khanat-opennel-code/code/ryzom/client/src/interface_v3/dbview_bar3.cpp
2010-05-06 02:08:41 +02:00

238 lines
6.4 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
// ----------------------------------------------------------------------------
#include "stdpch.h"
#include "dbview_bar3.h"
#include "interface_manager.h"
#include "game_share/xml_auto_ptr.h"
using namespace std;
using namespace NL3D;
using namespace NLMISC;
NLMISC_REGISTER_OBJECT(CViewBase, CDBViewBar3, std::string, "bar3");
// ----------------------------------------------------------------------------
CDBViewBar3::CDBViewBar3(const TCtorParam &param)
: CViewBitmap(param),
_Slot(TCtorParam())
{
_Mini = false;
_ColorsNegative[0] = _ColorsNegative[1] = _ColorsNegative[2] = NLMISC::CRGBA(0,0,0,0);
_ValueInt[0] = _ValueInt[1] = _ValueInt[2] = 0;
_RangeInt[0] = _RangeInt[1] = _RangeInt[2] = 255;
}
// ----------------------------------------------------------------------------
void CDBViewBar3::parseValProp(xmlNodePtr cur, CInterfaceProperty &dbProp, sint32 &intProp, const char *name)
{
CXMLAutoPtr prop((const char*) xmlGetProp( cur, (xmlChar*)name ));
if (prop)
{
if ( isdigit(*prop.getDatas()) || *(prop.getDatas())=='-')
fromString((const char*)prop, intProp);
else
dbProp.link(prop);
}
}
// ----------------------------------------------------------------------------
bool CDBViewBar3::parse (xmlNodePtr cur, CInterfaceGroup * parentGroup)
{
if (!CViewBitmap::parse(cur, parentGroup))
{
string tmp = "cannot parse view:"+getId()+", parent:"+parentGroup->getId();
nlinfo(tmp.c_str());
return false;
}
// read values
parseValProp(cur, _Value[0], _ValueInt[0], "value1" );
parseValProp(cur, _Value[1], _ValueInt[1], "value2" );
parseValProp(cur, _Value[2], _ValueInt[2], "value3" );
// read ranges
parseValProp(cur, _Range[0], _RangeInt[0], "range1" );
parseValProp(cur, _Range[1], _RangeInt[1], "range2" );
parseValProp(cur, _Range[2], _RangeInt[2], "range3" );
// Read colors etc....
CXMLAutoPtr prop;
prop = (char*) xmlGetProp( cur, (xmlChar*)"color1" );
_Colors[0] = convertColor(prop);
prop = (char*) xmlGetProp( cur, (xmlChar*)"color2" );
_Colors[1] = convertColor(prop);
prop = (char*) xmlGetProp( cur, (xmlChar*)"color3" );
_Colors[2] = convertColor(prop);
prop = (char*) xmlGetProp( cur, (xmlChar*)"color1_negative" );
_ColorsNegative[0] = convertColor(prop);
prop = (char*) xmlGetProp( cur, (xmlChar*)"color2_negative" );
_ColorsNegative[1] = convertColor(prop);
prop = (char*) xmlGetProp( cur, (xmlChar*)"color3_negative" );
_ColorsNegative[2] = convertColor(prop);
_Mini = false;
prop = (char*) xmlGetProp( cur, (xmlChar*)"mini" );
if (prop)
if (convertBool(prop))
setMini(true);
if (_Mini == false)
setMini(false);
return true;
}
// ----------------------------------------------------------------------------
void CDBViewBar3::setMini(bool b)
{
_Mini = b;
if (_Mini)
_Slot.setTexture ("w_slot_jauge_3_mini.tga");
else
_Slot.setTexture ("w_slot_jauge_3.tga");
_Slot.setPosRef (_PosRef);
_Slot.setParentPosRef (_ParentPosRef);
_Slot.setX (_X);
_Slot.setY (_Y);
_Scale = true;
if (_Mini)
setTexture ("w_jauge_fill_mini.tga");
else
setTexture ("w_jauge_fill.tga");
}
// ----------------------------------------------------------------------------
void CDBViewBar3::updateCoords ()
{
if (_ParentPos == NULL)
_Slot.setParentPos (_Parent);
else
_Slot.setParentPos (_ParentPos);
_Slot.updateCoords();
_W = _Slot.getW();
_H = _Slot.getH();
// get the height of the texture
sint32 dummy;
CInterfaceManager::getInstance()->getViewRenderer().getTextureSizeFromId(_TextureId, dummy, _BarH);
CViewBitmap::updateCoords();
}
// ----------------------------------------------------------------------------
sint32 CDBViewBar3::getCurrentValProp(const CInterfaceProperty &dbProp, sint32 intProp)
{
if(dbProp.getNodePtr())
return dbProp.getSInt32();
else
return intProp;
}
// ----------------------------------------------------------------------------
void CDBViewBar3::draw ()
{
_Slot.draw();
CInterfaceManager *pIM = CInterfaceManager::getInstance();
CViewRenderer &rVR = pIM->getViewRenderer();
CRGBA gColor = pIM->getGlobalColorForContent();
if (_Mini)
{
for (uint32 i = 0; i < 3; ++i)
{
float factor;
CRGBA color;
sint32 value= getCurrentValProp(_Value[i], _ValueInt[i]);
sint32 range= getCurrentValProp(_Range[i], _RangeInt[i]);
if (range > 0)
factor = ( (float)value / (float)range );
else
factor = 0;
if (factor < 0)
{
factor = -factor;
color = _ColorsNegative[i];
}
else
{
color = _Colors[i];
}
// clamp the factor to 0/1
clamp(factor, 0, 1);
float wBar= factor * (float)(_Slot.getWReal()-2);
color.A = (uint8)(((sint32)color.A*((sint32)gColor.A+1))>>8);
_WReal = (sint32)wBar;
rVR.drawRotFlipBitmap (_RenderLayer, _XReal+1, _YReal+i*3+2, _WReal, _BarH, 0, false, _TextureId, color);
}
}
else
{
for (uint32 i = 0; i < 3; ++i)
{
float factor;
CRGBA color;
sint32 value= getCurrentValProp(_Value[i], _ValueInt[i]);
sint32 range= getCurrentValProp(_Range[i], _RangeInt[i]);
if (range > 0)
factor = ( (float)value / (float)range );
else
factor = 0;
if (factor < 0)
{
factor = -factor;
color = _ColorsNegative[i];
}
else
{
color = _Colors[i];
}
// clamp the factor to 0/1
clamp(factor, 0, 1);
float wBar= factor * (float)(_Slot.getWReal()-4);
color.A = (uint8)(((sint32)color.A*((sint32)gColor.A+1))>>8);
_WReal = (sint32)wBar;
rVR.drawRotFlipBitmap (_RenderLayer, _XReal+2, _YReal+i*7+4, _WReal, _BarH, 0, false, _TextureId, color);
}
}
}