ne pouvez pas jeter de sorts.]
uittGaugesSta [@{6F6F}Points de stamina@{FFFF}:\nLorsque votre niveau de stamina est faible, vous ne pouvez plus réaliser de coups spéciaux et devez vous contenter de l'attaque par défaut jusqu'à la régénération de votre stamina.]
uittGaugesFoc [@{6F6F}Points de concentration@{FFFF}:\nLorsque votre niveau de concentration est faible, vous ne pouvez plus réaliser d'actions de forage.]
uittHandR [@{6F6F}Main Droite\n@{FFFF}Cliquez pour voir tous les objets disponibles pour cette main.]
uittHandL [@{6F6F}Main Gauche\n@{FFFF}Cliquez pour voir tous les objets disponibles pour cette main.]
uittHandSet [Changer le groupe d'actions courant.]
uittAnimalBar [@{E42F}Vie @{FFFF}- Satiété - @{EB2F}Volume]
uittAnimalWeight [@{6F6F}Poids @{FFFF}total transporté par votre animal.]
uittAnimalInv [L'@{6F6F}inventaire @{FFFF}donne accès aux objets transportés par cet animal.]
uittChatAround [@{6F6F}Alentours\n@{FFFF}Affiche les messages à tous les joueurs situés dans un rayon d'environ 25 mètres autour de vous.\nClic droit pour séparer.]
uittChatRegion [@{6F6F}Region\n@{FFFF}Affiche les messages à tous les joueurs situés dans votre région.\nClic droit pour séparer.]
uittChatUniverse [@{6F6F}Univers\n@{FFFF}Affiche les messages à tous les joueurs dans le jeu (à utiliser avec parcimonie).\nClic droit pour séparer.]
uittChatUser [@{6F6F}Utilisateur\n@{FFFF}Clic droit dans la fenêtre pour modifier les filtres des messages à afficher dans ce canal.]
uittChatGuild [@{6F6F}Guilde\n@{FFFF}Clic droit pour séparer.]
uittChatTeam [@{6F6F}Equipe\n@{FFFF}Clic droit pour séparer.]
uittChatYubo [@{6F6F}Yubo Chat\n@{FFFF}Clic droit pour séparer.]
uittChatSysInfo [@{6F6F}Informations Système\n@{FFFF}Affiche les messages de combat et les informations du sytème.\nClic droit pour séparer.]
uittCompassRange [@{6F6F}Portée\n@{FFFF}Distance de la zone visible sur le Radar.\nUtilisez la molette de la souris sur la fenêtre du @{6F6F}compas @{FFFF}ou faites un clic droit et choisissez @{6F6F}Zoom Avant @{FFFF}ou @{6F6F}Zoom Arrière @{FFFF}pour modifier la valeur de la @{6F6F}portée@{FFFF}.]
uittCompassDistance [@{6F6F}Distance @{FFFF}vous séparant de l'objet sélectionné sur le compas.]
uittPhraseActions [@{6F6F}Actions @{FFFF}que vous pouvez glisser-déposer dans votre barre d'actions pour les utiliser facilement.]
uittPhraseUpgrades [@{6F6F}Améliorations @{FFFF}d'actions ou de caractéristiques que vous ne pouvez pas mémoriser dans vos barres.]
uittPhraseXPMalus [@{6F6F}Pénalité XP de Décés\n@{FFFF}Quand vous mourrez, cette pénalité augmente.\nLes prochains gain d'XP seront utilisés pour rembourser cette dette.]
uittInventoryWeight [@{6F6F}Poids @{FFFF}total du sac]
uittFriendsOnline [Connected on the same Mainland or Ring Scenario]
uittFriendsOnlineAbroad [Connected on another Mainland or Ring Scenario]
uittFriendsOffline [Not connected]
uittGuildMemberOnline [Connected on the same Mainland or Ring Scenario]
uittGuildMemberOnlineAbroad [Connected on another Mainland or Ring Scenario]
uittGuildMemberOffline [Not connected]
uittTargetHp [@{6F6F}Points de vie @{FFFF}de la cible.\nLa cible meurt lorsque ses @{6F6F}points de vie @{FFFF}tombent à 0.]
uittTargetUnknown [Niveau de la cible inconnu.]
uittTargetLevel [Niveau de la cible :@{6F6F} %min @{FFFF}à @{6F6F}%max]
uittTargetBoss [Boss de niveau @{6F6F}%n]
uittTargetGuardBoss [Garde ou Boss de niveau @{6F6F}%n]
uittTargetNamed [Créature nommée de niveau @{6F6F}%n]
// Info
uittInfoBulk [@{6F6F}Volume @{FFFF}:\nEspace occupé par l'objet dans votre inventaire. L'espace de chaque inventaire est limité, ce qui signifie que les objets volumineux ne peuvent pas être transportés en grand nombre.]
uittInfoHP [@{6F6F}Points de Vie @{FFFF}:\nCette valeur se dégradera avec l'utilisation de l'objet. Quand elle atteint 0, l'objet est détruit.]
uittInfoWeight [@{6F6F}Poids @{FFFF}:\nSi le poids total est trop élevé, votre vitesse de déplacement pourra en être ralentie.]
uittInfoMalus [@{6F6F}Malus sur les Actions @{FFFF}:\nPénalité ajoutée par cet objet au @{6F6F}Malus Total @{FFFF}(voir fenêtre d'Identité).]
uittInfoDodgeMod [@{6F6F}Modificateur d'Esquive @{FFFF}:\nBonus ou Malus sur votre @{6F6F}Esquive@{FFFF} quand vous portez cet objet.]
uittInfoParryMod [@{6F6F}Modificateur de Parade @{FFFF}:\nBonus ou Malus sur votre @{6F6F}Parade@{FFFF} quand vous portez cet objet.]
uittInfoProt [@{6F6F}Protections @{FFFF}:\nBonus d'absorption des dommages magiques subis.]
uittInfoResist [@{6F6F}Résistances @{FFFF}:\nBonus de résistance à la magie.]
uittInfoOrigin [@{6F6F}Origine @{FFFF}:\nAffecte le look de l'objet.]
uittInfoRequirement [@{6F6F}Prérequis @{FFFF}:\nCaractéristiques et compétences requises pour pouvoir utiliser cet objet.]
uittInfoItemSkill [@{6F6F}Compétence @{FFFF}:\nCompétence utilisée lorsque vous vous servez de cet objet.]
// Armor
uittInfoArmorQuality [@{6F6F}Qualité @{FFFF}:\nUne qualité élevée implique une plus grande protection.]
uittInfoArmorProtection [@{6F6F}Protection @{FFFF}:\nLes dégâts infligés par chaque coup reçu sont réduits de ce facteur, maximisé par les valeurs qui suivent.]
uittInfoArmorSlash [@{6F6F}Max vs Coup Tranchant @{FFFF}:\nPoints de vie max. absorbés pour un coup "tranchant".]
uittInfoArmorPierc [@{6F6F}Max vs Coup Perforant @{FFFF}:\nPoints de vie max. absorbés pour un coup "perforant".]
uittInfoArmorBlunt [@{6F6F}Max vs Coup Contondant @{FFFF}:\nPoints de vie max. absorbés pour un coup "contondant".]
uittInfoArmorType [@{6F6F}Type d'Armure @{FFFF}:\nLe type d'armure affecte en général le malus d'action. Les armures moyennes et lourdes apportent des bonus de vie supplémentaires.]
// Shield
uittInfoShieldCat [@{6F6F}Catégorie @{FFFF}:\nLes Boucliers offrent une protection supplémentaire aux armures.\n
Les @{6F6F}petits boucliers@{FFFF} protègent les mains et parfois le torse et les bras.\n
Les @{6F6F}grands boucliers@{FFFF} protègent les mains, le torse, les bras, et parfois les jambes.]
