a7531eac0d
--HG-- branch : develop
43 lines
1.3 KiB
CMake
43 lines
1.3 KiB
CMake
FILE(GLOB SRC main.cpp
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${CMAKE_SOURCE_DIR}/ryzom/client/src/app_bundle_utils.cpp
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${CMAKE_SOURCE_DIR}/ryzom/client/src/user_agent.cpp
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${CMAKE_SOURCE_DIR}/ryzom/client/src/login_patch.cpp
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${CMAKE_SOURCE_DIR}/ryzom/client/src/login_xdelta.cpp
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${CMAKE_SOURCE_DIR}/ryzom/client/src/stdpch.cpp
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${CMAKE_SOURCE_DIR}/ryzom/client/src/stdpch.h
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)
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# always enable custom patch server
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ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
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ADD_EXECUTABLE(ryzom_client_patcher ${SRC})
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INCLUDE_DIRECTORIES(
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${LIBXML2_INCLUDE_DIR}
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${CURL_INCLUDE_DIRS}
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${ZLIB_INCLUDE_DIR}
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${CMAKE_SOURCE_DIR}/ryzom/client/src
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)
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TARGET_LINK_LIBRARIES(ryzom_client_patcher
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nelmisc
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nelnet
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ryzom_gameshare
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ryzom_sevenzip
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${CURL_LIBRARIES})
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IF(APPLE)
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FIND_LIBRARY(FOUNDATION_LIBRARY Foundation)
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TARGET_LINK_LIBRARIES(ryzom_client_patcher ${FOUNDATION_LIBRARY})
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ENDIF(APPLE)
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ADD_DEFINITIONS(${CURL_DEFINITIONS})
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NL_DEFAULT_PROPS(ryzom_client_patcher "Ryzom, Tools: Ryzom Client Patcher")
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NL_ADD_RUNTIME_FLAGS(ryzom_client_patcher)
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IF(WITH_PCH)
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ADD_NATIVE_PRECOMPILED_HEADER(ryzom_client_patcher ${CMAKE_SOURCE_DIR}/ryzom/client/src/stdpch.h ${CMAKE_SOURCE_DIR}/ryzom/client/src/stdpch.cpp)
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ENDIF(WITH_PCH)
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INSTALL(TARGETS ryzom_client_patcher RUNTIME DESTINATION ${RYZOM_GAMES_PREFIX} COMPONENT client)
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