165 lines
4.6 KiB
C++
165 lines
4.6 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "button_base.h"
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//-----------------------------------------------
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// CButtonBase :
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// Constructor.
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//-----------------------------------------------
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CButtonBase::CButtonBase()
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{
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init(0, 0, 0, CRGBA(255,0,0), CRGBA(0,255,0), CRGBA(100,100,100));
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}// CButtonBase //
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//-----------------------------------------------
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// CButtonBase :
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// Constructor.
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//-----------------------------------------------
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CButtonBase::CButtonBase(uint tOn, uint tOff, uint tDisable)
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{
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init(tOn, tOff, tDisable, CRGBA(255,0,0), CRGBA(0,255,0), CRGBA(100,100,100));
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}// CButtonBase //
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//-----------------------------------------------
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// CButtonBase :
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// Constructor.
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//-----------------------------------------------
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CButtonBase::CButtonBase(const CRGBA &on, const CRGBA &off, const CRGBA &disable)
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{
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init(0, 0, 0, on, off, disable);
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}// CButtonBase //
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//-----------------------------------------------
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// CButtonBase :
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// Constructor.
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//-----------------------------------------------
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CButtonBase::CButtonBase(uint tOn, uint tOff, uint tDisable, const CRGBA &on, const CRGBA &off, const CRGBA &disable)
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{
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init(tOn, tOff, tDisable, on, off, disable);
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}// CButtonBase //
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//-----------------------------------------------
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// init :
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// Initialize the class(only 1 function for all constructor -> easier).
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//-----------------------------------------------
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void CButtonBase::init(uint tOn, uint tOff, uint tDisable, const CRGBA &on, const CRGBA &off, const CRGBA &disable)
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{
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_On = false;
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_Enable = true;
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_TextureOn = tOn;
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_TextureOff = tOff;
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_TextureDisable = tDisable;
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_ColorOn = on;
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_ColorOff = off;
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_ColorDisable = disable;
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_BGModeOn = BG_none;
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_BGModeOff = BG_none;
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_BGModeDisable = BG_none;
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}// init //
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//-----------------------------------------------
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// textureOn :
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// Change texture when On.
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//-----------------------------------------------
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void CButtonBase::textureOn(uint texture)
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{
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_TextureOn = texture;
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}// textureOn //
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//-----------------------------------------------
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// textureOff :
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// Change texture when Off.
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//-----------------------------------------------
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void CButtonBase::textureOff(uint texture)
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{
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_TextureOff = texture;
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}// textureOff //
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//-----------------------------------------------
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// textureDisable :
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// Change texture when Disable.
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//-----------------------------------------------
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void CButtonBase::textureDisable(uint texture)
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{
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_TextureDisable = texture;
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}// textureDisable //
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//-----------------------------------------------
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// colorOn :
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// Change color when On.
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//-----------------------------------------------
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void CButtonBase::colorOn(const CRGBA &color)
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{
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_ColorOn = color;
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}// colorOn //
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//-----------------------------------------------
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// colorOff :
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// Change color when Off.
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//-----------------------------------------------
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void CButtonBase::colorOff(const CRGBA &color)
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{
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_ColorOff = color;
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}// colorOff //
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//-----------------------------------------------
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// colorDisable :
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// Change color when Disable.
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//-----------------------------------------------
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void CButtonBase::colorDisable(const CRGBA &color)
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{
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_ColorDisable = color;
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}// colorDisable //
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//-----------------------------------------------
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// push :
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// Push the button.
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//-----------------------------------------------
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void CButtonBase::select()
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{
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_On = true;
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}// push //
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//-----------------------------------------------
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// unPush :
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// Un-push the button.
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//-----------------------------------------------
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void CButtonBase::unSelect()
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{
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_On = false;
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}// unPush //
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//-----------------------------------------------
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// enable :
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// Get the state of the button(Enable/Disable).
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//-----------------------------------------------
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bool CButtonBase::enable()
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{
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return _Enable;
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}// enable //
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//-----------------------------------------------
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// enable :
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// Enable or Disable the Button.
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//-----------------------------------------------
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void CButtonBase::enable(bool e)
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{
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_Enable = e;
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}// enable //
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