khanat-opennel-code/code/ryzom/server/src/ai_service/sheets.h
2015-12-17 14:36:33 +01:00

763 lines
26 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RYAI_SHEETS_H
#define RYAI_SHEETS_H
// Nel Misc
#include "nel/misc/types_nl.h"
#include "nel/misc/smart_ptr.h"
#include "nel/misc/sheet_id.h"
///Nel Georges
#include "nel/georges/u_form.h"
#include "nel/georges/u_form_elm.h"
#include "ai_share/ai_types.h"
#include "game_share/fame.h"
#include "game_share/visual_slot_manager.h"
#include "ai_script_comp.h"
#include "game_share/people_pd.h"
/**
* Singleton containing database on information for actors
* \author Sadge
* \author Nevrax France
* \date 2002
*/
namespace AISHEETS
{
enum TFightCfg
{
FIGHTCFG_MELEE=0,
FIGHTCFG_RANGE,
FIGHTCFG_NUKE,
FIGHTCFG_HEAL,
FIGHTCFG_MAX
};
//////////////////////////////////////////////////////////////////////////////
// CAIAction //
//////////////////////////////////////////////////////////////////////////////
class IAIAction
: public NLMISC::CRefCount
//, public NLMISC::CDbgRefCount<IAIAction>
{
public:
virtual ~IAIAction() { }
public:
virtual NLMISC::CSheetId SheetId() const = 0;
virtual bool SelfAction() const = 0;
};
typedef NLMISC::CSmartPtr<IAIAction> IAIActionPtr;
typedef NLMISC::CSmartPtr<IAIAction const> IAIActionCPtr;
class CAIAction
: public IAIAction
{
public:
CAIAction();
virtual NLMISC::CSheetId SheetId() const { return _SheetId; }
virtual bool SelfAction() const { return _SelfAction; }
public:
void readGeorges(NLMISC::CSmartPtr<NLGEORGES::UForm> const& form, NLMISC::CSheetId const& sheetId);
void serial(NLMISC::IStream& s);
void removed() { }
static uint getVersion();
virtual std::vector<std::string> getMultiLineInfoString() const;
private:
NLMISC::CSheetId _SheetId;
bool _SelfAction;
};
typedef NLMISC::CSmartPtr<CAIAction> CAIActionPtr;
typedef NLMISC::CSmartPtr<CAIAction const> CAIActionCPtr;
//////////////////////////////////////////////////////////////////////////////
// CActionList //
//////////////////////////////////////////////////////////////////////////////
class CActionList
: public NLMISC::CDbgRefCount<CActionList>
{
public:
virtual ~CActionList() { }
NLMISC::CSheetId _SheetId;
std::vector<IAIActionCPtr> _Actions;
bool _HasNormalAction;
bool _HasSelfAction;
void computeAbilities();
void readGeorges(NLMISC::CSmartPtr<NLGEORGES::UForm> const& form, NLMISC::CSheetId const& sheetId);
void serial(NLMISC::IStream& s);
void removed() { }
static uint getVersion();
void addAction(NLMISC::CSheetId const& sheetId, std::string const& actionName);
virtual std::vector<std::string> getMultiLineInfoString() const;
};
//////////////////////////////////////////////////////////////////////////////
// CGroupProperties //
//////////////////////////////////////////////////////////////////////////////
class CGroupProperties
{
public:
CGroupProperties();
virtual ~CGroupProperties() { }
virtual void setAssist(bool assist) { _Assist = assist; }
bool assist() const { return _Assist; }
virtual void setAttack(bool attack) { _Attack = attack; }
bool attack() const { return _Attack; }
private:
bool _Assist;
bool _Attack;
};
typedef std::vector<CGroupProperties> TGroupPropertiesLine;
//////////////////////////////////////////////////////////////////////////////
// CDefaultGroupProperties //
//////////////////////////////////////////////////////////////////////////////
class CDefaultGroupProperties
: public CGroupProperties
{
public:
virtual ~CDefaultGroupProperties() { }
// avoid modification.
