9bc219ee14
About Shared Library (shared) and Module Library (module) type of cmake target INSTALL command has different behaviour for ARCHIVE LIBRARY RUNTIME depending on the platform
142 lines
3.1 KiB
Text
142 lines
3.1 KiB
Text
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-- Script configuration
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DefaultPostFixe = "_nel_shoot.tga"
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rollout db_shooter_rollout "Database Picture Shooter"
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(
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Label RootDataBaseLabel "Root path: " align:#left
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EditText RootDataBase text:"c:\database" align:#left
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Spinner Width "Width:" range:[1,10000,320] type:#integer align:#left
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Spinner Height "Height:" range:[1,10000,200] type:#integer align:#left
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CheckBox Recurse "Recurse sub directories" checked:true align:#left
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CheckBox ReportErrors "Report errors" checked:true align:#left
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Button ShootTheDatabase "Shoot" width:110 align:#left
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Button ClearShootTheDatabase "Clear Shoot" width:110 align:#left
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fn shoot_directory path =
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(
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-- Make sure the path name is formatted
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if path.count > 0 then
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(
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-- Get last character
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lastChar = path[path.count]
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if ( lastChar != '\\' ) and ( lastChar != '/' ) then
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(
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path += "\\"
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)
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)
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-- List the file in this folder
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files = getFiles (path+"*.max")
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-- For each filename
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for i in files do
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(
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-- Open the project
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if (loadMaxFile i) == true then
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(
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-- Front view
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max vpt front
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-- Zoom
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max tool zoomextents all
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max tool zoomextents all
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max tool zoomextents all
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-- Hide all not geometry
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for i in objects do
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(
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if ((superClassOf i) != GeometryClass) or (matchPattern i.name pattern:"Bip01*") then
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hide i
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else
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unhide i
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)
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-- Output filename
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outputFileName = (getFilenamePath i) + (getFilenameFile i) + "_nel_shoot.tga"
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-- Render
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render outputwidth:(Width.value as integer) outputheight:(Height.value as integer) outputfile:outputFileName shadows:false autoReflect:false vfb:false
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)
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)
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-- Recursse ?
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if Recurse.checked == true then
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(
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-- For each others directory
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directories = getDirectories (path+"*")
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-- For each directories
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for i in directories do
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(
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-- Recall the function
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shoot_directory i
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)
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)
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)
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fn clear_shoot_directory path =
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(
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-- Make sure the path name is formatted
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if path.count > 0 then
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(
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-- Get last character
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lastChar = path[path.count]
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if ( lastChar != '\\' ) and ( lastChar != '/' ) then
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(
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path += "\\"
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)
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)
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-- List the file in this folder
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files = getFiles (path+"*.tga")
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-- For each filename
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for i in files do
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(
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-- Remove this shoot ?
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if ((findString (filenameFromPath i) DefaultPostFixe) != undefined) then
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(
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-- Erase the file
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deleteFile i
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)
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)
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-- Recursse ?
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if Recurse.checked == true then
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(
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-- For each others directory
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directories = getDirectories (path+"*")
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-- For each directories
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for i in directories do
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(
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-- Recall the function
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clear_shoot_directory i
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)
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)
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)
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on ShootTheDatabase pressed do
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(
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shoot_directory RootDataBase.text
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)
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on ClearShootTheDatabase pressed do
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(
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clear_shoot_directory RootDataBase.text
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)
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)
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if dbase_cleaner_floater != undefined do
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(
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closerolloutfloater dbase_cleaner_floater
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)
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dbase_cleaner_Floater = newRolloutFloater "NeL DB Shooter" 400 815 800 200
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addrollout db_shooter_rollout dbase_cleaner_Floater
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