// Weapon
uittInfoWeaponQuality [@{6F6F}Qualité @{FFFF}:\nVotre niveau de compétence doit être au moins égal à cette valeur de qualité afin d'optimiser l'utilisation de cet objet.]
uittInfoWeaponSapLoad [@{6F6F}Charge en Sève @{FFFF}:\n
@{AAAF}Charge courante / Charge maximale@{FFFF}\n
Représente la capacité d'un objet à être @{6F6F}enchanté@{FFFF} par des @{6F6F}sorts cristalisés@{FFFF}. Les sorts de haut niveau demandent plus de charge.]
uittInfoWeaponDamage [@{6F6F}Dégâts @{FFFF}:\n
@{AAAF}Dégâts courants (Dégâts maximum)@{FFFF}\n
Vous infligez les dégats maximum si votre niveau de compétence est supérieur ou égal à la Qualité de l'arme.]
uittInfoWeaponHitMin [@{6F6F}Coup/Minute @{FFFF}:\nVitesse d'attaque de cette arme.]
uittInfoWeaponRDamage [@{6F6F}Dégâts @{FFFF}:\n
@{AAAF}Dégâts courants (Dégâts maximum)@{FFFF}\n
Bonus ajouté aux dégâts des munitions.\n
Vous infligez les dégats maximum si votre niveau de compétence est supérieur ou égal à la Qualité de l'arme.]
uittInfoWeaponRHitMin [@{6F6F}Coup/Minute @{FFFF}:\nCadence de tir de cette arme.]
uittInfoWeaponReach [@{6F6F}Portée @{FFFF}:\nPortée de cette arme. Plus cette portée est élevée par rapport à celle de l'ennemi, plus vos coups ont des chances de toucher.]
uittInfoWeaponRange [@{6F6F}Portée @{FFFF}:\nVous ne pouvez pas tirer sur un ennemi au-delà de cette distance.]
uittInfoTargetDodgeMod [@{6F6F}Modificateur d'Esquive de la cible @{FFFF}:\nBonus ou Malus sur l'@{6F6F}Esquive@{FFFF} de votre ennemi quand vous utilisez cet objet.]
uittInfoTargetParryMod [@{6F6F}Modificateur de Parade de la cible @{FFFF}:\nBonus ou Malus sur la @{6F6F}Parade@{FFFF} de votre ennemi quand vous utilisez cet objet.]
uittInfoDamageType [@{6F6F}Type de Dégâts @{FFFF}:\nCertains ennemis sont plus vulnérables à certains types de dégâts que d'autres.]
// Ammo
uittInfoAmmoMagazine [@{6F6F}Chargeur @{FFFF}:\n
@{AAAF}Quantité courante / Quantité maximum@{FFFF}\n
Nombre de munitions dont vous disposez.\n
Placez ces munitions dans votre main gauche pour les utilisez.]
uittInfoAmmoDamage [@{6F6F}Dégâts @{FFFF}:\n
@{AAAF}Dégats courants (Dégats maximum)@{FFFF}\n
Vous infligez les dégats maximum si votre niveau de compétence est supérieur ou égal à la Qualité de ces munitions.]
uittInfoAmmoHitMin [@{6F6F}Coup/Minute @{FFFF}:\nModificateur de la cadence de tir de ces munitions.]
uittInfoAmmoRange [@{6F6F}Portée @{FFFF}:\nModificateur de portée de ces munitions.]
// MP
uittInfoMpQuality [@{6F6F}Qualité @{FFFF}:\nLa qualité de la matière première a des effets sur son prix et sur la qualité des objets qu'il est possible de créer avec (dans la limite de vos capacités artisanales).]
uittInfoMpEco [@{6F6F}Ecosystème @{FFFF}:\nLieu où cette matière peut être trouvée.]
uittInfoMpColor [@{6F6F}Couleur @{FFFF}:\nLorsque vous créez des armures et des vêtements, la couleur de cette matière première peut influencer la couleur finale de l'objet créé.]
uittInfoMpFam [@{6F6F}Famille @{FFFF}:\nLes prospecteurs peuvent se spécialiser dans la recherche de certaines familles de matières premières.]
// Action
uittActionSpellLevel [@{6F6F}Niveau du sort @{FFFF}:\nCalculé en fonction de la stanza la plus coûteuse.\n
Si le niveau du sort est plus grand que la @{6F6F}qualité@{FFFF} des amplificateurs magiques portés, les bonus de ces derniers ne s'appliqueront pas.]
uittActionSuccessRateSF [@{6F6F}Taux de réussite @{FFFF}:\nLe taux de réussite dépend de la compétence de l'arme utilisée.]
uittActionSuccessRateSM [@{6F6F}Taux de réussite @{FFFF}:\nLe taux de réussite dépend des compétences des stanzas de magie utilisées.]
uittActionSuccessRateSC [@{6F6F}Taux de réussite @{FFFF}:\nLe taux de réussite dépend de votre compétence à créer différents objets.]
uittActionSuccessRateSH [@{6F6F}Taux de réussite @{FFFF}:\nLe taux de réussite dépend du lieu de récolte et des stanzas utilisées.]
uittActionSkillPoint [@{6F6F}Points de Compétence @{FFFF}:\n@{AAAF}Points manquants / Coût total\n@{FFFF}Quand vous maîtrisez toutes les stanzas d'une action, le premier chiffre est 0 et l'action est dégrisée dans la fenêtre de Progression des Actions.]
uittActionSkillReq [@{6F6F}Compétences requises @{FFFF}:\nIndique précisément les compétences à développer et le niveau à atteindre dans ces compétences.\nLes prérequis non remplis sont en @{F80F}Orange@{FFFF}.]
uittActionStanzaReq [@{6F6F}Stanzas requises @{FFFF}:\nVous devez connaître les stanzas qui suivent avant de pouvoir apprendre cette action.\nLes prérequis non remplis sont en @{F80F}Orange@{FFFF}.]
// Tools
uittToolCraftType [@{6F6F}Type d'outil @{FFFF}:\nAvant de vous lancer dans l'Artisanat, vous devez équiper l'outil de création approprié dans votre main droite.]
uittInfoToolQuality [@{6F6F}Qualité @{FFFF}:\nLa qualité des outils n'influe pas sur leur utilisation.]
// Jewelry
uittInfoJewelryQuality [@{6F6F}Qualité @{FFFF}:\nUne qualité élevée implique de plus grandes protections magiques.]
uiQuickEmote [/hello]
uimChatTab [Onglets]
uiDefaultChatInput [** Appuyez sur ENTREE pour discuter **]
uimQuickChat [Quick Chat]
uiToggleDodgeParry [Esquive / Parade]
uiR2EDRingWindow [Ring]
uiR2EDScoresWindow [Scenario Scores]
uiUniverseChanelWarningTitle [Le canal Univers]
uiR2EDHomeButton [HOME]
uiUniverseChanelWarningContent [Attention ! Le canal Univers est particulièrement destiné aux joueurs qui demandent de l'aide sur le jeu et à ceux qui les renseignent. Les messages intempestifs ou abus dans ce canal pourront être sanctionnés par les MJs.]
uiUniverseChanelWarningAvoid [Ne plus afficher ce message.]
uittBonusMalusWindow [Fenêtre des Buff / Debuff]
uiR2EntryPoint [Entry point]
uiDockUndockChat [Dock / UnDock Chat]
uiCP_Choose_Keyset [Choisissez votre configuration clavier]
uiCP_Keyset_Ok [OK]
uiCP_Keyset_Cancel [CANCEL]
uiR2EDScenario [Scenario]
uiR2EDRules [Control]
uiR2EDstrict [Mastered]
uiR2EDliberal [Masterless]
uiR2EDScenarioControl [Listing Options]
uiR2EDAccessFilterForPlayers [ACCESS FILTERS FOR PLAYERS]
uiR2EDInviteTeam [INVITE YOUR TEAM]
uiR2EDScenarioInformation [SCENARIO INFORMATION]
uiR2EdRace [Race]
uiR2EDRaceFyros [Fyros]
uiR2EDRaceMatis [Matis]
uiR2EDRaceTryker [Tryker]
uiR2EDRaceZorai [Zorai]
uiR2EDReligion [Religion]
uiR2EDReligionKami [Kami]
uiR2EDReligionKaravan [Karavan]
uiR2EDReligionNeutral [Neutral]
uiR2EDNonGuildPlayers [Non-guild players]
uiR2EDShard [Shards :]
uiR2EDCombatLevel [Combat level]
uiR2EDGlobalAccess [ALLOW NEWCOMERS]
uiR2EDChooseScenario [BACK]
uiR2EDScenarioName [Scenario name]
uiR2EDScenarioFileName [Scenario file name]
uiR2EDLanguage [Language]
uiR2EDType [Type]
uiR2EDScenarioDescription [Description]
uiR2EDScenarioLevel [Difficulty]
uiR2EDRoleplay [Roleplay]
uiR2EDCombat [Combat]
uiR2EDFrench [French]
uiR2EDEnglish [English]
uiR2EDDeutsch [German]
uiR2EDAutoInvite [Auto invite]
uiCP_KeysetName_ [Déplacement avec les flèches]
uiCP_KeysetTooltip_ [Déplacer votre avatar avec @{6F6F}les flèches@{FFFF} seulement.]
//
uiCP_KeysetName_bi_zqsd [Déplacement avec 'ZQSD']
uiCP_KeysetTooltip_bi_zqsd [Déplacer votre avatar avec les touches @{6F6F}ZQSD@{FFFF} à la façon des 'First Person Shooters'. Ceci convient pour les claviers français et belges.]
