743 lines
26 KiB
CMake
743 lines
26 KiB
CMake
FILE(GLOB SRC *.cpp *.h)
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FILE(GLOB HEADERS ../../include/nel/3d/*.h)
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SOURCE_GROUP(Traversals FILES
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anim_detail_trav.cpp
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../../include/nel/3d/anim_detail_trav.h
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clip_trav.cpp
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../../include/nel/3d/clip_trav.h
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hrc_trav.cpp
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../../include/nel/3d/hrc_trav.h
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light_trav.cpp
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../../include/nel/3d/light_trav.h
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load_balancing_trav.cpp
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../../include/nel/3d/load_balancing_trav.h
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render_trav.cpp
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../../include/nel/3d/render_trav.h
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trav_scene.cpp
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../../include/nel/3d/trav_scene.h)
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SOURCE_GROUP(Models FILES
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camera.cpp
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../../include/nel/3d/camera.h
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flare_model.cpp
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../../include/nel/3d/flare_model.h
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landscape_model.cpp
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../../include/nel/3d/landscape_model.h
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mesh_base_instance.cpp
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../../include/nel/3d/mesh_base_instance.h
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mesh_instance.cpp
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../../include/nel/3d/mesh_instance.h
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mesh_mrm_instance.cpp
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../../include/nel/3d/mesh_mrm_instance.h
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mesh_mrm_skinned_instance.cpp
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../../include/nel/3d/mesh_mrm_skinned_instance.h
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mesh_multi_lod_instance.cpp
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../../include/nel/3d/mesh_multi_lod_instance.h
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particle_system_model.cpp
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../../include/nel/3d/particle_system_model.h
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point_light_model.cpp
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../../include/nel/3d/point_light_model.h
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root_model.cpp
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../../include/nel/3d/root_model.h
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seg_remanence.cpp
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../../include/nel/3d/seg_remanence.h
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skeleton_model.cpp
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../../include/nel/3d/skeleton_model.h
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transform.cpp
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../../include/nel/3d/transform.h
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transform_shape.cpp
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../../include/nel/3d/transform_shape.h
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water_model.cpp
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../../include/nel/3d/water_model.h)
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SOURCE_GROUP(Landscape FILES
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bezier_patch.cpp
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../../include/nel/3d/bezier_patch.h
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landscape.cpp
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../../include/nel/3d/landscape.h
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landscape_def.cpp
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../../include/nel/3d/landscape_def.h
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landscape_face_vector_manager.cpp
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../../include/nel/3d/landscape_face_vector_manager.h
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landscape_profile.cpp
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../../include/nel/3d/landscape_profile.h
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landscape_vegetable_block.cpp
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../../include/nel/3d/landscape_vegetable_block.h
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landscapevb_allocator.cpp
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../../include/nel/3d/landscapevb_allocator.h
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landscapevb_info.cpp
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../../include/nel/3d/landscapevb_info.h
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patch.cpp
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../../include/nel/3d/patch.h
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patch_lightmap.cpp
