176 lines
5.3 KiB
C++
176 lines
5.3 KiB
C++
/*
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Object Viewer Qt
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Copyright (C) 2010 Dzmitry Kamiahin <dnk-88@tut.by>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef NL_STDPCH_H
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#define NL_STDPCH_H
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#include <nel/misc/types_nl.h>
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#include <map>
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#include <memory>
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#include <set>
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#include <string>
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#include <vector>
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#include <nel/3d/animation_time.h>
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#include <nel/3d/bloom_effect.h>
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#include <nel/3d/bone.h>
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#include <nel/3d/channel_mixer.h>
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#include <nel/3d/driver.h>
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#include <nel/3d/driver_user.h>
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#include <nel/3d/event_mouse_listener.h>
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#include <nel/3d/landscape_model.h>
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#include <nel/3d/particle_system.h>
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#include <nel/3d/particle_system_model.h>
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#include <nel/3d/particle_system_shape.h>
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#include <nel/3d/ps_attrib_maker.h>
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#include <nel/3d/ps_attrib_maker_template.h>
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#include <nel/3d/ps_color.h>
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#include <nel/3d/ps_direction.h>
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#include <nel/3d/ps_edit.h>
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#include <nel/3d/ps_emitter.h>
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#include <nel/3d/ps_float.h>
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#include <nel/3d/ps_force.h>
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#include <nel/3d/ps_int.h>
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#include <nel/3d/ps_light.h>
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#include <nel/3d/ps_located.h>
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#include <nel/3d/ps_mesh.h>
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#include <nel/3d/ps_particle.h>
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#include <nel/3d/ps_particle_basic.h>
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#include <nel/3d/ps_plane_basis.h>
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#include <nel/3d/ps_plane_basis_maker.h>
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#include <nel/3d/ps_sound.h>
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#include <nel/3d/ps_zone.h>
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#include <nel/3d/scene.h>
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#include <nel/3d/scene_user.h>
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#include <nel/3d/shape_bank.h>
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#include <nel/3d/skeleton_shape.h>
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#include <nel/3d/text_context_user.h>
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#include <nel/3d/texture.h>
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#include <nel/3d/texture_file.h>
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#include <nel/3d/texture_grouped.h>
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#include <nel/3d/tile_vegetable_desc.h>
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#include <nel/3d/u_3d_mouse_listener.h>
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#include <nel/3d/u_animation.h>
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#include <nel/3d/u_animation_set.h>
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#include <nel/3d/u_bone.h>
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#include <nel/3d/u_camera.h>
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#include <nel/3d/u_driver.h>
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#include <nel/3d/u_instance.h>
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#include <nel/3d/u_light.h>
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#include <nel/3d/u_particle_system_sound.h>
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#include <nel/3d/u_play_list.h>
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#include <nel/3d/u_play_list_manager.h>
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#include <nel/3d/u_scene.h>
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#include <nel/3d/u_skeleton.h>
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#include <nel/3d/u_text_context.h>
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#include <nel/3d/u_track.h>
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#include <nel/3d/vegetable.h>
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#include <nel/3d/visual_collision_manager.h>
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#include <nel/misc/app_context.h>
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#include <nel/misc/bitmap.h>
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#include <nel/misc/command.h>
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#include <nel/misc/common.h>
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#include <nel/misc/config_file.h>
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#include <nel/misc/debug.h>
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#include <nel/misc/event_emitter.h>
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#include <nel/misc/event_server.h>
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#include <nel/misc/events.h>
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#include <nel/misc/file.h>
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#include <nel/misc/hierarchical_timer.h>
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#include <nel/misc/i_xml.h>
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#include <nel/misc/matrix.h>
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#include <nel/misc/mem_stream.h>
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#include <nel/misc/noise_value.h>
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#include <nel/misc/o_xml.h>
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#include <nel/misc/path.h>
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#include <nel/misc/quat.h>
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#include <nel/misc/rgba.h>
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#include <nel/misc/smart_ptr.h>
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#include <nel/misc/stream.h>
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#include <nel/misc/ucstring.h>
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#include <nel/misc/vector.h>
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#include <nel/misc/vectord.h>
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#include <nel/sound/sound_anim_manager.h>
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#include <nel/sound/sound_animation.h>
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#include <nel/sound/u_audio_mixer.h>
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#include <nel/sound/u_listener.h>
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#include <QtCore/QAbstractItemModel>
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#include <QtCore/QList>
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#include <QtCore/QModelIndex>
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#include <QtCore/QSignalMapper>
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#include <QtCore/QString>
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#include <QtCore/QTimeLine>
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#include <QtCore/QTimer>
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#include <QtCore/QVariant>
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#include <QtCore/qglobal.h>
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#include <QtGui/QAction>
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#include <QtGui/QApplication>
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#include <QtGui/QButtonGroup>
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#include <QtGui/QCheckBox>
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#include <QtGui/QColor>
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#include <QtGui/QColorDialog>
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#include <QtGui/QComboBox>
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#include <QtGui/QDialog>
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#include <QtGui/QDialogButtonBox>
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#include <QtGui/QDockWidget>
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#include <QtGui/QDoubleSpinBox>
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#include <QtGui/QErrorMessage>
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#include <QtGui/QFileDialog>
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#include <QtGui/QFrame>
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#include <QtGui/QGridLayout>
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#include <QtGui/QGroupBox>
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#include <QtGui/QHBoxLayout>
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#include <QtGui/QHeaderView>
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#include <QtGui/QIcon>
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#include <QtGui/QInputDialog>
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#include <QtGui/QInputDialog>
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#include <QtGui/QLabel>
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#include <QtGui/QLineEdit>
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#include <QtGui/QListWidget>
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#include <QtGui/QMainWindow>
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#include <QtGui/QMessageBox>
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#include <QtGui/QMenu>
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#include <QtGui/QMessageBox>
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#include <QtGui/QMouseEvent>
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#include <QtGui/QPainter>
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#include <QtGui/QProgressDialog>
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#include <QtGui/QPushButton>
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#include <QtGui/QRadioButton>
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#include <QtGui/QResizeEvent>
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#include <QtGui/QScrollArea>
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#include <QtGui/QSlider>
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#include <QtGui/QSpacerItem>
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#include <QtGui/QSpinBox>
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#include <QtGui/QSplashScreen>
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#include <QtGui/QSplitter>
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#include <QtGui/QStackedWidget>
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#include <QtGui/QTabWidget>
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#include <QtGui/QToolButton>
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#include <QtGui/QTreeView>
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#include <QtGui/QTreeWidget>
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#include <QtGui/QVBoxLayout>
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#include <QtGui/QWidget>
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#include <QtGui/QtGui>
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#include <QtOpenGL/QGLWidget>
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#endif
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