725 lines
27 KiB
C++
725 lines
27 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#ifndef RY_SPHRASE_MANAGER_H
|
|
#define RY_SPHRASE_MANAGER_H
|
|
|
|
#include "nel/misc/types_nl.h"
|
|
#include "game_share/sphrase_com.h"
|
|
#include "game_share/skills.h"
|
|
#include "game_share/brick_types.h"
|
|
#include "game_share/resistance_type.h"
|
|
#include "req_skill_formula.h"
|
|
#include "brick_learned_callback.h"
|
|
#include "skill_change_callback.h"
|
|
#include "trade_common.h"
|
|
#include "nel/gui/interface_element.h"
|
|
#include "../time_client.h"
|
|
|
|
|
|
// ***************************************************************************
|
|
const std::string PHRASE_DB_BOOK="UI:PHRASE:BOOK";
|
|
const std::string PHRASE_DB_PROGRESSION[2]= {"UI:PHRASE:PROGRESS_ACTIONS", "UI:PHRASE:PROGRESS_UPGRADES"};
|
|
const std::string PHRASE_DB_MEMORY="UI:PHRASE:MEMORY";
|
|
const std::string PHRASE_DB_MEMORY_ALT="UI:PHRASE:MEMORY_ALT";
|
|
const std::string PHRASE_DB_EXECUTE_NEXT="UI:PHRASE:EXECUTE_NEXT:PHRASE";
|
|
const std::string PHRASE_DB_EXECUTE_NEXT_IS_CYCLIC="UI:PHRASE:EXECUTE_NEXT:ISCYCLIC";
|
|
const std::string PHRASE_DB_BOTCHAT="LOCAL:TRADING";
|
|
#define PHRASE_MAX_BOOK_SLOT 512
|
|
#define PHRASE_MAX_PROGRESSION_SLOT 512
|
|
#define PHRASE_MAX_MEMORY_SLOT 20
|
|
#define PHRASE_MAX_BOTCHAT_SLOT TRADE_MAX_ENTRIES
|
|
// u16 only for client/server com.
|
|
#define PHRASE_MAX_ID 65535
|
|
|
|
// For phrase execution counter
|
|
#define PHRASE_EXECUTE_COUNTER_MASK 255
|
|
const std::string PHRASE_DB_COUNTER_NEXT="SERVER:EXECUTE_PHRASE:NEXT_COUNTER";
|
|
const std::string PHRASE_DB_COUNTER_CYCLE="SERVER:EXECUTE_PHRASE:CYCLE_COUNTER";
|
|
|
|
|
|
// TODO_OPTIM: too big test for the list_sheet* each frame with 512 entries!!!
|
|
|
|
class CSuccessTableSheet;
|
|
namespace NLMISC{
|
|
class CCDBNodeLeaf;
|
|
}
|
|
|
|
|
|
/** Special helper class for lua export : enclose a phrase into an object accessible to lua
|
|
* This way we can setup the phrase tooltip in lua code instead of hardcoded C++ stuff letting
|
|
* the possibility to the user to customize it to his liking.
|
|
*/
|
|
class CSPhraseComAdpater : public CReflectableRefPtrTarget
|
|
{
|
|
public:
|
|
CSPhraseCom Phrase;
|
|
REFLECT_EXPORT_START(CSPhraseComAdpater, CInterfaceElement)
|
|
REFLECT_LUA_METHOD("getCastTime", luaGetCastTime)
|
|
REFLECT_LUA_METHOD("getCastRange", luaGetCastRange)
|
|
REFLECT_LUA_METHOD("getHpCost", luaGetHpCost)
|
|
REFLECT_LUA_METHOD("getSapCost", luaGetSapCost)
|
|
REFLECT_LUA_METHOD("getFocusCost", luaGetFocusCost)
|
|
REFLECT_LUA_METHOD("getStaCost", luaGetStaCost)
|
|
REFLECT_LUA_METHOD("getName", luaGetName)
|
|
REFLECT_LUA_METHOD("getDesc", luaGetDesc)
|
|
REFLECT_LUA_METHOD("getSuccessRate", luaGetSuccessRate)
|
|
REFLECT_LUA_METHOD("isMagicPhrase", luaIsMagicPhrase)
|
|
REFLECT_LUA_METHOD("isCombatPhrase", luaIsCombatPhrase)
|
|
REFLECT_LUA_METHOD("isPowerPhrase", luaIsPowerPhrase)
|
|
REFLECT_LUA_METHOD("getRegenTime", luaGetRegenTime)
|
|
REFLECT_LUA_METHOD("getTotalRegenTime", luaGetTotalRegenTime)
|
|
REFLECT_LUA_METHOD("getPowerDisableTime", luaGetPowerDisableTime)
|
|
REFLECT_EXPORT_END
|
|
int luaGetCastTime(CLuaState &ls);
|
|
int luaGetCastRange(CLuaState &ls);
|
|
int luaGetHpCost(CLuaState &ls);
|
|
int luaGetSapCost(CLuaState &ls);
|
|
int luaGetSuccessRate(CLuaState &ls);
|
|
int luaGetFocusCost(CLuaState &ls);
|
|
int luaGetStaCost(CLuaState &ls);
|
|
int luaGetName(CLuaState &ls);
|
|
int luaGetDesc(CLuaState &ls);
|
|
int luaIsMagicPhrase(CLuaState &ls);
|
|
int luaIsCombatPhrase(CLuaState &ls);
|
|
int luaIsPowerPhrase(CLuaState &ls);
|
|
int luaGetRegenTime(CLuaState &ls);
|
|
int luaGetTotalRegenTime(CLuaState &ls);
|
|
int luaGetPowerDisableTime(CLuaState &ls);
|
|
};
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
/**
|
|
* Singleton to Get/Set Sabrina Phrase in SpellBook / Memory.
