khanat-opennel-code/code/nel/include/nel/3d/ps_zone.h
2010-05-06 02:08:41 +02:00

394 lines
11 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_PS_ZONE_H
#define NL_PS_ZONE_H
#include "nel/misc/types_nl.h"
#include "nel/misc/stream.h"
#include "nel/3d/ps_force.h"
#include "nel/3d/ps_edit.h"
#include "nel/3d/ps_attrib.h"
#include "nel/3d/ps_plane_basis.h"
namespace NL3D {
/** This epsilon is in meter and give a thickness to surfaces for tests. It must be above above 0
* for the system to work correctly
*/
const float PSCollideEpsilon = 10E-3f;
/**
* This class hold any entity that has an effect over located : a sink , a bouncing zone etc
* This is a kind a specialized force, and it has an attached list of the targets
* Not sharable accross systems.
*
* \author Nicolas Vizerie
* \author Nevrax France
* \date 2001
*/
class CPSZone : public CPSTargetLocatedBindable
{
public:
/// behaviour when a collision occurs
enum TCollisionBehaviour { bounce = 0, destroy = 1 };
/// Constructor
CPSZone();
/**
* Gives the type for this bindable.
*/
virtual uint32 getType(void) const { return PSZone; }
/**
* Get the priority of the bindable
* The more high it is, the earlier it is dealt with
*/
virtual uint32 getPriority(void) const { return 3500; }
/**
* Process one pass for the zone
* The default behaviour call performMotion or show depending on the pass being processed
*/
virtual void step(TPSProcessPass pass);
/// Show the zone (edition mode).
virtual void show() = 0;
/// Add a new type of located for this zone to apply on. nlassert if already present
virtual void attachTarget(CPSLocated *ptr);
/// serialization, DERIVER must override this, and call the parent version
virtual void serial(NLMISC::IStream &f) throw(NLMISC::EStream);
/** Inherited from CPSTargetLocatedBindable. It's called when one of the targets has been detroyed or detached
* The default behaviour, release collision infos from the located
*/
virtual void releaseTargetRsc(CPSLocated *target);
/// set the bounce factor. It has meaning only if the behaviour is set to bounce...
void setBounceFactor(float bounceFactor) { _BounceFactor = bounceFactor; }
/// get the bounce factor. It has meaning only if the behaviour is set to bounce...
float getBounceFactor(void) const { return _BounceFactor; }
void setCollisionBehaviour(TCollisionBehaviour behaviour) { _CollisionBehaviour = behaviour; }
TCollisionBehaviour getCollisionBehaviour(void) const { return _CollisionBehaviour; }
/** Compute collisions for the given target. This will update the collisions infos.
* The caller must provide pointer to arrays positions before and after time step.
*/
virtual void computeCollisions(CPSLocated &target, uint firstInstanceIndex, const NLMISC::CVector *posBefore, const NLMISC::CVector *posAfter) = 0;
protected:
// the bounce factor. 1.f mean no energy loss
float _BounceFactor;
TCollisionBehaviour _CollisionBehaviour;
/**
* This set speed of a located so that it looks like bouncing on a surface
* \param locatedIndex the index
* \param bouncePoint the position where the collision occured
* \param surfNormal the normal of the surface at the collision point (this must be a unit vector)
* \elasticity 1 = full bounce, 0 = no bounce (contact)
* \ellapsedTime the time ellapsed
*/
// void bounce(uint32 locatedIndex, const NLMISC::CVector &bouncePoint, const NLMISC::CVector &surfNormal, float elasticity, float ellapsedTime);
};
/** A plane over which particles bounce
* It has an interface to move each plane individually
*/
class CPSZonePlane : public CPSZone, public IPSMover
{
public:
virtual void computeCollisions(CPSLocated &target, uint firstInstanceIndex, const NLMISC::CVector *posBefore, const NLMISC::CVector *posAfter);
virtual void show();
NLMISC_DECLARE_CLASS(CPSZonePlane);
virtual void setMatrix(uint32 index, const NLMISC::CMatrix &m);
virtual NLMISC::CMatrix getMatrix(uint32 index) const;
virtual bool onlyStoreNormal(void) const { return true; }
virtual NLMISC::CVector getNormal(uint32 index);
virtual void setNormal(uint32 index, NLMISC::CVector n);
virtual void serial(NLMISC::IStream &f) throw(NLMISC::EStream);
protected:
TPSAttribVector _Normal;
NLMISC::CMatrix buildBasis(uint32 index) const;
virtual void resize(uint32 size);
virtual void newElement(const CPSEmitterInfo &info);
virtual void deleteElement(uint32 index);
};
/// a radius and its suare in the same struct
struct CRadiusPair
{
// the adius, and the square radius
float R, R2;
void serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{
f.serial(R, R2);
}
};
typedef CPSAttrib<CRadiusPair> TPSAttribRadiusPair;
/** A sphere
*/
class CPSZoneSphere : public CPSZone, public IPSMover
{
public:
