378 lines
10 KiB
C++
378 lines
10 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
#ifndef RYAI_GENERIC_FIGHT_H
|
|
#define RYAI_GENERIC_FIGHT_H
|
|
|
|
#include "profile.h"
|
|
#include "sheets.h"
|
|
#include "path_behaviors.h"
|
|
|
|
|
|
// Forward declarations
|
|
class CAIEntityPhysical;
|
|
class CModEntityPhysical;
|
|
class CBotPlayer;
|
|
|
|
// a big bad global var !
|
|
extern CAIEntityPhysical *TempSpeaker;
|
|
extern CBotPlayer *TempPlayer;
|
|
extern float getDistBetWeen(CAIEntityPhysical& creat1, CAIEntityPhysical& creat2);
|
|
|
|
template <class TVectorSrc, class TVectorDst>
|
|
float buildDecalage(TVectorSrc const& src, TVectorDst const& dst, CAIVector* decalage)
|
|
{
|
|
if (decalage!=NULL)
|
|
{
|
|
CAIVector& vect = *decalage;
|
|
vect = dst;
|
|
vect -= src;
|
|
float normXY = (float)vect.norm();
|
|
float normZ = (dst.h()-src.h())/1000.f;
|
|
// :KLUDGE: This is a dirty dirty hack
|
|
// As z precision is 2m, entities can be near contact but considered 2m away if they are on differents PACS planes.
|
|
// So we bring back all z dists 2m closer to 0.
|
|
if (normZ > 2.f) normZ -= 2.f;
|
|
else if (normZ < -2.f) normZ += 2.f;
|
|
else normZ = 0.f;
|
|
// End of hack
|
|
float normXYZ = (float)sqrt(normXY*normXY + normZ*normZ);
|
|
return normXYZ;
|
|
}
|
|
else
|
|
{
|
|
CAIVector vect;
|
|
return buildDecalage(src, dst, &vect);
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// CBotProfileFightHeal //
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
class CBotProfileFightHeal
|
|
: public CAIBaseProfile
|
|
{
|
|
public:
|
|
CBotProfileFightHeal() : CAIBaseProfile() { }
|
|
virtual void eventTargetKilled() = 0;
|
|
virtual void noMoreTarget() = 0;
|
|
|
|
public:
|
|
/// @name Fight ranges/distances parameters
|
|
//@{
|
|
static float fightDists[AISHEETS::FIGHTCFG_MAX];
|
|
static float fightDefaultMinRange;
|
|
static float fightDefaultMaxRange;
|
|
static float fightMeleeMinRange;
|
|
static float fightMeleeMaxRange;
|
|
static float fightRangeMinRange;
|
|
static float fightRangeMaxRange;
|
|
static float fightMixedMinRange;
|
|
static float fightMixedMaxRange;
|
|
static float giveUpDistance;
|
|
static bool fleeUnreachableTargets;
|
|
//@}
|
|
};
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// CBotProfileFight //
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
/// Generic fight profile class
|
|
class CBotProfileFight
|
|
: public CBotProfileFightHeal
|
|
, public NLMISC::IDbgPtrData
|
|
{
|
|
public:
|
|
/// @name Constructors, destructor
|
|
//@{
|
|
CBotProfileFight(CProfileOwner* owner, CAIEntityPhysical* ennemy);
|
|
virtual ~CBotProfileFight();
|
|
//@}
|
|
|
|
/// @name Event handlers
|
|
//@{
|
|
virtual void eventBeginFight() = 0;
|
|
virtual void eventTargetKilled() = 0;
|
|
//@}
|
|
|
|
/// @name IAIProfile implementation
|
|
//@{
|
|
virtual void beginProfile();
|
|
virtual void resumeProfile();
|
|
virtual void endProfile();
|
|
virtual void updateProfile(uint ticksSinceLastUpdate);
|
|
virtual std::string getOneLineInfoString() const;
|
|
//@}
|
|
|
|
virtual void noMoreTarget() = 0;
|
|
|
|
public:
|
|
/// @name Accessors
|
|
//@{
|
|
bool isHitting() const { return _Bot->isHitting(); }
|
|