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patch_noise.cpp
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patch_rdr_pass.cpp
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../../include/nel/3d/patch_rdr_pass.h
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patch_render.cpp
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patch_vegetable.cpp
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patchdlm_context.cpp
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../../include/nel/3d/patchdlm_context.h
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patchuv_locator.cpp
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../../include/nel/3d/patchuv_locator.h
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tess_block.cpp
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../../include/nel/3d/tess_block.h
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tess_face_priority_list.cpp
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../../include/nel/3d/tess_face_priority_list.h
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tess_list.cpp
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../../include/nel/3d/tess_list.h
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tessellation.cpp
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../../include/nel/3d/tessellation.h
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texture_dlm.cpp
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../../include/nel/3d/texture_dlm.h
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texture_far.cpp
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../../include/nel/3d/texture_far.h
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texture_near.cpp
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../../include/nel/3d/texture_near.h
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tile_color.cpp
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../../include/nel/3d/tile_color.h
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tile_element.cpp
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../../include/nel/3d/tile_element.h
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tile_light_influence.cpp
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../../include/nel/3d/tile_light_influence.h
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tile_lumel.cpp
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../../include/nel/3d/tile_lumel.h
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zone.cpp
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../../include/nel/3d/zone.h)
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SOURCE_GROUP(Landscape\\ZoneManager FILES
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zone_manager.cpp
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../../include/nel/3d/zone_manager.h
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zone_search.cpp
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../../include/nel/3d/zone_search.h)
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SOURCE_GROUP(Landscape\\Tools FILES
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instance_lighter.cpp
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../../include/nel/3d/instance_lighter.h
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zone_corner_smoother.cpp
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../../include/nel/3d/zone_corner_smoother.h
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zone_lighter.cpp
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../../include/nel/3d/zone_lighter.h
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zone_smoother.cpp
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../../include/nel/3d/zone_smoother.h
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zone_symmetrisation.cpp
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../../include/nel/3d/zone_symmetrisation.h
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zone_tgt_smoother.cpp
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../../include/nel/3d/zone_tgt_smoother.h)
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SOURCE_GROUP(Driver FILES
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async_file_manager_3d.cpp
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../../include/nel/3d/async_file_manager_3d.h
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debug_vb.cpp
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../../include/nel/3d/debug_vb.h
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driver.cpp
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../../include/nel/3d/driver.h
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../../include/nel/3d/driver_material_inline.h
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dru.cpp
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../../include/nel/3d/dru.h
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event_mouse_listener.cpp
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../../include/nel/3d/event_mouse_listener.h
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index_buffer.cpp
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../../include/nel/3d/index_buffer.h
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init_3d.cpp
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../../include/nel/3d/init_3d.h
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light.cpp
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../../include/nel/3d/light.h
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material.cpp
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../../include/nel/3d/material.h
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nelu.cpp
