khanat-opennel-code/code/ryzom/client/src
2013-09-23 17:34:01 +03:00
..
bug_report Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
client_sheets Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
interface_v3 Fixed: map landmark bug (issue #15) 2013-09-23 17:34:01 +03:00
interfaces_manager Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
lua_ide_dll_nevrax Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
motion Merge with default 2013-08-01 23:02:49 +02:00
r2 Changed: Created NELID macro to fix warning "multi-character character constant" 2013-09-22 13:10:57 +02:00
seven_zip Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
3d_notes.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
3d_notes.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
actions.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
actions.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
actions_client.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
actions_client.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
animated_scene_object.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
animated_scene_object.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
animation.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
animation.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
animation_fx.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
animation_fx.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
animation_fx_id_array.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
animation_fx_id_array.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
animation_fx_misc.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
animation_fx_misc.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
animation_fx_sheet.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
animation_fx_sheet.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
animation_misc.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
animation_misc.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
animation_set.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
animation_set.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
animation_state.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
animation_state.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
animation_type.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
app_bundle_utils.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
app_bundle_utils.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
attached_fx.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
attached_fx.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
attack.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
attack_info.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
attack_list.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
attack_list.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
auto_anim.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
auto_anim.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
behaviour_context.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
behaviour_context.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
bg_downloader_access.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
bg_downloader_access.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
browse_faq.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
browse_faq.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
camera.cpp Init/release VR interfaces in ryzom client, ref #43 2013-07-05 02:04:34 +02:00
camera.h Separate some camera related functions, ref #43 2013-06-27 04:11:09 +02:00
camera_recorder.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
camera_recorder.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
candidate.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
cdb_synchronised.cpp Merge with default 2013-08-01 23:02:49 +02:00
cdb_synchronised.h Merge with default 2013-08-01 23:02:49 +02:00
character_cl.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
character_cl.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
client.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
client.rc Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
client_cfg.cpp Init/release VR interfaces in ryzom client, ref #43 2013-07-05 02:04:34 +02:00
client_cfg.h Init/release VR interfaces in ryzom client, ref #43 2013-07-05 02:04:34 +02:00
client_chat_manager.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
client_chat_manager.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
CMakeLists.txt Merge with default 2013-07-19 18:12:08 +02:00
color_slot_manager.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
color_slot_manager.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
commands.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
commands.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
connection.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
connection.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
contextual_cursor.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
contextual_cursor.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
continent.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
continent.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
continent_manager.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
continent_manager.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
continent_manager_build.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
continent_manager_build.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
cursor_functions.cpp Merge with default 2013-08-01 23:02:49 +02:00
cursor_functions.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
custom_matrix.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
custom_matrix.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
debug_client.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
debug_client.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
decal.cpp Rename 2013-09-14 00:46:10 +02:00
decal.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
decal_anim.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
decal_anim.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
demo.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
demo.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
door_manager.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
door_manager.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
dummy_progress.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
entities.cpp Merge with default 2013-08-01 23:02:49 +02:00
entities.h Merge with default 2013-08-01 23:02:49 +02:00
entity_animation_manager.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
entity_animation_manager.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
entity_cl.cpp Merge with default 2013-08-01 23:02:49 +02:00
entity_cl.h Merge with default 2013-08-01 23:02:49 +02:00
entity_fx.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
entity_fx.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
error_logo.bmp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
events_listener.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
events_listener.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
faction_war_manager.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
faction_war_manager.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
far_tp.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
far_tp.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
fix_season_data.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
fix_season_data.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
fog_map.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
fog_map.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
forage_source_cl.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
forage_source_cl.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
fx_cl.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
fx_cl.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
fx_manager.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
fx_manager.h Fixed: Warnings with GCC 2013-09-22 13:20:19 +02:00
gabarit.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
gabarit.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
game_context_menu.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
game_context_menu.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
gateway_fec_transport.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
global.cpp Init/release VR interfaces in ryzom client, ref #43 2013-07-05 02:04:34 +02:00
global.h Init/release VR interfaces in ryzom client, ref #43 2013-07-05 02:04:34 +02:00
graph.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
graph.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
graphic.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
graphic.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
ground_fx_manager.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
ground_fx_manager.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
hair_set.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
hair_set.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
http_client_curl.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
http_client_curl.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
ig_callback.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
ig_callback.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
ig_client.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
ig_client.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
ig_enum.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
ig_enum.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
ig_season_callback.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
ig_season_callback.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
impulse_decoder.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
impulse_decoder.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
ingame_database_manager.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
ingame_database_manager.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
init.cpp Init/release VR interfaces in ryzom client, ref #43 2013-07-05 02:04:34 +02:00