virtual void setAssist(bool assist) { }
virtual void setAttack(bool attack) { }
};
//////////////////////////////////////////////////////////////////////////////
// ICreature //
//////////////////////////////////////////////////////////////////////////////
class ICreature
: public NLMISC::CRefCount
{
public:
typedef std::vector<NLMISC::CSmartPtr<CFightScriptComp> > TScriptCompList;
public:
virtual ~ICreature() { }
public:
virtual NLMISC::CSheetId const& SheetId() const = 0;
virtual uint32 Level() const = 0; // Level of the creature
// colors from sheet
virtual uint8 ColorHead() const = 0;
virtual uint8 ColorArms() const = 0;
virtual uint8 ColorHands() const = 0;
virtual uint8 ColorBody() const = 0;
virtual uint8 ColorLegs() const = 0;
virtual uint8 ColorFeets() const = 0;
virtual float Radius() const = 0; // pacs primitive 's radius
virtual float Height() const = 0; // pacs primitive 's height
virtual float Width() const = 0; // pacs primitive 's width
virtual float Length() const = 0; // pacs primitive 's length
virtual float BoundingRadius() const = 0; // fighting radius
// the entity is a bot object and cannot be traversed.
virtual bool NotTraversable() const = 0;
// the entity is a fauna, even is used as npc, it keep it's fauna name
virtual bool ForceDisplayCreatureName() const = 0;
virtual float BonusAggroHungry() const = 0;
virtual float BonusAggroVeryHungry() const = 0;
virtual float AssistDist() const = 0;
virtual float AggroRadiusNotHungry() const = 0;
virtual float AggroRadiusHungry() const = 0;
virtual float AggroRadiusHunting() const = 0;
virtual float AggroReturnDistCheck() const = 0;
virtual float AggroRadiusD1() const = 0; // large radius, for first hit place
virtual float AggroRadiusD2() const = 0; // small radius, for last hit place
virtual float AggroPrimaryGroupDist() const = 0;
virtual float AggroPrimaryGroupCoef() const = 0;
virtual float AggroSecondaryGroupDist() const = 0;
virtual float AggroSecondaryGroupCoef() const = 0;
virtual float AggroPropagationRadius() const = 0;
virtual AITYPES::TFaunaType FaunaType() const = 0;
virtual float Scale() const = 0; // 3d scale.
virtual float DistToFront() const = 0;
virtual float DistToBack() const = 0;
virtual float DistToSide() const = 0;
virtual float DistModulator() const = 0; // = 0.5f; // (0) - (1) - (n).
virtual float TargetModulator() const = 0; // = 1.f; // (0) - (1).
virtual float ScoreModulator() const = 0; // = 0.01f; // (0) - (-1).
virtual float FearModulator() const = 0; // = 0.01f; // (0) - (1).
virtual float LifeLevelModulator() const = 0; // = 0.5f; // (0) - (1).
virtual float CourageModulator() const = 0; // = 2.f; // (-n) - (0) - (+n)
virtual float GroupCohesionModulator() const = 0;
virtual float GroupDispersion() const = 0; // 0.f 1.f
virtual uint32 XPLevel() const = 0;
virtual uint32 NbPlayers() const = 0;
virtual uint32 EnergyValue() const = 0;
virtual bool CanTurn() const = 0;
virtual NLMISC::CDbgPtr<CActionList> const& FightConfig(TFightCfg fightCfg) const = 0;
virtual NLMISC::CSheetId const& LeftItem() const = 0;
virtual NLMISC::CSheetId const& RightItem() const = 0;
virtual uint32 MinFightDist() const = 0;
virtual uint32 FactionIndex() const = 0;
virtual sint32 FameForGuardAttack() const = 0;
virtual std::string const& AssistGroupIndexStr() const = 0;
virtual std::string const& AttackGroupIndexStr() const = 0;
virtual std::string const& GroupIndexStr() const = 0;
virtual uint32 GroupPropertiesIndex() const = 0;