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../../include/nel/3d/nelu.h
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../../include/nel/3d/occlusion_query.h
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register_3d.cpp
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../../include/nel/3d/register_3d.h
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scene.cpp
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../../include/nel/3d/scene.h
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scene_group.cpp
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../../include/nel/3d/scene_group.h
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texture.cpp
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../../include/nel/3d/texture.h
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vertex_buffer.cpp
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../../include/nel/3d/vertex_buffer.h
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vertex_buffer_heap.cpp
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../../include/nel/3d/vertex_buffer_heap.h
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vertex_program.cpp
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../../include/nel/3d/vertex_program.h
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vertex_program_parse.cpp
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../../include/nel/3d/vertex_program_parse.h
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pixel_program.cpp
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../../include/nel/3d/pixel_program.h
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geometry_program.cpp
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../../include/nel/3d/geometry_program.h
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program.cpp
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../../include/nel/3d/program.h
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gpu_program_params.cpp
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../../include/nel/3d/gpu_program_params.h)
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SOURCE_GROUP(Font FILES
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computed_string.cpp
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../../include/nel/3d/computed_string.h
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font_generator.cpp
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../../include/nel/3d/font_generator.h
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font_manager.cpp
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../../include/nel/3d/font_manager.h
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text_context.cpp
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../../include/nel/3d/text_context.h)
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SOURCE_GROUP(Container FILES
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../../include/nel/3d/bsp_tree.h
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cube_grid.cpp
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../../include/nel/3d/cube_grid.h
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fast_ptr_list.cpp
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../../include/nel/3d/fast_ptr_list.h
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../../include/nel/3d/layered_ordering_table.h
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../../include/nel/3d/ordering_table.h
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ptr_set.cpp
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../../include/nel/3d/ptr_set.h
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quad_grid.cpp
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../../include/nel/3d/quad_grid.h
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../../include/nel/3d/quad_tree.h
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static_quad_grid.cpp
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../../include/nel/3d/static_quad_grid.h)
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SOURCE_GROUP(Tiles FILES
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tile_bank.cpp
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../../include/nel/3d/tile_bank.h
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tile_far_bank.cpp
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../../include/nel/3d/tile_far_bank.h
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tile_noise_map.cpp
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../../include/nel/3d/tile_noise_map.h
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tile_vegetable_desc.cpp
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../../include/nel/3d/tile_vegetable_desc.h)
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SOURCE_GROUP(Shapes FILES
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flare_shape.cpp
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../../include/nel/3d/flare_shape.h
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mesh.cpp
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../../include/nel/3d/mesh.h
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mesh_base.cpp
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../../include/nel/3d/mesh_base.h
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mesh_blender.cpp
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../../include/nel/3d/mesh_blender.h
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mesh_block_manager.cpp
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../../include/nel/3d/mesh_block_manager.h
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mesh_geom.cpp
