khanat-opennel-code/code/nel/src/sound/sound_anim_manager.cpp

315 lines
7.3 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdsound.h"
#include "nel/sound/sound_anim_manager.h"
#include "nel/sound/sound_animation.h"
//#include "nel/sound/sound_anim_player.h"
#include "nel/misc/common.h"
#include "nel/misc/path.h"
using namespace std;
using namespace NLSOUND;
using namespace NLMISC;
namespace NLSOUND {
CSoundAnimManager* CSoundAnimManager::_Instance = 0;
// ********************************************************
CSoundAnimManager::CSoundAnimManager(NLSOUND::UAudioMixer* mixer) : _Mixer(mixer)
{
if (_Instance != 0)
{
throw Exception("Duplicate instanciation of CSoundAnimManager singleton");
}
_Instance = this;
//_PlayerId = 0;
}
// ********************************************************
CSoundAnimManager::~CSoundAnimManager()
{
if (_Instance == NULL)
return;
/*
set<CSoundAnimPlayer*>::iterator iter;
for (iter = _Players.begin(); iter != _Players.end(); iter++)
{
CSoundAnimPlayer* player = *iter;
delete player;
}
_Players.clear();
*/
_Instance = NULL;
}
// ********************************************************
TSoundAnimId CSoundAnimManager::loadAnimation(std::string& name)
{
nlassert(!name.empty());
string filename;
if (name.find(".anim") != name.npos)
{
filename = CFile::getFilenameWithoutExtension(name);
filename.append(".sound_anim");
}
else
{
filename = name;
filename.append(".sound_anim");
}
// throws exception if file not found
filename = CPath::lookup(filename, false, false, true);
if (filename.empty())
{
return CSoundAnimationNoId;
}
TSoundAnimId id = createAnimation(name);
if (id == CSoundAnimationNoId)
{
return CSoundAnimationNoId;
}
CSoundAnimation* anim = _Animations[id];
if (anim == NULL)
return CSoundAnimationNoId;
anim->setFilename(filename);
anim->load();
return id;
}
// ********************************************************
TSoundAnimId CSoundAnimManager::createAnimation(std::string& name)
{
nlassert(!name.empty());
// create and insert animations
TSoundAnimId id = (TSoundAnimId)_Animations.size();
CSoundAnimation* anim = new CSoundAnimation(name, id);
_Animations.push_back(anim);
// insert the name and id in the id table
pair<TSoundAnimMap::iterator, bool> inserted;
inserted =_IdMap.insert(make_pair(anim->getName().c_str(), id));
if (!inserted.second)
{
nlwarning("Duplicate sound animation \"%s\"", name.c_str());
delete anim;
return CSoundAnimationNoId;
}
return id;
}
// ********************************************************
CSoundAnimation* CSoundAnimManager::findAnimation(std::string& name)
{
TSoundAnimMap::iterator iter = _IdMap.find(name.c_str());
return (iter == _IdMap.end())? 0 : _Animations[(*iter).second];
}
// ********************************************************
TSoundAnimId CSoundAnimManager::getAnimationFromName(std::string& name)
{
TSoundAnimMap::iterator iter = _IdMap.find(name.c_str());
return (iter == _IdMap.end())? CSoundAnimationNoId : (*iter).second;
}
// ********************************************************
void CSoundAnimManager::saveAnimation(CSoundAnimation* anim, std::string& filename)
{
nlassert(anim);
nlassert(!filename.empty());
anim->setFilename(filename);
anim->save ();
}
// ********************************************************
/*
TSoundAnimPlayId CSoundAnimManager::playAnimation(TSoundAnimId id, float time, CVector* position)
{
nlassert(id != CSoundAnimationNoId);
nlassert((uint32) id < _Animations.size());
nlassert(position);
CSoundAnimation* anim = _Animations[id];
nlassert(anim);
_PlayerId++;
CSoundAnimPlayer* player = new CSoundAnimPlayer(anim, time, position, _Mixer, _PlayerId);
nlassert(player);
_Players.insert(player);
return _PlayerId;
}
*/
struct TFindId : std::unary_function<TSoundAnimMap::value_type, bool>
{
TSoundAnimId Id;
TFindId(TSoundAnimId id)
: Id(id)
{}
bool operator () (const TSoundAnimMap::value_type &value) const
{
return value.second == Id;
}
};
std::string CSoundAnimManager::idToName(TSoundAnimId id)
{
static string empty;
TSoundAnimMap::iterator it(std::find_if(_IdMap.begin(), _IdMap.end(), TFindId(id)));
if (it != _IdMap.end())
return it->first;
else
return empty;
}
void CSoundAnimManager::playAnimation(TSoundAnimId id, float lastTime, float curTime, NL3D::CCluster *cluster, CSoundContext &context)
{
//nlassert(id != CSoundAnimationNoId);
if (id == CSoundAnimationNoId)
{
return;
}
if ((uint32) id >= _Animations.size())
return;
nlassert((uint32) id < _Animations.size());
CSoundAnimation* anim = _Animations[id];
nlassert(anim);
anim->play(_Mixer, lastTime, curTime, cluster, context);
}
// ********************************************************
TSoundAnimPlayId CSoundAnimManager::playAnimation(TSoundAnimId /* id */, float /* time */, NL3D::CCluster * /* cluster */, CSoundContext &/* context */)
{
return 0;
}
// ********************************************************
TSoundAnimPlayId CSoundAnimManager::playAnimation(string& /* name */, float /* time */, NL3D::CCluster * /* cluster */, CSoundContext &/* context */)
{
/* nlassert(position);
TSoundAnimId id = getAnimationFromName(name);
return (id == CSoundAnimation::NoId)? -1 : _PlayerId;*/
return 0;
}
// ********************************************************
void CSoundAnimManager::stopAnimation(TSoundAnimPlayId /* playbackId */)
{
/* nlassert(playbackId >= 0);
set<CSoundAnimPlayer*>::iterator iter;
for (iter = _Players.begin(); iter != _Players.end(); )
{
CSoundAnimPlayer* player = *iter;
if (player->getId() == playbackId)
{
_Players.erase(iter);
break;
}
}*/
}
// ********************************************************
bool CSoundAnimManager::isPlaying(TSoundAnimPlayId /* playbackId */)
{
/*nlassert(playbackId >= 0);
set<CSoundAnimPlayer*>::iterator iter;
for (iter = _Players.begin(); iter != _Players.end(); )
{
CSoundAnimPlayer* player = *iter;
if (player->getId() == playbackId)
{
return player->isPlaying();
}
}*/
return false;
}
// ********************************************************
void CSoundAnimManager::update(float /* lastTime */, float /* curTime */)
{
/* set<CSoundAnimPlayer*>::iterator iter;
_Garbage.clear();
for (iter = _Players.begin(); iter != _Players.end(); iter++)
{
CSoundAnimPlayer* player = *iter;
if (player->isPlaying())
{
player->update(lastTime, curTime);
}
else
{
_Garbage.push_back(player);
}
}
vector<CSoundAnimPlayer*>::iterator iter2;
for (iter2 = _Garbage.begin(); iter2 != _Garbage.end(); iter2++)
{
iter = _Players.find(*iter2);
if (iter != _Players.end())
{
_Players.erase(iter);
}
}*/
}
} // namespace NLSOUND