khanat-opennel-code/code/ryzom/client/src/interface_v3/brick_learned_callback.h

41 lines
1.3 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_BRICK_LEARNED_CALLBACK_H
#define NL_BRICK_LEARNED_CALLBACK_H
#include "nel/misc/types_nl.h"
// ***************************************************************************
/**
* Callback called when a brick is learned
* \author Lionel Berenguier
* \author Nevrax France
* \date 2004
*/
class IBrickLearnedCallback
{
public:
virtual ~IBrickLearnedCallback() { }
virtual void onBrickLearned() =0;
};
#endif // NL_BRICK_LEARNED_CALLBACK_H
/* End of brick_learned_callback.h */