khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_behaviour.dfn
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

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<?xml version="1.0"?>
<DFN Version="2.4" State="modified">
<ELEMENT Name="Operator" Type="Type" Filename="_ai_operator.typ"/>
<ELEMENT Name="Params" Type="Dfn" Filename="_ai_behaviour_param.dfn" Array="true"/>
<ELEMENT Name="MotivationInfluences" Type="Dfn" Filename="_ai_motivation_influence.dfn" Array="true"/>
<COMMENTS>This DFN describes an operator and its parameters, to be included in a creature.</COMMENTS>
<LOG>Fri Aug 02 11:24:55 2002 (robert) Dfn Structure = </LOG>
</DFN>