khanat-opennel-code/code/ryzom/server/src/frontend_service/entity_container.h
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

461 lines
15 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_ENTITY_CONTAINER_H
#define NL_ENTITY_CONTAINER_H
#include "nel/misc/types_nl.h"
#include "game_share/entity_types.h"
#include "game_share/mirror_prop_value.h"
#include "game_share/tick_event_handler.h"
#include "game_share/ryzom_mirror_properties.h"
#include "client_id_lookup.h"
#include <map>
#include <set>
// made to allow template method to support TDataSetRow without specialization.
template <class T>
inline uint32 asUInt32 (const T& obj)
{
return (uint32)obj;
}
template <>
inline uint32 asUInt32<TDataSetRow> (const TDataSetRow& obj)
{
return obj.getIndex();
}
using namespace CLFECOMMON;
extern bool verboseVision;
extern NLMISC::CLog *TmpDebugLogger;
#ifdef NL_RELEASE
#define LOG_VISION ;
#else
//#define LOG_VISION if (!verboseVision) {} else nldebug
#define LOG_VISION TmpDebugLogger->displayNL
#endif
#define STORE_MIRROR_VP_IN_CLASS
//#undef STORE_MIRROR_VP_IN_CLASS
extern TPropertyIndex DSPropertyTickPos;
extern TPropertyIndex DSPropertyLocalX;
extern TPropertyIndex DSPropertyLocalY;
extern TPropertyIndex DSPropertyLocalZ;
//extern TPropertyIndex DSPropertyStunned;
extern TPropertyIndex DSFirstPropertyAvailableImpulseBitSize;
typedef uint64 TPropertiesValue;
extern const TDataSetIndex LAST_VISION_CHANGE;
/// Vision associations: entityindex, slot and 'replace' bool
typedef std::map< TEntityIndex, std::pair<CLFECOMMON::TCLEntityId,bool> > TMapOfVisionAssociations;
/// Information for vision disassociations: slots
typedef std::set< CLFECOMMON::TCLEntityId > TSetOfRemovedEntities;
/// Vision associations received before an entity is in mirror (TEMP workaround)
//typedef std::multimap< NLMISC::CEntityId, std::pair< TEntityIndex, std::pair<CLFECOMMON::TCLEntityId,bool> > > TMapOfEarlyVisionAssociations;
/**
* CEntity
*/
struct CEntity
{
/// Cache for property initialized
bool PropInitialized[NB_VISUAL_PROPERTIES];
/// Property X direct access + previous value
CMirrorPropValueROCF<TCoord> X;
/// Property Y direct access + previous value
CMirrorPropValueROCF<TCoord> Y;
#ifdef STORE_MIRROR_VP_IN_CLASS
CMirrorPropValueRO<TYPE_SHEET> VP_SHEET;
CMirrorPropValueRO<TYPE_BEHAVIOUR> VP_BEHAVIOUR;
CMirrorPropValueRO<TYPE_NAME_STRING_ID> VP_NAME_STRING_ID;
CMirrorPropValueRO<TYPE_TARGET_ID> VP_TARGET_ID;
CMirrorPropValueRO<TYPE_CONTEXTUAL> VP_CONTEXTUAL;
CMirrorPropValueRO<TYPE_MODE> VP_MODE;
CMirrorPropValueRO<TYPE_BARS> VP_BARS;
CMirrorPropValueRO<TYPE_VPA> VP_VPA;
CMirrorPropValueRO<TYPE_VPB> VP_VPB;
CMirrorPropValueRO<TYPE_VPC> VP_VPC;
CMirrorPropValueRO<TYPE_ENTITY_MOUNTED_ID> VP_ENTITY_MOUNTED_ID;
CMirrorPropValueRO<TYPE_RIDER_ENTITY_ID> VP_RIDER_ENTITY_ID;
CMirrorPropValueRO<TYPE_TARGET_LIST> VP_TARGET_LIST;
CMirrorPropValueRO<TYPE_VISUAL_FX> VP_VISUAL_FX;
CMirrorPropValueRO<TYPE_GUILD_SYMBOL> VP_GUILD_SYMBOL;
CMirrorPropValueRO<TYPE_GUILD_NAME_ID> VP_GUILD_NAME_ID;
CMirrorPropValueRO<TYPE_EVENT_FACTION_ID> VP_EVENT_FACTION_ID;
CMirrorPropValueRO<TYPE_PVP_MODE> VP_PVP_MODE;
