105 lines
3.3 KiB
Python
105 lines
3.3 KiB
Python
#!/usr/bin/python
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#
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# \file config.py
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# \brief Process configuration
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# \date 2010-05-24 06:30GMT
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# \author Jan Boon (Kaetemi)
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# Python port of game data build pipeline.
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# Process configuration.
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#
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# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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# Copyright (C) 2010 Winch Gate Property Limited
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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# *** PROCESS CONFIGURATION ***
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# *** PROCESS CONFIG ***
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ProcessToComplete = [ ]
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ProcessToComplete += [ "ligo" ] # not fully implemented, works for this process (not yet), but does not export max files
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ProcessToComplete += [ "zone" ]
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#ProcessToComplete += [ "ig" ] # not implemented
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ProcessToComplete += [ "zone_light" ]
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ProcessToComplete += [ "rbank" ]
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#ProcessToComplete += [ "ig_light" ]
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#ProcessToComplete += [ "ps" ]
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# *** ECOSYSTEM AND CONTINENT NAMES ***
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EcosystemName = "jungle"
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ContinentName = "newbieland"
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# *** LANDSCAPE NAME ***
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LandscapeName = ContinentName
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# *** CONTINENT FILE ***
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ContinentFile = ContinentName + "/" + ContinentName + ".continent"
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# *** BANK EXPORT OPTIONS ***
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# Name of the tilebank to use
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BankTileBankName = EcosystemName
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# *** LIGO OPTIONS ***
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LigoExportLand = ContinentName + ".land"
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LigoExportOnePass = 0
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LigoExportColormap = "colormap_" + ContinentName + ".png"
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LigoExportHeightmap1 = "big_" + ContinentName + ".png"
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LigoExportZFactor1 = "1.0"
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LigoExportHeightmap2 = "noise_" + ContinentName + ".png"
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LigoExportZFactor2 = "0.5"
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LigoTileBankFile = "landscape/_texture_tiles/" + EcosystemName + "/" + EcosystemName + ".bank"
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# *** ZONE REGIONS ( up-left, down-right ) ***
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ZoneRegion = [ "65_bz", "77_cs" ]
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# *** RBANK OPTIONS ***
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# Options
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RBankVerbose = 0
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RBankConsistencyCheck = 0
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RbankReduceSurfaces = 1
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RbankSmoothBorders = 1
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RbankComputeElevation = 0
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RbankComputeLevels = 1
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RbankLinkElements = 1
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RbankCutEdges = 1
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RbankUseZoneSquare = 0
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# Region to compute ( ALPHA UPPER CASE! )
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RbankZoneUl = "65_BZ"
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RbankZoneDr = "77_CS"
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# Output names
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RbankRbankName = LandscapeName
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# Import ig pathes
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RbankIgPaths = [ ] # ExportBuildDirectory/...
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RbankIgPaths += [ "continents/" + ContinentName + "/ig_other" ]
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RbankIgPaths += [ "continents/" + ContinentName + "/ig_land" ]
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# Import shape pathes
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RbankShapePaths = [ ] # ExportBuildDirectory/...
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RbankShapePaths += [ "continents/" + ContinentName + "/shape" ]
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RbankShapePaths += [ "continents/" + ContinentName + "/shape_with_coarse_mesh_builded" ]
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RbankShapePaths += [ "ecosystems/" + EcosystemName + "/shape" ]
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RbankShapePaths += [ "ecosystems/" + EcosystemName + "/shape_with_coarse_mesh_builded" ]
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RbankShapePaths += [ "common/sfx/ps" ]
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# RbankShapePaths += [ "l:/leveldesign/world_edit_files" ]
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