khanat-opennel-code/code/ryzom/tools/client/client_config/StdAfx.h
Laszlo Kis-Adam 0876456a22 Merged in dfighter1985/ryzomcore/dfighter-tools (pull request #93)
Further GUI Editor improvements
2014-10-13 20:17:57 +02:00

61 lines
2.1 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__DD0A8599_6A9E_47AE_BE5E_50A017C1FA9C__INCLUDED_)
#define AFX_STDAFX_H__DD0A8599_6A9E_47AE_BE5E_50A017C1FA9C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
#include "nel/misc/types_nl.h"
#include <afxwin.h> // MFC core and standard components
#include <afxext.h> // MFC extensions
#include <afxdisp.h> // MFC Automation classes
#include <afxdtctl.h> // MFC support for Internet Explorer 4 Common Controls
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h> // MFC support for Windows Common Controls
#endif // _AFX_NO_AFXCMN_SUPPORT
#undef min
#undef max
#include <mmreg.h>
#include <dsound.h>
#include "nel/misc/config_file.h"
#include "nel/misc/system_info.h"
#include "nel/misc/path.h"
#include "nel/misc/i18n.h"
#include "nel/misc/diff_tool.h"
#include "nel/3d/dru.h"
#include <vector>
#include <string>
#include <GL/gl.h>
#include <ddraw.h>
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__DD0A8599_6A9E_47AE_BE5E_50A017C1FA9C__INCLUDED_)