/// the creature sheet can specify a multiplier that modulate the dynmaic groupe size
virtual uint32 DynamicGroupCountMultiplier() const = 0;
virtual std::string const& BotName() const = 0;
virtual TScriptCompList const& ScriptCompList() const = 0;
virtual TScriptCompList const& UpdateScriptList() const = 0;
virtual TScriptCompList const& DeathScriptList() const = 0;
virtual TScriptCompList const& BirthScriptList() const = 0;
// Character Race
virtual EGSPD::CPeople::TPeople Race() const = 0;
virtual CGroupProperties const& getPropertiesCst(uint32 groupIndex) const = 0;
virtual std::vector<std::string> getMultiLineInfoString() const = 0;
static sint32 InvalidFameForGuardAttack;
};
typedef NLMISC::CSmartPtr<ICreature> ICreaturePtr;
typedef NLMISC::CSmartPtr<ICreature const> ICreatureCPtr;
//////////////////////////////////////////////////////////////////////////////
// CCreatureProxy //
//////////////////////////////////////////////////////////////////////////////
class CCreatureProxy
: public ICreature
{
protected:
AISHEETS::ICreatureCPtr _Sheet;
public:
CCreatureProxy(AISHEETS::ICreatureCPtr const& sheet)
: _Sheet(sheet)
{
}
virtual void setSheet(AISHEETS::ICreatureCPtr const& sheet) { _Sheet = sheet; }
virtual bool isValid() const { return _Sheet!=NULL; }
public:
virtual NLMISC::CSheetId const& SheetId() const { if (_Sheet) return _Sheet->SheetId(); else return NLMISC::CSheetId::Unknown; }
virtual uint32 Level() const { return _Sheet->Level(); }
virtual uint8 ColorHead() const { return _Sheet->ColorHead(); }
virtual uint8 ColorArms() const { return _Sheet->ColorArms(); }
virtual uint8 ColorHands() const { return _Sheet->ColorHands(); }
virtual uint8 ColorBody() const { return _Sheet->ColorBody(); }
virtual uint8 ColorLegs() const { return _Sheet->ColorLegs(); }
virtual uint8 ColorFeets() const { return _Sheet->ColorFeets(); }
virtual float Radius() const { return _Sheet->Radius(); }
virtual float Height() const { return _Sheet->Height(); }
virtual float Width() const { return _Sheet->Width(); }
virtual float Length() const { return _Sheet->Length(); }
virtual float BoundingRadius() const { return _Sheet->BoundingRadius(); }
virtual bool NotTraversable() const { return _Sheet->NotTraversable(); }
virtual bool ForceDisplayCreatureName() const { return _Sheet->ForceDisplayCreatureName(); }
virtual float BonusAggroHungry() const { return _Sheet->BonusAggroHungry(); }
virtual float BonusAggroVeryHungry() const { return _Sheet->BonusAggroVeryHungry(); }
virtual float AssistDist() const { return _Sheet->AssistDist(); }
virtual float AggroRadiusNotHungry() const { return _Sheet->AggroRadiusNotHungry(); }
virtual float AggroRadiusHungry() const { return _Sheet->AggroRadiusHungry(); }
virtual float AggroRadiusHunting() const { return _Sheet->AggroRadiusHunting(); }
virtual float AggroReturnDistCheck() const { return _Sheet->AggroReturnDistCheck(); }
virtual float AggroRadiusD1() const { return _Sheet->AggroRadiusD1(); }
virtual float AggroRadiusD2() const { return _Sheet->AggroRadiusD2(); }
virtual float AggroPrimaryGroupDist() const { return _Sheet->AggroPrimaryGroupDist(); }
virtual float AggroPrimaryGroupCoef() const { return _Sheet->AggroPrimaryGroupCoef(); }
virtual float AggroSecondaryGroupDist() const { return _Sheet->AggroSecondaryGroupDist(); }
virtual float AggroSecondaryGroupCoef() const { return _Sheet->AggroSecondaryGroupCoef(); }
virtual float AggroPropagationRadius() const { return _Sheet->AggroPropagationRadius(); }