|
|
* NB: you MUST create it (getInstance()), before loading of ingame.xmls.
|
|
* \author Lionel Berenguier
|
|
* \author Nevrax France
|
|
* \date 2003
|
|
*/
|
|
class CSPhraseManager
|
|
{
|
|
public:
|
|
static CSPhraseManager *getInstance()
|
|
{
|
|
if(!_Instance)
|
|
_Instance= new CSPhraseManager;
|
|
return _Instance;
|
|
}
|
|
|
|
// release singleton
|
|
static void releaseInstance();
|
|
|
|
// The Slot 0 of the Book indicate "NoPhrase".
|
|
// The Slot 1 indicate the Edited Phrase for phrase composition, and is not "really" a part of the book.
|
|
enum {EditionSlot= 1, BookStartSlot= 2};
|
|
|
|
/// To call when The DB inGame is setup. Else, no write is made to it before. (NB: DB is updated here)
|
|
void initInGame();
|
|
|
|
/// Reset
|
|
void reset();
|
|
|
|
/// Call juste once when interface is built
|
|
void updateMemoryBar();
|
|
|
|
/// Call once per pass
|
|
void update();
|
|
|
|
// \name Book Edition
|
|
// @{
|
|
/** set a phrase on a slot.
|
|
* \param lock special for BotChat phrase buy. when true, the phrase is never written in the book DB
|
|
* the server has to unlock it (or delete if not confirmed)
|
|
* NO MSG SENT
|
|
*/
|
|
void setPhrase(uint32 slot, const CSPhraseCom &phrase, bool lock= false);
|
|
|
|
/** Same as setPhrase() but do not update the DB of book now
|
|
* User can use this if lot of phrase must be chaned in one time.
|
|
* User must call updateBookDB() after setting all those phrases.
|
|
* Nb: suppose lock==false.
|
|
*/
|
|
void setPhraseNoUpdateDB(uint32 slot, const CSPhraseCom &phrase);
|
|
|
|
/// update Action Book Database. You need only to use it in conjunction with setPhraseNoUpdateDB()
|
|
void updateBookDB();
|
|
|
|
/// erase a phrase on a slot. NO MSG SENT
|
|
void erasePhrase(uint32 slot);
|
|
|
|
/// get a phrase for a slot. Empty Phrase returned if don't exist. O(logN)
|
|
const CSPhraseCom &getPhrase(uint32 slot) const;
|
|
|
|
/// get the number of memory lines.
|
|
uint32 getNbMemoryLines() const { return (uint32)_Memories.size(); }
|
|
|
|
/** Allocate a Free Slot (for NEW phrase setup). 0 is not a free slot
|
|
* NB: the slot is not still correctly filled(), and getPhrase() will return Empty. use setPhrase() just after
|
|
* \return 0 if not possible (eg too big)
|
|
*/
|
|
uint32 allocatePhraseSlot();
|
|
|
|
/// true if a free slot is available (don't allocate)
|
|
bool hasFreeSlot() const;
|
|
|
|
/// get a phrase version for a slot. -1 if phrase not present. O(1)
|
|
sint32 getPhraseVersion(uint32 slot) const;
|
|
|
|
// Receive a BotChat phrase Buy confirmation: NB: memorize it (and server send) if possible
|
|
void receiveBotChatConfirmBuy(uint16 phraseId, bool confirm);
|
|
|
|
// test if the given phrase is known
|
|
bool isPhraseKnown(const CSPhraseCom &phrase) const;
|
|
|
|
/** Filter the BOOK DB with this brickType or skill.
|
|
* NB: if brickTypeFilter is UNKNOWN then filtered by skill
|
|
* il filterSkill is unknown, then not filtered (all match). This is the default.
