77 lines
2.8 KiB
C++
77 lines
2.8 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// display_information_gl_dlg.cpp : implementation file
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//
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#include "stdafx.h"
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#include "client_config.h"
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#include "display_information_gl_dlg.h"
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#include "display_dlg.h"
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// ***************************************************************************
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// CDisplayInformationGlDlg dialog
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// ***************************************************************************
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CDisplayInformationGlDlg::CDisplayInformationGlDlg(CWnd* pParent /*=NULL*/)
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: CBaseDialog(CDisplayInformationGlDlg::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CDisplayInformationGlDlg)
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//}}AFX_DATA_INIT
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}
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// ***************************************************************************
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void CDisplayInformationGlDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CDisplayInformationGlDlg)
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DDX_Control(pDX, IDC_GL_VERSION, VersionCtrl);
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DDX_Control(pDX, IDC_GL_VENDOR, VendorCtrl);
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DDX_Control(pDX, IDC_GL_RENDERER, RendererCtrl);
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DDX_Control(pDX, IDC_EXTENSION, Extensions);
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//}}AFX_DATA_MAP
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}
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// ***************************************************************************
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BEGIN_MESSAGE_MAP(CDisplayInformationGlDlg, CDialog)
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//{{AFX_MSG_MAP(CDisplayInformationGlDlg)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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// ***************************************************************************
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// CDisplayInformationGlDlg message handlers
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// ***************************************************************************
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BOOL CDisplayInformationGlDlg::OnInitDialog()
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{
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CDialog::OnInitDialog();
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RendererCtrl.SetWindowText (GLRenderer.c_str ());
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VendorCtrl.SetWindowText (GLVendor.c_str ());
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VersionCtrl.SetWindowText (GLVersion.c_str ());
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uint i;
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for (i=0; i<GLExtensions.size (); i++)
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Extensions.InsertString (-1, GLExtensions[i].c_str ());
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UpdateData (TRUE);
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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// ***************************************************************************
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