khanat-opennel-code/code/ryzom/client/src/r2/prim_render.h
2013-02-14 09:53:06 -06:00

259 lines
7.9 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef R2_PRIM_RENDER_H
#define R2_PRIM_RENDER_H
#include "displayer_visual.h"
#include "mesh_array.h"
#include "../custom_matrix.h"
//
#include "../interface_v3/group_map.h"
namespace NLGUI
{
class CLuaObject;
class CCtrlPolygon;
}
class CEntityCL;
namespace R2
{
// *******************************************************************************
class CVertexLook
{
public:
CStringShared DecalTexture; // "" for no decal
float DecalSize;
NLMISC::CRGBA DecalColor;
float DecalDistToEdgeDecal;
//
CStringShared WorldMapTexture;
NLMISC::CRGBA WorldMapColor;
public:
CVertexLook()
{
DecalSize = 1.f;
DecalDistToEdgeDecal = 0.f;
DecalColor = CRGBA::White;
WorldMapColor = CRGBA::White;
};
void init(const CLuaObject &params);
};
inline bool operator == (const CVertexLook &lhs, const CVertexLook &rhs)
{
return lhs.DecalTexture == rhs.DecalTexture &&
lhs.DecalSize == rhs.DecalSize &&
lhs.DecalColor == rhs.DecalColor &&
lhs.DecalDistToEdgeDecal == rhs.DecalDistToEdgeDecal &&
lhs.WorldMapTexture == rhs.WorldMapTexture &&
lhs.WorldMapColor == rhs.WorldMapColor;
}
inline bool operator != (const CVertexLook &lhs, const CVertexLook &rhs) { return !(lhs == rhs); }
// *******************************************************************************
class CEdgeLook
{
public:
enum TWrapMode { Repeat = 0,
Centered,
Scaled, // not supported for decals, resume to 'Repeat' ...
WrapModeCount
};
CStringShared ShapeName; // "" for no mesh for edges
float ShapeScale;
//
CStringShared DecalTexture; // "" for no decals for edges
float DecalUScale;
float DecalWidth;
TWrapMode DecalWrapMode;
NLMISC::CRGBA DecalColor;
bool DecalFiltered;
//
CStringShared WorldMapTexture;
float WorldMapUScale;
float WorldMapWidth;
TWrapMode WorldMapWrapMode;
NLMISC::CRGBA WorldMapColor;
bool WorldMapFiltered;
//
public:
CEdgeLook()
{
DecalUScale = 1.f;
WorldMapUScale = 1.f;
DecalWidth = 1.f;
ShapeScale = 1.f;
DecalColor = CRGBA::White;
DecalFiltered = true;
WorldMapWidth = 1.f;
WorldMapColor = CRGBA::White;
DecalWrapMode = Repeat;
WorldMapWrapMode = Repeat;
WorldMapFiltered = true;
}
void init(const CLuaObject &params);
};
inline bool operator==(const CEdgeLook &lhs, const CEdgeLook &rhs)
{
return lhs.ShapeName == rhs.ShapeName &&
lhs.ShapeScale == rhs.ShapeScale &&
lhs.DecalTexture == rhs.DecalTexture &&
lhs.DecalUScale == rhs.DecalUScale &&
lhs.DecalWidth == rhs.DecalWidth &&
lhs.DecalWrapMode == rhs.DecalWrapMode &&
lhs.DecalColor == rhs.DecalColor &&
lhs.DecalFiltered == rhs.DecalFiltered &&
lhs.WorldMapTexture == rhs.WorldMapTexture &&
lhs.WorldMapWidth == rhs.WorldMapWidth &&
lhs.WorldMapColor == rhs.WorldMapColor &&
lhs.WorldMapUScale == rhs.WorldMapUScale &&
lhs.WorldMapWrapMode == rhs.WorldMapWrapMode &&
lhs.WorldMapFiltered == rhs.WorldMapFiltered;
}
inline bool operator!=(const CEdgeLook &lhs, const CEdgeLook &rhs) { return !(lhs == rhs); }
// *******************************************************************************
// look of a primitive
class CPrimLook
{
public:
enum TShape { Star = 0, PolyLine, ClosedPolyLine, ShapeCount };
//
TShape Shape;
// vertices
CStringShared VertexShapeName; // "" for no mesh at vertices
float VertexShapeScale;
CVertexLook VertexLook;
CVertexLook FirstVertexLook;
CEdgeLook EdgeLook;
bool LastEdgeIsValid;
bool ClipDownFacing;
//
public:
CPrimLook()
{
Shape = Star;
VertexShapeScale = 1.f;
LastEdgeIsValid = true;
ClipDownFacing = false;
}
// init parameters from a lua table
void init(const CLuaObject &params);
};
bool operator == (const CPrimLook &lhs, const CPrimLook &rhs);
inline bool operator != (const CPrimLook &lhs, const CPrimLook &rhs) { return !(lhs == rhs); }
/** class to display a primitive (zone, roads, groups ...) in scene, and possibly on the world map
*/
class CPrimRender : public CGroupMap::IDeco
{
public:
CPrimRender();
virtual ~CPrimRender();
//
void setLook(const CPrimLook &look);
const CPrimLook &getLook() const { return _Look; }
// set vertices of the primitive.
