khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/bcrmea15.sbrick
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

50 lines
2.1 KiB
XML

<?xml version="1.0"?>
<FORM Revision="$Revision: 1.3 $" State="modified">
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="FamilyId" Value="BCRMEA"/>
<ATOM Name="IndexInFamily" Value="14"/>
<ATOM Name="SPCost" Value="30"/>
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
<ATOM Name="Action Nature" Value="CRAFT"/>
<ATOM Name="Skill" Value="SCMCAEM"/>
<ATOM Name="LearnRequiresBricks" Value="bcpa25.sbrick"/>
<ATOM Name="CivRestriction" Value="common"/>
</STRUCT>
<STRUCT Name="Client">
<ATOM Name="Icon" Value="MG_Glove.tga"/>
<ATOM Name="IconBack" Value="BK_generic_brick.tga"/>
<ATOM Name="IconOver" Value="FP_over.tga"/>
<ATOM Name="IconOver2"/>
</STRUCT>
<STRUCT Name="faber">
<ATOM Name="Tool type" Value="MeleeWeaponTool"/>
<ATOM Name="Item Max Level" Value="100"/>
<STRUCT Name="Create">
<ATOM Name="Crafted Item" Value="icrm2ms.sitem"/>
<ATOM Name="Nb built items" Value="1"/>
<ATOM Name="MP 1" Value="Raw Material for Shaft"/>
<ATOM Name="Quantity 1" Value="8"/>
<ATOM Name="MP 2" Value="Raw Material for Grip"/>
<ATOM Name="Quantity 2" Value="2"/>
<ATOM Name="MP 3" Value="Raw Material for Magic Focus"/>
<ATOM Name="Quantity 3" Value="10"/>
<ATOM Name="MP 4"/>
<ATOM Name="Quantity 4" Value="0"/>
<ATOM Name="MP 5"/>
<ATOM Name="Quantity 5" Value="0"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Fri Jun 18 11:24:51 2004 (coutelas) .faber.Create.MP 3 = Raw Material for Magic Focus
Fri Jun 18 11:24:51 2004 (coutelas) .faber.Create.Quantity 3 = 2
Wed Jun 30 17:21:22 2004 (coutelas) .Basics.Skill = SCM2
Tue Aug 17 18:54:21 2004 (puzin) .faber.Create.Quantity 2 = 2
Tue Aug 17 18:54:21 2004 (puzin) .faber.Create.Quantity 3 = 10
Tue Sep 07 16:32:43 2004 (coutelas) .Basics.IndexInFamily = 60
Tue Sep 07 16:33:07 2004 (coutelas) .faber.Create.Crafted Item = icrm2ms.sitem</LOG>
</FORM>