khanat-opennel-code/code/ryzom/server/src/sabrina/combat_attacker.cpp
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

235 lines
6.2 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "combat_attacker.h"
#include "phrase_utilities_functions.h"
using namespace std;
using namespace NLMISC;
bool UseWeaponDamageFactorModifier = true;
NLMISC_COMMAND(UseWeaponDamageFactorModifier,"toggle the use of the item damage factor (temporary patch item damage )","")
{
UseWeaponDamageFactorModifier = !UseWeaponDamageFactorModifier;
log.displayNL("UseWeaponDamageFactorModifier is %s",UseWeaponDamageFactorModifier?"used":"unused");
return true;
}
//--------------------------------------------------------------²
// CCombatWeapon constructor
//--------------------------------------------------------------
CCombatWeapon::CCombatWeapon(CGameItemPtr itemPtr)
{
if (itemPtr == NULL || itemPtr->getStaticForm() == NULL )
return;
Family = itemPtr->getStaticForm()->Family;
switch(Family)
{
case ITEMFAMILY::MELEE_WEAPON:
if (!itemPtr->getStaticForm()->MeleeWeapon)
return;
DmgType = itemPtr->getStaticForm()->MeleeWeapon->DamageType;
Skill = itemPtr->getStaticForm()->Skill;
break;
case ITEMFAMILY::RANGE_WEAPON:
if (!itemPtr->getStaticForm()->RangeWeapon)
return;
DmgType = itemPtr->getStaticForm()->RangeWeapon->DamageType;
Skill = itemPtr->getStaticForm()->Skill;
Range = itemPtr->getRange();
break;
case ITEMFAMILY::AMMO:
if (!itemPtr->getStaticForm()->Ammo)
return;
DmgType = itemPtr->getStaticForm()->Ammo->DamageType;
Range = itemPtr->getRange();
break;
default:
break;
};
if (Skill == SKILLS::unknown)
{
nlwarning("<CCombatWeapon::CCombatWeapon> Error : item %s skill is Unknown", itemPtr->getStaticForm()->Name.c_str());
}
SpeedInTicks = uint16(itemPtr->getSpeed() / CTickEventHandler::getGameTimeStep());
Quality = itemPtr->quality();
if ( UseWeaponDamageFactorModifier )
Damage = itemPtr->getDamage() * 260 / (10 + Quality*10);
else
Damage = itemPtr->getDamage();
// SkillValue must be init in the calling class
SkillValue = 0;
} // CCombatWeapon //
//--------------------------------------------------------------
// CCombatAttackerPlayer::getItem
//--------------------------------------------------------------
bool CCombatAttackerPlayer::getItem( TAttackerItem item, CCombatWeapon &weaponItem) const
{
switch(item)
{
case RightHandItem:
if ( _RightHandItem != NULL)
{
weaponItem = CCombatWeapon(_RightHandItem);
return true;
}
else
return false;
break;
case LeftHandItem:
if ( _LeftHandItem != NULL )
{
weaponItem = CCombatWeapon(_LeftHandItem);
return true;
}
else
return false;
break;
case Ammo:
if ( _Ammos != NULL)
{
weaponItem = CCombatWeapon( _Ammos );
return true;
}
else
return false;
break;
default:
return false;
};
} // CCombatAttackerPlayer::getItem //
//--------------------------------------------------------------
// CCombatAttackerPlayer::getItem
//--------------------------------------------------------------
bool CCombatAttackerPlayer::checkAmmoAmount( uint8 qty ) const
{
static const CSheetId StackItem("stack.sitem");
if (_Ammos != NULL)
{
uint16 nbAmmo = 0;
if (_Ammos->getSheetId() == StackItem)
{
nbAmmo = _Ammos->getChildren().size(); //- _Ammos->getLockState();
}
else
{
nbAmmo = 1 ;//- _Ammos->getLockState();
}
return (nbAmmo >= (uint16)qty);
}
else
return false;
} // CCombatAttackerPlayer::checkAmmoAmount //
//--------------------------------------------------------------
// CCombatAttackerAI::CCombatAttackerAI
//--------------------------------------------------------------
CCombatAttackerAI::CCombatAttackerAI( const TDataSetRow &rowId ) : CCombatAttacker(rowId)
{
CEntityBase *entity = CEntityBaseManager::getEntityBasePtr(rowId);
if (!entity)
return;
const CStaticCreatures * form = CSheets::getCreaturesForm( entity->_SheetId );
if ( !form )
{
nlwarning( "<CCombatAttackerAI::CCombatAttackerAI> invalid creature form %s in entity %s", entity->_SheetId.toString().c_str(), entity->getId().toString().c_str() );
return;
}
_RightHandWeapon.Quality = form->Level;
_RightHandWeapon.Damage = form->CreatureDamagePerHit * 260/(10+10*form->Level);
_RightHandWeapon.DmgType = DMGTYPE::SLASHING;
_RightHandWeapon.SpeedInTicks = 30;
_RightHandWeapon.Family = ITEMFAMILY::MELEE_WEAPON;
_RightHandWeapon.Skill = SKILLS::SFM1H;
INFOLOG("AttackerAi :_RightHandWeapon.Quality = %u, _RightHandWeapon.Damage = %u", _RightHandWeapon.Quality, _RightHandWeapon.Damage);
} // CCombatAttackerAI::CCombatAttackerAI //
//--------------------------------------------------------------
// CCombatAttackerAI::getItem
//--------------------------------------------------------------
bool CCombatAttackerAI::getItem( TAttackerItem item, CCombatWeapon &weaponItem) const
{
switch(item)
{
case RightHandItem:
if ( _RightHandWeapon.Quality != 0)
{
weaponItem = _RightHandWeapon;
return true;
}
else
return false;
break;
case LeftHandItem:
if ( _LeftHandWeapon.Quality != 0)
{
weaponItem = _LeftHandWeapon;
return true;
}
else
return false;
break;
case Ammo:
if ( _Ammo.Quality != 0)
{
weaponItem = _Ammo;
return true;
}
else
return false;
break;
default:
return false;
};
} // CCombatAttackerAI::getItem //