void setVertices(const std::vector<NLMISC::CVector> &vertices);
void setVertices(const std::vector<NLMISC::CVector2f> &vertices);
const std::vector<NLMISC::CVector> &getVertices() const { return _Vertices; }
void setEmissive(NLMISC::CRGBA emissive);
void addDecalsToRenderList();
const CMeshArray &getVerticesShapeInstance() const { return _VertexShapeInstances; }
// test decals against a 2D position
bool contains(const NLMISC::CVector2f &pos) const;
// test edges against a 2D position
sint isOnEdge(const NLMISC::CVector2f &pos) const;
// clear content
void clear();
// set world map polygon color
void setWorldMapPolyColor(NLMISC::CRGBA color);
// Return view in the world map associated with the nth vertex (or NULL if not added in the map)
CViewBitmap *getWorldMapVertexView(uint index) const;
CCtrlPolygon *getWorldMapPoly() const { return _WorldMapPoly; }
//
bool isAddedToWorldMap() const { return _AddedToWorldMap; }
/** For derivers : build a new CCtrlPolygon (or maybe a derived class)
*/
virtual CCtrlPolygon *newCtrlPolygon() const;
/** For derivers : build a new CCtrlQuad for display of edges on the worldmap (or maybe a derived class)
*/
virtual CCtrlQuad *newCtrlQuad(uint edgeIndex) const;
/** Set a custom matrix to compute uvs for both decal edge & world map edge
* Useful to project the accessibility texture, to show the user were he can't draw / move a primitive
*/
void setCustomWorldMapEdgeUVMatrix(bool on, const NLMISC::CMatrix &matrix = NLMISC::CMatrix::Identity);
void setCustomDecalEdgeUVMatrix(bool on, const NLMISC::CMatrix &matrix = NLMISC::CMatrix::Identity);
// set visibility in both scene and world map
void setActive(bool active);
bool getActive() const { return _Active; }
private:
CPrimLook _Look; //
std::vector<NLMISC::CVector> _Vertices;
//
CMeshArray _VertexShapeInstances;
CMeshArray _EdgeShapeInstances;
std::vector<CDecal::TSmartPtr> _VertexDecals;
std::vector<CDecal::TSmartPtr> _EdgeDecals; // Decal of edges on landscape
NLMISC::CRGBA _Emissive;
sint _NumEdges;
float _InvWorldTextureWidth;
CCustomMatrix _CustomWorldMapEdgeUVMatrix;
CCustomMatrix _CustomDecalEdgeUVMatrix;
//
bool _Active;
private:
void update();
void updatePos();
void updateEdge(NL3D::UInstance edge, const NLMISC::CVector &start, const NLMISC::CVector &end);
void updateEdgeDecal(CDecal &edgeDecal, const NLMISC::CVector &start, const NLMISC::CVector &end, float distToStartVertex, float distToEndVertex);
void forceSetEmissive(NLMISC::CRGBA emissive);
// world map display
void setWorldMapNumVertices(uint count);
void setWorldMapNumEdges(uint count);
void updateWorldMapDisplay();
protected:
// from CGroupMap::IDeco
virtual void onAdd(CGroupMap &owner);
virtual void onRemove(CGroupMap &owner);
virtual void onPreRender(CGroupMap &owner);
virtual void onUpdate(CGroupMap &owner);
private:
bool _AddedToWorldMap;
std::vector<CViewBitmap *> _WorldMapVertices;
std::vector<CCtrlQuad *> _WorldMapEdges;
CCtrlPolygon *_WorldMapPoly;
};
} // R2
#endif