65 lines
1.6 KiB
C++
65 lines
1.6 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
#include "stdpch.h"
|
|
#include "user_agent.h"
|
|
|
|
#include "game_share/ryzom_version.h"
|
|
|
|
#ifdef HAVE_REVISION_H
|
|
#include "revision.h"
|
|
#endif
|
|
|
|
#if defined(HAVE_X86_64)
|
|
#define RYZOM_ARCH "x64"
|
|
#elif defined(HAVE_X86)
|
|
#define RYZOM_ARCH "x86"
|
|
#elif defined(HAVE_ARM)
|
|
#define RYZOM_ARCH "arm"
|
|
#else
|
|
#define RYZOM_ARCH "unknown"
|
|
#endif
|
|
#if defined(NL_OS_WINDOWS)
|
|
#define RYZOM_SYSTEM "windows"
|
|
#elif defined(NL_OS_MAC)
|
|
#define RYZOM_SYSTEM "mac"
|
|
#elif defined(NL_OS_UNIX)
|
|
#define RYZOM_SYSTEM "unix"
|
|
#else
|
|
#define RYZOM_SYSTEM "unknown"
|
|
#endif
|
|
|
|
std::string getUserAgent()
|
|
{
|
|
static std::string s_userAgent;
|
|
|
|
if (s_userAgent.empty())
|
|
{
|
|
char buffer[256];
|
|
|
|
#ifdef REVISION
|
|
sprintf(buffer, "%s.%s-%s-%s", RYZOM_VERSION, REVISION, RYZOM_SYSTEM, RYZOM_ARCH);
|
|
#else
|
|
sprintf(buffer, "%s-%s-%s", RYZOM_VERSION, RYZOM_SYSTEM, RYZOM_ARCH);
|
|
#endif
|
|
|
|
s_userAgent = buffer;
|
|
}
|
|
|
|
return s_userAgent;
|
|
}
|