virtual AITYPES::TFaunaType FaunaType() const { return _Sheet->FaunaType(); }
virtual float Scale() const { return _Sheet->Scale(); }
virtual float DistToFront() const { return _Sheet->DistToFront(); }
virtual float DistToBack() const { return _Sheet->DistToBack(); }
virtual float DistToSide() const { return _Sheet->DistToSide(); }
virtual float DistModulator() const { return _Sheet->DistModulator(); }
virtual float TargetModulator() const { return _Sheet->TargetModulator(); }
virtual float ScoreModulator() const { return _Sheet->ScoreModulator(); }
virtual float FearModulator() const { return _Sheet->FearModulator(); }
virtual float LifeLevelModulator() const { return _Sheet->LifeLevelModulator(); }
virtual float CourageModulator() const { return _Sheet->CourageModulator(); }
virtual float GroupCohesionModulator() const { return _Sheet->GroupCohesionModulator(); }
virtual float GroupDispersion() const { return _Sheet->GroupDispersion(); }
virtual uint32 XPLevel() const { return _Sheet->XPLevel(); }
virtual uint32 NbPlayers() const { return _Sheet->NbPlayers(); }
virtual uint32 EnergyValue() const { return _Sheet->EnergyValue(); }
virtual bool CanTurn() const { return _Sheet->CanTurn(); }
virtual NLMISC::CDbgPtr<CActionList> const& FightConfig(TFightCfg fightCfg) const { return _Sheet->FightConfig(fightCfg); }
virtual NLMISC::CSheetId const& LeftItem() const { return _Sheet->LeftItem(); }
virtual NLMISC::CSheetId const& RightItem() const { return _Sheet->RightItem(); }
virtual uint32 MinFightDist() const { return _Sheet->MinFightDist(); }
virtual uint32 FactionIndex() const { return _Sheet->FactionIndex(); }
virtual sint32 FameForGuardAttack() const { return _Sheet->FameForGuardAttack(); }
virtual std::string const& AssistGroupIndexStr() const { return _Sheet->AssistGroupIndexStr(); }
virtual std::string const& AttackGroupIndexStr() const { return _Sheet->AttackGroupIndexStr(); }
virtual std::string const& GroupIndexStr() const { return _Sheet->GroupIndexStr(); }
virtual uint32 GroupPropertiesIndex() const { return _Sheet->GroupPropertiesIndex(); }
virtual uint32 DynamicGroupCountMultiplier() const { return _Sheet->DynamicGroupCountMultiplier(); }
virtual std::string const& BotName() const { return _Sheet->BotName(); }
virtual TScriptCompList const& ScriptCompList() const { return _Sheet->ScriptCompList(); }
virtual TScriptCompList const& UpdateScriptList() const { return _Sheet->UpdateScriptList(); }
virtual TScriptCompList const& DeathScriptList() const { return _Sheet->DeathScriptList(); }
virtual TScriptCompList const& BirthScriptList() const { return _Sheet->BirthScriptList(); }
virtual EGSPD::CPeople::TPeople Race() const { return _Sheet->Race(); }
virtual CGroupProperties const& getPropertiesCst(uint32 groupIndex) const { return _Sheet->getPropertiesCst(groupIndex); }
virtual std::vector<std::string> getMultiLineInfoString() const { return _Sheet->getMultiLineInfoString(); }
};
//////////////////////////////////////////////////////////////////////////////
// CCreature //
//////////////////////////////////////////////////////////////////////////////
class CCreature
: public ICreature
{
public:
CCreature();
private:
NLMISC::CSheetId _SheetId;
uint32 _Level;
// colors from sheet
uint8 _ColorHead;
uint8 _ColorArms;
uint8 _ColorHands;
uint8 _ColorBody;
uint8 _ColorLegs;
uint8 _ColorFeets;
float _Radius;
float _Height;
float _Width;
float _Length;
float _BoundingRadius;
// the entity is a bot object and cannot be traversed.