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../../include/nel/3d/mesh_geom.h
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mesh_morpher.cpp
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../../include/nel/3d/mesh_morpher.h
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mesh_mrm.cpp
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../../include/nel/3d/mesh_mrm.h
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mesh_mrm_skin.cpp
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mesh_mrm_skin_template.cpp
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mesh_mrm_skinned.cpp
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../../include/nel/3d/mesh_mrm_skinned.h
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mesh_mrm_skinned_template.cpp
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mesh_multi_lod.cpp
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../../include/nel/3d/mesh_multi_lod.h
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mesh_vertex_program.cpp
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../../include/nel/3d/mesh_vertex_program.h
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meshvp_per_pixel_light.cpp
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../../include/nel/3d/meshvp_per_pixel_light.h
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meshvp_wind_tree.cpp
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../../include/nel/3d/meshvp_wind_tree.h
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mrm_level_detail.cpp
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../../include/nel/3d/mrm_level_detail.h
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particle_system_shape.cpp
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../../include/nel/3d/particle_system_shape.h
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raw_skin.cpp
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../../include/nel/3d/raw_skin.h
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raw_skinned.cpp
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../../include/nel/3d/raw_skinned.h
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seg_remanence_shape.cpp
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../../include/nel/3d/seg_remanence_shape.h
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shadow_skin.cpp
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../../include/nel/3d/shadow_skin.h
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shape.cpp
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../../include/nel/3d/shape.h
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shape_bank.cpp
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../../include/nel/3d/shape_bank.h
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shifted_triangle_cache.cpp
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../../include/nel/3d/shifted_triangle_cache.h
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skeleton_shape.cpp
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../../include/nel/3d/skeleton_shape.h
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tangent_space_build.cpp
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../../include/nel/3d/tangent_space_build.h
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vertex_stream_manager.cpp
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../../include/nel/3d/vertex_stream_manager.h
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water_shape.cpp
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../../include/nel/3d/water_shape.h)
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SOURCE_GROUP(Textures FILES
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async_texture_block.cpp
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../../include/nel/3d/async_texture_block.h
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async_texture_manager.cpp
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../../include/nel/3d/async_texture_manager.h
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cube_map_builder.cpp
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../../include/nel/3d/cube_map_builder.h
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fasthls_modifier.cpp
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../../include/nel/3d/fasthls_modifier.h
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hls_color_texture.cpp
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../../include/nel/3d/hls_color_texture.h
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hls_texture_bank.cpp
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../../include/nel/3d/hls_texture_bank.h
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hls_texture_manager.cpp
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../../include/nel/3d/hls_texture_manager.h
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texture_blank.cpp
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../../include/nel/3d/texture_blank.h
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texture_blend.cpp
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../../include/nel/3d/texture_bloom.h
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texture_bloom.cpp
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../../include/nel/3d/texture_blend.h
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texture_bump.cpp
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../../include/nel/3d/texture_bump.h
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texture_cube.cpp
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../../include/nel/3d/texture_cube.h
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texture_emboss.cpp