//
uiCP_KeysetName_bi_wasd [Déplacement avec 'WASD']
uiCP_KeysetTooltip_bi_wasd [Déplacer votre avatar avec les touches @{6F6F}WASD@{FFFF} à la façon des 'First Person Shooters'. Ceci convient pour les claviers americains, anglais, ou allemand.]
uiCP_KeysetImport_Game [Importer la configuration clavier de ce personnage\n@{6F6F}GAME ONLY]
uiCP_KeysetImport_Editor [Importer la configuration clavier de ce personnage\n@{6F6F}EDITOR ONLY]
uiCP_KeysetImport_Game_Editor [Importer la configuration clavier de ce personnage\n@{6F6F}GAME & EDITOR]
uiRAP_Owner [Owner]
uiRAP_Title [Destination Name]
uiRAP_Desc [Description]
uiRAP_Level [Difficulty]
uiRAP_Flags [Invited/Animator]
uiRAP_ScenarioType [Type]
uiRAP_PlayerCount [Nb. Players]
uiRAP_Join [JOIN]
uiRAP_Tell [TELL]
uiRAP_AskForInvite [ASK FOR INVITE]
uiRAP_NewDestination [NEW DESTINATION]
uiRAP_MenuJoin [Enter the scenario]
uiRAP_MenuTell [Ask the scenario owner to let you in]
uiRAP_Language [Language]
uiRAP_LaunchDate [Launch date]
uiRAP_AuthorRRPRating [Author RRP]
uiRAP_OwnerRRPRating [Owner RRP]
uiRAP_ScenarioRRPRating [Scenario RRP]
uiRAP_RateFun [Fun]
uiRAP_RateDifficulty [Difficulty]
uiRAP_RateAccessibility [Accessibility]
uiRAP_RateOriginality [Originality]
uiRAP_RateDirection [Direction]
uiRAP [Ring Terminal]
uiRAP_NoSessionForLangFilter [Some scenarios were found, but not for the selected language(s)!]
uiRAP_NoSessionFound [No scenario found]
uiRAP_NotInvited [To join this scenario, you must have been invited by the scenario owner. Click the 'ASK FOR INVITE' button to contact them.]
uiRAP_Level0 [Novice]
uiRAP_Level1 [Apprentice]
uiRAP_Level2 [Confirmed]
uiRAP_Level3 [Advanced]
uiRAP_Level4 [Expert]
uiRAP_Level5 [Master]
uiRAP_HowToBeInvited [You don't have an invitation for this Ring Scenario. By double clicking on the scenario or by selecting it and using the @{6F6F}'ASK FOR INVITE'@{FFFF} button in the bottom/right corner of this window, you can send the scenario owner a request to join.]
uiRAP_HowToJoin [You have an invitation for this Ring Scenario. You can enter the scenario by double clicking on it or by selecting it and using the @{6F6F}'join'@{FFFF} button in the bottom/right corner of this window.]
uiRAP_WaitMsg0 [Retrieving scenario list.]
uiRAP_WaitMsg1 [Retrieving scenario list..]
uiRAP_WaitMsg2 [Retrieving scenario list...]
uiRAP_ConnectionFailed [Connection failed!]
uiRAP_Disconnection [Disconnected!]
uiRAP_ConnectionClosed [Connection closed!]
uiRAP_JoinFailed [Sorry, an error occured while trying to join the scenario, please try again]
uiRAP_JoinConfirm [Join this scenario ?]
uiRAP_WinTitle [Ring Destinations]
uiRAP_Enlarge [Fit columns]
uiRAP_EnlargeTooltip [Enlarge the columns so that their content is fully visible. You can use the horizontal and vertical scrollbars if content is too big.]
uiRAP_FlagsTooltip [A @{6F6F}CHECK@{FFFF} is displayed when the scenario owner has invited you to join the scenario.\nAn @{6F6F}EYE@{FFFF} icon indicate that the owner is present in this scenario. Click to sort by this criterion.]
uiRAP_OwnerTooltip [Name of the player that created the scenario. You can send a @{6F6F}tell@{FFFF} to this player via the right mouse button menu, or via the button at the right/bottom corner of that window. Double clicking on a scenario to which you have not yet been invited will send a tell to the scenario owner, asking for an invitation. Click to sort by owner.]
uiRAP_TitleTooltip [Title for the scenario, as given by its creator. Click to sort by title.]
uiRAP_DescTooltip [The owner's description of the scenario. Click to sort the scenarios by description.]
uiRAP_LevelTooltip [Difficulty of the scenario. This level determines the type of reward points that can be earned in the scenario and also the level of the skills that you will need to use in order to earn points.\n@{6F6F}Novice@{FFFF}: Skills of all levels\n@{6F6F}Apprentice@{FFFF}: Skills of at least level 21\n@{6F6F}Confirmed@{FFFF}: Skills of at least level 51\n@{6F6F}Advanced@{FFFF}: Skills of at least level 101\n@{6F6F}Expert@{FFFF}: Skills of at least level 151\n@{6F6F}Master@{FFFF}: Skills of at least level 201\nClick to sort by this criterion.]
uiRAP_PlayerCountTooltip [Number of players that are currently playing in the scenario. Click to sort the scenarios by number of connected players.]
uiRAP_LanguageTooltip [Language for the scenario. Click to sort the scenarios by language.]
uiRAP_LaunchDateTooltip [Time at which the scenario started. Click to sort the scenarios by start time.]
uiRAP_ScenarioTypeTooltip [The Scenario Type according to its creator. Click to sort the scenarios by scenario type.]
uiRAP_AuthorRRPRatingTooltip [Reward Points of the scenario's author]
uiRAP_OwnerRRPRatingTooltip [Reward Points of the scenario's owner]
uiRAP_ScenarioRRPRatingTooltip [Reward Points of this scenario]
uiRAP_RateFunTooltip [The average rating of @{6F6F}Fun@{FFFF} given by players to this scenario.]
uiRAP_RateDifficultyTooltip [The average rating of @{6F6F}Difficulty@{FFFF} given by players to this scenario.]
uiRAP_RateAccessibilityTooltip [The average rating of @{6F6F}Accessibility@{FFFF} given by players to this scenario.]
uiRAP_RateOriginalityTooltip [The average rating of @{6F6F}Originality@{FFFF} given by players to this scenario.]
uiRAP_RateDirectionTooltip [The average rating of @{6F6F}Direction@{FFFF} given by players to this scenario.]
uiRAP_NoRate [No evaluation]
uiRAP_ST_0 [-]
uiRAP_ST_1 [Newbie training]
uiRAP_ST_2 [Story telling]
uiRAP_ST_3 [Mistery]
uiRAP_ST_4 [Hack'n'Slash]
uiRAP_ST_5 [Guild training]
uiRAP_ST_6 [Other]
uiCP_InRingSession [The Ring Scenario that this character launched was left running. Click @{6F6F}'Resume Scenario' @{FFFF}to continue]
uiCharSel_ResumeSession [Resume Scenario]
uiRAP_NewScenario [Launch a new @{6F6F}Ring@{FFFF} scenario]
uiAddTellerToFriends [Friend]
uiAddTellerToFriendsToolip [Add this person to your friend list.]
uiAddTellerToIgnoreList [Ignore]
uiAddTellerToIgnoreListTooltip [Add this person to your ignore list. You won't received messages from this person again.]
uiInviteToRingSession [Invite]
uiInviteToRingSessionTooltip [Invite the character to this Ring Scenario, allowing them to join in via a @{6F6F}Ring Terminal@{FFFF}]
uiAddTellerToIgnoreListWarning [Add this player to your ignore list ?]
uiRAP_CharsTitle [Players tracking]
uiRAP_CharFlags [Connected player]
uiRAP_CharName [Player]
uiRAP_CharGuild [Guild]
uiRAP_CharRace [Race]
uiRAP_CharReligion [Religion]
uiRAP_CharShard [Shard]
uiRAP_CharLevel [Combat level]
uiRAP_CharRace_0 [Fyros]
uiRAP_CharRace_1 [Matis]
uiRAP_CharRace_2 [Tryker]
uiRAP_CharRace_3 [Zorai]
uiRAP_CharReligion_0 [Neutral]
uiRAP_CharReligion_1 [Kami]
uiRAP_CharReligion_2 [Karavan]
uiRAP_CharFlagsTooltip [An eye indicate that a player is present in this scenario. Click to sort by this criterion.]
uiRAP_CharNameTooltip [Name of the player that has been invited. You can send a @{6F6F}tell@{FFFF} to this player, @{6F6F}kick@{FFFF} him or @{6F6F}teleport to@{FFFF} him, using the right click menu, or the button at the right/bottom corner of that window. Click to sort by this criterion.]
