khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/hair_and_face/tr_cheveux_short01.sitem
2010-06-14 16:10:15 +02:00

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1.3 KiB
XML

<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="origin" Value="tryker"/>
<ATOM Name="family" Value="undefined"/>
<STRUCT Name="EquipmentInfo">
<ARRAY Name="EquipmentSlots">
<ATOM Value="Head"/>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="TR_HOM_cheveux_short01.shape"/>
<ATOM Name="shape_female" Value="TR_HOF_cheveux_short01.shape"/>
<ATOM Name="color" Value="UserColor"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Fri Jul 05 10:15:26 2002 (mauduit) .3d.shape = TR_HOM_cheveux_shave01.shape
Tue Jul 09 14:12:02 2002 (mauduit) .3d.shape_female = TR_HOF_cheveux_shave01.shape
Tue Jul 09 14:12:02 2002 (mauduit) .basics.EquipmentInfo.EquipmentSlots[0] = Head
Tue Jul 09 14:12:02 2002 (mauduit) .basics.family = armor
Tue Jul 09 14:12:02 2002 (mauduit) .basics.origin = tryker
Tue Jul 09 14:12:02 2002 (mauduit) formName Resized = 1
Mon Jul 15 14:09:59 2002 (mauduit) .3d.color = UserColor
Wed Sep 04 16:18:05 2002 (besson) .basics.family = undefined
Wed Jan 29 15:58:30 2003 (mauduit) .3d.shape = TR_HOM_cheveux_short01.shape
Wed Jan 29 15:58:30 2003 (mauduit) .3d.shape_female = TR_HOF_cheveux_short01.shape</LOG>
</FORM>