khanat-opennel-code/code/nel/src/pacs/move_container.h

307 lines
10 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_MOVE_CONTAINER_H
#define NL_MOVE_CONTAINER_H
#include "nel/misc/types_nl.h"
#include "nel/misc/pool_memory.h"
#include "move_cell.h"
#include "collision_ot.h"
#include "nel/pacs/u_move_container.h"
#include "collision_surface_temp.h"
#define NELPACS_CONTAINER_TRIGGER_DEFAULT_SIZE 100
namespace NLPACS
{
class CMovePrimitive;
class CMoveElement;
class CGlobalRetriever;
class CPrimitiveWorldImage;
/**
* A container for movable objects
* Some constraints:
* * The move bounding box must be lower than the cell size
*
* \author Cyril 'Hulud' Corvazier
* \author Nevrax France
* \date 2001
*/
class CMoveContainer: public UMoveContainer
{
friend class CMovePrimitive;
friend class CPrimitiveWorldImage;
public:
/// Constructor
CMoveContainer (double xmin, double ymin, double xmax, double ymax, uint widthCellCount, uint heightCellCount, double primitiveMaxSize,
uint8 numWorldImage, uint maxIteration, uint otSize)
{
init (xmin, ymin, xmax, ymax, widthCellCount, heightCellCount, primitiveMaxSize, numWorldImage, maxIteration, otSize);
}
/// Init the container with a global retriever
CMoveContainer (CGlobalRetriever* retriever, uint widthCellCount, uint heightCellCount, double primitiveMaxSize,
uint8 numWorldImage, uint maxIteration, uint otSize)
{
init (retriever, widthCellCount, heightCellCount, primitiveMaxSize, numWorldImage, maxIteration, otSize);
}
/// Destructor
virtual ~CMoveContainer ();
/// Init the container without global retriever
void init (double xmin, double ymin, double xmax, double ymax, uint widthCellCount, uint heightCellCount, double primitiveMaxSize,
uint8 numWorldImage, uint maxIteration, uint otSize);
/// Init the container with a global retriever
void init (CGlobalRetriever* retriever, uint widthCellCount, uint heightCellCount, double primitiveMaxSize,
uint8 numWorldImage, uint maxIteration, uint otSize);
/// Add a collisionable primitive in the container. Return the pointer on the primitive.
UMovePrimitive* addCollisionablePrimitive (uint8 firstWorldImage, uint8 numWorldImage, const UMovePrimitive *copyFrom = NULL);
/// Add a noncollisionable primitive in the container. Return the pointer on the primitive.
UMovePrimitive* addNonCollisionablePrimitive (const UMovePrimitive *copyFrom = NULL);
/// Load a block of collisionable primitive
bool loadCollisionablePrimitiveBlock (const char *filename, uint8 firstWorldImage, uint8 numWorldImage, std::vector<UMovePrimitive*> *primitives, float orientation, const NLMISC::CVector &position, bool dontSnapToGround = false);
/// Add a block of collsionnable primitives
void addCollisionnablePrimitiveBlock(UPrimitiveBlock *pb, uint8 firstWorldImage, uint8 numWorldImage, std::vector<UMovePrimitive*> *primitives, float orientation, const NLMISC::CVector &position, bool dontSnapToGround = false, const NLMISC::CVector &scale = NLMISC::CVector(1.0f, 1.0f, 1.0f));
/// Set world image as static world image.
void setAsStatic (uint8 worldImage);
/// Duplicate world image
void duplicateWorldImage (uint8 source, uint8 dest);
/// Remove a primitive from the container.
void removePrimitive (UMovePrimitive* primitive);
/// Evaluation of the collision system
void evalCollision (double deltaTime, uint8 worldImage);
// Evaluation of collision for one non-collisionable primitive
bool evalNCPrimitiveCollision (double deltaTime, UMovePrimitive *primitive, uint8 worldImage);
/// Make a move test
bool testMove (UMovePrimitive* primitive, const NLMISC::CVectorD& speed, double deltaTime, uint8 worldImage,
NLMISC::CVectorD *contactNormal);
/// Allocate a move element
CMoveElement *allocateMoveElement ();
/// Free move element
void freeMoveElement (CMoveElement *element);
/// Get the retriever
CGlobalRetriever *getGlobalRetriever() const
{
return _Retriever;
}
/// Get number of trigger information
uint getNumTriggerInfo() const
{
return (uint)_Triggers.size();
}
/// Get the n-th trigger information
const UTriggerInfo &getTriggerInfo (uint id) const
{
// check
nlassert (id<_Triggers.size());
return _Triggers[id];
}
/// Get all the primitives in the container
virtual void getPrimitives(std::vector<const UMovePrimitive *> &dest) const;
private:
/// Current test time
uint32 _TestTime;
/// Max test iterations
uint32 _MaxTestIteration;
/// Set of primitives
std::set<CMovePrimitive*> _PrimitiveSet;
/// Root of modified primitive for each world image
std::vector<CMovePrimitive*> _ChangedRoot;
/// Set of primitives
std::set<uint8> _StaticWorldImage;
/// The time ordered table size
uint _OtSize;
/// The time ordered table
std::vector<CCollisionOT> _TimeOT;
/// Previous collision node in the OT
CCollisionOT *_PreviousCollisionNode;
/// Current deltaTime
double _DeltaTime;
/// Max primitive size
double _PrimitiveMaxSize;
/// Area size
double _Xmin;
double _Ymin;
double _Xmax;
double _Ymax;
/// Cells width and height
double _CellWidth;
double _CellHeight;
/// Cells count
uint _CellCountWidth;
uint _CellCountHeight;
/// Cells array
std::vector<std::vector<CMoveCell> > _VectorCell;
/// Retriver pointner
CGlobalRetriever *_Retriever;
CCollisionSurfaceTemp _SurfaceTemp;
/// Memory manager for CCollisionOTInfo
std::vector <UTriggerInfo> _Triggers;
NLMISC::CPoolMemory<CCollisionOTDynamicInfo> _AllocOTDynamicInfo;
NLMISC::CPoolMemory<CCollisionOTStaticInfo> _AllocOTStaticInfo;
private:
// Clear the container
void clear ();
// Update modified primitives bounding box
void updatePrimitives (double deltaTime, uint8 worldImage);
// Update cells list for this primitive
void updateCells (CMovePrimitive *primitive, uint8 worldImage);
// Fill the elementArray descriptor.