CMirrorPropValueRO<TYPE_PVP_CLAN> VP_PVP_CLAN;
CMirrorPropValueRO<TYPE_OWNER_PEOPLE> VP_OWNER_PEOPLE;
CMirrorPropValueRO<TYPE_OUTPOST_INFOS> VP_OUTPOST_INFOS;
#endif
/// Manhattan distance accumulated when moving
uint32 Mileage;
/// Multi target has changed
bool MultiTargetChanged;
/// Game cycle of the latest change of pos on this entity
CMirrorPropValueRO<NLMISC::TGameCycle> TickPosition;
/// Index of the next updated entity (for the vision) in the chain
TEntityIndex NextUpdatedEntityVision;
/// New entities in the vision
TMapOfVisionAssociations VisionIn;
/// Old entities in the vision
TSetOfRemovedEntities VisionOut;
static CMirroredDataSet *DataSet;
// Not used because there is only one gamecycle stored per entity
//NLMISC::TGameCycle getGameCycleForProperty( TPropIndex ) { return TickPosition; }
/// Initialize struct
void initFields( const TDataSetRow& entityIndex, NLMISC::CEntityId entityId )
{
if ( ! X.isReadable() )
X.init( *DataSet, entityIndex, DSPropertyPOSX );
if ( ! Y.isReadable() )
Y.init( *DataSet, entityIndex, DSPropertyPOSY );
TickPosition.init( *DataSet, entityIndex, DSPropertyTickPos );
Mileage = 0;
NextUpdatedEntityVision.initToLastChanged(); // = LAST_VISION_CHANGE;
#ifdef STORE_MIRROR_VP_IN_CLASS
VP_SHEET.init( *DataSet, entityIndex, DSPropertySHEET );
VP_BEHAVIOUR.init( *DataSet, entityIndex, DSPropertyBEHAVIOUR );
VP_NAME_STRING_ID.init( *DataSet, entityIndex, DSPropertyNAME_STRING_ID );
VP_TARGET_ID.init( *DataSet, entityIndex, DSPropertyTARGET_ID );
VP_CONTEXTUAL.init( *DataSet, entityIndex, DSPropertyCONTEXTUAL );
VP_MODE.init( *DataSet, entityIndex, DSPropertyMODE );
VP_BARS.init( *DataSet, entityIndex, DSPropertyBARS );
VP_VPA.init( *DataSet, entityIndex, DSPropertyVPA );
VP_VPB.init( *DataSet, entityIndex, DSPropertyVPB );
VP_VPC.init( *DataSet, entityIndex, DSPropertyVPC );
VP_ENTITY_MOUNTED_ID.init( *DataSet, entityIndex, DSPropertyENTITY_MOUNTED_ID );
VP_RIDER_ENTITY_ID.init( *DataSet, entityIndex, DSPropertyRIDER_ENTITY_ID );
VP_TARGET_LIST.init( *DataSet, entityIndex, DSPropertyTARGET_LIST );
VP_VISUAL_FX.init( *DataSet, entityIndex, DSPropertyVISUAL_FX );
VP_GUILD_SYMBOL.init( *DataSet, entityIndex, DSPropertyGUILD_SYMBOL );
VP_GUILD_NAME_ID.init( *DataSet, entityIndex, DSPropertyGUILD_NAME_ID );
VP_EVENT_FACTION_ID.init( *DataSet, entityIndex, DSPropertyEVENT_FACTION_ID );
VP_PVP_MODE.init( *DataSet, entityIndex, DSPropertyPVP_MODE );
VP_PVP_CLAN.init( *DataSet, entityIndex, DSPropertyPVP_CLAN );
VP_OWNER_PEOPLE.init( *DataSet, entityIndex, DSPropertyOWNER_PEOPLE );
VP_OUTPOST_INFOS.init( *DataSet, entityIndex, DSPropertyOUTPOST_INFOS );
#endif
invalidateProperties();
}
/// Reinitialize Initialized state of properties
void invalidateProperties()
{
for ( sint p=0; p!=CLFECOMMON::MAX_PROPERTIES_PER_ENTITY; ++p )
{
PropInitialized[p] = false;
}
}
/// Return the current cached state without checking the value
bool propIsInitializedState( TPropIndex propIndex ) const
{
return PropInitialized[propIndex];
}
/** Return true if the property has been set (at least once) to non-zero in the mirror.