|
|
*/
|
|
void setBookFilter(BRICK_TYPE::EBrickType brickTypeFilter, SKILLS::ESkills skillFilter);
|
|
|
|
/// get the book skill filter
|
|
SKILLS::ESkills getBookSkillFilter() const {return _BookSkillFitler;}
|
|
|
|
/// Send the PHRASE:DELETE message to the server
|
|
void sendDeleteToServer(uint32 slot);
|
|
|
|
/// Send the PHRASE:LEARN message to the server
|
|
void sendLearnToServer(uint32 slot);
|
|
|
|
/// This is a clean full delete: forget all phrase before, erase the phrase, send msg to server
|
|
void fullDelete(uint32 slot);
|
|
|
|
/** Do it only if the phrase id is only used in this memory slot
|
|
* This is a clean full delete: forget all phrase before, erase the phrase, send msg to server
|
|
*/
|
|
void fullDeletePhraseIfLast(uint32 memoryLine, uint32 memorySlot);
|
|
|
|
// @}
|
|
|
|
|
|
// \name Memory Edition
|
|
// @{
|
|
|
|
/// Memorize a phrase (no MSG send)
|
|
void memorizePhrase(uint32 memoryLine, uint32 memorySlot, uint32 slot);
|
|
/// Forget a phrase (no MSG send). NB: no-op if it is a macro
|
|
void forgetPhrase(uint32 memoryLine, uint32 memorySlot);
|
|
/// Get the phrase memorized. 0 if not found or if it is a macro
|
|
uint32 getMemorizedPhrase(uint32 memoryLine, uint32 memorySlot) const;
|
|
|
|
/// Memorize a macro (no MSG send). if was a phrase, forget first (client and server)
|
|
void memorizeMacro(uint32 memoryLine, uint32 memorySlot, uint32 macroId);
|
|
/// Forget a macro. NB: no-op if it is a phrase
|
|
void forgetMacro(uint32 memoryLine, uint32 memorySlot);
|
|
/// Get the phrase memorized. 0 if not found or if it is a macro
|
|
uint32 getMemorizedMacro(uint32 memoryLine, uint32 memorySlot) const;
|
|
/// return true if it is a memorized macro. false if empty or if it is a phrase
|
|
bool isMemorizedMacro(uint32 memoryLine, uint32 memorySlot) const;
|
|
/// To Be called when the macro visual changes
|
|
void updateMacroShortcuts(sint32 macroId);
|
|
/// To be called when the Id changes
|
|
void deleteMacroShortcuts(sint32 macroId);
|
|
|
|
/// Only one memory line is displayed in the Memory DB. if -1, erased.
|
|
void selectMemoryLineDB(sint32 memoryLine);
|
|
void selectMemoryLineDBalt(sint32 memoryLine);
|
|
/// get the selected memory line.
|
|
sint32 getSelectedMemoryLineDB() const {return _SelectedMemoryDB;}
|
|
sint32 getSelectedMemoryAltLineDB() const {return _SelectedMemoryDBalt;}
|
|
/// Common Method to send the Memorize msg to server
|
|
void sendMemorizeToServer(uint32 memoryLine, uint32 memorySlot, uint32 phraseId);
|
|
/// Common Method to send the Forget msg to server
|
|
void sendForgetToServer(uint32 memoryLine, uint32 memorySlot);
|
|
|
|
/// count all memories that use this phrase
|
|
uint countAllThatUsePhrase(uint32 slot);
|
|
/// Forget all Memories that use this phrase slot, AND send appropriate message to server. if sendMsgOnly==true, only the msg is sent to server (no modification to local)
|
|
void forgetAllThatUsePhrase(uint32 slot, bool sendMsgOnly= false);
|
|
/// Rememorize all memories that use this slot
|
|
void rememorizeAllThatUsePhrase(uint32 slot);
|
|
|
|
/// Update all Ctrl State of the action Bar, according to macro/itemInRightHand/available states
|
|
void updateAllMemoryCtrlState();
|
|
|
|
/// Load or save the macro
|
|
void serialMacroMemory(NLMISC::IStream &f);
|
|
|
|
/// is this phrase sheet can be memorized / casted?
|
|
bool isPhraseCastable(uint32 sheetId) const;
|
|
bool isPhraseCastable(class CSPhraseSheet *phraseSheet) const;
|
|
bool isPhraseCharacBuying(uint32 sheetId) const;
|
|
bool isPhraseCharacBuying(class CSPhraseSheet *phraseSheet) const;
|
|
|
|
/** return getMemorizedPhrase(memoryLine, memoryIndex), only if this phrase is only used in this memory slot
|
|
* else return allocatePhraseSlot()
|
|
*/
|
|
uint32 getMemorizedPhraseIfLastOrNewSlot(uint32 memoryLine, uint32 memoryIndex);
|
|
|
|
// @}
|
|
|
|
|
|
// \name Phrase composition
|
|
// @{
|
|
// The phrase edited/created. If 0, it may be a phrase newly created, but not still assigned.