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../../include/nel/3d/texture_emboss.h
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texture_file.cpp
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../../include/nel/3d/texture_file.h
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texture_font.cpp
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../../include/nel/3d/texture_font.h
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texture_grouped.cpp
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../../include/nel/3d/texture_grouped.h
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texture_mem.cpp
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../../include/nel/3d/texture_mem.h
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texture_multi_file.cpp
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../../include/nel/3d/texture_multi_file.h)
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SOURCE_GROUP(Mrm FILES
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mrm_builder.cpp
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../../include/nel/3d/mrm_builder.h
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mrm_internal.cpp
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../../include/nel/3d/mrm_internal.h
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mrm_mesh.cpp
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../../include/nel/3d/mrm_mesh.h
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mrm_parameters.cpp
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../../include/nel/3d/mrm_parameters.h)
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SOURCE_GROUP(Animation FILES
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anim_ctrl.cpp
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../../include/nel/3d/anim_detail_trav.h
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animatable.cpp
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../../include/nel/3d/animatable.h
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animated_lightmap.cpp
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../../include/nel/3d/animated_lightmap.h
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animated_material.cpp
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../../include/nel/3d/animated_material.h
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animated_morph.cpp
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../../include/nel/3d/animated_morph.h
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animated_value.cpp
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../../include/nel/3d/animated_value.h
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animation.cpp
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../../include/nel/3d/animation.h
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animation_optimizer.cpp
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../../include/nel/3d/animation_optimizer.h
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animation_playlist.cpp
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../../include/nel/3d/animation_playlist.h
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animation_set.cpp
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../../include/nel/3d/animation_set.h
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animation_time.cpp
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bone.cpp
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../../include/nel/3d/bone.h
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channel_mixer.cpp
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../../include/nel/3d/channel_mixer.h
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key.cpp
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../../include/nel/3d/key.h
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play_list_manager.cpp
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../../include/nel/3d/play_list_manager.h
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skeleton_spawn_script.cpp
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../../include/nel/3d/skeleton_spawn_script.h
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skeleton_weight.cpp
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../../include/nel/3d/skeleton_weight.h
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target_anim_ctrl.cpp
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track.cpp
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../../include/nel/3d/track.h
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../../include/nel/3d/track_bezier.h
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track_keyframer.cpp
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../../include/nel/3d/track_keyframer.h
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track_sampled_common.cpp
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../../include/nel/3d/track_sampled_common.h
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track_sampled_quat.cpp
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../../include/nel/3d/track_sampled_quat.h
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track_sampled_quat_small_header.cpp
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../../include/nel/3d/track_sampled_quat_small_header.h
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track_sampled_vector.cpp
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../../include/nel/3d/track_sampled_vector.h
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../../include/nel/3d/track_tcb.h
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transformable.cpp