uiRAP_CharGuildTooltip [Name of the player guild if he has one. Click to sort by this criterion.]
uiRAP_CharRaceTooltip [Player race. Click to sort by this criterion.]
uiRAP_CharReligionTooltip [Player religion. Click to sort by this criterion.]
uiRAP_CharShardTooltip [Player shard. Click to sort by this criterion.]
uiRAP_CharLevelTooltip [Best combat/magic skill level. Click to sort by this criterion.]
uiRAP_TellSentTo [Request for invitation sent to:]
uiRingInviteNotification [<R2_INVITE>You've been invited to join a ring scenario. If you select the scenario at a Ring Terminal you will be able to join it directly.]
uiRingInvitationSent [has been invited to join this Ring Scenario]
uiRingPlotItemDesc [description: ]
uiRingPlotItemComment [comment: ]
uiRingPlotItemEmpty [ - ]
uiRingAutoInviteToggle [When @{6F6F}unchecked@{FFFF}, players must ask for an invitation before being able to join this scenario at @{6F6F}Ring Terminals@{FFFF}.]
uiRingGlobalAccessToggle [When @{6F6F}unchecked @{FFFF}, only invited players will see this scenario at @{6F6F}Ring Terminals@{FFFF}.]
uiRingFilterFyros [When @{6F6F}unchecked @{FFFF} Fyros players who have not been invited cannot see your scenario at @{6F6F}Ring Terminals@{FFFF}.]
uiRingFilterMatis [When @{6F6F}unchecked @{FFFF} Matis players who have not been invited cannot see your scenario at @{6F6F}Ring Terminals@{FFFF}.]
uiRingFilterZorai [When @{6F6F}unchecked @{FFFF} Zorai players who have not been invited cannot see your scenario at @{6F6F}Ring Terminals@{FFFF}.]
uiRingFilterTryker [When @{6F6F}unchecked @{FFFF} Tryker players who have not been invited cannot see your scenario at @{6F6F}Ring Terminals@{FFFF}.]
uiRingFilterGuild [When @{6F6F}unchecked @{FFFF} players who you have not invited and who are not part of your guild cannot see your scenario at @{6F6F}Ring Terminals@{FFFF}.\nThis option has no effect if you don't have a guild.]
uiRingFilterCombatLevel0 [When @{6F6F}unchecked @{FFFF} players who you have not invited and who's best combat skill is no higher than level @{6F6F}20@{FFFF} cannot see your scenario at @{6F6F}Ring Terminals@{FFFF}.]
uiRingFilterCombatLevel1 [When @{6F6F}unchecked @{FFFF} players who you have not invited and who's best combat skill is between levels @{6F6F}21@{FFFF} and @{6F6F}50@{FFFF} cannot see your scenario at @{6F6F}Ring Terminals@{FFFF}.]
uiRingFilterCombatLevel2 [When @{6F6F}unchecked @{FFFF} players who you have not invited and who's best combat skill is between levels @{6F6F}51@{FFFF} and @{6F6F}100@{FFFF} cannot see your scenario at @{6F6F}Ring Terminals@{FFFF}.]
uiRingFilterCombatLevel3 [When @{6F6F}unchecked @{FFFF} players who you have not invited and who's best combat skill is between levels @{6F6F}101@{FFFF} and @{6F6F}150@{FFFF} cannot see your scenario at @{6F6F}Ring Terminals@{FFFF}.]
uiRingFilterCombatLevel4 [When @{6F6F}unchecked @{FFFF} players who you have not invited and who's best combat skill is between levels @{6F6F}151@{FFFF} and @{6F6F}200@{FFFF} cannot see your scenario at @{6F6F}Ring Terminals@{FFFF}.]
uiRingFilterCombatLevel5 [When @{6F6F}unchecked @{FFFF} players who you have not invited and who's best combat skill is between levels @{6F6F}201@{FFFF} and @{6F6F}250@{FFFF} cannot see your scenario at @{6F6F}Ring Terminals@{FFFF}.]
uiRingFilterReligionKami [When @{6F6F}unchecked @{FFFF} players with Kami allegiance cannot see your scenario at @{6F6F}Ring Terminals@{FFFF}.]
uiRingFilterReligionKaravan [When @{6F6F}unchecked @{FFFF} players with Karavan allegiance cannot see your scenario at @{6F6F}Ring Terminals@{FFFF}.]
uiRingFilterReligionNeutral [When @{6F6F}unchecked @{FFFF} players with no allegiance cannot see your scenario at @{6F6F}Ring Terminals@{FFFF}.]
uiRingFilterShard [When @{6F6F}unchecked @{FFFF} players from this shard who you have not invited cannot see your scenario at @{6F6F}Ring Terminals@{FFFF}.]
uiRAP_AskForTall [Ask for talk]
uiRAP_CharLevel_0 [1-20]
uiRAP_CharLevel_1 [21-50]
uiRAP_CharLevel_2 [51-100]
uiRAP_CharLevel_3 [101-150]
uiRAP_CharLevel_4 [151-200]
uiRAP_CharLevel_5 [201-250]
uiRAP_Invite [INVITE]
uiRAP_InvitedAndConnected [The charcater who you have just invited to join this scenario is currently connected. By clicking on the name and using either the right mouse button or the @{6F6F}'ASK FOR INVITE'@{FFFF} button and the bottom right of the window, you can talk to the character ; with the @{6F6F}'kick'@{FFFF} button, you can expel them ; with the @{6F6F}'teleport to'@{FFFF} button, you can teleport yourself to their current position.]
uiRAP_InvitedAndNotConnected [The character who you have invited is not currently connected. By clicking on the name and using either the right mouse button or the @{6F6F}'ASK FOR INVITE'@{FFFF} button and the bottom right of the window, you can talk to the character ; with the @{6F6F}'kick'@{FFFF} button, you can expel them ; with the @{6F6F}'teleport to'@{FFFF} button, you can teleport yourself to their current position.]
uiRAP_Kick [KICK]
uiRAP_MenuCharTell [Send a 'tell' to ]
uiRAP_MenuKick [Kick ]
uiRAP_MenuTeleportTo [Teleport to ]
uiRAP_MenuUnkick [Unkick ]
uiRAP_NoCharFound [There are currently no invited characters]
uiRAP_Resize [Resize]
uiRAP_ResizeTooltip [Resize columns in function of their content]
uiRAP_TeleportTo [Teleport to]
uiRAP_Unkick [UNKICK]
uiRAP_WaitChars0 [Retrieving characters.]
uiRAP_WaitChars1 [Retrieving characters..]
uiRAP_WaitChars2 [Retrieving characters...]
uiR2EDso_newbie_training [Newbie Training]
uiR2EDso_story_telling [Story Telling]
uiR2EDso_mistery [Mistery]
uiR2EDso_hack_slash [Hack & Slash]
uiR2EDso_guild_training [Guild Training]
uiR2EDso_other [Other]
uiR2EDfr [French]
uiR2EDen [English]
uiR2EDde [German]
uiR2EDother_lang [Other]
uiR2EDEditScenario [Resume]
uiR2EDNewScenario [Reset Editor]
uiR2EDNewScenarioWarning [Press OK to reset the editor and create a new scenario from scratch]
uiNoAvailableMissions [Missions journal is unavailable in the Ring]
uiNoAvailableAnimals [Animals are unavailable in the Ring]
uiR2EDLaunchScenario [Launch]
uiR2EDApplyScenarioFilters [Apply]
uiRingLaunchScenarioTooltip [Launch an animation session with the scenario that you have chosen.]
uiRingDescriptionScenarioTooltip [Describe the scenario that you will launch. It will be visible by all players at each Ring Terminal.]
uiRingWarningFreeTrial [FREE TRIAL LIMITATIONS:\n\nYou cannot join this Ring adventure with a free trial account.\n\nIn order to gain full access to Ryzom Ring you need to subscribe to Ryzom.\n\nTo upgrade your account see\nwww.ryzom.com\n]
uiRingWarningInviteFreeTrial [You cannot invite this player because he has a free trial account and this scenario is not allowed for free trial players.\n]
uiRingWarningNewcomer [You cannot invite this player because one of you two is a newcomer but not the other one.\n]
uiRingWarningBanishedPlayer [You have been bannished, then you have lost possibility to launch a scenario.]
uiRingLaunchScenarioError [An error occured when you tried to launch your scenario.]
uiRingUpdateScenarioFiltersError [An error occured when you tried to update your scenario filters.]
uiRingChooseScenario [Choose a scenario.]
