khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_change_ai_state.dfn
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

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<?xml version="1.0"?>
<DFN Revision="$Revision: 1.2 $" State="modified">
<ELEMENT Name="Aggro Modifier" Type="Type" Filename="int.typ" Default="0"/>
<ELEMENT Name="Survival Modifier" Type="Type" Filename="int.typ" Default="0"/>
<ELEMENT Name="Aggro Modifier On Resist" Type="Type" Filename="int.typ"/>
<ELEMENT Name="Survival Modifier On Resist" Type="Type" Filename="int.typ"/>
<ELEMENT Name="Radius" Type="Type" Filename="float.typ"/>
<ELEMENT Name="Apply On Creatures" Type="Type" Filename="boolean.typ" Default="false"/>
<ELEMENT Name="Apply On Interactives Plants" Type="Type" Filename="boolean.typ" Default="false"/>
<LOG>Thu Jan 16 17:03:04 2003 (fleury) Dfn Structure =
Wed Feb 05 19:48:32 2003 (fleury) Dfn Structure =
Wed Feb 05 19:50:14 2003 (fleury) Dfn Structure = </LOG>
</DFN>