khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/bestiary/creature/chiang/company_of_the_drill_loge_master_z_h_b1.creature
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

92 lines
3.2 KiB
XML

<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="fmftm1.creature"/>
<PARENT Filename="_fame_none.creature"/>
<PARENT Filename="drill_zohc3.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="Level" Value="5"/>
<ATOM Name="PlayerSkillLevel" Value="50"/>
<ATOM Name="NbPlayers" Value="1"/>
<ATOM Name="PlayerHpLevel" Value="5"/>
<ATOM Name="NbHitToKillPlayer" Value="10"/>
<STRUCT Name="Characteristics">
<ATOM Name="DynamicEnergyValue" Value="0.002777778"/>
</STRUCT>
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Color" Value="4"/>
</STRUCT>
<STRUCT Name="Legs">
<ATOM Name="Color" Value="4"/>
</STRUCT>
<STRUCT Name="Arms">
<ATOM Name="Color" Value="1"/>
</STRUCT>
<STRUCT Name="Hands">
<ATOM Name="Color" Value="1"/>
</STRUCT>
<STRUCT Name="Feet">
<ATOM Name="Color" Value="4"/>
</STRUCT>
<STRUCT Name="Head">
<ATOM Name="Color" Value="4"/>
</STRUCT>
</STRUCT>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="1.66"/>
<ATOM Name="RunSpeed" Value="6"/>
</STRUCT>
<ATOM Name="life" Value="827.5"/>
<ATOM Name="AttackSpeed" Value="3"/>
<ATOM Name="LifeRegen" Value="2.018292683"/>
<ATOM Name="AttackLevel" Value="50"/>
<ATOM Name="DefenseLevel" Value="40"/>
<ATOM Name="XPLevel" Value="50"/>
<ATOM Name="TauntLevel" Value="5"/>
<ATOM Name="RegionForce" Value="2"/>
<ATOM Name="ForceLevel" Value="5"/>
<ATOM Name="DodgeAsDefense" Value="true"/>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Scale" Value="1"/>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="LootHarvestState" Value="Lootable"/>
<ATOM Name="XPGainCoef" Value="1"/>
</STRUCT>
<STRUCT Name="Protections">
<ATOM Name="PiercingFactor" Value="10"/>
<ATOM Name="SlashingFactor" Value="10"/>
<ATOM Name="BluntFactor" Value="10"/>
<ATOM Name="RotFactor" Value="30"/>
<ATOM Name="AcidFactor" Value="0"/>
<ATOM Name="ColdFactor" Value="0"/>
<ATOM Name="FireFactor" Value="0"/>
<ATOM Name="PoisonFactor" Value="0"/>
<ATOM Name="ElectricityFactor" Value="0"/>
<ATOM Name="ShockFactor" Value="0"/>
</STRUCT>
<STRUCT Name="Resists">
<ATOM Name="Fear" Value="50"/>
<ATOM Name="Sleep" Value="50"/>
<ATOM Name="Stun" Value="50"/>
<ATOM Name="Root" Value="50"/>
<ATOM Name="Blind" Value="50"/>
<ATOM Name="Snare" Value="50"/>
<ATOM Name="Slow" Value="50"/>
<ATOM Name="Acid" Value="50"/>
<ATOM Name="Cold" Value="50"/>
<ATOM Name="Electricity" Value="50"/>
<ATOM Name="Fire" Value="50"/>
<ATOM Name="Poison" Value="50"/>
<ATOM Name="Rot" Value="50"/>
</STRUCT>
<ATOM Name="action_cfg" Value="1000f"/>
<ATOM Name="creature_level" Value="50"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
</FORM>