//SCENARIO LOADING
uiR2EdPropertyToolTip_LoadScenario_LoadScenario_Name [@{6F6F}File Name\n@{FFFF}File name of the scenario to load]
uiR2EdPropertyToolTip_LoadScenario_LoadScenario_Title [@{6F6F}Title\n@{FFFF} Title of the selected scenario]
uiR2EdPropertyToolTip_LoadScenario_LoadScenario_Description [@{6F6F}Description\n@{FFFF} Description of the selected scenario, as provided by the author]
uiR2EdPropertyToolTip_LoadScenario_LoadScenario_Rules [@{6F6F}Mastering\n@{FFFF} Mastered means that the you will be the Adventure Master in the scenario\nMasterless means that you will participate in the scenario as a player]
uiR2EdPropertyToolTip_LoadScenario_LoadScenario_Level [@{6F6F}Difficulty\n@{FFFF} Difficulty of the selected scenario.]
uiR2EdPropertyToolTip_LoadScenario_LoadScenario_Language [@{6F6F}Language\n@{FFFF} The language of the scenario, as declared by the scenario author]
uiR2EdPropertyToolTip_LoadScenario_LoadScenario_RingPointsLevel [@{6F6F}Requirements\n@{FFFF} Indicates wether you are permitted to load this scenario. One is only permitted to load scenarios that contain content that one has access to. One gains access to additional content by exploring the mainlands of Atys.]
uiR2EdPropertyToolTip_LoadScenario_LoadScenario_Author [@{6F6F}Author\n@{FFFF} Author of the selected scenario. Between brackets is the rating given by the author to its own scenario.]
uiR2EdPropertyToolTip_LoadScenario_LoadScenario_NewbieTreeInfo [@{6F6F}newbieLand Scenarios\n@{FFFF} WRITE ME]
uiR2EdPropertyToolTip_LoadScenario_LoadScenario_Fun [@{6F6F}Fun Rating\n@{FFFF} Fun rating for the selected scenario.]
uiR2EdPropertyToolTip_LoadScenario_LoadScenario_Difficulty [@{6F6F}Difficulty Rating\n@{FFFF} Difficulty rating for the selected scenario.]
uiR2EdPropertyToolTip_LoadScenario_LoadScenario_Accessibility [@{6F6F}Accessibility Rating\n@{FFFF} Accessibility rating for the selected scenario.]
uiR2EdPropertyToolTip_LoadScenario_LoadScenario_Originality [@{6F6F}Originality Rating\n@{FFFF} Originality rating for the selected scenario.]
uiR2EdPropertyToolTip_LoadScenario_LoadScenario_Direction [@{6F6F}Direction Rating\n@{FFFF} Direction rating for the selected scenario.]
uiR2EdPropertyToolTip_LoadScenario_LoadScenario_RRPTotal [@{6F6F}Ryzom Ring Points Total\n@{FFFF} Ryzom Ring Points Total for the selected scenario.]
uiR2EdPropertyToolTip_LoadScenario_LoadScenario_TreeInfo [@{6F6F}Winch Gate Examples\n@{FFFF}Example scenarios supplied with Ryzom. These demonstrate some of the things that can be done with Ryzom Ring.\n@{6F6F}Pioneer Scenarios\n@{FFFF}Provided by other players and customer support, these are not vetted by Winch Gate. See ryzom.com/pioneer_program for more details.\n@{6F6F}My Files\n@{FFFF}The files that are in the 'My Scenarios' folder on your computer.]
uiR2EDLoadScenarioWindow [Load Scenario]
uiR2EDProp_LoadScenario_Description [Scenario description]
uiR2EDProp_LoadScenario_Title [Title]
uiR2EDProp_LoadScenario_Author [Author]
uiR2EDProp_LoadScenario_Rules [Mastering]
uiR2EDProp_LoadScenario_Level [Difficulty]
uiR2EDProp_LoadScenario_Language [Language]
uiR2EDProp_LoadScenario_RingPointsLevel [Requirements]
uiR2EDProp_LoadScenario_Name [File Name]
uiR2EDProp_LoadScenario_FunRating [Fun]
uiR2EDProp_LoadScenario_DifficultyRating [Difficulty]
uiR2EDProp_LoadScenario_AccessibilityRating [Accessibility]
uiR2EDProp_LoadScenario_OriginalityRating [Originality]
uiR2EDProp_LoadScenario_DirectionRating [Direction]
uiR2EDProp_LoadScenario_RRPTotal [Ryzom Ring Points]
uiR2EDLoadScenario_InvalidFileName [Invalid file name]
uiR2EDLoadScenario_Yes [You have sufficient knowledge of Atys]
uiR2EDLoadScenario_No [You have INSUFFICIENT knowledge of Atys]
// ENTRIES MIGRATED FROM R2.UXT FOR USE IN SCEANARIO LOADING
uiR2EDRollout_ScenarioInfo [Scenario Information]
uiR2EDRollout_Load [Load]
uiR2EDRollout_Ratings [Ratings]
uiR2EDValidateForm [OK]
uiR2EDCancelForm [CANCEL]
// Ring points
uiR2EDBasicSkills [Stats]
uiR2EDRingSkills [Ring]
uiR2EDEcosystemPointsTitle [Knowledge of Atys]
uiR2EDBasicsPoints [General]
uiR2EDDesertPoints [Desert]
uiR2EDSubtropicPoints [Subtropic]
uiR2EDForestPoints [Forest]
uiR2EDJunglePoints [Jungle]
uiR2EDPrimeRootPoints [Prime Roots]
uiR2EDBasicPointsTooltip [@{6F6F}General@{FFFF}: %n/%p\n]
uiR2EDDesertPointsTooltip [@{6F6F}Desert@{FFFF}: %n/%p\n]
uiR2EDSubtropicPointsTooltip [@{6F6F}Subtropic@{FFFF}: %n/%p\n]
uiR2EDForestPointsTooltip [@{6F6F}Forest@{FFFF}: %n/%p\n]
uiR2EDJunglePointsTooltip [@{6F6F}Jungle@{FFFF}: %n/%p\n]
uiR2EDPrimeRootPointsTooltip [@{6F6F}Prime Roots@{FFFF}: %n/%p\n]
uiR2EDRrpsLevelTitle [Reward Points (RRP)]
uiR2EDRrpsLevel20 [Novice level]
uiR2EDRrpsLevel50 [Apprentice level]
uiR2EDRrpsLevel100 [Confirmed level]
uiR2EDRrpsLevel150 [Advanced level]
uiR2EDRrpsLevel200 [Expert level]
uiR2EDRrpsLevel250 [Master level]
uiR2EDRrpsLevel20Tooltip [@{6F6F}Novice level Ring Reward Points@{FFFF}: %n.\nPoints gained in 'Novice' scenarios\n]
uiR2EDRrpsLevel50Tooltip [@{6F6F}Apprentice level Ring Reward Points@{FFFF}: %n.\nPoints gained in 'Apprentice' scenarios (using skills of at least level 21)\n]
uiR2EDRrpsLevel100Tooltip [@{6F6F}Confirmed level Ring Reward Points@{FFFF}: %n.\nPoints gained in 'Confirmed' scenarios (using skills of at least level 51)\n]
uiR2EDRrpsLevel150Tooltip [@{6F6F}Advanced level Ring Reward Points@{FFFF}: %n.\nPoints gained in 'Advanced' scenarios (using skills of at least level 101)\n]
uiR2EDRrpsLevel200Tooltip [@{6F6F}Expert level Ring Reward Points@{FFFF}: %n.\nPoints gained in 'Expert' scenarios (using skills of at least level 151)\n]
uiR2EDRrpsLevel250Tooltip [@{6F6F}Master level Ring Reward Points@{FFFF}: %n.\nPoints gained in 'Master' scenarios (using skills of at least level 201)\n]
uiR2EDRingRatingTitle [Ring Ratings]
uiR2EDAuthorRingRating [Author Rating]
uiR2EDAMRingRating [AM Rating]
uiR2EDMasterlessRingRating [Organizer Rating]
uiR2EDAuthorRingRatingTooltip [@{6F6F}Author Rating@{FFFF}: Level : %n, Progress : %p%.\nRating as scenario creator. This rating increases as people play in the scenarios that you have created.\n]
uiR2EDAMRingRatingTooltip [@{6F6F}AM Rating@{FFFF}: Level : %n, Progress : %p%.\nRating as an Adventure Master. This rating increases as people play in mastered scenarios that you are running.\n]
uiR2EDMasterlessRingRatingTooltip [@{6F6F}Organizer Rating@{FFFF}: Level : %n, Progress : %p%.\nRating as organizer of masterless scenarios. This rating increases as people play with you in masterless scenarios that you have launched.\n]
uiRingLoadingNotARoSScenario [You can not load a Mainland scenario while you are in the Ruins of Silan. ]
uiRingNoRatings [Scenario scores are unavailable in Mainland.]
