khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/_item_consumable.dfn
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

23 lines
1.5 KiB
XML

<?xml version="1.0"?>
<DFN Revision="$Revision: 1.3 $" State="modified">
<ELEMENT Name="EffectPhrase" Type="Type" Filename="filename.typ" FilenameExt="*.sphrase"/>
<ELEMENT Name="EffectEmote" Type="Type" Filename="string.typ"/>
<ELEMENT Name="Family" Type="Type" Filename="string.typ"/>
<ELEMENT Name="LoopTimer" Type="Type" Filename="float.typ" Default="0"/>
<ELEMENT Name="MaxNbLoops" Type="Type" Filename="int.typ" Default="1"/>
<ELEMENT Name="OverdoseTimer" Type="Type" Filename="float.typ" Default="0"/>
<ELEMENT Name="ConsumptionTime" Type="Type" Filename="float.typ" Default="0"/>
<ELEMENT Name="BreakWhenHit" Type="Type" Filename="boolean.typ" Default="true"/>
<ELEMENT Name="Sit" Type="Type" Filename="boolean.typ" Default="true"/>
<ELEMENT Name="StandUp" Type="Type" Filename="boolean.typ" Default="true"/>
<ELEMENT Name="Swim" Type="Type" Filename="boolean.typ" Default="true"/>
<ELEMENT Name="Mektoub" Type="Type" Filename="boolean.typ" Default="true"/>
<ELEMENT Name="Property 0" Type="Type" Filename="string.typ"/>
<ELEMENT Name="Property 1" Type="Type" Filename="string.typ"/>
<ELEMENT Name="Property 2" Type="Type" Filename="string.typ"/>
<ELEMENT Name="Property 3" Type="Type" Filename="string.typ"/>
<LOG>Wed Apr 27 16:56:42 2005 (fleury) Dfn Structure =
Thu Apr 28 17:51:13 2005 (fleury) Dfn Structure =
Tue Jul 05 11:12:03 2005 (vuarand) Dfn Structure =
Tue Jul 05 11:12:30 2005 (vuarand) Dfn Structure = </LOG>
</DFN>