bool atAttackDist() const { return _AtAttackDist; }
|
|
virtual AITYPES::TProfiles getAIProfileType() const { return AITYPES::BOT_FIGHT; }
|
|
//@}
|
|
|
|
protected:
|
|
NLMISC::CDbgPtr<CSpawnBot> _Bot;
|
|
NLMISC::CRefPtr<CAIEntityPhysical> _Ennemy;
|
|
|
|
bool _Engaged;
|
|
|
|
CPathPosition _PathPos;
|
|
CPathCont _PathCont;
|
|
|
|
bool _RangeCalculated;
|
|
bool _UseFightConfig;
|
|
float _RangeMin;
|
|
float _RangeMax;
|
|
|
|
bool _AtAttackDist;
|
|
|
|
bool _SearchAlternativePath;
|
|
};
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// CBotProfileHeal //
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
/// Generic fight profile class
|
|
class CBotProfileHeal
|
|
: public CBotProfileFightHeal
|
|
{
|
|
public:
|
|
/// @name Constructors, destructor
|
|
//@{
|
|
CBotProfileHeal(TDataSetRow const& row, CProfileOwner* owner);
|
|
virtual ~CBotProfileHeal();
|
|
//@}
|
|
|
|
/// @name Event handlers
|
|
//@{
|
|
// virtual void eventBeginFight() = 0;
|
|
virtual void eventTargetKilled() { nlwarning("eventTargetKilled called on a heal profile"); }
|
|
//@}
|
|
|
|
/// @name IAIProfile implementation
|
|
//@{
|
|
virtual void beginProfile();
|
|
virtual void resumeProfile();
|
|
virtual void endProfile();
|
|
virtual void updateProfile(uint ticksSinceLastUpdate);
|
|
virtual std::string getOneLineInfoString() const;
|
|
//@}
|
|
|
|
virtual void noMoreTarget() = 0;
|
|
|
|
public:
|
|
/// @name Accessors
|
|
//@{
|
|
bool isHitting() const { return (_Bot->getActionFlags()&RYZOMACTIONFLAGS::Attacks)!=0; }
|
|
bool atAttackDist() const { return _AtAttackDist; }
|
|
virtual AITYPES::TProfiles getAIProfileType() const { return AITYPES::BOT_HEAL; }
|
|
//@}
|
|
|
|
protected:
|
|
NLMISC::CDbgPtr<CSpawnBot> _Bot;
|
|
|
|
bool _Engaged;
|
|
|
|
CPathPosition _PathPos;
|
|
CPathCont _PathCont;
|
|
TDataSetRow _Row;
|
|
|
|
bool _RangeCalculated;
|
|
bool _UseFightConfig;
|
|
float _RangeMin;
|
|
float _RangeMax;
|
|
|
|
bool _AtAttackDist;
|
|
|
|
bool _SearchAlternativePath;
|
|
};
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// CBotProfileFlee //
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
class CBotProfileFlee
|
|
: public CAIBaseProfile
|
|
{
|
|
public:
|
|
/// @name Constructor and destructor
|
|
//@{
|
|
CBotProfileFlee(CProfileOwner *owner);
|
|
virtual ~CBotProfileFlee();
|
|
//@}
|
|
|
|
/// @name IAIProfile implementation
|
|
//@{
|
|
virtual void beginProfile();
|
|
virtual void updateProfile(uint ticksSinceLastUpdate);
|
|
virtual void endProfile() { }
|
|
virtual AITYPES::TProfiles getAIProfileType () const { return AITYPES::BOT_FLEE; }
|
|
virtual std::string getOneLineInfoString() const;
|
|
//@}
|
|
|
|
private:
|
|
RYAI_MAP_CRUNCH::CDirection _LastDir;
|
|
RYAI_MAP_CRUNCH::CMapPosition _LastStartPos;
|
|
|
|
RYAI_MAP_CRUNCH::TAStarFlag _DenyFlags;
|
|
|
|
CPathPosition _PathPos;
|
|
CPathCont _fightFleePathContainer;
|
|
|
|
public:
|
|
/// @name Flee ranges/distances parameters
|
|
//@{
|
|
static float giveUpDistanceUnreachable;
|
|
//@}
|
|
|
|
protected:
|
|
NLMISC::CDbgPtr<CSpawnBot> _Bot;
|
|
};
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// CBotProfileReturnAfterFight //
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
class CBotProfileFollowPos;