bool _NotTraversable;
// the entity is a fauna, even is used as npc, it keep it's fauna name
bool _ForceDisplayCreatureName;
float _BonusAggroHungry;
float _BonusAggroVeryHungry;
float _AssistDist;
float _AggroRadiusNotHungry;
float _AggroRadiusHungry;
float _AggroRadiusHunting;
float _AggroReturnDistCheck;
float _AggroRadiusD1;
float _AggroRadiusD2;
float _AggroPrimaryGroupDist;
float _AggroPrimaryGroupCoef;
float _AggroSecondaryGroupDist;
float _AggroSecondaryGroupCoef;
float _AggroPropagationRadius;
AITYPES::TFaunaType _FaunaType;
float _Scale;
float _DistToFront;
float _DistToBack;
float _DistToSide;
float _DistModulator;
float _TargetModulator;
float _ScoreModulator;
float _FearModulator;
float _LifeLevelModulator;
float _CourageModulator;
float _GroupCohesionModulator;
float _GroupDispersion;
uint32 _XPLevel;
uint32 _NbPlayers;
uint32 _EnergyValue;
bool _CanTurn;
NLMISC::CDbgPtr<CActionList> _FightConfig[FIGHTCFG_MAX];
NLMISC::CSheetId _LeftItem;
NLMISC::CSheetId _RightItem;
uint32 _MinFightDist;
uint32 _FactionIndex;
sint32 _FameForGuardAttack;
std::string _AssistGroupIndexStr;
std::string _AttackGroupIndexStr;
std::string _GroupIndexStr;
uint32 _GroupPropertiesIndex;
/// the creature sheet can specify a multiplier that modulate the dynmaic groupe size
uint32 _DynamicGroupCountMultiplier;
std::string _BotName;
TScriptCompList _ScriptCompList;
TScriptCompList _UpdateScriptList;
TScriptCompList _DeathScriptList;
TScriptCompList _BirthScriptList;
// Character Race
EGSPD::CPeople::TPeople _Race;
public:
///@name ICreature implementation
//@{
virtual NLMISC::CSheetId const& SheetId() const { return _SheetId; }
virtual uint32 Level() const { return _Level; }
// colors from sheet
virtual uint8 ColorHead() const { return _ColorHead; }
virtual uint8 ColorArms() const { return _ColorArms; }
virtual uint8 ColorHands() const { return _ColorHands; }
virtual uint8 ColorBody() const { return _ColorBody; }
virtual uint8 ColorLegs() const { return _ColorLegs; }
virtual uint8 ColorFeets() const { return _ColorFeets; }
virtual float Radius() const { return _Radius; }
virtual float Height() const { return _Height; }
virtual float Width() const { return _Width; }
virtual float Length() const { return _Length; }
virtual float BoundingRadius() const { return _BoundingRadius; }
// the entity is a bot object and cannot be traversed.
virtual bool NotTraversable() const { return _NotTraversable; }
// the entity is a fauna, even is used as npc, it keep it's fauna name
virtual bool ForceDisplayCreatureName() const { return _ForceDisplayCreatureName; }
virtual float BonusAggroHungry() const { return _BonusAggroHungry; }
virtual float BonusAggroVeryHungry() const { return _BonusAggroVeryHungry; }
virtual float AssistDist() const { return _AssistDist; }
virtual float AggroRadiusNotHungry() const { return _AggroRadiusNotHungry; }
virtual float AggroRadiusHungry() const { return _AggroRadiusHungry; }
virtual float AggroRadiusHunting() const { return _AggroRadiusHunting; }
virtual float AggroReturnDistCheck() const { return _AggroReturnDistCheck; }
virtual float AggroRadiusD1() const { return _AggroRadiusD1; }
virtual float AggroRadiusD2() const { return _AggroRadiusD2; }
virtual float AggroPrimaryGroupDist() const { return _AggroPrimaryGroupDist; }
virtual float AggroPrimaryGroupCoef() const { return _AggroPrimaryGroupCoef; }
virtual float AggroSecondaryGroupDist() const { return _AggroSecondaryGroupDist; }
virtual float AggroSecondaryGroupCoef() const { return _AggroSecondaryGroupCoef; }
virtual float AggroPropagationRadius() const { return _AggroPropagationRadius; }
virtual AITYPES::TFaunaType FaunaType() const { return _FaunaType; }