uiR2EDScenarioScores [AVERAGE SCENARIO SCORES]
uiR2EDMyScenarioScores [MY SCENARIO SCORES]
uiClickToSelectAMission [Click here to select a mission.]
uiNoAvailableMission [Your mission journal is empty.]
uittExpandMissionList [Click to toggle between expanded list and dropdown menu display.]
uittMissionCombo [This is your mission journal, and your current mission. Click to choose, or use @{6F6F}Mouse wheel up@{FFFF} or @{6F6F}Mouse wheel down@{FFFF} to cycle through available missions.]
uittMissionJournal [This is your mission journal]
uiFixedMissionEntry_Newbie [Ruins of Silan]
uiFixedMissionEntry_Newbie_R2 [Ruins of Silan/Ring]
uiFixedMissionEntry_Newbie_Trial [Ruins of Silan/Free trial]
uiFixedMissionEntry_Newbie_R2_Trial [Ruins of Silan/Free trial/Ring]
uiFixedMissionEntry_Mainland_Fyros [Main land / Fyros]
uiFixedMissionEntry_Mainland_Matis [Main land / Matis]
uiFixedMissionEntry_Mainland_Tryker [Main land / Tryker]
uiFixedMissionEntry_Mainland_Zorai [Main land / Zorai]
uiFixedMissionEntry_R2 [Ryzom ring]
uiCaptionToggle [Title bar on/off]
msgCustomizedEmoteNoAnim [&CHK& Vous avez demandé de ne jouer que l'animation d'un emote, cependant l'emote demandé n'a pas d'animation.]
uiR2WinColors [Ring header colors]
uiR2Palette [Palette]
uiR2Scenario [Scenario]
uiR2Prop_window [Properties]
uiR2Form [Forms]
uiR2Custom_look [Customize look]
uiR2Dialogs [Dialogs]
uiR2Events [Events]
uiR2Activities [Activities]
uiR2Feature_help [Feature help]
uiR2Connect [Connect]
uiR2Session_browser [Session browser]
uiR2Scenario_control [Scenario Filter]
uiR2Player_tracking [Player Tracking]
uiCCDPalette [Palette header color]
uiCCDScenario [Scenario header color]
uiCCDProp_window [Properties header color]
uiCCDForm [Forms header color]
uiCCDCustom_look [Customize look header color]
uiCCDDialogs [Dialogs header color]
uiCCDEvents [Events header color]
uiCCDActivities [Activities header color]
uiCCDFeature_help [Feature help header color]
uiCCDConnect [Connect header color]
uiCCDSession_browser [Session browser header color]
uiCCDScenario_control [Scenario Control header color]
uiCCDPlayer_tracking [Player Tracking header color]
uittR2_Palette [Choose header color for 'Palette']
uittR2_Scenario [Choose header color for 'Scenario']
uittR2_Prop_window [Choose header color for 'Properties']
uittR2_Form [Choose header color for 'Forms']
uittR2_Custom_look [Choose header color for 'Customize look']
uittR2_Dialogs [Choose header color for 'Dialogs']
uittR2_Events [Choose header color for 'Events']
uittR2_Activities [Choose header color for 'Activities']
uittR2_Feature_help [Choose header color for 'Feature help']
uittR2_Connect [Choose header color for 'Connect']
uittR2_Session_browser [Choose header color for 'Session browser']
uittR2_Scenario_control [Choose header color for 'Scenario control']
uittR2_Player_tracking [Choose header color for 'Player Tracking']
///////////////////////////
// BACKGROUND DOWNLOADER //
///////////////////////////
uiBGD_RBG [Ryzom Downloader]
uiBGD_Exit [Exit]
uiBGD_ShowHide [Show / Hide]
uiBGD_CloseWarning [This action will not close the downloader, it will keep running in the background. To close the downloader, click on the tray icon and select 'Exit'.]
uiBGD_DontShowAgain [Do not show this warning again.]
uiBGD_OK [OK]
uiBGD_PatchComplete [Patch completed succesfully!]
uiBGD_CheckFailed [ERROR encoutered while looking for files to download]
uiBGD_PatchingFailed [Patch failed. Please check your disk space and internet connection and try again]
//uiBGD_NoPatchRequired [No patch required !!]
uiBGD_CheckSuccess [File check finished]
uiBGD_Progress [Patch progress : ]
uiBGD_PatchUpToDate [Ryzom is up to date]
uiBGD_PatchError [Patch error, please check your disk space and system settings and try again]
uiBGD_ProtocolError [Game/Downloader communication Error. Please restart Ryzom or as a last resort use the Ryzom Downloader to repair your installation.]
uiBGD_DownloaderDisconnected [Ryzom Downloader stopped, please restart Ryzom]
uiBGD_Launching [Launching Ryzom Downloader...]
uiBGD_LaunchError [Failed to launch the Ryzom Downloader...]
uiBGD_ShuttingDown [Shutting down the Ryzom Downloader...]
uiBGD_ForciblyShutdown [Ryzom Downloader is still running, but is not responding, you may need to restart your computer...]
//uiBGD_BatchFileCreationFailed [Error while creating reboot script.]
uiBGD_InvalidCommandLine [Please use Ryzom Downloader to repair a broken Ryzom installation.]
uiBGD_FullPatchNeeded [This feature can only be accessed after background patching has finished. The background patching progress is indicated by the progress bar.]
uiBGD_MainlandCharFullPatchNeeded [This location that this character is at can only be accessed after background patching has finished. The background patching progress is indicated by the progress bar.]
uiBGD_WindowTitle [Downloader]
uiBGD_Paused [Paused]
uiBGD_LowPriority [Low priority]
uiBGD_NormalPriority [Normal priority]
uiBGD_PriorityTooltip [Select the priority of the Ryzom Downloader. You may want to @{6F6F}Pause@{FFFF} the downloader if you experience slowdown. If you have a fast machine, or want to speed up the patching process, you select choose @{6F6F}Normal Priority@{FFFF}]
uiBGD_NotUsed [Not used] // background downloader is not used, standard downloader is used instead -> this is displayed in the bg downloader window in-game
uiBGD_ShutdownFailed [Failed to shutdown the Ryzom Downloader, you may need to restart your computer to solve the problem]
uiBGD_InGamePatchIncomplete [Access to the Atys mainland and Ryzom Ring requires patching to have been finished. The patching progress is indicated in the Patch Window.]
uiBGD_InGamePatchIncompleteBC [Please wait for patching to finish]
uiBGD_InGamePatchCompletion [Ryzom is now fully patched! You can now access Ryzom Ring or be teleported to the mainland!]
uiBGD_MultipleRyzomInstance [Failed to initiate patching process because another Ryzom is already running. Please close the other Ryzom and try again.]
uiCP_KeysetName_bi_wow_alike [Other 1]
uiCP_KeysetTooltip_bi_wow_alike [For those used to some other MMO Games keybinding, make a smooth transition using that keyset. Applies to the game only (Ryzom Ring keyset remains the same).]
uiAutomaticCamera [Camera Automatique]
uiMouseDblClickMode [Mode Double Clic]
uiAutoEquipTool [S'équiper automatiquement de l'arme/outil]
msgNoCastWhileMoving [&CHK&Impossible de jeter un sort lorsque vous vous déplacez.]
uiBGD_PatchStarting [Ryzom patching has started]
uiBGD_BackgroundPatchStarting [Ryzom background patching has started]
uiBGD_Welcome [Ryzom is about to be installed on your computer. You may also repair an existing version of Ryzom.\n]
uiBGD_NewInstall [Install Ryzom]
uiBGD_Repair [Repair Ryzom]
uiBGD_NextStep [Next >]
uiBGD_Quit [Exit]
uiBGD_ChoosePackage [Please choose a package to install : ]
uiBGD_MinimalInstall [Minimum installation. The free trial starting island will be installed.]
uiBGD_FullInstall [Full Ryzom Install]
uiBGD_RyzomInstaller [Ryzom Downloader]
uiBGD_Torrent [Torrent Mode]
uiBGD_InstallCongrat [Congratulations !]
uiBGD_CongratSuccessfullInstall [Ryzom has been successfully installed.\nWe wish you great adventures on Atys!\n]
uiBGD_StartRyzomNow [Start Ryzom now]
uiBGD_Help [Help]
uiBGD_FinishInstall [Finish]
uiBGD_ResumeDownloadInfo [Note : You can resume the installation at any time by double-clicking on the installer shortcut on your desktop.]
uiBGD_PackageTitle [Ryzom installation\n\n]
uiBGD_Package [Please choose installation options\n]
uiBGD_TaskTypeDownload [1. Download]
uiBGD_TaskTypeInstall [2. Install]
//Torrent
uiQueued [Queued]
uiChecking [Checking]
uiBGD_Connecting [Connecting]
uiDownloadingMetadata [Downloading meta data]
uiFinished [Finishing]
uiSeeding [Seeding]
uiAllocating[Allocating]
//login_patch
uiCanNotDownload [There has been an error downloading one of the Ryzom installation files.\nPlease make sure that you have sufficient disk space and that your internet connection is operating correctly. ]
uiCanNotInstall [There has been an error installing one of the Ryzom installation files.\nPlease make sure that you have sufficient disk space for the installation.]
