143 lines
3.8 KiB
C++
143 lines
3.8 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include "nel/3d/tile_vegetable_desc.h"
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#include "nel/misc/common.h"
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#include "nel/3d/vegetable_manager.h"
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using namespace NLMISC;
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using namespace std;
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namespace NL3D
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{
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// ***************************************************************************
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CTileVegetableDesc::CTileVegetableDesc()
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{
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_Empty= true;
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}
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// ***************************************************************************
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void CTileVegetableDesc::clear()
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{
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for(sint i=0; i<NL3D_VEGETABLE_BLOCK_NUMDIST; i++)
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{
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_VegetableList[i].clear();
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}
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_Empty= true;
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}
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// ***************************************************************************
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void CTileVegetableDesc::build(const std::vector<CVegetable> &vegetables)
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{
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uint i;
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// first clear().
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clear();
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// Parse all landscape vegetables, and store them in appropriate distance Type.
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for(i=0;i<vegetables.size();i++)
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{
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uint distType= vegetables[i].DistType;
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distType= min(distType, (uint)(NL3D_VEGETABLE_BLOCK_NUMDIST-1));
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_VegetableList[distType].push_back(vegetables[i]);
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}
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// Compute Seed such that creation of one vegetable for a tile will never receive same seed.
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uint sumVeget= 0;
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for(i=0; i<NL3D_VEGETABLE_BLOCK_NUMDIST; i++)
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{
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_VegetableSeed[i]= sumVeget;
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// add number of vegetable for next seed.
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sumVeget+= _VegetableList[i].size();
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}
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// compile some data
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compileRunTime();
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}
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// ***************************************************************************
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void CTileVegetableDesc::registerToManager(CVegetableManager *vegetableManager)
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{
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// Pasre all distanceType.
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for(uint i=0; i<NL3D_VEGETABLE_BLOCK_NUMDIST; i++)
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{
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// Parse all vegetables of the list.
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for(uint j=0; j<_VegetableList[i].size(); j++)
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{
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// register the vegetable to the manager
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_VegetableList[i][j].registerToManager(vegetableManager);
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}
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}
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}
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// ***************************************************************************
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void CTileVegetableDesc::serial(NLMISC::IStream &f)
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{
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(void)f.serialVersion(0);
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nlassert(NL3D_VEGETABLE_BLOCK_NUMDIST==5);
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for(uint i=0; i<NL3D_VEGETABLE_BLOCK_NUMDIST; i++)
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{
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f.serialCont(_VegetableList[i]);
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f.serial(_VegetableSeed[i]);
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}
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// compile some data
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if(f.isReading())
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compileRunTime();
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}
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// ***************************************************************************
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const std::vector<CVegetable> &CTileVegetableDesc::getVegetableList(uint distType) const
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{
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nlassert(distType < NL3D_VEGETABLE_BLOCK_NUMDIST);
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return _VegetableList[distType];
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}
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// ***************************************************************************
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uint CTileVegetableDesc::getVegetableSeed(uint distType) const
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{
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nlassert(distType < NL3D_VEGETABLE_BLOCK_NUMDIST);
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return _VegetableSeed[distType];
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}
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// ***************************************************************************
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void CTileVegetableDesc::compileRunTime()
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{
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// Compute _Empty flag
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_Empty= true;
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for(uint i=0; i<NL3D_VEGETABLE_BLOCK_NUMDIST; i++)
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{
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if(!_VegetableList[i].empty())
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{
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_Empty= false;
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break;
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}
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}
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}
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} // NL3D
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