|
|
uint32 CompositionPhraseId;
|
|
// For phrase created only. If not -1, then at creation, will be auto-memorized to this slot
|
|
sint32 CompositionPhraseMemoryLineDest;
|
|
sint32 CompositionPhraseMemorySlotDest;
|
|
|
|
|
|
/// For BotChat learning, build a phrase from .sphrase sheetId
|
|
void buildPhraseFromSheet(CSPhraseCom &phrase, sint32 sheetId);
|
|
|
|
/** For a given phrase, see if there's a matching sheet, or 0 else.
|
|
* NB : O(1) algo with respect to the number of phrase sheets
|
|
*/
|
|
sint32 getSheetFromPhrase(const CSPhraseCom &phrase) const;
|
|
|
|
// @}
|
|
|
|
|
|
// \name Phrase Execution
|
|
// @{
|
|
/// Start execution from Client. Only the bitmaps are displayed. A sendExecuteToServer() or a cancelClientExecution() must follow for each clientExecute
|
|
void clientExecute(uint32 memoryLine, uint32 memorySlot, bool cyclic);
|
|
/// Common Method to send the execution msg to server
|
|
void sendExecuteToServer(uint32 memoryLine, uint32 memorySlot, bool cyclic);
|
|
/// Cancel the client execution (case when used with Move in combat for instance)
|
|
void cancelClientExecute(bool cyclic);
|
|
/// Execute a craft action (after selecting the plan and MPs), on both client and server side
|
|
void executeCraft(uint32 memoryLine, uint32 memorySlot, uint32 planSheetId,
|
|
std::vector<CFaberMsgItem> &mpItemPartList, std::vector<CFaberMsgItem> specificItemList);
|
|
/// Execute a cristalize action on both client and server side
|
|
void executeCristalize(uint32 memoryLine, uint32 memorySlot);
|
|
/** Execute a default attack, on both client and server side.
|
|
* NB: try first to launch a standard action "default attack" if found,
|
|
* calling clientExecute() and sendExecuteToServer()
|
|
*/
|
|
void executeDefaultAttack();
|
|
/// Search the default attack like on client. false if not found. NB: find preferly in current memoryLine
|
|
bool findDefaultAttack(uint32 &memoryLine, uint32 &memorySlot);
|
|
|
|
uint getPhraseNextExecuteCounter() const {return _PhraseNextExecuteCounter;}
|
|
uint getPhraseCycleExecuteCounter() const {return _PhraseCycleExecuteCounter;}
|
|
|
|
/// Server Execution ACK
|
|
void receiveAckExecuteFromServer(bool cyclic, uint counterValue, bool ok);
|
|
|
|
/// get the Next PhraseId Executed (0 if none)
|
|
uint32 getNextExecutePhraseId() const {return _CurrentExecutePhraseIdNext;}
|
|
/// get the Cycle PhraseId Executed (0 if none)
|
|
uint32 getCycleExecutePhraseId() const {return _CurrentExecutePhraseIdCycle;}
|
|
|
|
// @}
|
|
|
|
// \name Misc
|
|
// @{
|
|
/** Build the Text description of a phrase (spell). NB: this is a TagFormated text
|
|
* \phraseSheetId not 0 if comes from a .sphrase Sheet => used to show progression info, and display phrase description
|
|
* \specialPhraseFormat if empty, format is auto selected. if "composition", same but the text is cut under the %compostart tag.
|
|
* else take directly this format.
