khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Creature/Npc/parent/_basics_3D/_homin_attack.creature
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

138 lines
4.7 KiB
XML

<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<STRUCT>
<STRUCT Name="3d data">
<ARRAY Name="GroundFX">
<STRUCT>
<ATOM Name="GroundID" Value="0"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="1"/>
<ATOM Name="FXName" Value="StepRunHomWet.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="2"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="3"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="4"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="5"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="6"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="7"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="8"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="9"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="10"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="11"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="12"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="13"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="14"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="15"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="16"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="17"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="18"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="19"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="20"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="21"/>
<ATOM Name="FXName" Value="StepRunHomBoue.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="22"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="23"/>
<ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="24"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="25"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="26"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="27"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
<STRUCT>
<ATOM Name="GroundID" Value="28"/>
<ATOM Name="FXName" Value="StepRunHomDust.ps"/>
</STRUCT>
</ARRAY>
</STRUCT>
<ATOM Name="attack_list0" Value="magic_cur_homin.attack_list"/>
<ATOM Name="attack_list1" Value="magic_off_homin.attack_list"/>
<ATOM Name="attack_list2" Value="melee.attack_list"/>
<ATOM Name="attack_list3" Value="range.attack_list"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Thu Mar 18 19:49:03 2004 (nouveau) .attack_list0 = magic_cur_homin.attack_list
Thu Mar 18 19:49:03 2004 (nouveau) .attack_list1 = magic_off_homin.attack_list
Thu Mar 18 19:49:03 2004 (nouveau) .attack_list2 = melee.attack_list
Thu Mar 18 19:49:03 2004 (nouveau) .attack_list3 = range.attack_list
Thu May 27 19:23:10 2004 (tran) formName Resized = 1</LOG>
</FORM>