//Size needed label (not displayed anymore)
uiBGD_CategoryDownload [Downloading (1/2)]
uiBGD_CategoryInstall [Installing (2/2)]
//State lable infos (not displayed anymore)
uiBGD_Restarting [The program will be relaunched]
uiBGD_LoadTorrent [Downloading hash infos]
uiBGD_LoadPackageList [Loading available package list]
uiBGD_RequiredSize [Size needed: {0}]
uiBGD_Download []
uiBGD_Installing []
uiBGD_ScanData [Checking integrity]
uiBGD_Patch [Downloading]
uiBGD_CheckData [Check data]
uiBGD_InstallFinished [Installation finished.\n\nYou can now play to Ryzom.]
uiBGD_LoadVersionError [Error impossible to load version infos. Please make sure your internet connection is operating correctly.]
uiBGD_LoadVersionInfo [Loading Version Infos]
uiBGD_LoadDownloadList [Updating download list]
uiBGD_Hour [{0} hour]
uiBGD_Hours [{0} hours]
uiBGD_Minute [{0} minute]
uiBGD_Minutes [{0} minutes]
uiBGD_Seconde [{0} seconde]
uiBGD_Secondes [{0} secondes]
uiBGD_TimeLeft [({0} left)]
uiBGD_FilenameFormat [{0}]
uiBGD_RateFormat [ at {0}/s]
//Windows
uiSelectPackage [Package selection]
uiBGD_RyzomUpdateRepair [Ryzom Install and Repair]
uiBGD_ContentStartProcessFullVersion [You have opted to only install the minimum files required to start playing. The remaining files will be downloaded and installed while you play.]
uiBGD_ContentStartProcessInstall [You are about to download and install the latest version of Ryzom.\nThe complete version of Ryzom requires {0} of disk space.]
uiBGD_ContentStartProcessRepair [You are about to update your installation of Ryzom to the latest version.\nThis operation will repair any files that are damaged or missing.\nAt the end of the update the game configuration options will be reset to the default values.]
uiBGD_ContentStartProcessTorrent ['Torrent Mode' uses BitTorent technology to download from several servers at a time. Disabling 'Turbo Download' can fix some types of download problem.]
uiBGD_TitleStartProcessInstall [Welcome to the Ryzom Downloader]
uiBGD_TitleInstallSuccess [Congratulations]
uiBGD_ContentInstallSuccess [Ryzom has been installed successfully]
uiBGD_QuitInstallContent [Do your realy want to quit the installation program.]
uiBGD_QuitInstallRestart [You will be able to to continue the install process where you have left it by clicking on the Ryzom icon on your desktop.]
uiBGD_QuitInstallTitle [Quit?]
uiBGD_ErrorSupportFormat [Tips on solving common problems on the {0}]
uiBGD_ErrorSupportUrl [http://forums.ryzom.com/forum/showthread.php?t=29129]
uiBGD_HandShaking [Initiating communication with patcher (try %d / %d)] // NB : Let '%d' here, will be replace by 1 for first try etc ...
uiRyzomErrorMsgBoxHelp [Help]
uittBrowseFaq [Help]
uiUnsupportedColorDepth [The current desktop color depth not supported by Ryzom. Please launch Ryzom in 16 millions color mode.]
uiUnsupportedNewColorDepth [The new desktop color depth not supported by Ryzom. Please launch Ryzom in 16 millions color mode.]
uiDeathWarningTitle [Coma et Mort]
uiDeathWarningContent [Vous êtes dans le coma.\n
\n
Si personne ne vous soigne avant la fin du décompte, les Kamis ou la Karavan vous rameneront à la vie à côté d'endroits spécialisés avec une pénalité.\n
\n
Choisissez un point de résurrection sur la carte, puis cliquez sur RESSUSCITER. Vous réapparaîtrez alors à l'endroit sélectionné avec vos énergies au minimum.]
uiDeathWarningAvoid [Ne plus jamais afficher ce message.]
uiScreenShotPNG [Screenshot PNG]
uiQDeleteAction [Do you really want to delete this action?]
uiQDeleteMacro [Do you really want to delete this macro?]
uiQResetUI [Do you really want to reset UI ?]
uiCommandNotExists [Unknown command.]
uiNightWarningTitle [La nuit]
uiNightWarningContent [Il fait nuit sur Atys.\n
\n
Vous pouvez éclairer autour de vous en appuyant sur la touche 'L' (touche par défaut) de votre clavier.\n]
uitabBuyAll [All]
uitabBuyAction [Actions]
uitabBuyUpgrade [Upgrades]
uitabBuyPower [Powers/Auras]
uitabBuyCarac [Caracteristics]
uittConsiderTargetNoSelection [No target selected]
uittConsiderTargetLevel [@{6F6F}Level@{FFFF} of selected target]
uittConsiderBoss [This creature is @{6F6F}guild challenging@{FFFF}.]
uittConsiderBossNpc [This character is @{6F6F}guild challenging@{FFFF}.]
uittConsiderNamedOrMiniBoss [This creature is @{6F6F}team challenging@{FFFF}.]
uittConsiderUnknownLevel [The level of the target is @{F00F}too high@{FFFF} compared to your level.\n\n@{888F}Note : You can see the exact level of your target up to 10 levels above your own level. You get a 10 level bonus for each player added in the team.]
uittConsiderBothPVPToSeeLevel [@{6F6F}Tip :@{FFFF} Both you and your target must be in PVP mode for your to see your opponent level.]
// tooltip for the tab in the trainer window
uittTabBuyAll [Show all available trainings]
uittTabBuyAction [New actions]
uittTabBuyUpgrade [Upgrade for your skills]
uittTabBuyPower [Learn new powers and auras]
uittTabBuyCarac [Increase your caracteristics]
uittSeconds [ second(s) ] // spell cast time (displayed in the tooltip of actions)
uittMinutes [ minutes(s) ]
uittHours [ hour(s) ]
uittSecondsShort [ s ] // 'seconds' (abreviated)
uittMinutesShort [ m ] // 'minutes' (abreviated)
uittHoursShort [ h ] // 'hours" (abreviated)
uittMeters [ meter(s)] // spell range (displayed in the tooltip of actions)
uiNoTrainingAvailable [No training available for this category]
uittSuccessRate [Success rate : @{6F6F}]
uittRegenTime [Regen. time : @{6F6F}]
uittDisableTime [Recast. time : @{FFFF}]
uiAtysianCycle1Ordinal [1st]
uiAtysianCycle2Ordinal [2nd]
uiAtysianCycle3Ordinal [3rd]
uiAtysianCycle4Ordinal [4th]
uiScreenshotSaved [has been saved in Ryzom folder.]
uiRpJobs [Jobs]
uiRpJobsElementary [Elementary Jobs]
uiRpJobsAdvanced [Advanced Jobs]
uiRpJobsRoleplay [Roleplay Jobs]
rpjob_200 [Apprentice Butcher]
rpjob_201 [Apprentice Florist]
rpjob_202 [Apprentice Water-Carrier]
rpjob_203 [Apprentice Magnetic Cartographe]
rpjob_204 [Apprentice Toolmaker]
rpjob_205 [Apprentice Rescuer]
rpjob_206 [Apprentice Larvester]
rpjob_207 [Apprentice Scrollmaker]
uiRpjobMaxLevel [You have reached the maximum level in this occupation.]
uiChapterI [Chapter I : Changing Times]
uiChapterII [Chapter II : Ready to fight]
uiChapterIII [Chapter III : Outposts]
uiChapterIV [Chapter IV : Elementary Jobs]
uiChapterV [Chapter V : The Road to Power]
uiShowTimesInChatCB [Show timestamps in chat]
uittShowTimesInChat [If checked, displays the current time before all chat messages.]
uiEchelon [Echelon : ]
uiShowClock [Show Clock in Compass]
uittShowClock [If checked, displays the current time in the compass.]
uiUntranslatedToken [Invalid token: '%s'. No return value and no default specified.]
uiShow3dItemPreview [Show 3D Item Preview]
uittShow3dItemPreview [If checked, displays a 3D preview of the inspected item.]
uiShowDynChannelNameInChatCB [Show name of dynamic chat channels in chat]
uittShowDynChannelNameInChat [If checked, the name of the dynamic chat channel is shown in front if the message is displayed in the user tab.]