|
|
*/
|
|
void buildPhraseDesc(ucstring &text, const CSPhraseCom &phrase, uint32 phraseSheetId, bool wantRequirement, const std::string &specialPhraseFormat= std::string());
|
|
// Get the Phrase Success Rate %
|
|
sint getPhraseSuccessRate(const CSPhraseCom &phrase);
|
|
// Get the Phrase Success Rate %. Manually gives the Skill to do the comparison (for craft)
|
|
sint getCraftPhraseSuccessRate(const CSPhraseCom &phrase, SKILLS::ESkills skill, uint minMpLevel, sint successModifier);
|
|
// Get the Phrase Success Rate %. Manually gives the Skill to do the comparison (for Forage Extraction)
|
|
sint getForageExtractionPhraseSuccessRate(const CSPhraseCom &phrase, SKILLS::ESkills skill);
|
|
// return the fmt according to forage terrain specializing
|
|
ucstring getForageExtractionPhraseEcotypeFmt(const CSPhraseCom &phrase);
|
|
// Get the Phrase Sap Cost
|
|
void getPhraseSapCost(const CSPhraseCom &phrase, uint32 totalActionMalus, sint &cost, sint &costMalus);
|
|
// Get the Phrase Sta Cost
|
|
void getPhraseStaCost(const CSPhraseCom &phrase, uint32 totalActionMalus, sint &cost, sint &costMalus);
|
|
// Get the Phrase Focus Cost
|
|
void getPhraseFocusCost(const CSPhraseCom &phrase, uint32 totalActionMalus, sint &cost, sint &costMalus);
|
|
// Get the Phrase Hp Cost
|
|
void getPhraseHpCost(const CSPhraseCom &phrase, uint32 totalActionMalus, sint &cost, sint &costMalus);
|
|
// Get the Phrase Cast Time
|
|
void getPhraseCastTime(const CSPhraseCom &phrase, uint32 totalActionMalus, float &castTime, float &castTimeMalus);
|
|
// Get the Phrase Range
|
|
void getPhraseMagicRange(const CSPhraseCom &phrase, uint32 totalActionMalus, sint &range, sint &rangeMalus);
|
|
// For all bricks, get the sum of the propId property
|
|
float getPhraseSumBrickProp(const CSPhraseCom &phrase, uint propId, bool doAbs=false);
|
|
/// If the temporary inventory is opened so we cant execute action
|
|
bool isExecutionInvalidCauseTempInv() const;
|
|
/// build a list of bricks that are needed in order to learn this phrase. NB: any brick already contained in the phrase are removed
|
|
void buildPhraseBrickRequirement(uint32 phraseSheetId, std::vector<NLMISC::CSheetId> &bricks);
|
|
/// check if all bricks of phrase meet fame requirement
|
|
bool fameRequirementOk(uint32 phraseSheetId);
|
|
/// true if interesting to list the bricks of this phrase in help
|
|
bool allowListBrickInHelp(const CSPhraseCom &phrase) const;
|
|
/// return the combat restriction text (empty if not combat)
|
|
void getCombatWeaponRestriction(ucstring &text, const CSPhraseCom &phrase, bool& usableWithMelee, bool& usableWithRange);
|
|
void getCombatWeaponRestriction(ucstring &text, sint32 phraseSheetId, bool& usableWithMelee, bool& usableWithRange);
|
|
// return true if any of the Bricks contains AvoidCyclic==true (the phrase cannot be cyclic)
|
|
bool avoidCyclicForPhrase(const CSPhraseCom &phrase) const;
|
|
bool avoidCyclicForPhrase(sint32 phraseSheetId) const;
|
|
// Get total regeneration time for a power/aura phrase, in tick (0 if not a power/aura)
|
|
NLMISC::TGameCycle getPowerDisableTime(const CSPhraseCom &phrase) const;
|
|
// Get current time left for a power/aura phrase, in ticks (0 if not a power/aura)
|
|
NLMISC::TGameCycle getRegenTime(const CSPhraseCom &phrase) const;
|
|
// Get total time span necessary for a power/aura phrase to be available again (in ticks)
|
|
NLMISC::TGameCycle getTotalRegenTime(const CSPhraseCom &phrase) const;
|
|
|
|
/// Lookup a SuccessTable and return chance
|
|
enum TSuccessTable
|
|
{
|
|
STCombat= 0,
|
|
STOffensiveMagic,
|
|
STCurativeMagic,
|
|
STCraft,
|
|
STExtract,
|
|
STResistMagic,
|
|
STResistMagicLink,
|
|
STDodgeParry,
|
|
NumSuccessTable
|
|
};
|
|
sint getSuccessRate(TSuccessTable st, sint level, bool partialSuccess= false);
|
|
// @}
|
|
|
|
// \name Phrase Execution invalidation cause of Equip
|
|
// @{
|
|
void setEquipInvalidation(sint64 serverTick, sint invalidTickTime);
|
|
void updateEquipInvalidation(sint64 serverTick);
|
|
bool isExecutionInvalidCauseEquip() const;
