52 lines
1.7 KiB
C++
52 lines
1.7 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_ITEM_SPECIAL_EFFECT_H
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#define NL_ITEM_SPECIAL_EFFECT_H
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#include "inventory_manager.h"
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/**
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* Helper class to manage special effects on items
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* \author Fabien Houlmann
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* \author Nevrax France
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* \date 2005
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*/
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class CItemSpecialEffectHelper
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{
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public:
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// Singleton access
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static CItemSpecialEffectHelper* getInstance();
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// Fill itemText with special effects from item sheet
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void getItemSpecialEffectText(const CItemSheet *pIS, ucstring &itemText);
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// Register a new item special effect
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void registerItemSpecialEffect(const std::string &name);
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private:
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CItemSpecialEffectHelper();
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CItemSpecialEffectHelper(const CItemSpecialEffectHelper&);
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// Get UI text with values filled from 'effect' string
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ucstring getEffect(const std::string &effect, bool &first);
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// Map effects name with parameters
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typedef std::vector<std::string> stringVector;
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std::map<NLMISC::CSString, stringVector> effectMap;
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};
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#endif // NL_ITEM_SPECIAL_EFFECT_H
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