khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/game_element/xp_table
2010-05-08 20:29:35 +02:00
..
action_success_for_difficulty_table.succes_chances_table Changed: Values for success table set to 50% for success chance, partial success 90% and xp gain 1.0 on all entries, instead of 0. 2010-05-08 20:29:35 +02:00
break_cast_resist.succes_chances_table Changed: Values for success table set to 50% for success chance, partial success 90% and xp gain 1.0 on all entries, instead of 0. 2010-05-08 20:29:35 +02:00
craft.succes_chances_table Changed: Values for success table set to 50% for success chance, partial success 90% and xp gain 1.0 on all entries, instead of 0. 2010-05-08 20:29:35 +02:00
curative_magic.succes_chances_table Changed: Values for success table set to 50% for success chance, partial success 90% and xp gain 1.0 on all entries, instead of 0. 2010-05-08 20:29:35 +02:00
default.action_xp_factor Changed: Values for success table set to 50% for success chance, partial success 90% and xp gain 1.0 on all entries, instead of 0. 2010-05-08 20:29:35 +02:00
dodge_parry.succes_chances_table Changed: Values for success table set to 50% for success chance, partial success 90% and xp gain 1.0 on all entries, instead of 0. 2010-05-08 20:29:35 +02:00
dodge_parry_ai.succes_chances_table Changed: Values for success table set to 50% for success chance, partial success 90% and xp gain 1.0 on all entries, instead of 0. 2010-05-08 20:29:35 +02:00
extracting.succes_chances_table Changed: Values for success table set to 50% for success chance, partial success 90% and xp gain 1.0 on all entries, instead of 0. 2010-05-08 20:29:35 +02:00
fight_phrase.succes_chances_table Changed: Values for success table set to 50% for success chance, partial success 90% and xp gain 1.0 on all entries, instead of 0. 2010-05-08 20:29:35 +02:00
magic_resist.succes_chances_table Changed: Values for success table set to 50% for success chance, partial success 90% and xp gain 1.0 on all entries, instead of 0. 2010-05-08 20:29:35 +02:00
magic_resist_link.succes_chances_table Changed: Values for success table set to 50% for success chance, partial success 90% and xp gain 1.0 on all entries, instead of 0. 2010-05-08 20:29:35 +02:00
offensive_magic.succes_chances_table Changed: Values for success table set to 50% for success chance, partial success 90% and xp gain 1.0 on all entries, instead of 0. 2010-05-08 20:29:35 +02:00
prospecting.succes_chances_table Changed: Values for success table set to 50% for success chance, partial success 90% and xp gain 1.0 on all entries, instead of 0. 2010-05-08 20:29:35 +02:00
shield_use.succes_chances_table Changed: Values for success table set to 50% for success chance, partial success 90% and xp gain 1.0 on all entries, instead of 0. 2010-05-08 20:29:35 +02:00
skills.skill_tree Fixed: Missed version in skill tree. 2010-05-08 19:53:29 +02:00
xptable.xp_table Added: Missing skill tree sheets. 2010-05-08 19:03:03 +02:00