|
|
// @}
|
|
|
|
|
|
|
|
// \name BotChat special
|
|
// @{
|
|
// get the current skill point price of a phrase sheet
|
|
uint32 getCurrentPhraseSheetPrice(uint32 phraseSheetId);
|
|
// get the base skill point price of a phrase sheet (ie don't check if bricks learned or not)
|
|
uint32 getBasePhraseSheetPrice(uint32 phraseSheetId);
|
|
// update bot chat prices in the range [start, end[
|
|
void updateBotChatPhrasePrice(uint start, uint end);
|
|
|
|
// From a phrase required level, retrieve its section (for interface listing)
|
|
uint32 getPhraseSectionFromLevel(uint32 level);
|
|
// inverse
|
|
void getPhraseLevelFromSection(uint32 section, uint32 &minLevel, uint32 &maxLevel);
|
|
// For book display of section
|
|
void getPhraseSectionBoundFromSkillFilter(sint &minSectionId, sint &maxSectionId);
|
|
|
|
// Client Side Rolemaster phrase generation. return the number of db node filled
|
|
uint fillRoleMasterGenericPhrase(uint32 rmFlags, uint32 rmRace);
|
|
|
|
// @}
|
|
|
|
|
|
/// true if the compareSkill is compatible with this combat phrase, eg more restrictive for instance
|
|
bool skillCompatibleWithCombatPhrase(SKILLS::ESkills compareSkill, const std::vector<NLMISC::CSheetId> &phraseBricks) const;
|
|
bool skillCompatibleWithSpecialPowerPhrase(SKILLS::ESkills compareSkill, const std::vector<NLMISC::CSheetId> &phraseBricks) const;
|
|
|
|
/// true if phrase is usable with empty hands
|
|
bool phraseUsableWithEmptyHands(const std::vector<NLMISC::CSheetId> &phraseBricks) const;
|
|
|
|
// get total action malus
|
|
uint32 getTotalActionMalus(const CSPhraseCom &phrase) const;
|
|
|
|
void updateAllActionRegen();
|
|
|
|
void touchRegenTickRangeFlag() { _RegenTickRangeTouched = true; }
|
|
|
|
static uint64 getPhraseRequiredFlags(const CSPhraseCom &phrase);
|
|
|
|
// ****************
|
|
private:
|
|
/// Constructor
|
|
CSPhraseManager();
|
|
~CSPhraseManager();
|
|
static CSPhraseManager *_Instance;
|
|
|
|
typedef std::map<uint32, CSPhraseCom> TPhraseMap;
|
|
typedef TPhraseMap::iterator ItPhraseMap;
|
|
typedef std::map<CSPhraseCom, uint32> TPhraseToSheet; // map each phrase to its sheet id
|
|
// Map of All Phrase. Contains the Book + some system phrase (1: the Edition Phrase)
|
|
TPhraseMap _PhraseMap;
|
|
TPhraseToSheet _PhraseToSheet;
|
|
std::set<sint32> _RegenPhrases;
|
|
|
|
// timeouts for the power / auras bricks
|
|
CTickRange _BrickRegenRange[64];
|
|
|
|
// Shortcut To Phrases Leaves
|
|
std::vector<NLMISC::CCDBNodeLeaf*> _BookDbLeaves;
|
|
std::vector<NLMISC::CCDBNodeLeaf*> _MemoryDbLeaves;
|
|
std::vector<NLMISC::CCDBNodeLeaf*> _MemoryAltDbLeaves;
|
|
NLMISC::CCDBNodeLeaf *_NextExecuteLeaf;
|
|
NLMISC::CCDBNodeLeaf *_NextExecuteIsCyclicLeaf;
|
|
|
|
// extra client data
|
|
struct CPhraseClient
|
|
{
|
|
sint32 Version;
|
|
bool Lock;
|
|
CPhraseClient()
|
|
{
|
|
Version= 0;
|
|
Lock= false;
|
|
}
|
|
};
|
|
std::vector<CPhraseClient> _PhraseClient;
|
|
uint32 _MaxSlotSet;
|
|
std::vector<uint32> _FreeSlots;
|
|
|
|
bool _RegenTickRangeTouched;
|
|
|
|
// Memory
|
|
struct CMemorySlot
|
|
{
|
|
// Is this a macro
|
|
bool IsMacro;
|
|
// Is his visual dirty?
|
|
bool IsMacroVisualDirty;
|
|
// Macro or PhraseId
|
|
uint32 Id;
|
|
CMemorySlot()
|
|
{
|
|
IsMacro= false;
|
|
IsMacroVisualDirty= false;
|
|
Id= 0;
|
|
}
|
|
|
|
// suppose Id==0 is valid for a macro, but not for a phrase
|
|
bool isEmpty() const
|
|
{
|
|
return Id==0 && IsMacro==false;
|
|
}
|
|
// Macro possible only if IsMacro==true
|
|
bool isMacro() const
|
|
{
|
|
return IsMacro;
|
|
}
|
|
// phrase only if not macro, and Id!=0
|
|
bool isPhrase() const
|
|
{
|
|
return !IsMacro && Id!=0;
|
|
}
|
|
};
|
|
struct CMemoryLine
|
|
{
|
|
CMemorySlot Slot[PHRASE_MAX_MEMORY_SLOT];
|
|
};
|
|
std::vector<CMemoryLine> _Memories;
|
|
sint32 _SelectedMemoryDB;
|
|
sint32 _SelectedMemoryDBalt;
|
|
|
|
void updateMemoryDBAll();
|
|
void updateMemoryDBSlot(uint32 memorySlot);
|
|
|
|
// The number of entries setuped to not 0
|
|
uint _LastBookNumDbFill;
|
|
// The Book filter.
