khanat-opennel-code/code/ryzom/client/src/client_sheets/fx_stick_mode.cpp
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

52 lines
1.9 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "fx_stick_mode.h"
#include "nel/georges/u_form_elm.h"
using namespace NLGEORGES;
// ***************************************************************************
// CFXStickMode
// ***************************************************************************
//-----------------------------------------------
// build
//-----------------------------------------------
bool CFXStickMode::build(const NLGEORGES::UFormElm &item, const std::string &prefix /* = ""*/)
{
bool ok = true;
uint32 stickMode;
ok &= item.getValueByName(stickMode, (prefix + "StickMode").c_str());
if (ok) Mode = (CFXStickMode::TStickMode) stickMode;
std::string userBoneName;
ok &= item.getValueByName(userBoneName, (prefix + "UserBone").c_str());
UserBoneName = NLMISC::CStringMapper::map(userBoneName);
return ok;
}// build //
//-----------------------------------------------
// serial
//-----------------------------------------------
void CFXStickMode::serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
{
f.serialEnum(Mode);
NLMISC::CStringMapper::serialString(f, UserBoneName);
}// serial //