khanat-opennel-code/code/nel/samples/pacs
2013-01-30 09:54:55 -06:00
..
shapes Fixed: #5 Applied check to validate parent skeleton is valid, patch provided by Vinicius Arroya. 2013-01-30 09:54:55 -06:00
CMakeLists.txt Fixed: #5 Applied check to validate parent skeleton is valid, patch provided by Vinicius Arroya. 2013-01-30 09:54:55 -06:00
main.cpp Fixed: #5 Applied check to validate parent skeleton is valid, patch provided by Vinicius Arroya. 2013-01-30 09:54:55 -06:00
object.cpp Fixed: #5 Applied check to validate parent skeleton is valid, patch provided by Vinicius Arroya. 2013-01-30 09:54:55 -06:00
object.h Fixed: #5 Applied check to validate parent skeleton is valid, patch provided by Vinicius Arroya. 2013-01-30 09:54:55 -06:00
readme.txt Fixed: #5 Applied check to validate parent skeleton is valid, patch provided by Vinicius Arroya. 2013-01-30 09:54:55 -06:00

This sample show how to use PACS to move primitives and test collisions
against others.

For the time, collisions against the landscape are not shown in this 
sample. But they are managed by PACS too.

This sample show:

- Create a simple 3d client
- Creating varius PACS primitives
- Managing a static world image
- Managing several dynamic world image
- Moving PACS primitives
- Managing collisions
- Get triggered informations by collisions (flashes)

----------------

KEYS ARE : 

INSERT / DELETE		:	Add and remove primitives
ALT + LEFT MOUSE	:	Rotate
WHEEL MOUSE			:	Zoom
SPACE				:	Caos
TAB					:	Change controled primitive
ESC					:	Quit