* For positions, use positionIsInitialized() instead.
*/
template <class T>
bool propertyIsInitialized( TPropIndex propIndex, TPropertyIndex dsPropertyIndex, const TEntityIndex& entityIndex, T* pt )
{
return PropInitialized[propIndex] || checkPropertyInitialized( propIndex, dsPropertyIndex, entityIndex, pt );
}
/// Return if the position of the current processed entity is initialized
bool positionIsInitialized( const TEntityIndex& entityIndex )
{
return PropInitialized[PROPERTY_POSITION] || checkPositionInitialized( entityIndex );
}
/// Return if the position of the current processed entity is initialized
bool positionIsInitialized()
{
return PropInitialized[PROPERTY_POSITION] || checkPositionInitialized();
}
/// Helper for propertyIsInitialized()
template <class T>
bool checkPropertyInitialized( TPropIndex propIndex, TPropertyIndex dsPropertyIndex, const TEntityIndex& entityIndex, T* )
{
CMirrorPropValueRO<T> value( *DataSet, entityIndex, dsPropertyIndex );
return PropInitialized[propIndex] = ( value() != 0 );
/*
if ( value() != 0 )
{
PropInitialized[propIndex] = true;
return true;
}
else
return false;
*/
}
/// Helper for propertyIsInitialized(): overload for row properties (specialization syntax is too much different among compilers)
bool checkPropertyInitialized( TPropIndex propIndex, TPropertyIndex dsPropertyIndex, const TEntityIndex& entityIndex, TDataSetRow* )
{
CMirrorPropValueRO<TDataSetRow> value( *DataSet, entityIndex, dsPropertyIndex );
return PropInitialized[propIndex] = ( asUInt32<TDataSetRow>(value()) != 0 );
/*
if ( asUInt32<TDataSetRow>(value()) != 0 ) // test as integer
{
PropInitialized[propIndex] = true;
return true;
}
else
return false;
*/
}
/// Helper for positionIsInitialized()
bool checkPositionInitialized( const TEntityIndex& entityIndex )
{
return PropInitialized[PROPERTY_POSITION] = (X() != 0 || Y() != 0);
/*
if ( ! ((X() == 0) && (Y() == 0)) ) // not local pos because can be 0 0
{
PropInitialized[PROPERTY_POSITION] = true;
#ifdef NL_DEBUG
nldebug( "%u: E%u: Position initialized to %d %d", CTickEventHandler::getGameCycle(), entityIndex.getIndex(), X(), Y() );
#endif
return true;
}
else
return false;
*/
}
/// Helper for positionIsInitialized()
bool checkPositionInitialized()
{
return PropInitialized[PROPERTY_POSITION] = (X() != 0 || Y() != 0);
}
/// Insert entityId, slot into VisionIn
//void insertIntoVisionIn( TEntityIndex iviewer, const NLMISC::CEntityId& entityId, CLFECOMMON::TCLEntityId slot, bool replace );
void insertIntoVisionIn( const TEntityIndex& iviewer, const TDataSetRow& entityIndex, CLFECOMMON::TCLEntityId slot, bool replace );
CLFECOMMON::TCoord posXm( const TEntityIndex& ) const
{
return X()/1000;
}
CLFECOMMON::TCoord posYm( const TEntityIndex& ) const
{
return Y()/1000;
}
CLFECOMMON::TCoord posZm( const TEntityIndex& entityIndex ) const
{
return z( entityIndex )/1000;
}
CLFECOMMON::TCoord z( const TEntityIndex& entityIndex ) const
{
CMirrorPropValueRO<sint32> zValue( *DataSet, entityIndex, DSPropertyPOSZ );
return zValue();
}
CLFECOMMON::TCoord posLocalXm( const TEntityIndex& entityIndex ) const
{
CMirrorPropValueRO<sint32> prop( *DataSet, entityIndex, DSPropertyLocalX );
return prop()/1000;
}
CLFECOMMON::TCoord posLocalYm( const TEntityIndex& entityIndex ) const
{
CMirrorPropValueRO<sint32> prop( *DataSet, entityIndex, DSPropertyLocalY );
return prop()/1000;
}
CLFECOMMON::TCoord posLocalZm( const TEntityIndex& entityIndex ) const
{
CMirrorPropValueRO<sint32> prop( *DataSet, entityIndex, DSPropertyLocalZ );
return prop()/1000;
}
/// Compute the manhattan mileage with X
