111 lines
2.7 KiB
C++
111 lines
2.7 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include "nel/3d/shader.h"
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#include "nel/3d/driver.h"
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#include "nel/misc/path.h"
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#include "nel/misc/file.h"
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using namespace std;
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using namespace NLMISC;
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namespace NL3D
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{
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// ***************************************************************************
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CShader::~CShader()
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{
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// Must kill the drv mirror of this shader.
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_DrvInfo.kill();
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}
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// ***************************************************************************
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CShader::CShader()
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{
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_ShaderChanged = true;
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}
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// ***************************************************************************
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void CShader::setText (const char *text)
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{
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_Text = text;
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_ShaderChanged = true;
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}
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// ***************************************************************************
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void CShader::setName (const char *name)
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{
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_Name = name;
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_ShaderChanged = true;
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}
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// ***************************************************************************
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bool CShader::loadShaderFile (const char *filename)
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{
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_Text = "";
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// Lookup
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string _filename = CPath::lookup(filename, false, true, true);
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if (!_filename.empty())
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{
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// File length
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uint size = CFile::getFileSize (_filename);
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_Text.reserve (size+1);
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try
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{
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CIFile file;
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if (file.open (_filename))
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{
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// Read it
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while (!file.eof ())
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{
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char line[512];
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file.getline (line, 512);
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_Text += line;
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}
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// Set the shader name
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_Name = CFile::getFilename (filename);
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return true;
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}
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else
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{
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nlwarning ("Can't open the file %s for reading", _filename.c_str());
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}
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}
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catch (Exception &e)
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{
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nlwarning ("Error while reading %s : %s", _filename.c_str(), e.what());
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}
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}
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return false;
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}
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// ***************************************************************************
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IShaderDrvInfos::~IShaderDrvInfos()
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{
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_Driver->removeShaderDrvInfoPtr(_DriverIterator);
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}
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} // NL3D
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