154 lines
3.4 KiB
C++
154 lines
3.4 KiB
C++
/*
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Object Viewer Qt
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Copyright (C) 2010 Dzmitry Kamiahin <dnk-88@tut.by>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MAIN_WINDOW_H
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#define MAIN_WINDOW_H
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// STL includes
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// Qt includes
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#include <QtGui/QMainWindow>
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#include <QtGui/QLabel>
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#include <QtGui/QUndoStack>
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// NeL includes
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#include <nel/misc/config_file.h>
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// Project includes
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namespace NLMISC
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{
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class CConfigFile;
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}
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namespace NLQT
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{
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class CGraphicsViewport;
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class CAnimationDialog;
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class CAnimationSetDialog;
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class CSlotManagerDialog;
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class CParticleControlDialog;
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class CParticleWorkspaceDialog;
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class CSetupFog;
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class CSkeletonScaleDialog;
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class CSkeletonTreeModel;
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class CWaterPoolDialog;
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class CVegetableDialog;
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class CGlobalWindDialog;
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class CDayNightDialog;
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class CSunColorDialog;
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class CTuneMRMDialog;
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class CTuneTimerDialog;
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class CCameraControl;
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class CMainWindow : public QMainWindow
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{
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Q_OBJECT
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public:
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CMainWindow(QWidget *parent = 0);
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~CMainWindow();
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int getFrameRate();
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CSkeletonTreeModel *getSkeletonModel() const
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{
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return _SkeletonTreeModel;
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}
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QUndoStack *getUndoStack() const
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{
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return _undoStack;
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}
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public Q_SLOTS:
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void open();
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void resetScene();
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void reloadTextures();
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private Q_SLOTS:
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void updateStatusBar();
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void updateRender();
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void setInterval(int value);
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protected:
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virtual void showEvent(QShowEvent *showEvent);
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virtual void hideEvent(QHideEvent *hideEvent);
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private:
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void createActions();
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void createMenus();
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void removeMenus();
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void createToolBars();
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void createDialogs();
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bool loadFile(const QString &fileName, const QString &skelName);
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bool _isGraphicsInitialized, _isGraphicsEnabled;
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bool _isSoundInitialized, _isSoundEnabled;
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CGraphicsViewport *_GraphicsViewport;
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CAnimationDialog *_AnimationDialog;
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CAnimationSetDialog *_AnimationSetDialog;
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CSlotManagerDialog *_SlotManagerDialog;
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CParticleControlDialog *_ParticleControlDialog;
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CParticleWorkspaceDialog *_ParticleWorkspaceDialog;
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CVegetableDialog *_VegetableDialog;
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CWaterPoolDialog *_WaterPoolDialog;
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CGlobalWindDialog *_GlobalWindDialog;
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CSetupFog *_SetupFog;
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CSkeletonScaleDialog *_SkeletonScaleDialog;
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CDayNightDialog *_DayNightDialog;
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CSunColorDialog *_SunColorDialog;
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CTuneMRMDialog *_TuneMRMDialog;
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CSkeletonTreeModel *_SkeletonTreeModel;
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CTuneTimerDialog *_TuneTimerDialog;
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CCameraControl *_cameraControl;
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QString _lastDir;
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QTimer *_mainTimer;
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QTimer *_statusBarTimer;
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QToolBar *_fileToolBar;
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QToolBar *_viewToolBar;
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QToolBar *_toolsBar;
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QAction *_openAction;
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QAction *_setBackColorAction;
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QAction *_frameDelayAction;
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QAction *_lightGroupAction;
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QAction *_reloadTexturesAction;
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QAction *_resetSceneAction;
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QAction *_saveScreenshotAction;
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QLabel *_statusInfo;
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QUndoStack *_undoStack;
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float _fps;
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uint _numTri;
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float _texMem;
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sint _mouseMode;
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QMenu *menu;
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};/* class CMainWindow */
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} /* namespace NLQT */
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#endif // MAIN_WINDOW_H
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