|
|
SKILLS::ESkills _BookSkillFitler;
|
|
BRICK_TYPE::EBrickType _BookBrickTypeFilter;
|
|
// true if the phrase is "compatbile" with _BookSkillFitler
|
|
bool matchBookSkillFilter(const CSPhraseCom &phrase) const;
|
|
|
|
uint32 _PhraseNextExecuteCounter;
|
|
uint32 _PhraseCycleExecuteCounter;
|
|
|
|
bool _InitInGameDone;
|
|
|
|
/// unlock a phrase (for BotChat Phrase buy confirmation)
|
|
void unlockPhrase(uint32 slot);
|
|
|
|
// Phrase compute related
|
|
CSuccessTableSheet *_SuccessTableSheet[NumSuccessTable];
|
|
void loadSuccessTable();
|
|
|
|
// The user was indoor
|
|
bool _UserIndoor;
|
|
|
|
// called by getPhraseSuccessRate() public
|
|
sint getPhraseSuccessRate(TSuccessTable st, const CSPhraseCom &phrase, sint skillValue, uint minMpLevel);
|
|
|
|
// real stuff
|
|
void setPhraseInternal(uint32 slot, const CSPhraseCom &phrase, bool lock, bool updateDB);
|
|
|
|
// If the local counter and server counter are same, then view will be hid.
|
|
bool isPhraseNextExecuteCounterSync() const;
|
|
bool isPhraseCycleExecuteCounterSync() const;
|
|
|
|
// setup by AH. -1 if not activated
|
|
sint32 _CurrentExecuteLineNext;
|
|
sint32 _CurrentExecuteSlotNext;
|
|
uint32 _CurrentExecutePhraseIdNext;
|
|
sint32 _CurrentExecuteLineCycle;
|
|
sint32 _CurrentExecuteSlotCycle;
|
|
uint32 _CurrentExecutePhraseIdCycle;
|
|
// For debug only. setuped by sendExecuteToServer() in local mode only
|
|
sint64 _PhraseDebugEndNextAction;
|
|
sint64 _PhraseDebugEndCyclicAction;
|
|
|
|
friend class CHandlerPhraseCounterUpdate;
|
|
friend class CHandlerPhraseDebugClient;
|
|
|
|
// Equip invalidation
|
|
sint64 _EquipInvalidationEnd;
|
|
sint64 _CurrentServerTick;
|
|
|
|
// update the execution views
|
|
void updateExecutionDisplay();
|
|
|
|
// update the memory ctrl
|
|
void updateMemoryCtrlState(uint memorySlot, class CDBCtrlSheet *ctrl, SKILLS::ESkills itemSkill);
|
|
// update the ith memory ctrl in the action bar
|
|
void updateMemoryCtrlState(uint memorySlot);
|
|
|
|
// Shortcut To PhraseSheets Leaves in BotChat
|
|
std::vector<NLMISC::CCDBNodeLeaf*> _BotChatPhraseSheetLeaves;
|
|
std::vector<NLMISC::CCDBNodeLeaf*> _BotChatPhrasePriceLeaves;
|
|
|
|
// For phrase compatibility with enchant weapon special power
|
|
NLMISC::CSheetId _EnchantWeaponMainBrick;
|
|
|
|
// \name Phrase sheet progression
|
|
// @{
|
|
enum TProgressType
|
|
{
|
|
ActionProgress= 0,
|
|
UpgradeProgress,
|
|
|
|
NumProgressType
|
|
};
|
|
std::vector<NLMISC::CCDBNodeLeaf*> _ProgressionDbSheets[NumProgressType];
|
|
std::vector<NLMISC::CCDBNodeLeaf*> _ProgressionDbLevels[NumProgressType];
|
|
std::vector<NLMISC::CCDBNodeLeaf*> _ProgressionDbLocks[NumProgressType];
|
|
|
|
// For each skill, which phrase are learned when the skill is gained
|
|
class CPhraseProgressInfo
|
|
{
|
|
public:
|
|
uint32 SheetId;
|
|
uint32 Level;
|
|
};
|
|
friend class CPhraseSortEntry;
|
|
class CPhraseProgression
|
|
{
|
|
public:
|
|
// All the phrase that can be learned at this level, anbd the required level of the skill
|
|
std::vector<CPhraseProgressInfo> Phrases;
|
|
};
|
|
CPhraseProgression _ProgressionPhrases[SKILLS::NUM_SKILLS];
|
|
|
|
// For each phrase SheetId, gives the required Skill formula (for help)
|
|
typedef std::map<uint32, CReqSkillFormula> TPhraseReqSkillMap;
|
|
TPhraseReqSkillMap _PhraseReqSkillMap;
|
|
|
|
// For db fill