virtual void computeCollisions(CPSLocated &target, uint firstInstanceIndex, const NLMISC::CVector *posBefore, const NLMISC::CVector *posAfter);
virtual void show();
NLMISC_DECLARE_CLASS(CPSZoneSphere);
CPSZoneSphere()
{
if (CParticleSystem::getSerializeIdentifierFlag()) _Name = std::string("ZoneSphere");
}
virtual void serial(NLMISC::IStream &f) throw(NLMISC::EStream);
// inherited from IPSMover
virtual bool supportUniformScaling(void) const { return true; }
virtual void setMatrix(uint32 index, const NLMISC::CMatrix &m);
virtual NLMISC::CMatrix getMatrix(uint32 index) const;
virtual void setScale(uint32 k, float scale);
virtual NLMISC::CVector getScale(uint32 k) const;
protected:
TPSAttribRadiusPair _Radius;
NLMISC::CMatrix buildBasis(uint32 index) const;
virtual void resize(uint32 size);
virtual void newElement(const CPSEmitterInfo &info);
virtual void deleteElement(uint32 index);
};
/// a disc
class CPSZoneDisc : public CPSZone, public IPSMover
{
public:
virtual void computeCollisions(CPSLocated &target, uint firstInstanceIndex, const NLMISC::CVector *posBefore, const NLMISC::CVector *posAfter);
virtual void show();
CPSZoneDisc()
{
if (CParticleSystem::getSerializeIdentifierFlag()) _Name = std::string("ZoneDisc");
}
NLMISC_DECLARE_CLASS(CPSZoneDisc);
// inherited from IPSMover
virtual bool supportUniformScaling(void) const { return true; }
virtual void setMatrix(uint32 index, const NLMISC::CMatrix &m);
virtual NLMISC::CMatrix getMatrix(uint32 index) const;
virtual void setScale(uint32 k, float scale);
virtual NLMISC::CVector getScale(uint32 k) const;
virtual bool onlyStoreNormal(void) const { return true; }
virtual NLMISC::CVector getNormal(uint32 index);
virtual void setNormal(uint32 index, NLMISC::CVector n);
virtual void serial(NLMISC::IStream &f) throw(NLMISC::EStream);
protected:
TPSAttribVector _Normal;
TPSAttribRadiusPair _Radius;
NLMISC::CMatrix buildBasis(uint32 index) const;
virtual void resize(uint32 size);
virtual void newElement(const CPSEmitterInfo &info);
virtual void deleteElement(uint32 index);
};
/// a caped cylinder
class CPSZoneCylinder : public CPSZone, public IPSMover
{
public:
virtual void computeCollisions(CPSLocated &target, uint firstInstanceIndex, const NLMISC::CVector *posBefore, const NLMISC::CVector *posAfter);
virtual void show();
CPSZoneCylinder()
{
if (CParticleSystem::getSerializeIdentifierFlag()) _Name = std::string("ZoneCylinder");
}
NLMISC_DECLARE_CLASS(CPSZoneCylinder);
// inherited from IPSMover
virtual bool supportUniformScaling(void) const { return true; }
virtual bool supportNonUniformScaling(void) const { return true; }
virtual void setMatrix(uint32 index, const NLMISC::CMatrix &m);
virtual NLMISC::CMatrix getMatrix(uint32 index) const;
virtual void setScale(uint32 k, float scale);
virtual void setScale(uint32 k, const NLMISC::CVector &s);
virtual NLMISC::CVector getScale(uint32 k) const;
// serialization
virtual void serial(NLMISC::IStream &f) throw(NLMISC::EStream);
protected:
// the I and J vector of the cylinder
CPSAttrib<CPlaneBasis> _Basis;
// dimension of cylinder in each direction, encoded in a vector
TPSAttribVector _Dim;
NLMISC::CMatrix buildBasis(uint32 index) const;
virtual void resize(uint32 size);
virtual void newElement(const CPSEmitterInfo &info);
virtual void deleteElement(uint32 index);
};
/**
* The same as a plane, but with a rectangle. We don't encode the plane by its normal, however...
*/
class CPSZoneRectangle : public CPSZone, public IPSMover
{
public:
virtual void computeCollisions(CPSLocated &target, uint firstInstanceIndex, const NLMISC::CVector *posBefore, const NLMISC::CVector *posAfter);
virtual void show();
CPSZoneRectangle()
{
if (CParticleSystem::getSerializeIdentifierFlag()) _Name = std::string("CPSZoneRectangle");
}
NLMISC_DECLARE_CLASS(CPSZoneRectangle);
// serialization
virtual void serial(NLMISC::IStream &f) throw(NLMISC::EStream);
// inherited from IPSMover
virtual bool supportUniformScaling(void) const { return true; }
virtual bool supportNonUniformScaling(void) const { return true; }
virtual void setMatrix(uint32 index, const NLMISC::CMatrix &m);
virtual NLMISC::CMatrix getMatrix(uint32 index) const;
virtual void setScale(uint32 index, float scale);
virtual void setScale(uint32 index, const NLMISC::CVector &s);
virtual NLMISC::CVector getScale(uint32 index) const;
protected:
CPSAttrib<CPlaneBasis> _Basis;
// width
TPSAttribFloat _Width;
// Height
TPSAttribFloat _Height;
NLMISC::CMatrix buildBasis(uint32 index) const;
virtual void resize(uint32 size);
virtual void newElement(const CPSEmitterInfo &info);
virtual void deleteElement(uint32 index);
};
} // NL3D
#endif // NL_PS_ZONE_H
/* End of ps_zone.h */