void updateMileageX( const TEntityIndex& entityIndex )
{
//H_BEFORE(TestX)
if ( ! X.isReadable() )
X.init( *DataSet, entityIndex, DSPropertyPOSX );
//H_AFTER(TestX)
#ifdef NL_DEBUG
if ( X() == 0 )
nldebug( "X is zero" );
#endif
//H_BEFORE(XMileage)
Mileage += abs( X() - X.previousValue() );
X.resetChangeFlag();
//H_AFTER(XMileage)
}
/// Compute the manhattan mileage with Y
void updateMileageY( const TEntityIndex& entityIndex )
{
//H_BEFORE(TestY)
if ( ! Y.isReadable() )
Y.init( *DataSet, entityIndex, DSPropertyPOSY );
//H_AFTER(TestY)
#ifdef NL_DEBUG
if ( Y() == 0 )
nldebug( "Y is zero" );
#endif
//H_BEFORE(YMileage)
Mileage += abs( Y() - Y.previousValue() );
Y.resetChangeFlag();
//H_AFTER(YMileage)
}
void displayProperties( const TEntityIndex& entityIndex, NLMISC::CLog *log=NLMISC::InfoLog, TClientId optClientId=INVALID_CLIENT, CLFECOMMON::TCLEntityId optSlot=INVALID_SLOT ) const;
static void fillVisualPropertiesFromMirror( uint64 properties[], const TEntityIndex& entityIndex );
};
/**
* <Class description>
* \author Olivier Cado
* \author Nevrax France
* \date 2002
*/
class CEntityContainer
{
public:
/// Instance
static CEntityContainer* I;
/// Constructor
CEntityContainer();
/// Initialisation
void init( CClientIdLookup *cl, void (*cbUpdate)(), void (*cbSync)() = NULL );
/// Update (called every cycle by the mirror system)
void updateMirror();
/** Get the entity structure corresponding to an entity index
* Preconditions:
* entityIndex != INVALID_ENTITY_INDEX
* entityIndex < _Entities.size()
*/
CEntity *getEntity( const TEntityIndex& entityIndex )
{
#ifdef NL_DEBUG
nlassert( entityIndex.isValid() );
nlassert( entityIndex.getIndex() < (uint32)_Entities.size() );
#endif
return &_Entities[entityIndex.getIndex()];
}
/// Return the entity index corresponding to an entity id (INVALID_ENTITY_INDEX if failed)
TEntityIndex entityIdToIndex( const NLMISC::CEntityId& entityId ) const
{
return _DataSet->getDataSetRow( entityId );
}
/// Convert a visual property index into a dataset property index (access to a static array)
static TPropertyIndex propertyIndexInDataSetToVisualPropIndex( TPropIndex vPropIndex )
{
return _VisualPropIndexToDataSet[vPropIndex];
}
/// Initialisation of the properties (after mirror system is ready)
void initMirror();
/// Return true when the mirror is ready
bool mirrorIsReady() const { return _Mirror.mirrorIsReady(); }
/// Return the dataset
CMirroredDataSet& dataset() { return *_DataSet; }
/// Return the mirror
const CMirror& mirrorInstance() { return _Mirror; }
CClientIdLookup *EntityToClient;
/// Temporary set of entities entering vision, received before their entityIndex is known (workaround)
// removed, there should not be any more early visions
//TMapOfEarlyVisionAssociations EarlyVisionIns;
protected:
/// Set the mapping and return the dataset property index
TPropertyIndex mapVisualPropIndex( const std::string& propName, TPropIndex vPropIndex );
/// Return the property index at startup
TPropertyIndex getPropertyIndex( const std::string& propName ) const;
private:
/// Vector of entity structures
std::vector< CEntity > _Entities;
/// Mirror
CMirror _Mirror;
/// The dataset used by the front-end service
CMirroredDataSet *_DataSet;
/// Vector to convert dataset property indices into visual property indices
//std::vector< TPropertyIndex > _VisualPropIndexToDataSet; // CHANGED BEN
static TPropertyIndex _VisualPropIndexToDataSet[CLFECOMMON::NB_VISUAL_PROPERTIES];
};
#define TheEntityContainer (CEntityContainer::I)
#define TheDataset (CEntityContainer::I->dataset())
#endif // NL_ENTITY_CONTAINER_H
/* End of entity_container.h */