init.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
init_main_loop.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
init_main_loop.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
input.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
input.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
item_cl.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
item_cl.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
landscape_poly_drawer.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
landscape_poly_drawer.h Refactor fulldetail override 2013-07-04 22:18:19 +02:00
light_cycle_manager.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
light_cycle_manager.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
lod_character_user_manager.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
lod_character_user_manager.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
login.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
login.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
login_patch.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
login_patch.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
login_progress_post_thread.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
login_progress_post_thread.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
login_xdelta.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
login_xdelta.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
main_loop.cpp Merge with default 2013-08-01 23:02:49 +02:00
main_loop.h Some necessary changes to camera setting, re #43 2013-07-05 00:17:09 +02:00
main_loop_debug.cpp Some more debug functions moved, see #43 2013-06-27 03:04:40 +02:00
main_loop_debug.h Take some debug render code out of main_loop.cpp, see #43 2013-06-27 02:13:48 +02:00
main_loop_temp.cpp Moved some temp code out of main_loop.cpp, ref #43 2013-06-27 02:43:51 +02:00
main_loop_temp.h Moved some temp code out of main_loop.cpp, ref #43 2013-06-27 02:43:51 +02:00
main_loop_utilities.cpp Separate some camera related functions, ref #43 2013-06-27 04:11:09 +02:00
main_loop_utilities.h Separate some camera related functions, ref #43 2013-06-27 04:11:09 +02:00
mesh_camera_col_manager.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
mesh_camera_col_manager.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
micro_life_manager.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
micro_life_manager.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
misc.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
misc.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
movie_shooter.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
movie_shooter.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
net_manager.cpp Merge with default 2013-08-01 23:02:49 +02:00
net_manager.h Merge with default 2013-08-01 23:02:49 +02:00
network_connection.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
network_connection.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
npc_icon.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
npc_icon.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
outpost.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
outpost.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
outpost_manager.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
outpost_manager.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
pacs_client.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
pacs_client.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
permanent_ban.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
permanent_ban.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
ping.cpp Take some debug render code out of main_loop.cpp, see #43 2013-06-27 02:13:48 +02:00
ping.h Pull CPing out of main_loop.cpp, refs #43 2013-06-27 01:23:53 +02:00
player_cl.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
player_cl.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
player_r2_cl.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
player_r2_cl.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
precipitation.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
precipitation.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
precipitation_clip_grid.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
precipitation_clip_grid.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
prim_file.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
prim_file.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
profiling.cpp Take some debug render code out of main_loop.cpp, see #43 2013-06-27 02:13:48 +02:00
profiling.h Take some debug render code out of main_loop.cpp, see #43 2013-06-27 02:13:48 +02:00
progress.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
progress.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
projectile_desc.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
projectile_manager.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
projectile_manager.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
property_decoder.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
property_decoder.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
release.cpp Init/release VR interfaces in ryzom client, ref #43 2013-07-05 02:04:34 +02:00
release.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
resource.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
rosace.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
rosace.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
rosace_functions.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
rosace_functions.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
ryzom.ico Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
ryzom_small.ico Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
scalable_time.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
scalable_time.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
scene_parser.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
scene_parser.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
session_browser.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
session_browser.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
session_browser_impl.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
session_browser_impl.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
sheet_manager.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
sheet_manager.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
sky.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
sky.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
sky_material_setup.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
sky_material_setup.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
sky_object.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
sky_object.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
sky_render.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
sky_render.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
sound_manager.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
sound_manager.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
splash_screen.bmp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
stage.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
stage.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
starting_roles.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
starting_roles.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
stdpch.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
stdpch.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
streamable_entity.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
streamable_entity.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
streamable_entity_composite.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
streamable_entity_composite.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
streamable_ig.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
streamable_ig.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
stremable_ig.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
string_manager_client.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
string_manager_client.h Changed: Created NELID macro to fix warning "multi-character character constant" 2013-09-22 13:10:57 +02:00
teleport.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
teleport.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
text_manager.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
text_manager.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
time_client.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
time_client.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
timed_fx_manager.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
timed_fx_manager.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
user_entity.cpp Merge with default 2013-09-07 16:25:45 +02:00
user_entity.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
view.cpp Return view as CQuat, see #43 2013-06-26 21:36:21 +02:00
view.h Return view as CQuat, see #43 2013-06-26 21:36:21 +02:00
village.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
village.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
water_env_map_rdr.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
water_env_map_rdr.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
water_map.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
water_map.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
weather.cpp Merge with default 2013-08-01 23:02:49 +02:00
weather.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
weather_manager_client.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
weather_manager_client.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
weather_setup_client.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
weather_setup_client.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
world_database_manager.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
world_database_manager.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
zone_util.cpp Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00
zone_util.h Add info structure for multipass camera rendering effects #43 2013-06-16 20:48:17 +02:00