|
|
uint _LastProgressionNumDbFill[NumProgressType];
|
|
// For db update when a brick is learned
|
|
class CProgressionUpdate : public IBrickLearnedCallback, public ISkillChangeCallback
|
|
{
|
|
public:
|
|
virtual void onBrickLearned()
|
|
{
|
|
CSPhraseManager *pPM= CSPhraseManager::getInstance();
|
|
pPM->updatePhraseProgressionDB();
|
|
}
|
|
virtual void onSkillChange()
|
|
{
|
|
CSPhraseManager *pPM= CSPhraseManager::getInstance();
|
|
pPM->updatePhraseProgressionDB();
|
|
}
|
|
};
|
|
friend class CProgressionUpdate;
|
|
CProgressionUpdate _ProgressionUpdate;
|
|
|
|
// methods
|
|
void updatePhraseProgressionDB();
|
|
// called at initInGame
|
|
void computePhraseProgression();
|
|
void insertProgressionSkillRecurs(SKILLS::ESkills skill, uint32 value, sint *skillReqLevel, std::vector<SKILLS::ESkills> &skillsToInsert);
|
|
|
|
mutable NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _TotalMalusEquipLeaf;
|
|
|
|
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _ServerUserDefaultWeightHandsLeaf;
|
|
|
|
// @}
|
|
|
|
/// return the skill of the root
|
|
SKILLS::ESkills getPhraseRootSkill(const std::vector<NLMISC::CSheetId> &phraseBricks) const;
|
|
|
|
/// return true if all the requirement in order to learn this prhase are met.
|
|
bool phraseRequirementOk(uint32 phraseSheetId);
|
|
|
|
|
|
/// Execution ACK reception
|
|
// @{
|
|
struct CAckExecuteEntry
|
|
{
|
|
enum TState
|
|
{
|
|
WaitAck= 0,
|
|
OK,
|
|
KO
|
|
};
|
|
TState State;
|
|
uint32 Counter;
|
|
sint32 MemoryLine;
|
|
sint32 MemorySlot;
|
|
uint32 PhraseId;
|
|
};
|
|
typedef std::deque<CAckExecuteEntry> TAckExecuteList;
|
|
TAckExecuteList _AckExecuteCycleList;
|
|
TAckExecuteList _AckExecuteNextList;
|
|
|
|
void appendCurrentToAckExecute(bool cyclic);
|
|
void resetAckExecuteList(bool cyclic);
|
|
|
|
// @}
|
|
|
|
ucstring formatMalus(sint base, sint malus);
|
|
ucstring formatMalus(float base, float malus);
|
|
std::string formatBonusMalus(sint32 base, sint32 mod);
|
|
|
|
// Special for combat: Build the "phrase skill compatible" formula
|
|
// NB: Use a ReqSkillFormula, but don't use the value part, cause no requirement is made on it
|
|
CReqSkillFormula buildCombatPhraseSkillFormula(const std::vector<NLMISC::CSheetId> &phraseBricks) const;
|
|
|
|
// For Magic and Magic Staff
|
|
uint32 getSpellLevel(const std::vector<NLMISC::CSheetId> &phraseBricks) const;
|
|
|
|
// For Magic
|
|
void getResistMagic(bool resistMagic[RESISTANCE_TYPE::NB_RESISTANCE_TYPE], const std::vector<NLMISC::CSheetId> &phraseBricks);
|
|
|
|
void updateAllMemoryCtrlRegenTickRange();
|
|
void updateMemoryCtrlRegenTickRange(uint memorySlot, CDBCtrlSheet *ctrl);
|
|
void updateMemoryCtrlRegenTickRange(uint memorySlot);
|
|
|
|
CDBCtrlSheet *getMemorySlotCtrl(uint memorySlot);
|
|
CDBCtrlSheet *getMemoryAltSlotCtrl(uint memorySlot);
|
|
|
|
CTickRange getRegenTickRange(const CSPhraseCom &phrase) const;
|
|
|
|
NLMISC::CCDBNodeLeaf *getRegenTickRangeDbLeaf(uint powerIndex) const;
|
|
// get regen tick range for a specific power, from the database
|
|
CTickRange getRegenTickRange(uint powerIndex) const;
|
|
public:
|
|
// tmp for test : set regen tick range locally
|
|
void setRegenTickRange(uint powerIndex, const CTickRange &tickRange);
|
|
};
|
|
|
|
#endif // NL_SPHRASE_MANAGER_H
|
|
|
|
/* End of sphrase_manager.h */
|