ab454f3d92
Added PCH support to NeL GUI
144 lines
4.1 KiB
C++
144 lines
4.1 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "nel/gui/view_pointer_base.h"
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namespace NLGUI
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{
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CViewPointerBase::CViewPointerBase( const CViewBase::TCtorParam ¶m ) :
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CViewBase( param ),
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_Buttons( NLMISC::noButton )
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{
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_PointerX = _PointerY = _PointerOldX = _PointerOldY = _PointerDownX = _PointerDownY = 0;
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_PointerDown = false;
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_PointerVisible = true;
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}
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CViewPointerBase::~CViewPointerBase()
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{
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}
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// --------------------------------------------------------------------------------------------------------------------
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void CViewPointerBase::setPointerPos (sint32 x, sint32 y)
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{
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if (_PointerDown)
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{
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if (!_PointerDrag)
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{
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if (((_PointerX - _PointerDownX) != 0) ||
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((_PointerY - _PointerDownY) != 0))
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{
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_PointerDrag = true;
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}
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}
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}
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_PointerOldX = getX();
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_PointerOldY = getY();
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_PointerX = x;
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_PointerY = y;
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}
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// --------------------------------------------------------------------------------------------------------------------
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void CViewPointerBase::setPointerDispPos (sint32 x, sint32 y)
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{
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setX (x);
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setY (y);
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updateCoords ();
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}
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// --------------------------------------------------------------------------------------------------------------------
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void CViewPointerBase::resetPointerPos ()
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{
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_PointerOldX = _PointerX;
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_PointerOldY = _PointerY;
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}
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// --------------------------------------------------------------------------------------------------------------------
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void CViewPointerBase::setPointerDown (bool pd)
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{
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_PointerDown = pd;
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if (_PointerDown == true)
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{
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_PointerDownX = _PointerX;
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_PointerDownY = _PointerY;
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}
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if (_PointerDown == false)
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_PointerDrag = false;
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}
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// --------------------------------------------------------------------------------------------------------------------
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void CViewPointerBase::setPointerDownString (const std::string &s)
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{
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_PointerDownString = s;
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}
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// +++ GET +++
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// --------------------------------------------------------------------------------------------------------------------
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void CViewPointerBase::getPointerPos (sint32 &x, sint32 &y)
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{
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x = _PointerX;
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y = _PointerY;
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}
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// --------------------------------------------------------------------------------------------------------------------
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void CViewPointerBase::getPointerDispPos (sint32 &x, sint32 &y)
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{
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x = getX();
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y = getY();
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}
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// --------------------------------------------------------------------------------------------------------------------
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void CViewPointerBase::getPointerOldPos (sint32 &x, sint32 &y)
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{
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x = _PointerOldX;
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y = _PointerOldY;
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}
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// --------------------------------------------------------------------------------------------------------------------
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void CViewPointerBase::getPointerDownPos (sint32 &x, sint32 &y)
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{
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x = _PointerDownX;
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y = _PointerDownY;
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}
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// --------------------------------------------------------------------------------------------------------------------
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bool CViewPointerBase::getPointerDown ()
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{
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return _PointerDown;
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}
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// --------------------------------------------------------------------------------------------------------------------
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bool CViewPointerBase::getPointerDrag ()
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{
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return _PointerDrag;
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}
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// --------------------------------------------------------------------------------------------------------------------
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std::string CViewPointerBase::getPointerDownString ()
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{
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return _PointerDownString;
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}
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}
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