uiShowReticle [Show Target Reticle]
uittShowReticle [If checked, show a target reticle on mouseover and selection of target.]
uiCurrentLocalAndUtcTime [Current local time is %local, UTC time is %utc.]
uittContactInfo [Open friend's profile]
uiPlayerInfos [Infos] // need be a short word
youTellPlayer [you tell %name]
uimwHands2 [uimwHands #2]
uiRunShortcut2 [uiRunShortcutAlt #2]
uiActions2 [uiActions #2]
uiKeysActionsTitle2 [uiKeysActionsTitle #2]
uiThousandsSeparator [,]
uiRaceBold [RACE: ]
uittFilterTP [Filter @{6F6F}Teleporter Pacts\n@{FFFF}Right click to select only @{6F6F}Teleporter Pacts@{FFFF}.]
uiShowOnlineOfflineNotifications [Show Online/Offline Notifications]
uittShowOnlineOfflineNotifications [Show a notification when guildmembers or friends go online or offline.]
uiPlayerOnline [&ISE&%s has come online.]
uiPlayerOffline [&ISE&%s has gone offline.]
uiDynColor0 [Dynamic Channel 0]
uiCCDDyn0 ['Dynamic channel 0' messages color]
uittChooseDynColor0 [Choose color for messages in dynamic chat channel 0]
uiDynColor1 [Dynamic Channel 1]
uiCCDDyn1 ['Dynamic channel 1' messages color]
uittChooseDynColor1 [Choose color for messages in dynamic chat channel 1]
uiDynColor2 [Dynamic Channel 2]
uiCCDDyn2 ['Dynamic channel 2' messages color]
uittChooseDynColor2 [Choose color for messages in dynamic chat channel 2]
uiDynColor3 [Dynamic Channel 3]
uiCCDDyn3 ['Dynamic channel 3' messages color]
uittChooseDynColor3 [Choose color for messages in dynamic chat channel 3]
uiDynColor4 [Dynamic Channel 4]
uiCCDDyn4 ['Dynamic channel 4' messages color]
uittChooseDynColor4 [Choose color for messages in dynamic chat channel 4]
uiDynColor5 [Dynamic Channel 5]
uiCCDDyn5 ['Dynamic channel 5' messages color]
uittChooseDynColor5 [Choose color for messages in dynamic chat channel 5]
uiDynColor6 [Dynamic Channel 6]
uiCCDDyn6 ['Dynamic channel 6' messages color]
uittChooseDynColor6 [Choose color for messages in dynamic chat channel 6]
uiDynColor7 [Dynamic Channel 7]
uiCCDDyn7 ['Dynamic channel 7' messages color]
uittChooseDynColor7 [Choose color for messages in dynamic chat channel 7]
uiQSetLeader [Are you sure you want to make this member Guild Leader?]
uimLockItem [Lock]
uimUnlockItem [Unlock]
uimSetTeamLeader [Set Leader]
uiKeyTILDE [TILDE]
uiKeySLASH [SLASH]
uiKeyPERIOD [PERIOD]
uiKeyBACKSLASH [BACKSLASH]
uiKeyAPOSTROPHE [APOSTROPHE]
uiKeySEMICOLON [SEMICOLON]
uiKeyRBRACKET [RBRACKET]
uiKeyLBRACKET [LBRACKET]
uiKeyEQUALS [EQUALS]
uiKeyDASH [DASH]
uiJoinLeagueProposal [JOIN LEAGUE PROPOSAL]
uiPvpPoints [PVP POINTS]
uiPvpTotal [Total]
uiOrganization [FACTION]
uiOrganization_5 [Marauders]
uiOrganization_0 [ifUNDEFINED]
uiPoints [Points:]
uiOrganizationStatus [Rank:]
uittOrganization [Organization tooltip]
uiRpTags [Roleplay tags]
uittRpTags [Show any Roleplay Tags above the character]
uimwTaskBar [Task Bar]
uiWindowNpcName [NPC Name]
uittNpcName [Show friendly NPC's names above the character]
uiNpcTitle [NPC Title]
uittNpcTitle [Show friendly NPC's titles above the character]
uiHands2 [Actions #2]
uittChooseLMFiberColor [Choose color for 'Fiber' landmark]
uiSelectShortcutBar2 [Select Shortcut Bar #2]
uiFXAA [Enable FXAA]
uiVREnable [Enable VR]
uiVRGeneral [Virtual Reality Options]
uigcVR [VIRTUAL REALITY]
uigcFxAnisotropicFilter [Anisotropic Filtering:]
uigcFxAnisotropicFilterNone [None]
uiShowClock12h [Use 12-hour clock]
uittShowClock12h [If checked, use 12-hour clock in compass and in chat messages.]
uiRadarUseCamera [Radar follows camera rotation]
uittRadarUseCamera [If checked, use camera rotation for radar view.]
uiTotalPatch [TOTAL PATCH]
uiRequiredFiles [REQUIRED FILES]
// default value for LOD in login screen
uiLodValue [NORMAL]
// option displayed in keys configuration (Debug section)
uiDebugProfileFillRate [Profile Fillrate]
// displayed in mission window when continent is unknown
uiFixedMissionEntry_Mainland_Unknwown [Main land / Unknown]
// displayed when no files are playing in MP3 player
uiNoFiles [No Files...]
// symbol of byte unit
uiByte [B]
// names generator title
uiCP_Name_Generator [Names generator]
// for the generate button
uiCP_Name_Generate [Generate]
// Marauder's nation name
uiCP_Maraudeur [Marauder]
// Same as the forum post title
uiCP_Name_Policy [Naming policy]
// last name
uiCP_FirstName [First name]
// first name
uiCP_LastName [Last name]
uiHorizontal [Horizontal]
uiVertical [Vertical]
uiKeyMUTE [Mute]
uiKeyPLAYPAUSE [Play / pause]
uiKeyVOLUMEDOWN [Volume down]
uiKeyVOLUMEUP [Volume up]
uiKeyCALC [Calculator]
uiKeyPARAGRAPH [Paragraph]
uiKeyOEM_102 [OEM 102]
// used to format dynamic chats filters
uiFilterMenuDynamic [%channel @{T8}/%shortcut]
// displayed in System/Windows/Communication
uimwAppZone [AppZone]
// message displayed when player type /playedTime
uiPlayedTime [You played with this character for %time.]
uiPlaylistRefresh [Refresh]
uiFreeViewTablet [Tablet or touchscreen]
// chat popup menu for url
uiCopy [Copy]
uiBrowse [Browse]
//Item group commands
//createGroup
cmdCreateGroupUsage1 [createGroup command usage :]
cmdCreateGroupUsage2 [/createGroup group_name : create a group named group_nam with all your equipped items]
cmdCreateGroupUsage3 [/createGroup group_name true : create a group named group_nam with all your equipped items, and create a remove command for every empty slot]
cmdCreateGroupError [A group named %name already exist, cannot create one with the same name.]
cmdCreateGroupSuccess1 [Group %name successfully created.]
cmdCreateGroupSuccess2 [Group %name successfully created with removal for all unequiped items.]
//equipGroup
cmdEquipGroupUsage1 [equipGroup command usage :]
cmdEquipGroupUsage2 [/equipGroup group_name : Pull the items from the group group_name from available inventory and equip them.]
cmdEquipGroupError [Could not equip group %name because no group named like this was found.]
cmdEquipGroupSuccess [Group %name successfully equipped.]
//deleteGroup
cmdDeleteGroupUsage1 [deleteGroup command usage :]
cmdDeleteGroupUsage2 [/deleteGroup group_name : Remove the group named group_name if it exists.]
cmdDeleteGroupError [Cannot delete group %name : no group with this name found.]
cmdDeleteGroupSuccess [Group %name successfully deleted.]
//moveGroup
cmdMoveGroupUsage1 [moveGroup command usage :]
cmdMoveGroupUsage2 [/moveGroup group_name destination : move items from all available inventories to destination]
cmdMoveGroupUsage3 [destination can be either bag, player_room, guild, pet_animal1, pet_animal2, pet_animal3, pet_animal4]
cmdMoveGroupError [Could not move group %name to %inventory because no group named like this was found, and/or it wasn't a valid inventory.]
cmdMoveGroupSuccess [Group %name successfully moved to %inventory.]
//listGroup
cmdListGroupHeader [Available item groups :]
cmdListGroupLine [* %name, with %size items inside.]
//interface
uimGroup [Groups]
//Macro edition
uiMacroItemGroupEquip [Equip an item group]
uiMacroItemGroupName [Item group name]
uiMacroItemGroupMove [Move an item group]
uiMacroItemGroupDestination [Item group destination]