85 lines
1.9 KiB
C++
85 lines
1.9 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef _PERSISTENT_SPAWNABLE_
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#define _PERSISTENT_SPAWNABLE_
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// SpawnObject
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template <class T>
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class CSpawnable :
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public NLMISC::CDbgRefCount< CSpawnable<T> >,
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public NLMISC::CRefCount
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{
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public:
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CSpawnable(T& owner) : _Owner(owner)
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{
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}
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virtual ~CSpawnable()
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{
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}
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inline T& getPersistent () const
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{
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return _Owner;
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}
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private:
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T& _Owner;
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};
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// SpawnObject
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template <class T>
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class CPersistent
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{
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public:
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CPersistent ( )
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{
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_Spawnable = NULL;
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}
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virtual ~CPersistent ( )
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{
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_Spawnable = NULL;
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}
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bool isSpawned () const
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{
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return !_Spawnable.isNull();
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}
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void setSpawn (const NLMISC::CSmartPtr<T> &spawnable)
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{
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_Spawnable=spawnable;
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#if !FINAL_VERSION
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nlassert((!spawnable) || (static_cast<CPersistent<T>*>(&spawnable->getPersistent())==static_cast<CPersistent<T>*>(this)));
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#endif
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}
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inline T *getSpawnObj() const // you must overload this access to cast the objet with a custom more proper type. ( you know what i mean ? )
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{
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return _Spawnable;
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}
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protected:
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// virtual bool spawn () = 0;
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// virtual void despawn () = 0;
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private:
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NLMISC::CSmartPtr<T> _Spawnable;
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};
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#endif
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