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../../include/nel/3d/transformable.h)
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SOURCE_GROUP(UserImp FILES
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animation_set_user.cpp
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../../include/nel/3d/animation_set_user.h
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cloud_scape_user.cpp
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../../include/nel/3d/cloud_scape_user.h
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driver_user.cpp
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../../include/nel/3d/driver_user.h
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driver_user2.cpp
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frustum.cpp
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height_map.cpp
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instance_group_user.cpp
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../../include/nel/3d/instance_group_user.h
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landscape_user.cpp
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../../include/nel/3d/landscape_user.h
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landscapeig_manager.cpp
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light_user.cpp
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../../include/nel/3d/light_user.h
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logic_info.cpp
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particle_system_sound_user.cpp
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play_list_manager_user.cpp
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../../include/nel/3d/play_list_manager_user.h
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play_list_user.cpp
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../../include/nel/3d/play_list_user.h
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primitive_profile.cpp
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scene_user.cpp
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../../include/nel/3d/scene_user.h
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|
scissor.cpp
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|
shape_bank_user.cpp
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../../include/nel/3d/shape_bank_user.h
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text_context_user.cpp
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|
../../include/nel/3d/text_context_user.h
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texture_user.cpp
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../../include/nel/3d/texture_user.h
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u_bone.cpp
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u_camera.cpp
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|
u_instance.cpp
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u_instance_material.cpp
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u_material.cpp
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|
u_particle_system_instance.cpp
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|
u_point_light.cpp
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|
u_shape.cpp
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|
u_skeleton.cpp
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|
u_transform.cpp
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|
u_transformable.cpp
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|
u_visual_collision_mesh.cpp
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|
u_water.cpp
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viewport.cpp
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visual_collision_entity_user.cpp
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../../include/nel/3d/visual_collision_entity_user.h
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|
visual_collision_manager_user.cpp
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|
../../include/nel/3d/visual_collision_manager_user.h
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|
water_env_map_user.cpp
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|
../../include/nel/3d/water_env_map_user.h)
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SOURCE_GROUP(User FILES
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../../include/nel/3d/anim_ctrl.h
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../../include/nel/3d/animation_time.h
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../../include/nel/3d/frustum.h
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|
../../include/nel/3d/height_map.h
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|
../../include/nel/3d/landscapeig_manager.h
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|
../../include/nel/3d/logic_info.h
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|
../../include/nel/3d/point_light_influence.h
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../../include/nel/3d/primitive_profile.h
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../../include/nel/3d/scissor.h
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../../include/nel/3d/target_anim_ctrl.h
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../../include/nel/3d/u_3d_mouse_listener.h
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../../include/nel/3d/u_animation.h
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../../include/nel/3d/u_animation_set.h
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../../include/nel/3d/u_bone.h
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../../include/nel/3d/u_camera.h
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../../include/nel/3d/u_cloud_scape.h