void getCells (CMovePrimitive *primitive, uint8 worldImage, uint8 primitiveWorldImage, CMoveElement **elementArray);
// Clear the time ordered table
void clearOT ();
// Check the OT is cleared and linked
void checkOT ();
// Eval one terrain collision
bool evalOneTerrainCollision (double beginTime, CMovePrimitive *primitive, uint8 primitiveWorldImage,
bool testMove, bool &testMoveValid, CCollisionOTStaticInfo *staticColInfo,
NLMISC::CVectorD *contactNormal);
// Eval one primitive collision
bool evalOnePrimitiveCollision (double beginTime, CMovePrimitive *primitive, uint8 worldImage,
uint8 primitiveWorldImage, bool testMove, bool secondIsStatic,
bool &testMoveValid, CCollisionOTDynamicInfo *dynamicColInfo,
NLMISC::CVectorD *contactNormal);
// Eval final step
bool evalPrimAgainstPrimCollision (double beginTime, CMovePrimitive *primitive, CMovePrimitive *otherPrimitive,
CPrimitiveWorldImage *wI, CPrimitiveWorldImage *otherWI, bool testMove,
uint8 firstWorldImage, uint8 secondWorldImage, bool secondIsStatic,
CCollisionOTDynamicInfo *dynamicColInfo,
NLMISC::CVectorD *contactNormal);
// Eval all collision for modified primitives
void evalAllCollisions (double beginTime, uint8 worldImage);
// Add a collision in the time ordered table
void newCollision (CMovePrimitive* first, CMovePrimitive* second, const CCollisionDesc& desc,
bool collision, bool enter, bool exit, bool inside, uint firstWorldImage, uint secondWorldImage,
bool secondIsStatic, CCollisionOTDynamicInfo *dynamicColInfo);
// Add a collision in the time ordered table
void newCollision (CMovePrimitive* first, const CCollisionSurfaceDesc& desc, uint8 worldImage, double beginTime,
CCollisionOTStaticInfo *staticColInfo);
// Add a trigger in the trigger array
void newTrigger (CMovePrimitive* first, CMovePrimitive* second, const CCollisionDesc& desc, uint triggerType);
// Clear modified primitive list
void clearModifiedList (uint8 worldImage);
// Remove modified primitive from time ordered table
void removeModifiedFromOT (uint8 worldImage);
// Check sorted list
void checkSortedList ();
// Allocate ordered table info
CCollisionOTDynamicInfo *allocateOTDynamicInfo ();
// Allocate ordered table info
CCollisionOTStaticInfo *allocateOTStaticInfo ();
// Free all ordered table info
void freeAllOTInfo ();
// Allocate a primitive
CMovePrimitive *allocatePrimitive (uint8 firstWorldImage, uint8 numWorldImage);
// Free a primitive
void freePrimitive (CMovePrimitive *primitive);
// Allocate world image pointers
CPrimitiveWorldImage **allocateWorldImagesPtrs (uint numPtrs);
// Free world image pointers
void freeWorldImagesPtrs (CPrimitiveWorldImage **ptrs);
// Allocate a world image
CPrimitiveWorldImage *allocateWorldImage ();
// Free world image pointers
void freeWorldImage (CPrimitiveWorldImage *worldImage);
// Called by CMovePrimitive when a change occured on the primitive BB
void changed (CMovePrimitive* primitive, uint8 worldImage);
// Remove the collisionable primitive from the modified list
void removeFromModifiedList (CMovePrimitive* primitive, uint8 worldImage);
// Remove the non collisionable primitive from the modified lists
void removeNCFromModifiedList (CMovePrimitive* primitive, uint8 worldImage);
// Unlink this move element
void unlinkMoveElement (CMoveElement *element, uint8 worldImage);
// Reaction of the collision between two primitives. Return true if one object has been modified.
void reaction (const CCollisionOTInfo& first);
};
} // NLPACS
#endif // NL_MOVE_CONTAINER_H
/* End of move_container.h */