|
|
|
|
class CBotProfileReturnAfterFight
|
|
: public CAIBaseProfile
|
|
{
|
|
public:
|
|
/// @name Constructor and destructor
|
|
//@{
|
|
CBotProfileReturnAfterFight(CProfileOwner *owner);
|
|
virtual ~CBotProfileReturnAfterFight();
|
|
//@}
|
|
|
|
/// @name IAIProfile implementation
|
|
//@{
|
|
virtual void beginProfile();
|
|
virtual void updateProfile(uint ticksSinceLastUpdate);
|
|
virtual void endProfile();
|
|
virtual AITYPES::TProfiles getAIProfileType () const { return AITYPES::BOT_RETURN_AFTER_FIGHT; }
|
|
virtual std::string getOneLineInfoString() const;
|
|
virtual void stateChangeProfile();
|
|
//@}
|
|
|
|
private:
|
|
/*
|
|
RYAI_MAP_CRUNCH::CDirection _LastDir;
|
|
RYAI_MAP_CRUNCH::CMapPosition _LastStartPos;
|
|
|
|
RYAI_MAP_CRUNCH::TAStarFlag _DenyFlags;
|
|
|
|
CPathPosition _PathPos;
|
|
CPathCont _fightFleePathContainer;
|
|
*/
|
|
// CPathCont _PathCont;
|
|
// NLMISC::CSmartPtr<CBotProfileFollowPos> _MoveProfile;
|
|
|
|
public:
|
|
/// @name Flee ranges/distances parameters
|
|
//@{
|
|
// static float giveUpDistanceUnreachable;
|
|
//@}
|
|
|
|
protected:
|
|
NLMISC::CDbgPtr<CSpawnBot> _Bot;
|
|
};
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// CFightOrganizer //
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
class CFightOrganizer
|
|
{
|
|
public:
|
|
CFightOrganizer();
|
|
|
|
template <class TContainerIterator>
|
|
void reorganize(TContainerIterator const& first, TContainerIterator const& last)
|
|
{
|
|
H_AUTO(CFightOrganizer_reorganize);
|
|
_HaveEnnemy = false;
|
|
|
|
for (TContainerIterator it=first, itEnd=last;it!=itEnd;++it)
|
|
{
|
|
CBot* bot = (*it);
|
|
if (!reorganizeIteration(bot))
|
|
break;
|
|
}
|
|
}
|
|
|
|
/// @name Virtual interface
|
|
//@{
|
|
virtual void setFight(CSpawnBot* bot, CAIEntityPhysical* ennemy) = 0;
|
|
virtual void setHeal(CSpawnBot* bot, CAIEntityPhysical* target) = 0;
|
|
virtual void setNoFight(CSpawnBot* bot) = 0;
|
|
virtual void setFlee(CSpawnBot* bot, CAIVector& fleeVect) = 0;
|
|
virtual void setReturnAfterFight(CSpawnBot* bot) = 0;
|
|
//@}
|
|
|
|
private:
|
|
bool healIteration(CBot* bot, CBot* otherBot);
|
|
bool reorganizeIteration(CBot* bot);
|
|
|
|
protected:
|
|
bool _HaveEnnemy;
|
|
};
|
|
|
|
/****************************************************************************/
|
|
/* Profile factories */
|
|
/****************************************************************************/
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// CBotProfileFightFactory //
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
class CBotProfileFightFactory
|
|
: public IAIProfileFactory
|
|
{
|
|
public:
|
|
NLMISC::CSmartPtr<IAIProfile> createAIProfile(CProfileOwner* owner)
|
|
{
|
|
nlassert(false);
|
|
return NULL;
|
|
}
|
|
};
|
|
RYAI_DECLARE_PROFILE_FACTORY(CBotProfileFightFactory);
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// CBotProfileFleeFactory //
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
class CBotProfileFleeFactory
|
|
: public IAIProfileFactory
|
|
{
|
|
public:
|
|
NLMISC::CSmartPtr<IAIProfile> createAIProfile(CProfileOwner* owner)
|
|
{
|
|
nlassert(false);
|
|
return NULL;
|
|
}
|
|
};
|
|
RYAI_DECLARE_PROFILE_FACTORY(CBotProfileFleeFactory);
|
|
|
|
#endif
|