khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_skills/_magic_alteration_skills.typ
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

43 lines
2.3 KiB
XML

<?xml version="1.0"?>
<TYPE Type="String" UI="NonEditableCombo" Default="None" Version="0.1" State="modified">
<DEFINITION Label="none" Value="None"/>
<DEFINITION Label="axe" Value="Axe"/>
<DEFINITION Label="dagger" Value="Dagger"/>
<DEFINITION Label="desert kamis knowledge" Value="DesertKamisKnowledge"/>
<DEFINITION Label="dryade" Value="Dryade"/>
<DEFINITION Label="fever protect" Value="FeverProtect"/>
<DEFINITION Label="forest kamis knowledge" Value="ForestKamisKnowledge"/>
<DEFINITION Label="jungle kamis knowledge" Value="JungleKamisKnowledge"/>
<DEFINITION Label="lake armor" Value="LakeArmor"/>
<DEFINITION Label="lake kamis knowledge" Value="LakeKamisKnowledge"/>
<DEFINITION Label="life gift" Value="LifeGift"/>
<DEFINITION Label="major dryade" Value="MajorDryade"/>
<DEFINITION Label="major mandragore" Value="MajorMandragore"/>
<DEFINITION Label="major sylve" Value="MajorSylve"/>
<DEFINITION Label="mass" Value="Mass"/>
<DEFINITION Label="medium armour wear" Value="MediumArmourWear"/>
<DEFINITION Label="mirror" Value="Mirror"/>
<DEFINITION Label="pain share" Value="PainShare"/>
<DEFINITION Label="pistol" Value="Pistol"/>
<DEFINITION Label="protecting kamis knoledge" Value="ProtectingKamisKnoledge"/>
<DEFINITION Label="range" Value="Range"/>
<DEFINITION Label="resist" Value="Resist"/>
<DEFINITION Label="resistance" Value="Resistance"/>
<DEFINITION Label="riding" Value="Riding"/>
<DEFINITION Label="rondache" Value="Rondache"/>
<DEFINITION Label="sap armor" Value="SapArmor"/>
<DEFINITION Label="sap gift" Value="SapGift"/>
<DEFINITION Label="shield" Value="Shield"/>
<DEFINITION Label="shot protect" Value="ShotProtect"/>
<DEFINITION Label="spear" Value="Spear"/>
<DEFINITION Label="spell deletion" Value="SpellDeletion"/>
<DEFINITION Label="spell protect" Value="SpellProtect"/>
<DEFINITION Label="squandering" Value="Squandering"/>
<DEFINITION Label="stick" Value="Stick"/>
<DEFINITION Label="strenght gift" Value="StrenghtGift"/>
<DEFINITION Label="sword" Value="Sword"/>
<DEFINITION Label="sylve" Value="Sylve"/>
<DEFINITION Label="warrior gift" Value="WarriorGift"/>
<DEFINITION Label="wind armor" Value="WindArmor"/>
<DEFINITION Label="wind gift" Value="WindGift"/>
</TYPE>