virtual float Scale() const { return _Scale; }
virtual float DistToFront() const { return _DistToFront; }
virtual float DistToBack() const { return _DistToBack; }
virtual float DistToSide() const { return _DistToSide; }
virtual float DistModulator() const { return _DistModulator; }
virtual float TargetModulator() const { return _TargetModulator; }
virtual float ScoreModulator() const { return _ScoreModulator; }
virtual float FearModulator() const { return _FearModulator; }
virtual float LifeLevelModulator() const { return _LifeLevelModulator; }
virtual float CourageModulator() const { return _CourageModulator; }
virtual float GroupCohesionModulator() const { return _GroupCohesionModulator; }
virtual float GroupDispersion() const { return _GroupDispersion; }
virtual uint32 XPLevel() const { return _XPLevel; }
virtual uint32 NbPlayers() const { return _NbPlayers; }
virtual uint32 EnergyValue() const { return _EnergyValue; }
virtual bool CanTurn() const { return _CanTurn; }
virtual NLMISC::CDbgPtr<CActionList> const& FightConfig(TFightCfg fightCfg) const { return _FightConfig[fightCfg]; }
virtual NLMISC::CSheetId const& LeftItem() const { return _LeftItem; }
virtual NLMISC::CSheetId const& RightItem() const { return _RightItem; }
virtual uint32 MinFightDist() const { return _MinFightDist; }
virtual uint32 FactionIndex() const { return _FactionIndex; }
virtual sint32 FameForGuardAttack() const { return _FameForGuardAttack; }
virtual std::string const& AssistGroupIndexStr() const { return _AssistGroupIndexStr; }
virtual std::string const& AttackGroupIndexStr() const { return _AttackGroupIndexStr; }
virtual std::string const& GroupIndexStr() const { return _GroupIndexStr; }
virtual uint32 GroupPropertiesIndex() const { return _GroupPropertiesIndex; }
/// the creature sheet can specify a multiplier that modulate the dynmaic groupe size
virtual uint32 DynamicGroupCountMultiplier() const { return _DynamicGroupCountMultiplier; }
virtual std::string const& BotName() const { return _BotName; }
virtual TScriptCompList const& ScriptCompList() const { return _ScriptCompList; }
virtual TScriptCompList const& UpdateScriptList() const { return _UpdateScriptList; }
virtual TScriptCompList const& DeathScriptList() const { return _DeathScriptList; }
virtual TScriptCompList const& BirthScriptList() const { return _BirthScriptList; }
virtual EGSPD::CPeople::TPeople Race() const { return _Race; }
virtual CGroupProperties const& getPropertiesCst(uint32 groupIndex) const;
virtual std::vector<std::string> getMultiLineInfoString() const;
//@}
public:
void readGeorges(NLMISC::CSmartPtr<NLGEORGES::UForm> const& form, NLMISC::CSheetId const& sheetId);
void serial(NLMISC::IStream& s);
uint32 minFightDist() const { return MinFightDist(); }
void calcFightAndVisualValues(std::string* left = NULL, std::string* right = NULL);
void parseFightConfig(NLGEORGES::UForm const* form, std::string const& fightConfigString, uint32 actionListIndex, NLMISC::CDbgPtr<CActionList>& fightConfig);
void readFightConfig(NLMISC::IStream& s, NLMISC::CDbgPtr<CActionList>& fightConfig);
void saveFightConfig(NLMISC::IStream& s, NLMISC::CDbgPtr<CActionList>& fightConfig);
bool mustAssist(CCreature const& creature) const;
void setAssisGroupIndexs();
void setAttackGroupIndexs();
void addActionConfig(std::string const& sheetIdName, NLMISC::CDbgPtr<CActionList>& actionConfigList);
bool addActionConfig(NLMISC::CSheetId const& sheetId, NLMISC::CDbgPtr<CActionList>& actionConfigList);
void removed() { }
void registerScriptComp(CFightScriptComp* scriptComp);
TGroupPropertiesLine _GroupPropertiesTbl;
private:
CGroupProperties& getProperties(uint32 groupIndex);
public:
static uint getVersion();
template <class T>
static void getVarListFromParents(NLGEORGES::UForm const* form, std::set<T>& varList, std::string const& varName);
static void getGroupStr(std::vector<uint32>& groupIndexStrList, std::string const& groupIndexStr);
};
typedef NLMISC::CSmartPtr<CCreature> CCreaturePtr;
typedef NLMISC::CSmartPtr<CCreature const> CCreatureCPtr;
//////////////////////////////////////////////////////////////////////////////
// CRaceStats //
//////////////////////////////////////////////////////////////////////////////
class IRaceStats
: public NLMISC::CRefCount
{
public:
virtual ~IRaceStats() {}
virtual NLMISC::CSheetId SheetId() const = 0;
virtual std::string Race() const = 0;
};
typedef NLMISC::CSmartPtr<IRaceStats> IRaceStatsPtr;
typedef NLMISC::CSmartPtr<IRaceStats const> IRaceStatsCPtr;
class CRaceStats
: public IRaceStats
{
public:
virtual NLMISC::CSheetId SheetId() const { return _SheetId; }
virtual std::string Race() const { return _Race; }
public:
void readGeorges(NLMISC::CSmartPtr<NLGEORGES::UForm> const& form, NLMISC::CSheetId const& sheetId);
void serial(NLMISC::IStream& s);
void removed() { }
private:
NLMISC::CSheetId _SheetId;
std::string _Race;
public:
static uint getVersion();
};
typedef NLMISC::CSmartPtr<CRaceStats> CRaceStatsPtr;
typedef NLMISC::CSmartPtr<CRaceStats const> CRaceStatsCPtr;
//////////////////////////////////////////////////////////////////////////////
// CSheets //
//////////////////////////////////////////////////////////////////////////////
class CSheets
{
private:
static CSheets* _Instance;
public:
static CSheets* getInstance();
static void destroyInstance();
public:
// load the creature data from the george files
void init();
void packSheets(const std::string &writeFilesDirectoryName);
// display the creature data for all known creature types
void display(NLMISC::CSmartPtr<CStringWriter> stringWriter, uint infoSelect = 0);
//
void release();
// get a data record from the database
ICreatureCPtr lookup (NLMISC::CSheetId const& id);
CActionList const* lookupActionList(NLMISC::CSheetId const& id);
IAIActionCPtr lookupAction (NLMISC::CSheetId const& id);
IRaceStatsCPtr lookupRaceStats (NLMISC::CSheetId const& id);
uint32 getGroupPropertiesIndex(const std::string &groupIndexName);
uint32 playerGroupIndex() { return _PlayerGroupIndex; }
private:
friend class CCreature;
private:
// prohibit cnstructor as this is a singleton
CSheets();
private:
CDefaultGroupProperties _DefaultGroupProp;
std::map<NLMISC::CSheetId, CCreaturePtr> _Sheets;
std::map<NLMISC::CSheetId, CActionList> _ActionListSheets;
std::map<NLMISC::CSheetId, CAIActionPtr> _ActionSheets;
std::map<NLMISC::CSheetId, CRaceStatsPtr> _RaceStatsSheets;
std::map<std::string, uint32> _NameToGroupIndex;
uint32 _PlayerGroupIndex;
bool _Initialised;
};
}
/****************************************************************************/
/* Inline methods */
/****************************************************************************/
//////////////////////////////////////////////////////////////////////////////
// CCreature //
//////////////////////////////////////////////////////////////////////////////
template <class T>
void AISHEETS::CCreature::getVarListFromParents(NLGEORGES::UForm const* form, std::set<T>& varList, std::string const& varName)
{
uint32 nbParents = form->getNumParent ();
while (nbParents>0)
{
--nbParents;
NLGEORGES::UForm const* parentForm = form->getParentForm(nbParents);
if (parentForm)
{
getVarListFromParents(parentForm, varList, varName);
}
NLGEORGES::UFormElm const& item = form->getRootNode();
T temp;
if (item.getValueByName(temp, varName.c_str()))
{
varList.insert (temp);
}
}
}
#endif