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../../include/nel/3d/u_driver.h
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../../include/nel/3d/u_instance.h
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../../include/nel/3d/u_instance_group.h
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../../include/nel/3d/u_instance_material.h
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../../include/nel/3d/u_landscape.h
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../../include/nel/3d/u_light.h
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../../include/nel/3d/u_material.h
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../../include/nel/3d/u_particle_system_instance.h
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../../include/nel/3d/u_particle_system_sound.h
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../../include/nel/3d/u_play_list.h
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../../include/nel/3d/u_play_list_manager.h
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../../include/nel/3d/u_point_light.h
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|
../../include/nel/3d/u_ps_sound_impl.h
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|
../../include/nel/3d/u_ps_sound_interface.h
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|
../../include/nel/3d/u_scene.h
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|
../../include/nel/3d/u_shape.h
|
|
../../include/nel/3d/u_shape_bank.h
|
|
../../include/nel/3d/u_skeleton.h
|
|
../../include/nel/3d/u_text_context.h
|
|
../../include/nel/3d/u_texture.h
|
|
../../include/nel/3d/u_track.h
|
|
../../include/nel/3d/u_transform.h
|
|
../../include/nel/3d/u_transformable.h
|
|
../../include/nel/3d/u_visual_collision_entity.h
|
|
../../include/nel/3d/u_visual_collision_manager.h
|
|
../../include/nel/3d/u_visual_collision_mesh.h
|
|
../../include/nel/3d/u_water.h
|
|
../../include/nel/3d/u_water_env_map.h
|
|
../../include/nel/3d/viewport.h)
|
|
|
|
SOURCE_GROUP(Fx\\Particles FILES
|
|
particle_system.cpp
|
|
../../include/nel/3d/particle_system.h
|
|
particle_system_manager.cpp
|
|
../../include/nel/3d/particle_system_manager.h
|
|
particle_system_process.cpp
|
|
../../include/nel/3d/particle_system_process.h
|
|
ps_allocator.cpp
|
|
../../include/nel/3d/ps_allocator.h
|
|
../../include/nel/3d/ps_edit.h
|
|
../../include/nel/3d/ps_iterator.h
|
|
ps_located.cpp
|
|
../../include/nel/3d/ps_located.h
|
|
../../include/nel/3d/ps_lod.h
|
|
../../include/nel/3d/ps_misc.h
|
|
../../include/nel/3d/ps_spawn_info.h
|
|
ps_util.cpp
|
|
../../include/nel/3d/ps_util.h)
|
|
|
|
SOURCE_GROUP("Fx\\Particles\\particles render" FILES
|
|
ps_dot.cpp
|
|
../../include/nel/3d/ps_dot.h
|
|
ps_face.cpp
|
|
../../include/nel/3d/ps_face.h
|
|
ps_face_look_at.cpp
|
|
../../include/nel/3d/ps_face_look_at.h
|
|
ps_fan_light.cpp
|
|
../../include/nel/3d/ps_fan_light.h
|
|
../../include/nel/3d/ps_macro.h
|
|
ps_mesh.cpp
|
|
../../include/nel/3d/ps_mesh.h
|
|
ps_particle.cpp
|
|
../../include/nel/3d/ps_particle.h
|
|
ps_particle2.cpp
|
|
../../include/nel/3d/ps_particle2.h
|
|
ps_particle_basic.cpp
|
|
../../include/nel/3d/ps_particle_basic.h
|
|
ps_quad.cpp
|
|
../../include/nel/3d/ps_quad.h
|
|
ps_register_particles.cpp
|
|
ps_ribbon.cpp
|
|
../../include/nel/3d/ps_ribbon.h
|
|
ps_ribbon_base.cpp
|
|
../../include/nel/3d/ps_ribbon_base.h
|
|
ps_ribbon_look_at.cpp
|
|
../../include/nel/3d/ps_ribbon_look_at.h
|
|
ps_shockwave.cpp
|
|
../../include/nel/3d/ps_shockwave.h
|
|
ps_tail_dot.cpp
|
|
../../include/nel/3d/ps_tail_dot.h)
|
|
SOURCE_GROUP(Fx\\Particles\\attribs FILES
|
|
../../include/nel/3d/ps_attrib.h
|
|
../../include/nel/3d/ps_attrib_maker.h
|
|
../../include/nel/3d/ps_attrib_maker_template.h
|
|
ps_attrib_maker_bin_op.cpp
|
|
../../include/nel/3d/ps_attrib_maker_bin_op.h
|
|
../../include/nel/3d/ps_attrib_maker_bin_op_inline.h
|
|
ps_attrib_maker_helper.cpp
|
|
../../include/nel/3d/ps_attrib_maker_helper.h
|
|
../../include/nel/3d/ps_attrib_maker_iterators.h
|
|
ps_attrib_maker_template.cpp
|
|
ps_attrib_maker_template.h
|
|
ps_color.cpp
|
|
../../include/nel/3d/ps_color.h
|
|
../../include/nel/3d/ps_direction.h
|
|
ps_float.cpp
|
|
../../include/nel/3d/ps_float.h
|
|
ps_int.cpp
|
|
../../include/nel/3d/ps_int.h
|
|
../../include/nel/3d/ps_plane_basis.h
|
|
ps_plane_basis_maker.cpp
|
|
../../include/nel/3d/ps_plane_basis_maker.h
|
|
ps_register_attribs.cpp
|
|
../../include/nel/3d/ps_register_color_attribs.h
|
|
../../include/nel/3d/ps_register_float_attribs.h
|
|
../../include/nel/3d/ps_register_int_attribs.h
|
|
../../include/nel/3d/ps_register_plane_basis_attribs.h)
|
|
SOURCE_GROUP(Fx\\Particles\\forces FILES
|
|
ps_force.cpp
|
|
../../include/nel/3d/ps_force.h
|
|
ps_register_forces.cpp)
|
|
SOURCE_GROUP(Fx\\Particles\\zones FILES
|
|
ps_register_zones.cpp
|
|
ps_zone.cpp
|
|
../../include/nel/3d/ps_zone.h)
|
|
SOURCE_GROUP(Fx\\Particles\\emitters FILES
|
|
ps_emitter.cpp
|
|
../../include/nel/3d/ps_emitter.h
|
|
ps_register_emitters.cpp)
|
|
SOURCE_GROUP(Fx\\Particles\\sounds FILES
|
|
ps_sound.cpp
|
|
../../include/nel/3d/ps_sound.h)
|
|
SOURCE_GROUP(Fx\\Particles\\lights FILES
|
|
ps_light.cpp
|
|
../../include/nel/3d/ps_light.h)
|
|
SOURCE_GROUP(Fx\\2d FILES
|
|
render_target_manager.cpp
|
|
../../include/nel/3d/render_target_manager.h
|
|
bloom_effect.cpp
|
|
../../include/nel/3d/bloom_effect.h
|
|
fxaa.cpp
|
|
fxaa_program.h
|
|
../../include/nel/3d/fxaa.h
|
|
deform_2d.cpp
|
|
../../include/nel/3d/deform_2d.h
|
|
heat_haze.cpp
|
|
../../include/nel/3d/heat_haze.h
|
|
motion_blur.cpp
|
|
../../include/nel/3d/motion_blur.h
|
|
quad_effect.cpp
|
|
../../include/nel/3d/quad_effect.h)
