47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//class CAIRoute;
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#ifndef RYAI_ROUTE_H
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#define RYAI_ROUTE_H
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//#include "nel/misc/types_nl.h"
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#include "ai_share/ai_coord.h"
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#include "ai_pos.h"
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/*
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This is the virtual base class for abstracting pathfinding algorithms
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Routes are generaly spawned by CAIPlace classes (the 'place' is the destination)
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*/
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class CAIRoute
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{
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public:
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virtual ~CAIRoute() {}
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// get direction vector from current coordinate
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virtual double getDirection(CAIPos currentCoord)=0;
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// have we arrived at the destination
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// - dist defines the distance that the entity moves/ tick
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// returns true if distance from currentCoord to dest <= dist
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virtual bool haveArrived(CAIPos currentCoord,uint dist)=0;
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};
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#endif
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