|
|
SOURCE_GROUP(Collisions FILES
|
|
camera_col.cpp
|
|
../../include/nel/3d/camera_col.h
|
|
landscape_collision_grid.cpp
|
|
../../include/nel/3d/landscape_collision_grid.h
|
|
mini_col.cpp
|
|
../../include/nel/3d/mini_col.h
|
|
packed_world.cpp
|
|
../../include/nel/3d/packed_world.h
|
|
packed_zone.cpp
|
|
../../include/nel/3d/packed_zone.h
|
|
ray_mesh.cpp
|
|
../../include/nel/3d/ray_mesh.h
|
|
shape_info.cpp
|
|
../../include/nel/3d/shape_info.h
|
|
visual_collision_entity.cpp
|
|
../../include/nel/3d/visual_collision_entity.h
|
|
visual_collision_manager.cpp
|
|
../../include/nel/3d/visual_collision_manager.h
|
|
visual_collision_mesh.cpp
|
|
../../include/nel/3d/visual_collision_mesh.h)
|
|
SOURCE_GROUP(ClipAccelerator FILES
|
|
cluster.cpp
|
|
../../include/nel/3d/cluster.h
|
|
portal.cpp
|
|
../../include/nel/3d/portal.h
|
|
quad_grid_clip_cluster.cpp
|
|
../../include/nel/3d/quad_grid_clip_cluster.h
|
|
quad_grid_clip_manager.cpp
|
|
../../include/nel/3d/quad_grid_clip_manager.h)
|
|
SOURCE_GROUP(Water FILES
|
|
water_env_map.cpp
|
|
../../include/nel/3d/water_env_map.h
|
|
water_height_map.cpp
|
|
../../include/nel/3d/water_height_map.h
|
|
water_pool_manager.cpp
|
|
../../include/nel/3d/water_pool_manager.h)
|
|
SOURCE_GROUP(Stripifier FILES
|
|
stripifier.cpp
|
|
../../include/nel/3d/stripifier.h)
|
|
SOURCE_GROUP(vegetable FILES
|
|
vegetable.cpp
|
|
../../include/nel/3d/vegetable.h
|
|
vegetable_blend_layer_model.cpp
|
|
../../include/nel/3d/vegetable_blend_layer_model.h
|
|
vegetable_clip_block.cpp
|
|
../../include/nel/3d/vegetable_clip_block.h
|
|
vegetable_def.cpp
|
|
../../include/nel/3d/vegetable_def.h
|
|
vegetable_instance_group.cpp
|
|
../../include/nel/3d/vegetable_instance_group.h
|
|
vegetable_light_ex.cpp
|
|
../../include/nel/3d/vegetable_light_ex.h
|
|
vegetable_manager.cpp
|
|
../../include/nel/3d/vegetable_manager.h
|
|
vegetable_quadrant.cpp
|
|
../../include/nel/3d/vegetable_quadrant.h
|
|
vegetable_shape.cpp
|
|
../../include/nel/3d/vegetable_shape.h
|
|
vegetable_sort_block.cpp
|
|
../../include/nel/3d/vegetable_sort_block.h
|
|
vegetable_uv8.cpp
|
|
../../include/nel/3d/vegetable_uv8.h
|
|
vegetablevb_allocator.cpp
|
|
../../include/nel/3d/vegetablevb_allocator.h)
|
|
SOURCE_GROUP(Util FILES
|
|
matrix_3x4.cpp
|
|
../../include/nel/3d/matrix_3x4.h
|
|
radix_sort.cpp
|
|
../../include/nel/3d/radix_sort.h)
|
|
SOURCE_GROUP(Lighting FILES
|
|
ig_surface_light.cpp
|
|
../../include/nel/3d/ig_surface_light.h
|
|
ig_surface_light_build.cpp
|
|
../../include/nel/3d/ig_surface_light_build.h
|
|
light_contribution.cpp
|
|
../../include/nel/3d/light_contribution.h
|
|
light_influence_interpolator.cpp
|
|
../../include/nel/3d/light_influence_interpolator.h
|
|
lighting_manager.cpp
|
|
../../include/nel/3d/lighting_manager.h
|
|
point_light.cpp
|
|
../../include/nel/3d/point_light.h
|
|
point_light_named.cpp
|
|
../../include/nel/3d/point_light_named.h
|
|
point_light_named_array.cpp
|
|
../../include/nel/3d/point_light_named_array.h
|
|
surface_light_grid.cpp
|
|
../../include/nel/3d/surface_light_grid.h)
|
|
SOURCE_GROUP(LodSystems FILES
|
|
coarse_mesh_build.cpp
|
|
../../include/nel/3d/coarse_mesh_build.h
|
|
coarse_mesh_manager.cpp
|
|
../../include/nel/3d/coarse_mesh_manager.h
|
|
lod_character_builder.cpp
|
|
../../include/nel/3d/lod_character_builder.h
|
|
lod_character_instance.cpp
|
|
../../include/nel/3d/lod_character_instance.h
|
|
lod_character_manager.cpp
|
|
../../include/nel/3d/lod_character_manager.h
|
|
lod_character_shape.cpp
|
|
../../include/nel/3d/lod_character_shape.h
|
|
lod_character_shape_bank.cpp
|
|
../../include/nel/3d/lod_character_shape_bank.h
|
|
lod_character_texture.cpp
|
|
../../include/nel/3d/lod_character_texture.h)
|
|
SOURCE_GROUP(CloudScape FILES
|
|
cloud.cpp
|
|
../../include/nel/3d/cloud.h
|
|
cloud_scape.cpp
|
|
../../include/nel/3d/cloud_scape.h
|
|
noise_3d.cpp
|
|
../../include/nel/3d/noise_3d.h)
|
|
SOURCE_GROUP(Shadows FILES
|
|
shadow_map.cpp
|
|
../../include/nel/3d/shadow_map.h
|
|
shadow_map_manager.cpp
|
|
../../include/nel/3d/shadow_map_manager.h
|
|
shadow_poly_receiver.cpp
|
|
../../include/nel/3d/shadow_poly_receiver.h)
|
|
SOURCE_GROUP(Stereo FILES
|
|
stereo_display.cpp
|
|
../../include/nel/3d/stereo_display.h
|
|
stereo_hmd.cpp
|
|
../../include/nel/3d/stereo_hmd.h
|
|
stereo_ovr.cpp
|
|
stereo_ovr_fp.cpp
|
|
../../include/nel/3d/stereo_ovr.h
|
|
stereo_ovr_04.cpp
|
|
stereo_ovr_04_program.h
|
|
../../include/nel/3d/stereo_ovr_04.h
|
|
stereo_libvr.cpp
|
|
../../include/nel/3d/stereo_libvr.h
|
|
stereo_debugger.cpp
|
|
../../include/nel/3d/stereo_debugger.h)
|
|
|
|
NL_TARGET_LIB(nel3d ${HEADERS} ${SRC})
|
|
|
|
INCLUDE_DIRECTORIES(BEFORE ${FREETYPE_INCLUDE_DIRS})
|
|
INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR} ${LIBOVR_INCLUDE_DIR} ${LIBVR_INCLUDE_DIR})
|
|
|
|
TARGET_LINK_LIBRARIES(nel3d nelmisc ${FREETYPE_LIBRARIES} ${LIBOVR_LIBRARIES} ${LIBVR_LIBRARY})
|
|
NL_DEFAULT_PROPS(nel3d "NeL, Library: NeL 3D")
|
|
NL_ADD_RUNTIME_FLAGS(nel3d)
|
|
NL_ADD_STATIC_VID_DRIVERS(nel3d)
|
|
|
|
NL_ADD_LIB_SUFFIX(nel3d)
|
|
|
|
ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
|
|
|
|
ADD_DEFINITIONS(${LIBOVR_DEFINITIONS})
|
|
ADD_DEFINITIONS(${LIBVR_DEFINITIONS})
|
|
|
|
IF(WITH_PCH)
|
|
ADD_NATIVE_PRECOMPILED_HEADER(nel3d ${CMAKE_CURRENT_SOURCE_DIR}/std3d.h ${CMAKE_CURRENT_SOURCE_DIR}/std3d.cpp)
|
|
ENDIF(WITH_PCH)
|
|
|
|
NL_GEN_PC(nel-3d.pc)
|
|
|
|
IF((WITH_INSTALL_LIBRARIES AND WITH_STATIC) OR NOT WITH_STATIC)
|
|
INSTALL(TARGETS nel3d LIBRARY DESTINATION ${NL_LIB_PREFIX} ARCHIVE DESTINATION ${NL_LIB_PREFIX} COMPONENT libraries)
|
|
ENDIF((WITH_INSTALL_LIBRARIES AND WITH_STATIC) OR NOT WITH_STATIC)
|
|
|
|
ADD_SUBDIRECTORY(driver)
|